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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Odin}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_germany.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Premium"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PGSB508_Odin.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">17,500 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Germany Premium Tier&nbsp;VIII [[Ship:Battleship|Battleship]].</p><p>Between 1932 and 1934, various projects were being considered to further develop and enhance the capabilities of the Deutschland-class warships. A decision was made to add a third main battery turret, leading to a significant increase in water displacement. When the characteristics of French battlecruiser Strasbourg became known, adjustments had to be made to the caliber of the ships' main armament. The 305 mm caliber version was deemed the most balanced one, especially since the British wanted to propose it as the main caliber at a forthcoming naval conference.</p><p> </p></div>


|Performance=<!-- write text about performance in battles below -->
===Pros===
<!--
* Pro 1
PERFORMANCE SECTION GUIDELINES
* Pro 2
1.  Write a brief intro paragraph of 1-3 sentences.
2.  Write 1-3 paragraphs of "meat".  Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever.  Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. 
3.  Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
-->
{{AA Sidebar Warning Insert}}
''{{#var:ship_name}}'' is a German Tier VIII premium battleship.


Despite being at the same tier as ''Tirpitz'', ''{{#var:ship_name}}'' is better compared to Tier VII ''[[Scharnhorst]]'' due to their characteristics compared to same tier opponents.
===Cons===
* Con 1
* Con 2


The main armament of ''{{#var:ship_name}}'' is very small for a battleship at that tier. Nine 305mm guns, distributed among three triple turrets, is comparable to supercruisers of a higher tier like ''[[Alaska]]'' or ''[[Kronshtadt]]''. The smaller gun size comes with a few advantages but also with disadvantages. With a lower caliber comes with a fast reload, much faster than that of any Tier VIII battleship. The smaller shells also mean that a lower fuze threshold results in less scenarios where a shell would strike an armor plate without arming. The problem with such a small caliber is that the penetration compared to other battleship is noticably behind the curve. For example ''{{#var:ship_name}}'s'' same tier counterpart ''[[Bismarck]]'' can penetrate the citadel belt of ''[[Yamato]]'' at ranges up to 15km, whereas ''{{#var:ship_name}}'' would have to close to 8.5km to achieve the same. Due to the overmatch mechanic ''{{#var:ship_name}}'' will also struggle to deal with angled cruisers. One option is to utilize HE shells, which thanks to their improved HE penetration will often be able to penetrate the plating of opposing ships. However the low fire chance as well as a mediocre HE shell Alpha make this method rather inefficient in the long run. The handling of the main battery very much reflects that of ''[[Scharnhorst]]'', only at a higher tier.


Just like ''[[Scharnhorst]]'' and all the other high tier German battleships, ''{{#var:ship_name}}'' offers an impressive array of secondary guns. Unlike same tier counterparts however she has access to the 128mm secondary gun which can penetrate up to 32mm of armor, allowing them to also deal direct damage against battleships. However due to a lower number of guns the shell output is lower, and the arrangement of the 150mm guns in two triple turrets makes their firing angles overall less favorable. As a trump card in close range engagements ''{{#var:ship_name}}'' also carries two quadruple torpedo launchers with the standard 6km torpedoes. Outside of close quarters combat their presence allows the player to estimate a target's speed and heading, making them a useful addition to ''{{#var:ship_name}}'s'' gameplay.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 52800
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}'s'' protection is in a lot of aspects very similar to that of ''Scharnhorst'', which unfortunately includes her hitpool. Having the lowest hitpool at her tier by a fair margin ''{{#var:ship_name}}'' must be careful when running risk of getting hit by high Alpha strikes like torpedoes or AP divebombers. The distributed armor scheme, coupled with a turtleback give ''{{#var:ship_name}}'' good resiliance against AP and HE fire, while an internal deck within the bow make ''{{#var:ship_name}}'' basically immune to citadels through the bow following a shell from ''[[Musashi]]'' or ''[[Yamato]]'' overmatching through the 32mm bow. Due to the low hitpool, players who wish to make use of ''{{#var:ship_name}}'s'' brawling capabilities in the mid and late game must try to be more conservative with their health than they would be with other German battleships.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


Thanks to ''{{#var:ship_name}}'s'' concealment this can be done better than in ships like ''Bismarck''. Her ability to disengage more comfortably make it easier to escape unfavorable situations and get into more advantageous positions, while also creating a narrow window between the maximum range of her secondaries and the surface detection range. Her rather average maneuverability however will not be of much use when it comes to avoiding unnecessary damage.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 790
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 18.3
|}
</div>


A useful tool on ''{{#var:ship_name}}'' is her {{Hydroacoustic Search}}, which provides her with much needed warning against incoming torpedoes when used appropriately. When getting to closer ranges it can also help catching undetected ships behind islands or within smoke screen cover.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 14.84
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 9.86
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 11.9
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 9.86
|}
</div>


In terms of playstyle ''{{#var:ship_name}}'' should focus on damaging cruisers first and foremost. Her guns are most suited for that purpose and in the initial stages of a match the ranges are typically too long for her to engage battleships effectively. The fast reload and the ability to overmatch destroyers allows for spontaneous salvos at those, to help allied destroyers at gaining control over the objective. Against aircraft carriers ''{{#var:ship_name}}'' has a potent AA defense, however against determined and skilled carrier players that may not be enough to effectively defend herself.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3 305mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 19.09
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 23.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2.6
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 30.0
|}
</div>


Once the battle has progressed to the point where targets can be engaged in 1 vs 1 duels without unpleasant surprises, and assuming the player is confident that the remaining hitpoints are sufficient, ''{{#var:ship_name}}'' can move in for close quarters engagements. Here her secondary battery as well as the Hydroacoustic search and the torpedoes come into play, and allow ''{{#var:ship_name}}'' to outbrawl most battleships. Such pushes however should be timed carefully, as pushing into crossfires or into superior forces will result in ''{{#var:ship_name}}'' being sent back to port in little to no time.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 10 × range(km) + 60
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 250
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 110
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 160
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 210
|-
| style="color:inherit;" | • Dispersion at 19.09 km || style="color:inherit;" | 251
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Fastest main battery reload speed among Tier 8 battleships and quick turret traverse speed
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Strong secondary armament with good range and high penetration (does not require IFHE)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* ''Odin'' is one of the few battleships armed with torpedoes, with two quadruple launchers in the aft section
|-
* Strong AA suite
| style="color:inherit;" | • Name || style="color:inherit;" | 305 mm Spr.Gr. L/4.9
* Excellent armor - icebreaker bow, thick deck and upper belt armor, and citadel turtleback protection
|-
* Good concealment for a battleship
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3600
* Access to the {{Hydroacoustic Search}} consumable
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 27.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 865
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 415
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 76
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Lowest hitpoint pool in tier/class, lower than some Tier 6 battleships
* Smallest main battery caliber in tier/class, low AP alpha damage and very poor overmatching capability
* Horrible main battery HE damage output and fire chance for a battleship
* Stern-placed torpedoes have subpar firing arcs and are short ranged
* Rudder shift and turn radius are merely average despite ''Odin'''s small size


|Researchable modules=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 305 mm P.Spr.Gr. L/3.8
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 9400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 865
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 415
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 51
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PGPT017
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 90.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 38100
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.2
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 64
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.27%
|}
</div>


As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.7
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 150 mm Spr.Gr. L/4.4 Kz.
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3x150mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 8.6
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 960
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 38
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 128 mm Spr.Gr. Kz.
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x128mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 17.6
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 32
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
* '''Slot 1''': {{Main Armaments Modification 1}}
* '''Slot 2''': {{Damage Control System Modification 1}}
* '''Slot 3''': {{Secondary Battery Modification 1}} '''or''' {{Aiming Systems Modification 1}}
* '''Slot 4''': {{Damage Control System Modification 2}}
* '''Slot 5''': {{Concealment System Modification 1}}


</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 128 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 55 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 6 × 4 + 4 × 2
|}


{{Commander Skills 3 BB
'''Continuous damage''' — average DPS within each action zone
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating11 = <!-- Gun Feeder -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating12 = 2 <!-- Pyrotechnician -->
|-
| rating13 = <!-- Consumables Specialist -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 108.5 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
| rating14 = <!-- Emergency Repair Specialist -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | Mid-range || style="color:inherit;" | 332.5 || style="color:inherit;" | 75% || style="color:inherit;" | 4.0
| rating16 =  <!-- Preventive Maintenance -->
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 87.5 || style="color:inherit;" | 75% || style="color:inherit;" | 6.0
|}


| rating21 = 2 <!-- Grease the Gears -->
'''Damage by shell explosions'''
| rating22 = <!-- Inertial Fuse for HE Shells -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating23 =  <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating24 = <!-- Vigilance -->
|-
| rating25 =  <!-- Priority Target -->
| style="color:inherit;" | 5 || style="color:inherit;" | 1260 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–6.0
| rating26 =  <!-- AA Gunner -->
|}
</div>
</div></div></div>


| rating31 =  <!-- Super-Heavy AP Shells -->
| rating32 = 2 <!-- Long-Range Secondary Battery Shells -->
| rating33 = 2 <!-- Adrenaline Rush -->
| rating34 =  <!-- Basics of Survivability -->
| rating35 =  <!-- Enhanced Anti-Torpedo Protection -->
| rating36 =  <!-- Expert AA Marksman -->


| rating41 =  <!-- Swift in Silence -->
<!-- Add the ship code here to populate the upgrade table -->
| rating42 = 2 <!-- Improved Secondary Battery Aiming -->
{{Ship Upgrades Section|code=PGSB508_Odin}}
| rating43 = 2 <!-- Close Quarters Combat -->
| rating44 =  <!-- Emergency Repair Expert -->
| rating45 = <!-- Concealment Expert -->
| rating46 = 2 <!-- Fire Prevention Expert -->
}}




|Consumables=<!-- write text about selection of Consumables below -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
''{{#var:ship_name}}'' can equip the following consumables:
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
* '''Slot 2:''' {{Repair Party}}
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 264 hp/s)
* '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
* '''Slot 4:''' {{Hydroacoustic Search}}
* '''Slot 4:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
 
}}
The short range of ''{{#var:ship_name}}'' makes the usage of the {{Spotting Aircraft}} recommendable, to temporarily extend the range of the main guns to 22.92km.
 
|Camouflage=<!-- write text about useful camouflage below -->
{{Prem Ship Camo Insert|shiptier=8}}
 
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
| November Echo Setteseven =
| Mike Yankee Soxisix = 2
| India X-Ray =
| Juliet Whiskey Unaone =
| Victor Lima =
| Hotel Yankee =
 
| November Foxtrot = 2
| Sierra Mike = 2
| India Delta = 3
| Juliet Yankee Bissotwo =
| India Yankee =
| Juliet Charlie =


}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
==In-game historical inaccuracies==
''Odin'' is actually the name of a coastal defense ship that was in service with the Imperial German Navy from 1896 to 1916. No warship in the Kriegsmarine was ever named ''Odin''.
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Germany]]
{{VideoYT|nJRNdxsQQP0}}
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier VIII ships]]
<references />
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.8.10.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/dg1tiz/st_luigi_sansonetti_odin_siliwangi/ Oct 10, 2019]</span>:
**Preliminary characteristics.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/f0a56y/st_changes_to_test_ships_and_devonshire/ Feb 7, 2020]</span>:
**Hitpoints decreased from 62,700 to 52,800.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/fed4es/st_changes_to_test_ships/ Mar 6, 2020]</span>:
**AP shells' fuse arming time increased from 0.010 to 0.033 s.
*{{WoWS DevBlog Link Insert|27}} (June 1, 2020) Note: these changes happened after the testing cycle, see dev blog post for details:
**Main battery reload time increased from 20 to 23 s.
**Secondary battery firing range increased from 7.5 to 7.7 km.
**Secondary battery 128 mm reload time decreased from 3.6 to 3.4 s.
**Secondary battery 150 mm reload time decreased from 7.5 to 7.0 s.
**Continuous AA damage increased from 249 to 258.
**Damage by Medium-Range AA guns decreased from 336 to 333.
**Damage by Long-Range AA guns increased from 249 to 258.
}}
*Available via completing the dockyard in Update 0.9.5.
*Update 0.9.7:
**Minor fixes to geometry and textures.
*Update 0.10.0:
**Increased accuracy of secondary battery guns.
**The firing range of the secondary battery was increased to 7.6 km.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:52, 30 June 2026


VIII
17,500 doubloons

Odin — Germany Premium Tier VIII Battleship.

Between 1932 and 1934, various projects were being considered to further develop and enhance the capabilities of the Deutschland-class warships. A decision was made to add a third main battery turret, leading to a significant increase in water displacement. When the characteristics of French battlecruiser Strasbourg became known, adjustments had to be made to the caliber of the ships' main armament. The 305 mm caliber version was deemed the most balanced one, especially since the British wanted to propose it as the main caliber at a forthcoming naval conference.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1


Consumables