Welcome to Wargaming.net Wiki!
Variants
Navigation

Ship:Anhalt

Jump to: navigation, search
imported>HasteMakesWaste:na
mNo edit summary
 
Automated stats update via wiki pipeline
Line 1: Line 1:
<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Anhalt}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale on 16 September 2022.


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_germany.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Premium"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PGSB528_Anhalt.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">11,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Germany Premium Tier&nbsp;VIII [[Ship:Battleship|Battleship]].</p><p>In 1916, Kaiser Wilhelm II received initial drafts for a fresh battleship derived from the design principles embedded in battleship Bayern. One of the projects featured five main-caliber turrets, three of which were located at the ship's rear. To improve stability, it would have been necessary to increase the ship's length and move two turrets to the deck below. Under one of the variants, the ship's armament consisted of five triple-gun turrets housing 350 mm guns. However, their defeat in World War I prevented Germany from laying the new ship down.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
Among the various Tier VIII German battleships, ''{{#var:ship_name}}'' stands out as a peculiar vessel. Similar to ''[[Mecklenburg]]'', she is all about her shell volume. She mounts a large amount of small caliber guns on a well-armored hull, and also carries torpedoes with wide firing angles.
* Pro 2


<h4>Hull</h4>
===Cons===
As with most German battleships, ''{{#var:ship_name}}'' features strong armor protection. She has a 350 mm main belt, with a 250 mm upper belt and 260 mm lower belt providing additional vertical protection. Her casemate section is protected by 170 mm armor, and extended 200 and 170 mm belt sections cover the lower parts of her 32 mm bow and stern. ''{{#var:ship_name}}''’s 50 mm deck and small superstructure protect her against most cruiser caliber HE and SAP. Her HP pool of nearly 70,000 is also one of the largest among Tier VIII battleships.
* Con 1
* Con 2


In contrast to most German battleships, ''{{#var:ship_name}}''’s turtleback is poor. At only 30 mm thick, it is overmatchable by 431 mm+ AP shells, which are more common when facing higher tiered opponents. Combined with a waterline citadel, battleships will have no issue penetrating her citadel if she exposes her broadside.


With such a long hull, ''{{#var:ship_name}}''’s maneuverability ranks among the worst of Tier VIII battleships. Her 900 m turning circle is poor, as is her 16 second rudder shift. Her slow 25 knot top speed only compounds this weakness. In contrast, her concealment is among the best, at 12.2 km detection when appropriately specced. This combination of traits makes <u>Brisk</u> highly attractive in order to improve her speed in many situations. It also means captains should be cautious in their positioning, as ''{{#var:ship_name}}''’s slow speed makes retreating from combat difficult.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 69500
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


<h4>Armament</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'''s standout feature are her guns. She has the second most main battery guns of any Tier VIII battleship (after ''[[Picardie]]''), with fifteen 350 mm guns in a unique five-by-three layout. These guns are the same as those on Tier VI ''[[Mackensen]]'', with slightly reduced AP damage. Despite poor penetration for the tier, AP should be the primary shell choice. While they struggle to penetrate the main belts of same tier and higher battleships (and some cruisers), they can still penetrate and deal large amounts of damage against the upper belt and superstructure. ''{{#var:ship_name}}''’s salvo weight and decent accuracy help compensate for her penetration, allowing captains to reliably hit those sections. She also has good reach with a 21 km firing range. Her HE shells retain the poor damage of most German HE shells, as well as a low fire chance, and should be avoided unless absolutely necessary. Despite her gun count, her average 30 second reload does little to improve her HE damage potential.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}'' also mounts a respectable secondary battery of six twin dual-purpose 105 mm and eight single 150 mm casemate guns. With their improved penetration and dispersion, they can be a threat to destroyers who stray too close and a useful tool in close-quarters combat. However, captains should avoid speccing into a secondary build, as her secondary firepower is significantly worse compared to other Tier VIII German battleships and ''[[Massachusetts]]''. Her speed also limits her ability to bring the secondaries to bear, especially against targets moving away from ''{{#var:ship_name}}''.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 20.9
|}
</div>


''{{#var:ship_name}}'' carries four torpedoes, split evenly between the bow and stern. While the launchers themselves are fixed, they feature the [[Ship:Torpedoes#Torpedo_Turning|Torpedo turning]] mechanic of the British battlecruisers, giving them wide firing angles. This gives her an almost 360 degree torpedo coverage, allowing her to minimize exposure when firing them. They have a fast reload and decent damage, but short range, which limits their use. Captains should keep in mind their slow speed and long arming time, giving agile targets more than enough time to avoid them. With only one torpedo per quadrant, they will be unable to kill a target that isn’t already on low health.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.02
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 13.29
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


''{{#var:ship_name}}''’s AA is weak. While her 5.2 km range is decent, only her short range mounts provide meaningful damage. Captains should seek allied air cover for protection if carriers pose a significant threat.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 5×3 350mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 21.12
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 45.0
|}
</div>


<h4>Consumables</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' carries the typical battleship consumables &mdash; {{Damage Control Party}}, {{Repair Party}}, and a choice between {{Spotting Aircraft}} and {{Catapult Fighter}}. While the fighter can give her additional protection against enemy aviation, the spotter is preferred to extend her reach, as her slow speed means she can easily be left out of the fight. Unlike most German battleships, ''{{#var:ship_name}}'' lacks their famous {{Hydroacoustic Search}}.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 10 × range(km) + 60
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.7
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 271
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 110
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 160
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 210
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 260
|-
| style="color:inherit;" | • Dispersion at 21.12 km || style="color:inherit;" | 271
|}
</div>


<h4>Gameplay</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' is best suited for mid range combat. Her concealment allows her to get into position, and her armor and firing angles help her survive under fire. Her secondaries and torpedoes will be useful if forced into close range, while her main battery range and spotter keep her a threat at long range. However, captains should take care not to stray into either of these combat ranges &mdash; too close and she’ll be unable to disengage due to her speed, too far and she will struggle to respond to changes in the battlefield.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 350 mm Spr.Gr. L/4.2 Bdz.
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4000
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 27.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 815
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 600
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 88
|}
</div>


''{{#var:ship_name}}''’s potential rests heavily on positioning, with her slow speed and small caliber heavily punishing captains who find themselves out of position. Those who are able to grasp her characteristics will find her a different beast compared to her same-tier German counterparts. While most of them are famous for their powerful secondary batteries, ''{{#var:ship_name}}'' relies on her main battery shell volume and great tanking ability to make an impact in battle.


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 350 mm P.Spr.Gr. L/3.6
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 9500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 815
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 490
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 59
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PGPT055
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 45.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 56800
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.2
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 54
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.7
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 3.43%
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
</div></div></div>
* Great external armor and HP pool
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Large amount of guns
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Good main battery range plus {{Spotting Aircraft}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Improved HE penetration
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Decent secondary suite
|-
* Torpedoes with wide firing angles thanks to the [[Ship:Torpedoes#Torpedo_Turning|Torpedo turning]] mechanic
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.6
* Torpedoes have a fast reload and good damage
|}
* Good concealment
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 150 mm HE K Gr 18
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1x150mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 7.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 835
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 38
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 10.0%
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Vulnerable citadel due to poorly armored turtleback
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Small caliber guns, with low AP penetration
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Low HE shell damage and fire chance
|-
* Low torpedo count, with only two torpedoes covering each side
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
* Torpedoes are slow and have a short range
|-
* Poor AA
| style="color:inherit;" | • Name || style="color:inherit;" | 105 mm Spr.Gr. Kz.
* Slow top speed
|-
* Does not carry {{Hydroacoustic Search}}
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x105mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 17.9
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 26
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


|Research=
<!-- Check this!  Some do.-->
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 105 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 10 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 16 × 4 + 14 × 1
|}


The recommended upgrades are:
'''Continuous damage''' — average DPS within each action zone
* '''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 2''': {{Damage Control System Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* '''Slot 3''': {{Aiming Systems Modification 1}}
|-
* '''Slot 4''': {{Damage Control System Modification 2}}
| style="color:inherit;" | Short-range || style="color:inherit;" | 294 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
* '''Slot 5''': {{Concealment System Modification 1}}
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 182 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 122.5 || style="color:inherit;" | 75% || style="color:inherit;" | 5.2
|}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 6 || style="color:inherit;" | 1400 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.2
|}
</div>
</div></div></div>


{{Commander Skills 3 BB
<!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->
| rating11 = 2 <!-- Gun Feeder -->
| rating12 =  <!-- Demolition Expert +1% fire + ASW -->
| rating13 = 1 <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF -->
| rating14 = 2 <!-- Emergency Repair Specialist -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 2 <!-- Preventive Maintenance -->


| rating21 = 2 <!-- Grease the Gears -->
<!-- Add the ship code here to populate the upgrade table -->
| rating22 =  <!-- Inertial Fuse for HE Shells -->
{{Ship Upgrades Section|code=PGSB528_Anhalt}}
| rating23 = 3 <!-- Brisk - +10% while unspotted -->
| rating24 =  <!-- Vigilance - +25% torp detect range, +7% TPS -->
| rating25 = 2 <!-- Priority Target -->
| rating26 =  <!-- AA Defense and ASW Expert - +10% damage -->


| rating31 =  <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time -->
| rating32 =  <!-- Long-Range Secondary Battery Shells - +20% range -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Basics of Survivability -->
| rating35 =  <!-- Improved Repair Part Readiness -->
| rating36 =  <!-- Focus Fire Training - sector reinf. & Airstrike-->


| rating41 =  <!-- Furious - buff for being on fire-->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating42 = <!-- Manual Secondary Battery Aiming -->
{{Ship Consumables Section|consumables=
| rating43 =  <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close -->
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
| rating44 = 3 <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action -->
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 347.5 hp/s)
| rating45 = 3 <!-- Concealment Expert -->
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
| rating46 = 3 <!-- Fire Prevention Expert -->
}}
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:


* '''Slot 1:''' {{Damage Control Party}}
==Gallery==
* '''Slot 2:''' {{Repair Party}} &ndash; 4 charges
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 3:''' {{Spotting Aircraft}} &ndash; 4 charges '''or''' {{Catapult Fighter}} &ndash; 3 charges
 
|Camouflage={{Prem Ship Camo Insert|shiptier=8}}
 
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| Juliet Charlie          = 2 <!-- No Detonate -->
| India Yankee            = 3 <!-- -20% Fire duration -->
| Hotel Yankee            = 2 <!-- ram someone -->
| Juliet Yankee Bissotwo  = 3 <!-- -20% flood duration -->
| Victor Lima            =  <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 
| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    = 1 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven= 1 <!-- +5% AA damage -->
| Sierra Mike            = 3 <!-- +5% speed -->
| November Foxtrot        = 2 <!-- -5% Consumables reload -->
| India Delta            = 3 <!-- +20% HP from Repair Party -->
 
| X-Ray Papa Unaone      = <!-- +15% Smoke Gen action time -->
| Sierra Bravo            = <!-- +10% Hydro action time; -10% DFAA reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Germany]]
{{VideoYT|haKT199br1s}}
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier VIII ships]]
<references />
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.11.6.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|331}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|349}}:
**Maximum AP shell damage reduced from 10,500 to 9,500.
}}
*Update 0.11.8:
**The Legend of the Oceans permanent camouflage was added.
**Available for purchase in the Armory for 12,800 doubloons and in the Premium shop.
*Update 0.11.9:
**Fixed the names of the 150mm secondary battery guns.
*Update 0.11.10:
**Minor fixes to the geometry and textures of the ship.
*Update 12.5:
**Fixed the mast animation when using the Legend of the Oceans permanent camouflage.
*Update 13.9:
**The Creature of the Cold permanent camouflage was added.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:52, 30 June 2026


VIII
11,000 doubloons

Anhalt — Germany Premium Tier VIII Battleship.

In 1916, Kaiser Wilhelm II received initial drafts for a fresh battleship derived from the design principles embedded in battleship Bayern. One of the projects featured five main-caliber turrets, three of which were located at the ship's rear. To improve stability, it would have been necessary to increase the ship's length and move two turrets to the deck below. Under one of the variants, the ship's armament consisted of five triple-gun turrets housing 350 mm guns. However, their defeat in World War I prevented Germany from laying the new ship down.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1


Consumables