Welcome to Wargaming.net Wiki!
Variants
Navigation

Ship:Nürnberg

Jump to: navigation, search
imported>SirDixie:eu
m Changed protection level for "Ship:Nürnberg" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
 
Automated stats update via wiki pipeline
Line 1: Line 1:
<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|Nürnberg}}
-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
__NOTOC____NOEDITSECTION__


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_germany.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">VI</span></div><div class="b-description-img_vehicle">[[File:Ship_PGSC106_Nurnberg.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">3,040,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Germany Tech Tree Tier&nbsp;VI [[Ship:Cruiser|Cruiser]].</p><p>Nürnberg differed from her predecessors by having more advanced superstructures and certain changes to her armor. With the outbreak of World War II, the cruiser was laying minefields in the North Sea; however, during one such operation, she fell prey to a British submarine that torpedoed the ship. After the war, Nürnberg was transferred to the Soviet Union, where she received the name "Admiral Makarov.".</p><p> </p></div>
The ship was developed from the ''[[Königsberg]]''-class cruisers. In contrast to her predecessors, she had larger dimensions and featured reinforced turret armor. Moreover, she retained the main battery guns with their high performance characteristics. The cruiser's AA defense comprised numerous anti-aircraft guns.<!-- <br><br>{{Model3DViewer|7b648bd59f714d0dadf3687681ffbd29}}-->


|Performance=<!-- write text about performance in battles below -->
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
Touted as a rival to the likes of ''[[Budyonny]]'' and ''[[Dallas]]'' at Tier VI, ''Nürnberg'' is a linear upgrade from her predecessor, ''[[Königsberg]]''.
* Pro 2


Players familiar with ''Königsberg'' will adapt to ''Nürnberg'' quickly while noting several improvements.  For starters, her guns reload faster, dropping from 7.5 seconds to 6 seconds between salvos.  She is laid out almost identically, though ''Nürnberg''’s stern turrets rests along the ship's centerline as opposed to ''Königsberg''’s offset stern turrets.  She retains the same above-average range — 16.5 km — as well as the torpedo layout of ''Königsberg'', with two triple-tube launchers on each side of the ship.
===Cons===
* Con 1
* Con 2


''Nürnberg''’s strengths are many, but so are her weaknesses.  While captains may be used to it by the time they reach ''Nürnberg'', her turret layout is still somewhat awkward and she has barely any armor at all,  except for a small part near her stern where she has around 100mm of armor (which is grossly inadequate) .  Battleships can citadel her with ease at virtually all angles, and enemy heavy cruisers — such as ''[[Aoba]]'' or ''[[Molotov]]'' — salivate at the thought of catching a ''Nürnberg'' broadside with AP rounds in their barrels. 


Her weaknesses aren't limited to just horrible armor. The high explosive rounds, although having 1/4 penetration instead of 1/6 of her 152mm guns, has anemic alpha damage, with each penetrating shot landing less than 700 damage. The easiest way to counter the ''Nürnberg'' is simply to bow-tank; she'll land hardly any damage against angled targets. Ships with good back gun firing angles such as the ''Dallas'' or the ''Pensacola'' will rip her apart with a hail of HE. It is only when firing AP upon broadside targets that she can actively contribute to the team, otherwise she will be a focus-fire magnet. Hiding behind islands and using AP or her torpedoes is an effective way to play ''Nürnberg''. Playing her well requires careful positioning and extremely good situational awareness; ''Nürnberg'' is not a ship that one can put into a risky situation and live to fight another day.  She'll reward cautious play, but will fold quickly under concentrated enemy fire.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Nürnberg (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Nürnberg (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 23800 || style="color:inherit;" | 27000
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Same impressive range as her predecessor.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Good gun handling and shell speed, coupled with the German version of {{Hydroacoustic Search}}, makes her an ideal anti-destroyer ship.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Nürnberg (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Nürnberg (B)
* Guns reload every 6 seconds, far faster than her peers at Tier VI.
|-
* Low shell arc and high muzzle velocity.
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.0 || style="color:inherit;" | 32.0
* Same surprising AP damage when it punches through.
|-
* Like ''[[Königsberg]]'', the X and Y turrets can rotate 360 degrees, making switching firing sides a snap.
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 720 || style="color:inherit;" | 720
* Extremely good turning radius with speedy rudder shift time.
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 13.8 || style="color:inherit;" | 9.9
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Although the AP damage is high, the penetration is relatively poor
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Handling feels like a Tier V ''[[Königsberg]]''.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Nürnberg (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Nürnberg (B)
* AA suite, despite being better, will still struggle to shoot down many airplanes unless {{Defensive AA Fire}} is active.
|-
* Same citadel layout and A-XY turret layout as her predecessor.
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 12.22 || style="color:inherit;" | 12.22
* Still very little armor, making modules vulnerable to incapacitations and devastating citadel hits.
|-
* Poor AA options since the removal of Hull C
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 5.52 || style="color:inherit;" | 5.52
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 6.13
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 5.52 || style="color:inherit;" | 5.52
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
</div></div></div>
Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Hull:'''  Upgrade to Hull (B) for additional health, a sliver more AA, and a improved rudder shift time. Research of Hull (B) unlocks progression to ''[[Yorck]]''.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Gun Fire Control System:'''  Upgrade to FKS Typ 6 mod. 2 for an extra 10% range on the main battery.  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | FKS Typ 6 Mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | FKS Typ 6 Mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 3×3 150mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 14.99 || style="color:inherit;" | 16.49
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 6.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 10
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 23.7
|}
</div>


Hull (B) should be a priority, as ''Nürnberg'' needs all the health she can get.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 14.99 km || style="color:inherit;" | 136
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 150 mm Spr.Gr. L/4.4 Kz.
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 960
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 45.5
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 38
|}
</div>


|Upgrades=<!-- write text about best upgrades below -->
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
* '''Slot 1''':  {{Main Armaments Modification 1}}
* '''Slot 2''':  {{Damage Control System Modification 1}}
* '''Slot 3''':  {{Aiming Systems Modification 1}}
* '''Slot 4''':  {{Steering Gears Modification 1}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Being mainly an anti-DD or light cruiser ship, key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Adrenaline Rush and Concealment Expert. 
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 150 mm P.Spr.Gr. L/3.7
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3900
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 960
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 45.5
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.025
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PGPT001
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 68.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 38100
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.2
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 64
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.27%
|}
</div>


{{Commander Skills 3 CR
</div></div></div>
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating11 = 1 <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating12 = <!-- Swift Fish -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating13 = <!-- Consumables Specialist -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating14 =  <!-- Gun Feeder -->
|-
| rating15 = 1 <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 5.6
| rating16 =  <!-- Last Stand -->
|}
</div>


| rating21 = 2 <!-- Pyrotechnician -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Eye in the Sky -->
|-
| rating25 = 3 <!-- Priority Target -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating26 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 88 mm Spr.Gr.
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x88mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 15
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 4.0%
|}
</div>


| rating31 = 1 <!-- Heavy HE and SAP Shells -->
| rating32 =  <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 =  <!-- Heavy AP Shells -->
| rating35 = 1 <!-- Superintendent -->
| rating36 =  <!-- Survivability Expert -->


| rating41 =  <!-- Top Grade Gunner -->
| rating42 =  <!-- Outnumbered -->
| rating43 = 1 <!-- Radio Location -->
| rating44 =  <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- AA Gunner -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
</div></div></div>
''{{#var:ship_name}}'' can equip the following consumables:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Hydroacoustic Search}} &ndash; 3 charges '''or''' {{Defensive AA Fire}} &ndash; 3 charges
* '''Slot 3:''' {{Catapult Fighter}} &ndash; 3 charges
Hydroacoustic Search is strongly recommended in Slot 2 to defend against DD torps.
|Camouflage=<!-- write text about useful camouflage below -->
{{TT Ship Camo Insert|shiptier=6}} 


|Signals=<!-- write text about best set of signals below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Recommended combat flags include Victor Lima ({{Victor Lima|Size=18px}}), India X-Ray ({{India X-Ray|Size=18px}}), Sierra Mike ({{Sierra Mike|Size=18px}}), and November Foxtrot ({{November Foxtrot|Size=18px}}). Captains who have upgraded to Hull (C) should also equip November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) to maximize their AA.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 2900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Nürnberg (A)'''


{{Signal Flags
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| November Echo Setteseven = 1
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| Mike Yankee Soxisix =  
|-
| India X-Ray = 3
| style="color:inherit;" | 88 mm || style="color:inherit;" | 4 × 2
| Juliet Whiskey Unaone =  
|-
| Victor Lima = 3
| style="color:inherit;" | 37 mm || style="color:inherit;" | 4 × 2
| Hotel Yankee =   
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 4 × 1
|-
| style="color:inherit;" | 8 mm || style="color:inherit;" | 6 × 1
|}


| November Foxtrot = 2
'''Continuous damage''' — average DPS within each action zone
| Sierra Mike = 2
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| India Delta =  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Juliet Yankee Bissotwo =  
|-
| India Yankee =  
| style="color:inherit;" | Short-range || style="color:inherit;" | 80.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
| Juliet Charlie = 1
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 24.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 49 || style="color:inherit;" | 90% || style="color:inherit;" | 4.6
|}


| X-Ray Papa Unaone =  
'''Damage by shell explosions'''
| Sierra Bravo =  
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 1 || style="color:inherit;" | 150 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.6
|}


}}
'''Nürnberg (B)'''


|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 88 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 8 × 1
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 10 × 2
|}


</gallery>
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 105 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 126 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 49 || style="color:inherit;" | 90% || style="color:inherit;" | 4.6
|}


|History=<!-- write text below -->
'''Damage by shell explosions'''
<div class="thumb tright">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{{AnnoWiki|content=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
<h2>''{{#var:ship_name}}'', 1939</h2>
|-
===Construction===
| style="color:inherit;" | 1 || style="color:inherit;" | 150 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.6
:Builder: Deutsche Werke; Kiel, Germany
|}
:Laid down: 4 November 1933
:Launched: 6 December 1934
:Commissioned: 2 November 1935
----
===Specifications===
:6,520 tons displacement, standard
:181.3m length
:16.4m beam
:4.9m draft
----
====Machinery====
:8 boilers, 3 turbines
----
====Performance====
:32 knots at 60,000 shaft horsepower
:2,400 nm at 13 knots
----
====Armor====
:Main belt: 18-152mm
:Decks: 20-25mm
:Turrets: 20-80mm
:Conning tower: 102mm
----
====Armament====
=====Main=====
:Nine (3x3) 150mm gun
=====Anti-Aircraft=====
:Eight (4x2) 88mm guns
:Eight (4x2) 37mm guns
:Eight (8x1) 20mm gun
=====Torpedoes=====
:Twelve (4x3) 533mm torpedo tubes
}}
</div>
</div>
[[File:Nurnberg at Kiel 1939.png|none|thumb|x350px|link=|''Nürnberg'' at Kiel in early 1939 with a Heinkel HE 60 airplane on her catapult.]]
</div></div></div>


===History===


====Design====
<!-- Add the ship code here to populate the upgrade table -->
''Nürnberg'' was a German light cruiser of the ''Leipzig'' class built for the Kriegsmarine. She was named after the city of Nuremberg and had one sister ship, ''Leipzig''. ''Nürnberg'' was laid down in 1934, launched in December of that year, and completed in November 1935. She was armed with a main battery of nine (9) 15 cm (5.9-inch) guns in three triple turrets and could steam at a speed of 32 knots (59 km/h; 37 mph). ''Nürnberg'' was the longest-serving major warship of the Kriegsmarine, and the only one to see active service after the end of World War II, though not in a German navy.
{{Ship Upgrades Section|code=PGSC106_Nurnberg}}


====Service====
In the late 1930s, ''Nürnberg'' took part in the non-intervention patrols during the Spanish Civil War without major incident. After the outbreak of World War II in September 1939, she was used to lay defensive minefields off the German coast.  She was thereafter used to escort offensive mine-layers in the North Sea until she was torpedoed by a British submarine in December 1939.  Once repaired, she was utilized as a training ship in the Baltic Sea for most of the rest of the war, apart from a short deployment to Norway from November 1942 to April 1943. In January 1945, she was assigned to mine-laying duties in the Skaggerak, but severe shortages of fuel permitted only one such operation.


After the end of the war, ''Nürnberg'' was seized by the Royal Navy and ultimately awarded to the Soviet Union as war reparations. In December 1945 a Soviet crew took over the ship, and the following month took her to Tallinn, Estonia where she was renamed ''[[Admiral Makarov]]''. She served in the Soviet Navy for a number of years, serving as the flagship of 8th Fleet until 1955, then transitioning to Kronstadt as a training cruiser. She was decommissioned in February 1959 and broken up for scrap the following year.
<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 2:''' {{Hydroacoustic Search}} (3 charges, 110.0s action, 120.0s cooldown) '''or''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown)
* '''Slot 3:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
* '''Slot 4:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 119 hp/s)
}}


|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
 
File:Nurnberg crest.jpg|The ''wappen'' (coat of arms) of ''Nürnberg''.
==Gallery==
File:Leipzig crest.jpg|The ''wappen'' (coat of arms) of ''Leipzig''.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
File:Nürnberg (1934).jpg|''Nürnberg'', circa 1934.
 
File:Leipzig at Kiel.jpg|''Leipzig'' at anchor in Kiel, 1935.
<gallery>
File:Bundesarchiv DVM 10 Bild-23-63-63, Leichter Kreuzer "Nürnberg".jpg|''Nürnberg'' before the war.
File:Nurnberg6.jpg|''Nürnberg‍''’​s forward gun turret in September 1940.
File:Cruiser Nuernberg underway May 1945.jpg|''Nürnberg'' underway in May 1945, escorted by RAF Coastal Command Liberator maritime patrol bombers.
File:Nürnberg1946Kiel.jpg|''Nürnberg'' at Kiel in 1946, after being ceded to the Soviet Union.
File:Nurnberg 14m.jpg|Line-drawing of ''Nürnberg''.
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Ref= <!-- write below -->
<gallery>
<references />
</gallery>
# [https://en.wikipedia.org/wiki/German_cruiser_N%C3%BCrnberg German cruiser ''Nürnberg'' - Wikipedia]
</div></div></div>
# [https://en.wikipedia.org/wiki/Leipzig-class_cruiser Leipzig-class cruiser - Wikipedia]
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.5.0.1.
*Introduced into the game as a researchable ship in Update 0.5.0.3.
*Update 0.5.2:
**Experience earnings increased by 11%.
**Credit earnings increased by 10%.
**A new mechanism for calculating the damage and range of air defense fire was introduced , as a result, the characteristics of air defense guns were slightly changed.
**When calculating the engine and magazines' protection from the fragmentation of HE, the angling of the armoring will be taken into account, result being the likelihood of the engine compartment being damaged by HE shells of 6" (152mm) and below dropped to zero.
**As a temporary offer, it became possible to purchase and install a special New Year's permanent camouflage (after the camouflage was removed from sale, it remained with those players who purchased it).
*Update 0.5.3.2:
**Type 10 camouflage renamed to Type 12.
*Update 0.5.6:
**Added an alternative hull where the catapult gear and two torpedo tube mounts were removed but AA capabilities were significantly reinforced.
:*The alternative Hull (C) can be researched after researching Hull (B). This hull boasts a formidable set of AA defenses:
::*6х1 20mm Flak 38, 14x2 20 mm Flakzwilling 38, and 2x4 20mm Flakvierling 38 (engagement area radius: 2km; average damage: 89 points).
::*8x1 40mm L/56 Flak 28 (engagement area radius: 3.5km; average damage: 60 points).
::*4x2 88mm L/76 Dop. L. C/32 (engagement area radius: 4km; average damage: 32 points).
:*If the ship had acquired Elite status before the update was released, the new alternative Hull (C) was researched without any XP cost for the player.
**The draft of the ship was slightly increased to better match the historical reality- the ship began to sit deeper in the water.
*Update 0.5.8:
**The armor model of the hull was refined.
*Update 0.6.2:
**The national flag was moved from the stern to the mast.
*Update 0.6.6:
**The rear turrets now rotate 360 degrees.
**The penetration of HE shells was increased from 1/6 of the caliber to 1/4 of the caliber.
*Update 0.6.7:
**Credit earnings increased by 5%.
*Update 0.6.8:
**For 88 mm secondary battery shells, the chance of setting fire was reduced from 7% to 4%, and the damage from 1100 to 1000.
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 6.13 km.
*Update 0.6.13:
**Fire extinguishing time now 30 s instead of 60 s.
**Improved display of thin elements.
*Update 0.6.15:
**A bonus was added to the permanent camouflages "Type 16", "Type 12": a 10% discount to the cost of post-battle service.
*Update 0.7.10:
**The range of the Hydroacoustic Search consumable was unified: 5.5 km for detecting ships, 3.75 km for detecting torpedoes.
*Update 0.7.12:
**Added permanent "New Year" camouflage with the following bonuses:
*** –10% of the cost of post-battle ship maintenance.
*** +50% to experience per battle.
*** –3% to visibility from ships.
*** +4% to the dispersion of enemy shells firing at your ship.
*Update 0.9.2:
**HE shell armor penetration increased from 37 to 38 mm.
**Deck armor increased from 16 to 25 mm.
*Update 0.9.6:
**The Nurnberg (C) hull module was removed from the game.
**Compensation rules:
**If players had already researched the module, they had the XP spent on the research returned as compensation.
**If players had the removed module in their Inventory, they received compensation equal to the module's value in credits.
**If players had the removed module mounted on the ship, they were replaced with the previous module and removed from the players' account. Players  were compensated for the module in the form of credits.
**If the replacement module was available in the players' Inventory, they received compensation for its value in credits.
**If there was no replacement module available in players' Inventory, they received a replacement free of charge; if the module had not yet been researched, it was automatically researched.
*Update 0.9.10:
**The distribution of HP in the hull was slightly updated.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 5.6 km.
*Update 12.5:
**The old World of Warships logo was removed from the New Year permanent camouflage.
*Update 13.1:
**Removed Depth Charges.
**Added Depth Charge Airstrike with the following characteristics:
***Range: 6 km.
***Reload: 20 s.
***Number of charges: 1.
***Number of aircraft: 1.
***Number of bombs per aircraft: 1.
***Damage: 2,900.
}}


}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
[[Category:Ships of Germany]]
[[Category:Cruisers]]
[[Category:Tier VI ships]]
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:53, 30 June 2026


VI
3,040,000

Nürnberg — Germany Tech Tree Tier VI Cruiser.

Nürnberg differed from her predecessors by having more advanced superstructures and certain changes to her armor. With the outbreak of World War II, the cruiser was laying minefields in the North Sea; however, during one such operation, she fell prey to a British submarine that torpedoed the ship. After the war, Nürnberg was transferred to the Soviet Union, where she received the name "Admiral Makarov.".

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1


Consumables