Welcome to Wargaming.net Wiki!
Variants
Navigation

Ship:Yorck

Jump to: navigation, search
imported>SirDixie:eu
m Changed protection level for "Ship:Yorck" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
 
Automated stats update via wiki pipeline
Line 1: Line 1:
<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|Yorck}}
-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
__NOTOC____NOEDITSECTION__


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_germany.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">VII</span></div><div class="b-description-img_vehicle">[[File:Ship_PGSC107_Yorck.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">5,650,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Germany Tech Tree Tier&nbsp;VII [[Ship:Cruiser|Cruiser]].</p><p>Under the terms of the Treaty of Versailles, Germany was permitted to retain six aging battleships of the Deutschland and Braunschweig classes. Upon reaching their designated age limits, these vessels could be replaced with ships weighing no more than 10,000 tons in displacement. In the 1920s, the heads of the Navy initiated extensive research into future ships to replace the old battleships. Several variants were proposed, including a design resembling the "Washington" cruisers. This particular project envisioned the use of eight 8-inch guns. The project was never implemented, but its further development led to the emergence of "pocket battleships.".</p><p> </p></div>
<!-- <br><br>{{Model3DViewer|7084fc5cc6014ae3934f388d845d6734}}-->


|Performance=<!-- write text about performance in battles below -->
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
The first heavy cruiser of the German line, ''Yorck'' is a radical change from her predecessors at Tiers V and VI... so much so that she is often a badly maligned and misunderstood ship.
* Pro 2


New ''Yorck'' captains will immediately notice the change in the main battery. ''[[Königsberg]]'' and ''[[Nürnberg]]'' both sport nine 150mm guns; ''Yorck''’s battery is comprised of eight 210mm rifles.  She fires twice as slowly as ''Nürnberg'' as well, which requires some adjustment.  Her 210mm shells, however, have greatly improved damage performance over the 150mm ones of her predecessors.  ''Yorck'' has the best HE shell performance of the entire German cruiser line with a base damage of 2,900 points and a 12% fire chance, while her AP performance is identical to those of the following German cruisers with a high damage but poor effectiveness against angled targets. The key to success while playing the ''Yorck'' lies with choosing the right type of ammunition, as both her HE and AP offer marked benefits. Her HE possesses improved penetration values, making shatters unlikely even against heavily armored enemies. Her AP has the best damage value at tier and is only marginally less potent than the AP ammunition used on the Tier X ''[[Hindenburg]]''. With good ballistics both ammunition types are effective even at maximum range.
===Cons===
* Con 1
* Con 2


''Yorck''’s armor is somewhat better than ''Nürnberg'', as befitting her heavy cruiser status.  She is still prone to citadel hits when broadside, but is the first German cruiser to feature the turtleback armor scheme that makes them more difficult to citadel at medium and close range (particularly when well-angled against incoming fire). 


In her stock configuration, ''Yorck'' finds herself with a default firing range equal to or longer than that of her American, British, and Japanese contemporaries (''[[Pensacola]], [[Fiji]]'' and ''[[Myoko]]'', respectively).  Only the French ''[[Algérie]]'' exceeds her 17.3km range when fully upgraded.  Her anti-aircraft suite is solid if unremarkable; her quick rudder shift, small turning circle, and compact overall length combine to make her a difficult target for enemy bomber aircraft.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Yorck (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Yorck (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 27200 || style="color:inherit;" | 32600
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


On the whole, ''Yorck'' is one of the better Tier VII cruisers available for captains and is a solid introduction to the German heavy cruiser play style that continues with the Tier VIII ''[[Admiral Hipper]]''.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Unrivaled range for a cruiser at her tier.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Excellent handling characteristics; relatively fast rudder shift and small turning radius.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Yorck (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Yorck (B)
* Good damage on both HE and AP shells.
|-
* Surprisingly useable secondaries.
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.0 || style="color:inherit;" | 32.0
* Improved armor and German turtleback armor scheme give her a modicum of additional survivability.
|-
* Fast reload time for a heavy cruiser (12 seconds).
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 650 || style="color:inherit;" | 650
* Decent AA suite.
|-
* Has access to the German {{Hydroacoustic Search}} consumable.
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 14.8 || style="color:inherit;" | 10.6
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Fairly slow turret traverse.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Armor — despite being improved over that of ''[[Nürnberg]]'' — still cannot take much punishment, and sometimes HE shells will deal more damage than expected.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Yorck (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Yorck (B)
* Average health pool amongst her contemporaries. 
|-
 
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 13.44 || style="color:inherit;" | 13.44
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 5.93 || style="color:inherit;" | 5.93
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 8.33
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 5.93 || style="color:inherit;" | 5.93
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
</div></div></div>
Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Hull:'''  Upgrade to Hull (B) for additional health and more anti-aircraft protection. Research of this module unlocks progression to ''[[Admiral Hipper]]''.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Gun Fire Control System:''' Upgrade to FKS Typ 7 Mod. 2 for an extra 10% range on the main battery.  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | FKS Typ 7 Mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | FKS Typ 7 Mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 4×2 210mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 15.74 || style="color:inherit;" | 17.31
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 12.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 5
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 34.6
|}
</div>


Given the range advantage that stock ''Yorck'' already enjoys, Hull (B) is the best place to invest initial experience gains. The extra health will improve her survivability greatly.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 141
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 15.74 km || style="color:inherit;" | 142
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 210 mm Spr.Gr. L/4.3
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2900
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 12.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 113.5
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 53
|}
</div>


|Upgrades=<!-- write text about best upgrades below -->
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
* '''Slot 1:'''  {{Main Armaments Modification 1}}
* '''Slot 2:'''  {{Engine Room Protection}}
* '''Slot 3:'''  {{Main Battery Modification 2}}<nowiki>*</nowiki>
* '''Slot 4:'''  {{Steering Gears Modification 1}}


'''Upgrade Slot 3''' offers three interesting choices: {{Aiming Systems Modification 1}}, {{AA Guns Modification 1}}, or '''Main Battery Modification 2''' (which, when combined with Expert Marksman drops her turret traverse under 27 seconds for 180 degree turn time). Ultimately this is captain's choice, but Main Battery Modification 2 is recommended so that ''Yorck'' can keep her guns on target while actively maneuvering.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 210 mm P.Spr.Gr. L/4.1
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5600
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 113.5
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 35
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PGPT001
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 68.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 38100
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.2
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 64
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.27%
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
</div></div></div>
Of all the cruisers in the German line, ''Yorck'' will benefit most from Demolition Expert at Level 3 given how frequently she will find herself firing HE shells. Expert Marksman is a must at Level 2, and Concealment Expert is highly recommended at Level 4.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 6.3
|}
</div>


{{Commander Skills 3 CR
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = 2 <!-- Grease the Gears -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = <!-- Swift Fish -->
|-
| rating13 = <!-- Consumables Specialist -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating14 = 2 <!-- Gun Feeder -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Name || style="color:inherit;" | 88 mm Spr.Gr.
| rating16 =  <!-- Last Stand -->
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x88mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 15
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 4.0%
|}
</div>


| rating21 = 2 <!-- Pyrotechnician -->
| rating22 =  <!-- Fill the Tubes -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 =  <!-- Eye in the Sky -->
| rating25 = 3 <!-- Priority Target -->
| rating26 =  <!-- Expert AA Marksman -->


| rating31 =  <!-- Heavy HE and SAP Shells -->
| rating32 =  <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 1 <!-- Heavy AP Shells -->
| rating35 = 2 <!-- Superintendent -->
| rating36 =  <!-- Survivability Expert -->


| rating41 = <!-- Top Grade Gunner -->
</div></div></div>
| rating42 = <!-- Outnumbered -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating43 = 1 <!-- Radio Location -->
 
| rating44 = <!-- Inertial Fuse for HE Shells -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating45 = 3 <!-- Concealment Expert -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating46 = <!-- AA Gunner -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
}}
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 3400
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Yorck (A)'''


|Consumables=<!-- write text about selection of Consumables below -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
''{{#var:ship_name}}'' can equip the following consumables:
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
* '''Slot 1:''' {{Damage Control Party}}
|-
* '''Slot 2:''' {{Defensive AA Fire}} &ndash; 3 charges '''or''' {{Hydroacoustic Search}} ndash; 3 charges
| style="color:inherit;" | 88 mm || style="color:inherit;" | 4 × 2
* '''Slot 3:''' {{Catapult Fighter}} &ndash; 3 charges
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 6 × 1
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 6 × 2 + 10 × 1
|}


|Camouflage=<!-- write text about useful camouflage below -->
'''Continuous damage''' — average DPS within each action zone
{{TT Ship Camo Insert|shiptier=7}}
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 140 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 94.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 49 || style="color:inherit;" | 90% || style="color:inherit;" | 4.6
|}


|Signals=<!-- write text about best set of signals below -->
'''Damage by shell explosions'''
More than any other German cruiser, ''{{#var:ship_name}}'' will benefit from Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) to boost her fire chance. Sierra Mike ({{Sierra Mike|Size=18px}}) helps alleviate some of her deficiencies in top speed compared to her contemporaries.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 1 || style="color:inherit;" | 160 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.6
|}


{{Signal Flags
'''Yorck (B)'''
| November Echo Setteseven = 1
| Mike Yankee Soxisix =
| India X-Ray = 3
| Juliet Whiskey Unaone =
| Victor Lima = 3
| Hotel Yankee =   


| November Foxtrot = 2
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Sierra Mike = 3
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| India Delta =  
|-
| Juliet Yankee Bissotwo =  
| style="color:inherit;" | 105 mm || style="color:inherit;" | 4 × 2
| India Yankee = 2
|-
| Juliet Charlie = 1
| style="color:inherit;" | 40 mm || style="color:inherit;" | 6 × 1
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 4 × 4 + 8 × 2 + 4 × 1
|}


| X-Ray Papa Unaone =  
'''Continuous damage''' — average DPS within each action zone
| Sierra Bravo =  
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 164.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 87.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 91 || style="color:inherit;" | 90% || style="color:inherit;" | 5.2
|}


}}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 4 || style="color:inherit;" | 950 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.2
|}
</div>
</div></div></div>


|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>


</gallery>
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PGSC107_Yorck}}


|History=<!-- write text below -->
''Yorck'' is derived from a series of conceptual sketches that eventually led to the ''Deutschland''-class panzerschiffes of the Kriegsmarine. In these sketches, the ''Yorck'' is known as the Entwurf I/10. Her main armament size, 210mm, is unique among heavy cruisers as it is the same guns used on the SMS ''Blücher'', the last armored cruiser built by the German Empire.


Her name, which was given to her by Wargaming, is shared with the second ''Roon''-class armored cruiser SMS ''Yorck'' as they are both named for Prussian field marshal Ludwig Yorck von Wartenburg.
<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 2:''' {{Hydroacoustic Search}} (3 charges, 110.0s action, 120.0s cooldown) '''or''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown)
* '''Slot 3:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
* '''Slot 4:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 136 hp/s)
}}


===Historical Inaccuracies===
* No ship in the Kriegsmarine was ever named ''Yorck''.
* Being a 1923 design, both anti-aircraft gun configurations are fictitious upgrades of the ship.
* ''Yorck'' is depicted with hypothetical Nazi-era modernizations. As a result, her original 1923 design is missing.


|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
==Gallery==
File:I-10_cruiser_2.jpg|The Entwurf I/10 design that the ''Yorck'' is derived from.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
Yorck_-_sketches.jpg|Entwurf I/10 among the other ''Deutschland''-class proposals.
 
I-10_cruiser.png|An illustration of what the Entwurf I/10 may have looked like had she been built.
<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Ref= <!-- write below -->
<gallery>
<references />
</gallery>
 
</div></div></div>
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.5.0.1.
*Introduced into the game as a researchable ship in Update 0.5.0.3.
*Update 0.5.2:
**The time for a full traverse of the main battery turrets was reduced from 51.4 to 34.6 s.
**Credits and experience earnings increased by 11%.
*Update 0.5.6:
**Added the Type 17 permanent camouflage.
*Update 0.5.8:
**The armor model of the hull was refined.
*Update 0.6.6:
**The penetration of HE shells was increased from 1/6 of the caliber to 1/4 of the caliber.
*Update 0.6.8:
**For 105 mm secondary battery shells, the chance of setting fire was reduced from 9% to 5%, and the damage from 1300 to 1200.
**For 88 mm secondary battery shells, the chance of setting fire was reduced from 7% to 4%, and the damage from 1100 to 1000.
**Improved appearance with the use of a special technology for rendering thin elements (mainly rigging).
*Update 0.6.11:
**Fixed a bug that caused the main guns to pass through elements of the ship when in restricted firing angles.
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 8.33 km.
*Update 0.6.13:
**Fire extinguishing time now 30 s instead of 60 s.
*Update 0.6.15:
**For the permanent camouflage "Type 17", the discount on ship maintenance was increased from 5 to 10%.
*Update 0.7.9:
**The flight time of high-explosive and armor-piercing shells was reduced; At 10 km: from 5.65 and 6.72 s to 5.09 and 5.14 s, respectively.
**AP shell damage increased from 5500 to 5600.
*Update 0.7.10:
**The range of the Hydroacoustic Search consumable was unified: 5.5 km for detecting ships, 3.75 km for detecting torpedoes.
*Update 0.9.2:
**Penetration of 105 mm HE shells increased from 18 to 26 mm.
**Central armor was reinforced from 16 to 25 mm.
*Update 0.9.3:
**Bow and stern armor increased from 16 to 25 mm.
*Update 0.9.10:
**The distribution of HP in the hull was slightly updated.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 6.3 km.
*Update 13.1:
**Removed Depth Charges.
**Added Depth Charge Airstrike with the following characteristics:
***Range: 6 km.
***Reload: 25 s.
***Number of charges: 2.
***Number of aircraft: 1.
***Number of bombs per aircraft: 1.
***Damage: 3,400.
}}


}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
[[Category:Ships of Germany]]
[[Category:Cruisers]]
[[Category:Tier VII ships]]
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:53, 30 June 2026


VII
5,650,000

Yorck — Germany Tech Tree Tier VII Cruiser.

Under the terms of the Treaty of Versailles, Germany was permitted to retain six aging battleships of the Deutschland and Braunschweig classes. Upon reaching their designated age limits, these vessels could be replaced with ships weighing no more than 10,000 tons in displacement. In the 1920s, the heads of the Navy initiated extensive research into future ships to replace the old battleships. Several variants were proposed, including a design resembling the "Washington" cruisers. This particular project envisioned the use of eight 8-inch guns. The project was never implemented, but its further development led to the emergence of "pocket battleships.".

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1


Consumables