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Ship:Mainz

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{{#vardefine:ship_name|Mainz}}
{{WoWs_Ship
__NOTOC____NOEDITSECTION__
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released on 1 April 2020.


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_germany.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PGSC518_Mainz.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">11,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Germany Premium Tier&nbsp;VIII [[Ship:Cruiser|Cruiser]].</p><p>In 1936, Germany ordered two cruisers armed with 150 mm guns housed in four triple-gun turrets. However, the cruisers were designed in such a way that their barbettes were identical to those of cruisers carrying 203 mm guns, which could easily be mounted instead of the 150 mm ones. That replacement was made in 1937, even before the ships had been launched.</p><p> </p></div>
The project of a cruiser with 150 mm guns (cruiser K), which was developed in the mid-1930s on the basis of the Admiral Hipper-class ships, shortly after the construction of the latter began. She combined the rapid-fire battery of light cruisers with the survivability of heavy ones.


|Performance=<!-- write text about performance in battles below -->
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
''{{#var:ship_name}}'' is a Tier VIII premium cruiser and takes the seat next to her half sister, ''[[Prinz Eugen]]''.
* Pro 2


''{{#var:ship_name}}'''s main battery is one of the key differences to her same tier half sisters. Unlike ''[[Admiral Hipper]]'' and ''[[Prinz Eugen]]'' ''{{#var:ship_name}}'' does not carry eight 203mm guns in four twin turrets, but instead uses twelve 150mm guns in four triple turrets. The guns and turrets that she has equipped are identical to those found on Tier VI ''[[Nürnberg]]''. As such they also benefit from the baked in 1/4 HE penetration, which helps ''{{#var:ship_name}}'' penetrate the hull plating of Tier VIII to X battleships, whereas other light cruisers are required to equip IFHE to achieve similar results. This results in four captain skill points that don’t have to be spent on said captain skill as well as avoiding the -50% fire chance penalty that comes with IFHE, resulting in ''{{#var:ship_name}}'' having an easier time setting fires on enemy warships when using that skill. A disadvantage to ''{{#var:ship_name}}''’s HE shells is a relatively low HE Alpha, resulting in her dpm being comparable to ''[[Chapayev]]''.
===Cons===
* Con 1
* Con 2


The AP shells on ''{{#var:ship_name}}'' compare a bit differently to other AP shells. While the HE shells offer a rather uninspiring damage output, the potential output of ''{{#var:ship_name}}''’s AP shells is outstanding. None of the Tier VIII light cruisers save for ''[[Bayard]]'' during the usage of {{Main Battery Reload Booster}} can match the AP dpm of ''{{#var:ship_name}}''. In terms of penetration these shells are average, sitting right in between ''[[Cleveland]]'' and ''[[Bayard]]''. What this means however is that these shells are not capable of landing citadel hits unless at short range, but they do deal tremendous amounts of damage should a target reveal its side.


A formidable main battery firing range of 17.5km ensures that ''{{#var:ship_name}}'' is able to apply her damage even on some of the less favorable high tier maps, but her firing angles are rather limiting. Towards the bow a full broadside is possible at 38°, towards the rear only at 40°, meaning that ''{{#var:ship_name}}''  is open to penetrations against her hull while firing broadsides. A high muzzle velocity results in good shell flight times in comparison to other 152mm armed ships at her tier.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 42500
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


Where ''{{#var:ship_name}}'' offers a rather nasty sting is in terms of torpedo armament. Her torpedo batteries match that of Tier X cruiser ''[[Hindenburg]]'' with two quadruple launchers on each side of the ship. While the potential damage that such a salvo can deliver is in theory enough to destroy most ships in the game with one broadside, the range is just as short as it is on the other heavy cruisers with only 6km range, limiting the usage.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


While the Secondary battery also benefits from the 1/4 HE penetration rule, the 105mm guns are mostly useless due to the lacking range and lacking damage output. At best they will set a fire on a hostile vessel.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 720
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 13.7
|}
</div>


In terms of survivability ''{{#var:ship_name}}'' sitson a similar level compared to her half sister ''[[Admiral Hipper]]''. A large hitpool, far beyond that of other Tier VIII light cruisers, but also a large hull as well as a thin armor belt mean that while ''{{#var:ship_name}}'' has the reserves to take hits, these are highly likely to deal damage. And unlike ''[[Prinz Eugen]]'', ''{{#var:ship_name}}'' has no {{Repair Party}}. She also does not have the 27mm hull plating that her half sisters can offer, only her midship deck is 27mm thick while the upper belt and upper bow are only 25mm thick. This does make ''{{#var:ship_name}}'' vulnerable against 380/381mm AP shells that can overmatch through large sections of her hull. The turtleback, while offering additional protection for the vital areas, does not prevent painful normal penetrations. Some protection can be gained from the icebreaker bow, which covers roughly half of her bow with a thickness of 40mm. However outside of close range encounters it is difficult to capitalize on this plating, and it cannot be relied on. What comes on top is that ''{{#var:ship_name}}'' shares the rather fragile turrets of ''[[Nürnberg]]'', making her main battery prone to incapacitations against HE shells and most AP shells.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 14.84
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 7.5
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 8.41
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 7.5
|}
</div>


The maneuverability of ''{{#var:ship_name}}'' leaves something to be desired. The rudder shift is rather long, the top speed among the lowest and the turning circle is nothing to write home about. In combination with the lack of armor on her hull this means that ''{{#var:ship_name}}'' will struggle to consistently and effectively avoid incoming damage at medium ranges.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×3 150mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 17.52
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 6.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 23.7
|}
</div>


The AA protection of ''{{#var:ship_name}}'' is rather decent compared to her half sisters. She shares the same 105mm dual purpose guns, but also carries a large array of 37mm guns which will throw out 319 damage per second against aircraft, almost on the same level as ''[[Baltimore]]''. While this can make ''{{#var:ship_name}}'' a costly target to drop, it does not grant her immunity against aircraft however, even when applying additional AA improvements such as {{Defensive AA Fire}} or captain skills.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 153
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 17.52 km || style="color:inherit;" | 154
|}
</div>


One of ''{{#var:ship_name}}''’s major weaknesses is her surface detection. Even when fully investing into concealment she only reaches 12km, worse than any other Tier VIII light cruiser. This results in ''{{#var:ship_name}}'' being unable to dictate the engagement, and should an opponent choose to keep her lit for the team to shoot at ''{{#var:ship_name}}'' will struggle to evade this threat.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 150 mm Spr.Gr. L/4.4 Kz. Ausf.B
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 960
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 45.5
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 38
|}
</div>


In regards to ''{{#var:ship_name}}''’s consumables she shares those of her half sister ''[[Admiral Hipper]]''. Standard cruiser {{Damage Control Party}}, the choice between the improved, German {{Hydroacoustic Search}} or {{Defensive AA Fire}} and a {{Catapult Fighter}}.


What all this combines into is a medium to long range specialist. Decent ballistics and consistent damage output mean that ''{{#var:ship_name}}'' can engage targets at range where she can evade returning fire. Should the late game make it possible, getting into brawling range where the AP shells can be effectively applied as well as the devastating torpedo salvos. Depending on what is deemed more important – defending herself against air attacks or being able to spot torpedoes and ships – the decision between Defensive AA Fire and Hydroacoustic Search is up to the player.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 150 mm P.Spr.Gr. L/3.7 Ausf.B
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3900
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 960
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 45.5
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.025
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PGPT016
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 90.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 38100
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.2
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 64
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.27%
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
</div></div></div>
* Good main battery firing range
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* One of the best cruiser AP DPM values in its tier spread
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* For a German warship, ''Mainz'''s HE DPM is quite good
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* High HE penetration (IFHE is not needed) and decent fire chance
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Comfortable long range gunnery thanks to high shell velocity and flat arcs
|-
* Heavy torpedo armament of four quadruple launchers (two per side), great for close range combat
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.6
* Turtleback armor scheme improves citadel protection at close range
|}
* Powerful AA suite
</div>
* Same excellent {{Hydroacoustic Search}} as ''[[Hindenburg]]''


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Unlike ''[[Prinz Eugen]]'', ''Mainz'' lacks the {{Repair Party}} consumable
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Despite sharing the same hull, ''Mainz'' has thinner armor than ''[[Admiral Hipper]]''
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Poor main battery firing angles
|-
* Torpedoes are short-ranged
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
* Lightly armored turrets can be disabled/destroyed easily
|-
* Sluggish handling for a light cruiser - average speed and slow rudder shift
| style="color:inherit;" | • Name || style="color:inherit;" | 105 mm Spr.Gr. Kz.
* Concealment is among the worst for a Tier VIII cruiser
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x105mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 17.9
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 26
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
As a premium ship, ''Mainz'' has no module upgrades to research.


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 105 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 18 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 12 × 4
|}


The recommended upgrades for ''{{#var:ship_name}}'' are:
'''Continuous damage''' — average DPS within each action zone
* '''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 2''': {{Engine Room Protection}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* '''Slot 3''': {{Aiming Systems Modification 1}}
|-
* '''Slot 4''': {{Steering Gears Modification 1}}
| style="color:inherit;" | Short-range || style="color:inherit;" | 147 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
* '''Slot 5''': {{Concealment System Modification 1}}
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 318.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 119 || style="color:inherit;" | 90% || style="color:inherit;" | 5.2
|}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 6 || style="color:inherit;" | 1400 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.2
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2400
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


{{Commander Skills 3 CR
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 = 2 <!-- Grease the Gears -->
| rating12 =  <!-- Swift Fish -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 = 1 <!-- Incoming Fire Alert -->
| rating16 =  <!-- Last Stand -->


| rating21 = 3 <!-- Pyrotechnician -->
<!-- Add the ship code here to populate the upgrade table -->
| rating22 =  <!-- Fill the Tubes -->
{{Ship Upgrades Section|code=PGSC518_Mainz}}
| rating23 =  <!-- Consumables Enhancements -->
| rating24 =  <!-- Eye in the Sky -->
| rating25 = 3 <!-- Priority Target -->
| rating26 = <!-- Expert AA Marksman -->


| rating31 = 1 <!-- Heavy HE and SAP Shells -->
| rating32 =  <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 =  <!-- Heavy AP Shells -->
| rating35 = 3 <!-- Superintendent -->
| rating36 =  <!-- Survivability Expert -->


| rating41 =  <!-- Top Grade Gunner -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating42 = <!-- Outnumbered -->
{{Ship Consumables Section|consumables=
| rating43 = 1 <!-- Radio Location -->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
| rating44 =  <!-- Inertial Fuse for HE Shells -->
* '''Slot 2:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 212.5 hp/s)
| rating45 = 3 <!-- Concealment Expert -->
* '''Slot 3:''' {{Hydroacoustic Search}} (3 charges, 120.0s action, 120.0s cooldown) '''or''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown)
| rating46 = 1 <!-- AA Gunner -->
* '''Slot 4:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
}}
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' can equip the following consumables:
* '''Slot 1''': {{Damage Control Party}}
* '''Slot 2''': {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
* '''Slot 3''': {{Catapult Fighter}}


==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Camouflage=<!-- write text about useful camouflage below -->
<gallery>
{{Prem Ship Camo Insert|shiptier=8}}
</gallery>
</div></div></div>


|Signals=<!-- write text about best set of signals below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
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| November Echo Setteseven =
| Mike Yankee Soxisix =  
| India X-Ray =  
| Juliet Whiskey Unaone =
| Victor Lima =
| Hotel Yankee =   


| November Foxtrot =
<gallery>
| Sierra Mike =
| India Delta =
| Juliet Yankee Bissotwo =
| India Yankee =
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| X-Ray Papa Unaone =
| Sierra Bravo =
 
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|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
File:Mainz Front left Side.jpeg
File:Mainz Front right.jpeg
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
[[Category:Ships of Germany]]
 
[[Category:Cruisers]]
<div class="thumb tright">
[[Category:Tier VIII ships]]
{{AnnoWiki|content=
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
<h2>''{{#var:ship_name}}'', 1936</h2>
===Specifications===
:13,581 tons displacement, standard
:212.5m length
:21.9m beam
:5.9m draft (mean)
----
====Machinery====
:9 boilers, 3 turbines
----
====Performance====
:32.0 knots at 132,000 shaft horsepower
:6,100nm range at 15 knots
----
====Armor====
:Deck: 12-30mm upper; 20-30mm main
:Belt: 20-80mm
:Conning Tower: 50-150mm
----
====Armament====
=====Main=====
:Twelve (4x3) 150mm L/55 C/28 rifles
=====Secondary=====
:Twelve (6x2) 105mm L/65 C/33 dual-purpose rifles
=====Anti-Aircraft=====
:Twelve (6x2) 37mm guns
:Eight (8x1) 20mm guns
=====Torpedoes===== 
:Twelve (4x3) 533mm torpedo tubes
----
====Aircraft====
:Three (3) Ar196 float planes, two catapults
}}
</div>
===History===
====Design====
 
The Kriegsmarine in 1936 intended to follow up two further heavy cruisers after the three that were under construction. However, in order to not provoke the British it was decided to disguise these ships as light cruisers, by equipping them with an armament of twelve 150mm guns instead of eight 203mm guns, similar to how the Japanese disguised the Mogami class as light cruisers.
 
At a length of 212.5m and a width of 21.9m, with a draft ranging between 6.9 and 7.9m, these ships were to displace more than the earlier classes. The standard displacement was 13,581 tons, however at full load this would raise up to 19,533 tons. Crew complement was intended to be 1,409 men.
 
The main armament was to consist of four turrets, each housing three 150mm L/55 C/28 guns. With a maximum rate of fire of eight rounds per minute these guns would fire a 44.7-45.5kg heavy shell at ranges up to 23km. The secondary armament was copied from the Admiral-Hipper class with twelve 105mm L/65 C/33 guns, distributed equally into six triaxially stabilized mountings. However, unlike the preceding classes, these were to be the more modern C/37 mountings. The initial AA outfit saw twelve 37mm C/30 guns in six twin mounts as well as eight 20mm automatic guns for close range defense. Twelve torpedo tubes in four mountings would provide the torpedo armament.
 
The machinery differed from the earlier cruisers. The number of boilers was reduced from twelve to nine, with three in each boiler room. Three Wagner-Deschimag turbine sets were to generate up to 132,000shp for a maximum speed of 32kn. Furthermore, the propulsion was redesigned in the hopes of extending the cruising range. The intended cruising range was to be 6,100nm at a speed of 15kn.
 
The armor was not changed compared to the Admiral-Hipper class. The main belt, inclined by 12.5°, had a thickness of 80mm and covered the entire length between the barbettes of A- and D-turret. Behind it followed a 30mm turtleback, with the thickness of the main armored deck being identical except for a few spaces above the magazines which were reinforced to 40mm thickness. The main belt was extended towards the bow, however it was thinner with 40mm which eventually was reduced further to 20mm at the bow. Likewise the belt extended towards the aft end of the ship, covering the steering gears with a thickness of 70mm. The barbettes for the main armament were protected by 80mm of armor. The protection of the turrets can only be estimated but they would most likely enjoy relatively heavy protection as the 150mm triple turrets were designed to match the 203mm twin turrets in both weight and barbette diameter. The conning tower had up to 150mm armor.
 
Aviation facilities included two catapults and a hangar for a total aircraft capacity of three floatplanes.
 
====Service====
 
While two ships of this class, cruiser K and cruiser L, Seydlitz and Lützow respectively, were laid down, in both cases it was decided to arm them with 203mm guns before the 150mm armament had a chance to be installed. Thus both received the heavy cruiser armament from the get-go, although four 150mm triple turrets would remain under construction until 1941, however at low priority.
 
===In-game historical inaccuracies===
* ''Mainz'' is actually the name of a ''Kolberg''-class light cruiser that was in service with the Imperial German Navy from 1909 to 1914. No warship in the Kriegsmarine was ever named ''Mainz''.
* The in-game ship carries the same turrets and guns from the light cruiser Nürnberg. However, the Kriegsmarine intended to develop new turrets that were to match the weight and barbette diameter of the larger 203mm twin, using the newer 150mm L/55 C/28 gun, not the older 150mm L/60 C/25 one. Nürnberg’s turrets as they are are more than 100 tons too light.
* The turtleback was identical in thickness to the Admiral-Hipper class, with a thickness of 30mm. In-game Mainz has a 40mm turtleback. Furthermore, the 40mm belt extension thins down at the bow to half its thickness. This is absent on the in-game model.
* The superstructure on the last two ships of the Admiral-Hipper class underwent a redesign. Initially it was intended to carry two catapults at the rear with one in front of the main mast and one behind. This was revised to one catapult, and there was a significant redesign of the forward superstructure that made it more akin to that on the ''Bismarck''-class. The in-game model shows only one catapult while having the non revised forward superstructure.
* Mainz carries the 105mm dp guns in the older C/31 mountings, when the design saw them to be mounted in the newer C/37 mountings.
* The design called for 12 torpedo tubes in four triple launchers, not 16 torpedo tubes in four quadruple launchers.
* Mainz carries seven target selectors for the heavy AA armament, while at the same time only having four AA fire directors which could receive the orders from these selectors.
* The Admiral-Hipper class carried eight sub-caliber 88mm guns which could be inserted into the main guns in order to prevent barrel wear during gunnery exercises. When not in use these would be stored on deck in long cylindrical boxes. Mainz also carries these eight boxes, yet has twelve main guns.
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | <gallery>
 
</gallery>-->
 
|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
{{VideoYT|rKiGYcpA5rs}}
|Ref= <!-- write below -->
<references />
<br />
 
# [https://worldofwarships.com/en/news/history/armada-mainz/ Armada: Mainz - News - World of Warships]
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.8.9.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/d3s7qw/st_gorizia_and_mainz/ Sept 13, 2019]</span>:
**Preliminary characteristics.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/dhqyq9/st_changes_to_test_ships/ Oct 14, 2019]</span>:
**Bow and aft armor decreased from 27 to 25 mm.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/dq4m47/st_changes_to_test_ships/ Nov 1, 2019]</span>:
**Main battery reload time decreased from 7.5 to 6 s.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/dswqhl/st_changes_to_sansonetti_and_test_ships/ Nov 7, 2019]</span>:
**Increased the armor thickness of the main battery turrets:
*** Frontal armor plate from 30 to 80 mm.
*** Top armor plate from 20 to 32 mm.
*** Side armor plates from 20 to 35 mm.
**Air drag coefficient for AP and HE shells was decreased from 0.3307 to 0.29.
**Krupp value for AP shells was increased from 1852 to 2300.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/e3cuu2/st_changes_to_mainz_gorizia_and_british_heavy/ Nov 29, 2019]</span>:
**Main battery 180 degree turn time decreased from 30 to 23.7 s.
}}
*First appeared on sale in Update 0.9.2.1.
*Update 0.9.4:
**Minor fixes to textures and ship model.
*Update 0.9.9:
**Added to the German tech tree for 11,000 Doubloons.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 7.6 km.
*Update 0.10.11:
**Fixed model and textures of the ship.
*Update 0.11.1:
**Minor corrections to geometry and textures of the ship.
*Update 0.11.4:
**Minor fixes to geometry and textures of the ship.
*Update 0.11.8:
**Fixed the picture of the ship in the carousel.
*Update 13.3:
**Depth Charge damage increased from 2,200 to 2,400.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:54, 30 June 2026


VIII
11,000 doubloons

Mainz — Germany Premium Tier VIII Cruiser.

In 1936, Germany ordered two cruisers armed with 150 mm guns housed in four triple-gun turrets. However, the cruisers were designed in such a way that their barbettes were identical to those of cruisers carrying 203 mm guns, which could easily be mounted instead of the 150 mm ones. That replacement was made in 1937, even before the ships had been launched.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1


Consumables