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Leberecht Maass

Ship:Leberecht Maass

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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|Leberecht Maass}}
-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
__NOTOC____NOEDITSECTION__


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_germany.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">VII</span></div><div class="b-description-img_vehicle">[[File:Ship_PGSD107_Leberecht_Maass.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">5,100,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Germany Tech Tree Tier&nbsp;VII [[Ship:Destroyer|Destroyer]].</p><p>In the competition for a new destroyer in 1934, the design submitted by Deutsche Werke prevailed. The lead destroyer of the series, the Z-1 Leberecht Maass, was laid down in October 1934 and entered service in February 1937. During World War II, the destroyer took part in the blockade of the Polish coastline and was involved in laying mines in the North Sea. Tragically, on February 23, 1940, during Operation Viking, the destroyer was mistakenly targeted by Luftwaffe bombers and subsequently sank.</p><p> </p></div>
The first destroyer of the next generation (Zerstörer 1934 type), which paved the way for the development of ships of this type in the German navy until the end of World War II. Thanks to large dimensions and robust design, she had excellent survivability.<!-- <br><br>{{Model3DViewer|5dde8d7f1c6d48f78f3aadf3030339e0}}-->


|Performance=<!-- write text about performance in battles below -->
===Pros===
A relative newcomer to Tier VII, ''{{#var:ship_name}}'' — known historically as "Z1" — finds herself amongst stiff competition.  Japanese contemporaries ''[[Akatsuki]]'' and ''[[Shiratsuyu]]'' are the undisputed kings of torpedo attacks at this tier; American counterpart ''[[Mahan]]'' has the best guns for close-range combat (though her detection isn't great); Russian destroyer ''[[Minsk]]'' is very nearly a light cruiser with her large detection range, comfortable shell ballistics, and rate of fire.  So what sets ''Maass'' apart from the crowd?
* Pro 1
* Pro 2


For starters, ''{{#var:ship_name}}'' has the largest health pool of all Tier VII destroyers.  Successful ''Maass'' captains will quickly learn how to bully other ships out of contested map areas by utilizing her health advantage.  She falls somewhere in between the Japanese and Americans in terms of armaments: her torpedoes are solid and reload fairly quickly, while her guns give her the rate-of-fire to engage in close-range combat with other destroyers as long as captains are smart enough to compensate for her slow turret traverse.  ''Maass''’ 8.5 km range torpedoes are married to a hull with a 7.7 km base detection radius, enabling her to launch torpedo attacks from the cover of stealth.  Though she lacks access to the 150mm main battery mounts of her predecessor and successor, she does retain ''[[Ernst Gaede]]''’s access to the {{Hydroacoustic Search}} consumable.  This makes her ideal for defending caps or pushing enemy destroyers out of their smoke. 
===Cons===
* Con 1
* Con 2


''Maass''’ handling is a bit of a mixed bag, with a larger-than-average turning circle and a slightly-slower-than-average rudder shift speed.  She is also very slow to accelerate and decelerate, and sheds a lot of speed during hard turns.  Her huge detection radius makes her almost unplayable without the Concealment Expert skill, and her anti-aircraft suite isn't worth mentioning.  The aforementioned turret traverse speed is very nearly Japanese levels of bad, making Expert Marksman and/or Main Battery Modification 2 required skills or upgrades, respectively. 


All told, ''{{#var:ship_name}}'' is a versatile destroyer capable of engaging in stealthy torpedo attacks in the early game while shifting to a more aggressive stance as the game progresses, using her health advantage to bully enemy destroyers and ensure map dominance for her team.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Good main battery rate of fire
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Excellent AP DPM and HE penetration
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Leberecht Maass (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Leberecht Maass (B)
* Good torpedo range and reload speed
|-
* Fairly fast, with a base speed of 37 knots 
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 14400 || style="color:inherit;" | 17500
* Large healthpool, the largest among Tier 7 techtree destroyers
|-
* Access to the {{Hydroacoustic Search}} consumable
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Shell arcs are high, making hitting targets at long range fairly difficult
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Poor main battery traverse speed
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Poor concealment
|-
* Worst {{Smoke Generator}} in tier/class
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
* Large turn radius
|-
* Weak AA defenses, vulnerable to planes
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Leberecht Maass (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Leberecht Maass (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 37.0 || style="color:inherit;" | 37.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 640 || style="color:inherit;" | 640
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 7.6 || style="color:inherit;" | 5.4
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Leberecht Maass (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Leberecht Maass (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 7.51 || style="color:inherit;" | 7.51
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 3.22 || style="color:inherit;" | 3.22
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 2.92
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 3.22 || style="color:inherit;" | 3.22
|}
</div>


|Upgrades=<!-- write text about best upgrades below -->
</div></div></div>
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
*'''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
*'''Slot 2''': {{Engine Room Protection}} <nowiki>*</nowiki>
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | FKS Typ 7 Mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | FKS Typ 7 Mod. 2
*'''Slot 3''': {{Aiming Systems Modification 1}}
|-
*'''Slot 4''': {{Propulsion Modification 1}}
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 5×1 128mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 9.86 || style="color:inherit;" | 10.85
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 4.2
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 14.3
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 22.5
|}
</div>


[[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]] may be replaced by the {{Hydroacoustic Search Modification 1}} upgrade to extend the ''{{#var:ship_name}}''’s Hydroacoustic Search duration to 113 seconds.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 88
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 9.86 km || style="color:inherit;" | 89
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Key skills for ''{{#var:ship_name}}'' commanders include Priority Target at Level 1, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Level 4. There are a large variety of good skill choices in the middle tiers that provide a lot of utility available to ''{{#var:ship_name}}'' commanders, such as Expert Marksman, Superintendent,  and Jack of All Trades. Basic Firing Training or Torpedo Armament Expertise allow commanders to specialize in improving one (or both) types of primary armament as they choose.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 128 mm Spr.Gr.
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1500
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 830
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 28
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 32
|}
</div>


{{Commander Skills 3 DD
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 = 2 <!-- Grease the Gears -->
| rating12 = 2 <!-- Liquidator -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 =  <!-- Preventive Maintenance -->


| rating21 = <!-- Demolition Expert -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = 3 <!-- Swift Fish -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = 1 <!-- Extra-Heavy AP Shells -->
|-
| rating25 = 2 <!-- Priority Target -->
| style="color:inherit;" | • Name || style="color:inherit;" | 128 mm P.Spr.Gr.
| rating26 = 3 <!-- Last Stand -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 830
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 28
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 21
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PGPT009 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PGPT010
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1 || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PGPT009 || style="color:inherit;" | PGPT010
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 90.0 || style="color:inherit;" | 90.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 38100 || style="color:inherit;" | 40200
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3 || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 65 || style="color:inherit;" | 65
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3 || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.27% || style="color:inherit;" | 2.4%
|}
</div>


| rating31 = 2 <!-- Main Battery & AA Specialist -->
</div></div></div>
| rating32 = 3 <!-- Fill the Tubes -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating33 = 2 <!-- Adrenaline Rush -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating34 = <!-- Inertial Fuse for HE Shells -->
'''Leberecht Maass (A)'''
| rating35 = 2 <!-- Superintendent -->
| rating36 = 3 <!-- Survivability Expert -->


| rating41 = <!-- Main Battery & AA Expert -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating42 = 1 <!-- Swift in Silence -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| rating43 = 1 <!-- Radio Location -->
|-
| rating44 = <!-- Fearless Brawler -->
| style="color:inherit;" | 37 mm || style="color:inherit;" | 2 × 2
| rating45 = 3 <!-- Concealment Expert -->
|-
| rating46 = 1 <!-- Dazzle -->
| style="color:inherit;" | 20 mm || style="color:inherit;" | 8 × 1
}}
|}
 
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 91 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 17.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|}
 
'''Leberecht Maass (B)'''


|Consumables=<!-- write text about selection of Consumables below -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
''{{#var:ship_name}}'' can equip the following consumables:
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
* '''Slot 1:'''  {{Damage Control Party}}
|-
* '''Slot 2:'''  {{Smoke Generator}}
| style="color:inherit;" | 37 mm || style="color:inherit;" | 4 × 2
* '''Slot 3:'''  {{Engine Boost}}
|-
* '''Slot 4:'''  {{Hydroacoustic Search}}  
| style="color:inherit;" | 20 mm || style="color:inherit;" | 1 × 4 + 6 × 1
|}


|Camouflage={{Prem Ship Camo Insert|shiptier=7}}
'''Continuous damage''' — average DPS within each action zone
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 70 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 101.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2200
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


|Signals=<!-- write text about best set of signals below -->
The choice of which [[Ship:Flags#List_of_Signals|signal flags]] to mount will reflect the individual preferences of each captain,  although there are certain flags which simply suit destroyer game play better.  Captains should mount November Foxtrot ({{November Foxtrot|Size=18px}}) to decrease reload time of consumables and Sierra Mike ({{Sierra Mike|Size=18px}}) to increase the ship's maximum speed.  Captains wishing to make their torpedoes more potent should mount Juliet Whisky Unaone ({{Juliet Whiskey Unaone|Size=18px}}) to increase chance of causing flooding.  If captains wish to buff their main battery guns, they are encouraged to mount Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) to increase fire chance to HE shells. 


{{Signal Flags
<!-- Add the ship code here to populate the upgrade table -->
| Charlie Kilo            = 3 <!-- +5% ship Health Points, +2.5% squadron HP -->
{{Ship Upgrades Section|code=PGSD107_Leberecht_Maass}}
| India Yankee            = 1 <!-- -20% Fire duration -->
| Hotel Yankee            = 1 <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = 2 <!-- +1/0.5% (160mm) fire -->


| Juliet Whiskey Unaone  = 3 <!-- +15% flood -->
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven=  <!-- +5% AA damage -->
| Sierra Mike            = 3 <!-- +5% speed -->
| November Foxtrot        = 2 <!-- -5% Consumables reload -->
| India Delta            =  <!-- +20% HP from Repair Party -->


| X-Ray Papa Unaone      = 3 <!-- +15% Smoke Gen action time -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Sierra Bravo            = 2 <!-- +10% Hydro action time;  -10% DAAF reload time -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
* '''Slot 2:''' {{Smoke Generator}} (3 charges, 20.0s action, 160.0s cooldown)
* '''Slot 3:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
* '''Slot 4:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
File:LMStart.jpg
File:LMLY.jpg|An enemy ''[[Loyang]]'' flees the ''Leberecht Maass''.
File:LMHydro.jpg|''Leberecht Maass'' uses the [[Hydroacoustic Search]] consumable to spot an enemy ''[[Akatsuki]]''-class destroyer that was hiding in smoke.
File:LMDodges.jpg|''Leberecht Maass'' in evasive maneuvers.
File:LMTorps.jpg|A ''Leberecht Maass'' torpedo strikes an enemy ''[[Fletcher]]'' class destroyer as it hides in smoke.
File:LMTorpsIowa.jpg|An enemy ''[[Iowa]]'' class battleship takes a torpedo fired from ''Leberecht Maass''.
</gallery>


|History=<!-- write text below -->
==Gallery==
<div class="thumb tright">
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 1937</h2>
===Construction===
:Deutsche Werke; Kiel, Germany
:Laid down: 10 October 1934
:Launched: 18 August 1935
:Commissioned: 14 January 1937
----
====Specifications====
:2,171 tons displacement, standard
:119m length
:11.3m beam
:3.8m draft
----
====Machinery====
:6 boilers, 2 turbines
----
====Performance====
:38 knots at 70,000 shaft horsepower
:1900nm at 19 knots
----
====Armament====
=====Main=====
:Five (5x1) 127mm guns
=====Anti-Aircraft=====
:Four (2x2) 37mm guns
:Six (6x1) 20mm guns
=====Torpedoes=====
:Eight (2x4) 550mm torpedo tubes
}}</div>
{{VideoYT|TB9GPaVuCmE}}
===History===
The German destroyer ''Z1 Leberecht Maass'' was a Type 1934 destroyer built for the Kriegsmarine during the 1930s. The ship was named after Rear Admiral Leberecht Maass who commanded German forces in the Battle of Heligoland Bight in August 1914. Several days after the start of World War II, she unsuccessfully attacked, together with another destroyer, Polish ships anchored at the naval base on the Hel Peninsula. ''Leberecht Maass'' was lightly damaged during the action. In mid-February 1940, while proceeding into the North Sea to search for British fishing trawlers, the ship was bombed by a patrolling German bomber that damaged her steering. She either drifted into a newly laid British minefield or was again hit by bombs and broke in half with the loss of the bulk of her crew.


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File:Z-1 Leberecht Maass (1935).jpg|Photograph of ''Leberecht Maass'', 1935
File:2 1934A moored.png|2 Zerstörer 1934A destroyers moored in port
File:1934A profile.png|A profile shot of a Zerstörer 1934A
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<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


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# [https://en.wikipedia.org/wiki/German_destroyer_Z1_Leberecht_Maass German destroyer Z1 ''Leberecht Maass'' - Wikipedia]
# [https://en.wikipedia.org/wiki/Type_1934_destroyers Type 1934 destroyers - Wikipedia]
# [https://worldofwarships.com/en/news/game-guides/broadside-sass/ Armada: Leberecht Maass - News - World of Warships]
# [https://www.youtube.com/watch?v=TB9GPaVuCmE Armada - Leberecht Maass - World of Warships Official Channel - YouTube]
 
{{WoWS Ship Changelog Insert|1=
*Available to supertesters in the game starting from Update 0.5.15.
*Introduced into the game as a researchable ship in Update 0.5.16.
*Update 0.6.8:
**Improved appearance with the use of a special technology for rendering thin elements (mainly rigging).
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 2.9 km.
*Update 0.6.13:
**Fire extinguishing time now 30 s instead of 60 s.
*Update 0.6.15:
**On the permanent camouflage "Type 17", the discount on ship maintenance was increased from 5 to 10%.
*Update 0.7.6:
**Minor fixes to ship textures and geometry.
*Update 0.7.10:
**The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
*Update 0.9.3:
**Fixed a bug due to which the detectability was calculated incorrectly when firing the main battery guns.
*Update 0.9.5:
**Armor penetration for 128 mm HE shells increased from 21 to 32 mm.
*Update 0.10.6:
**Main battery reload time increased from 4 to 4.2 s.
*Update 12.11:
**The Polar Ice Caps permanent camouflage was added.
*Update 13.0:
**Fixed the textures of the ship.
}}


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[[Category:Ships of Germany]]
[[Category:Destroyers]]
[[Category:Tier VII ships]]
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Revision as of 03:55, 30 June 2026


VII
5,100,000

Leberecht Maass — Germany Tech Tree Tier VII Destroyer.

In the competition for a new destroyer in 1934, the design submitted by Deutsche Werke prevailed. The lead destroyer of the series, the Z-1 Leberecht Maass, was laid down in October 1934 and entered service in February 1937. During World War II, the destroyer took part in the blockade of the Polish coastline and was involved in laying mines in the North Sea. Tragically, on February 23, 1940, during Operation Viking, the destroyer was mistakenly targeted by Luftwaffe bombers and subsequently sank.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1


Consumables