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| | {{#vardefine:ship_name|Elbing}} |
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| {{WoWs_Ship | |
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| |Anno=<!-- you can write below short description for the ship. it will replace default one. --> | |
| A project for a so-called "reconnaissance cruiser", and the culmination of efforts to create a destroyer that would be capable of operating on the high seas. She was a large destroyer with 150 mm main guns placed in twin turrets, and carried powerful torpedo armament.
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| | <div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_germany.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PGSD210_Elbing.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">20,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] — Germany Tech Tree Tier X [[Ship:Destroyer|Destroyer]].</p><p>Type 1938 served as the basis for the scout cruiser project ("Spähkreuzer" in German). The ship grew bigger in size and received more powerful armament, allowing it to stand in line with the German cruisers of the interwar period. It was assumed that the scout cruiser would be able to escape from a superior ship and prevail over a weak enemy. In 1941, three cruisers of this class were ordered, but the following year, their construction was suspended.</p><p> </p></div> |
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| | ===Pros=== |
| | * Pro 1 |
| | * Pro 2 |
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| ''{{#var:ship_name}}'' was first available during Update 0.10.5 on 17th Jun 2021.
| | ===Cons=== |
| | * Con 1 |
| | * Con 2 |
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| |Performance=<!-- write text about performance in battles below -->
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| {{AA Sidebar Warning Insert}}
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| ''{{#var:ship_name}}'' is a Tier X German destroyer that tends to share more in common with cruisers than other destroyers at her tier. She continues the trend of the German destroyer split with potent AP shells and slow but hard hitting torpedoes.
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| | ==Ship Stats== |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Hit Points || style="color:inherit;" | 30900 |
| | |- |
| | | style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | — |
| | |} |
| | </div> |
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| <h4>Armament:</h4> | | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Belt (mm) || style="color:inherit;" | — |
| | |- |
| | | style="color:inherit;" | • Deck (mm) || style="color:inherit;" | — |
| | |- |
| | | style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | — |
| | |- |
| | | style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | — |
| | |} |
| | </div> |
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| While carrying the same 150 mm main battery as her predecessor ''Felix Schultz'', ''{{#var:ship_name}}'' gains improved shell characteristics, good ballistics, improved dispersion, and slightly more base range at 13.3 km. The HE shells are still a weak point of the ship, with low alpha damage. It is slightly made up with a good fire chance of 12% and German quarter penetration, allowing the HE shells to penetrate 38 mm armor.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 36.2 |
| | |- |
| | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 890 |
| | |- |
| | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 8.3 |
| | |} |
| | </div> |
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| The highlight of the ship is the AP shells, which have improved penetration angles (the same as heavy cruiser ''Des Moines'') and excellent penetration (comparable to the AP pen of ''Hindenburg''). Alongside high alpha damage of 4100, ''{{#var:ship_name}}'' is very effective against cruisers, specifically light cruisers with weak citadel protection. These shells can deal serious damage against larger targets as well, as long as they are showing enough broadside. Against most destroyers, she will overpen broadsides but can penetrate angled targets. Armored destroyers such as ''Ragnar'', ''Delny'', ''Khabarovsk'', and ''{{#var:ship_name}}'' herself can be penetrated by AP shells.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 8.01 |
| | |- |
| | | style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 5.01 |
| | |- |
| | | style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 3.53 |
| | |- |
| | | style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 5.01 |
| | |} |
| | </div> |
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| Alongside the main battery are the torpedoes with the same characteristics as tier X battleship ''Schlieffen''. ''{{#var:ship_name}}'' carries ten torpedoes spread across two quintuple launchers, with each torpedo dealing a respectable 16,533 damage. These torpedoes reload quickly with a 90 second base reload time but this comes at the cost of a very slow base speed of 50 knots. This is offset by the low reaction time of 8.9 seconds allowing ''{{#var:ship_name}}'' to launch torpedoes as a way to zone enemy ships and capture zones.
| | </div></div></div> |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×2 150mm |
| | |- |
| | | style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 13.34 |
| | |- |
| | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 7.1 |
| | |- |
| | | style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 8.5 |
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| | | style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 18.0 |
| | |} |
| | </div> |
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| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Dispersion type || style="color:inherit;" | Elbing dispersion |
| | |- |
| | | style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 3.5 × range(km) + 15 |
| | |- |
| | | style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0 |
| | |- |
| | | style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 61 |
| | |- |
| | | style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 32 |
| | |- |
| | | style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 50 |
| | |- |
| | | style="color:inherit;" | • Dispersion at 13.34 km || style="color:inherit;" | 62 |
| | |} |
| | </div> |
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| <h4>Hull:</h4> | | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Name || style="color:inherit;" | 150 mm Spr.Gr. L/4.4 Kz. Ausf. B |
| | |- |
| | | style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800 |
| | |- |
| | | style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 12.0% |
| | |- |
| | | style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 960 |
| | |- |
| | | style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 51 |
| | |- |
| | | style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 38 |
| | |} |
| | </div> |
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| As a destroyer leader, ''{{#var:ship_name}}'' possesses a hull on par of a light cruiser rather than a destroyer. This translates to her maneuverability characteristics as she is not very fast at 36.2 knots and has a big turning radius of 890 meters. In practice this means players must be wary of torpedoes when sitting in smokes due to her large size and lack of Hydroacoustic Search.
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| The upsides come from having a massive base hp pool of 30,900, and up to 34,400 with the Survivability Expert commander skill. Alongside the minimum concealment of 6.5km, ''{{#var:ship_name}}'' is a hard destroyer to get rid of for the enemy team. The hp pool allows her to trade against enemy destroyers and win gunfights.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Name || style="color:inherit;" | 150 mm P.Spr.Gr. L/3.7 Ausf. C |
| | |- |
| | | style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4100 |
| | |- |
| | | style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 960 |
| | |- |
| | | style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 51 |
| | |- |
| | | style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.025 |
| | |- |
| | | style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 60 |
| | |- |
| | | style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 67.5 |
| | |- |
| | | style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5 |
| | |- |
| | | style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25 |
| | |} |
| | </div> |
| | </div></div></div> |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1 |
| | |- |
| | | style="color:inherit;" | • Torpedo name || style="color:inherit;" | PGPT041 |
| | |- |
| | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 90.0 |
| | |- |
| | | style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 |
| | |- |
| | | style="color:inherit;" | • Damage || style="color:inherit;" | 46600 |
| | |- |
| | | style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.5 |
| | |- |
| | | style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 50 |
| | |- |
| | | style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.2 |
| | |- |
| | | style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.79% |
| | |} |
| | </div> |
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| Another unique feature is the armor, with 25mm side plating and deck armor. This means most destroyers will shatter HE shells and allow ''{{#var:ship_name}}'' to bounce AP shells that do not overmatch 25 mm. This can also be a weakness against destroyer AP shells if players give too much broadside. While destroyers cannot be citadelled, full penetrations are possible and will deal massive damage.
| | </div></div></div> |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS |
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| | | style="color:inherit;" | 55 mm || style="color:inherit;" | 2 × 2 |
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| | | style="color:inherit;" | 30 mm || style="color:inherit;" | 10 × 4 |
| | |} |
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| <h4>Consumables:</h4> | | '''Continuous damage''' — average DPS within each action zone |
| | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) |
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| | | style="color:inherit;" | Short-range || style="color:inherit;" | 304.5 || style="color:inherit;" | 95% || style="color:inherit;" | 3.0 |
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| | | style="color:inherit;" | Mid-range || style="color:inherit;" | 87.5 || style="color:inherit;" | 100% || style="color:inherit;" | 4.0 |
| | |} |
| | </div> |
| | </div></div></div> |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
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| | | style="color:inherit;" | • Max damage || style="color:inherit;" | 2400 |
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| | | style="color:inherit;" | • Number of charges || style="color:inherit;" | 2 |
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| | | style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 2 |
| | |- |
| | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0 |
| | |} |
| | </div> |
| | </div></div></div> |
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| Much like the previous German destroyers in this tech tree line, ''{{#var:ship_name}}'' comes with Smoke Generator, Engine Boost, and Defensive AA Fire consumables.
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| She comes with 3 charges of Smoke Generator consumable, which have a short 20 second action time and 97 second dispersion time. The cooldown is lengthy at 160 seconds and thus these smokes should be used only when necessary to break detection or when setting up to farm targets for extended periods of time.
| | <!-- Add the ship code here to populate the upgrade table --> |
| | {{Ship Upgrades Section|code=PGSD210_Elbing}} |
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| The Automated Gun and Fuel Systems unique upgrade increases the speed boost bonus by 12%, giving ''{{#var:ship_name}}'' a fast top speed of 43.4 knots.
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| The Engine Boost consumable is also present, with 8% speed boost for 120 seconds. This increases ''{{#var:ship_name}}''’s top speed to 39.1 knots, allowing her to comfortably rotate and reposition her hull quickly.
| | <!-- Consumables have to be tagged individually on a slot by slot basis --> |
| | | {{Ship Consumables Section|consumables= |
| Finally, the Defensive AA Fire consumable increases AA dps by 50% and flak damage by 300%. As with all destroyers, ''{{#var:ship_name}}'' should have her AA turned off unless she is being hovered by planes or for supporting her allies that are being struck by aircraft.
| | * '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown) |
| | | * '''Slot 2:''' {{Smoke Generator}} (3 charges, 20.0s action, 160.0s cooldown) |
| | | * '''Slot 3:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown) |
| <h4>Anti-Aircraft:</h4> | | * '''Slot 4:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) |
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| Due to having light cruiser guns, ''{{#var:ship_name}}'' gets 6.9 km AA range but is quite lackluster damage wise. She only produces 2 flak and has horrible long range and medium range AA DPS. The Defensive AA Fire consumable slightly increases her DPS but it is still not good and should not be relied on to deal with aircraft at tier X. As with most destroyers, it is important to not stray too far away from one's team and retreat back into Allied Anti-Air aura when focused by a carrier.
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| <h4>Battle Performance:</h4>
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| As stated before, ''{{#var:ship_name}}'' should be viewed more as a cruiser rather than a destroyer, and thus should not be played as a traditional destroyer. Her playstyle is very similar to that of a smoke farming gun boat destroyer, utilizing smoke screens to remain hidden while opening up angles to farm cruisers and battleships. Due to her amazing AP shells and pinpoint dispersion, it is best to find broadside targets by positioning on flanks and creating crossfires with allied ships. By creating multiple angles, enemy cruisers, especially super light cruisers, must be wary of being citadeled and even outright deleted. Her HE shells are still useful for lighting fires and penetrating heavily angled targets. When not farming targets, the slow but long range torpedoes should be utilized to zone ships.
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| Due to her fairly low detection for a gunboat of this size and massive hp pool, ''{{#var:ship_name}}'' can bully other gunboats by taking advantageous trades with her AP shells. However, torpedo destroyers who keep their distance can be difficult to deal with. Without any utility of her own, ''{{#var:ship_name}}'' relies on allied Hydroacoustic Search and Surveillance Radar when playing for key areas.
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| The addition of the unique upgrade, Automated Gun and Fuel Systems, allows ''{{#var:ship_name}}'' to be played in open water, utilizing the increased speed from her Engine Boost to dodge incoming fire at range. This further pushes her into the farming destroyer role and players can opt for greedier builds that push her damage output but decrease game impact.
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| Overall, ''{{#var:ship_name}}'' is a unique gunboat/cruiser hybrid that relies on AP shells to do damage and impacts the outcomes of matches through dealing more damage than the enemies destroyers.
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| |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
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| * High HP pool
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| * 25 mm armor plating
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| * High AP penetration with improved ricochet angles
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| * High AP alpha damage
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| * Improved Dispersion
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| * High fire chance
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| * Improved HE penetration
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| * Long range torpedoes with low reaction time
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| * Decent Concealment
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| * Access to Engine Boost
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| * Access to Defensive AA Fire
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| |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
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| * Large Target
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| * Poor HE alpha damage
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| * Long reload time for a destroyer
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| * Big turning radius and slow rudder shift
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| * Very slow torpedoes
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| * Poor AA DPS
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| * Lacks utility consumables
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| |Research=<!-- write text about priority sequence of research below -->
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| As a Tier X ship, ''{{#var:ship_name}}'' has no upgrades to research.
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| |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |
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| |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
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| Recommended upgrades for ''{{#var:ship_name}}'':
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| * '''Slot 1''': {{Main Armaments Modification 1}} | |
| * '''Slot 2''': {{Engine Room Protection}} ''or'' {{Engine Boost Modification 1}} | |
| * '''Slot 3''': {{Aiming Systems Modification 1}} | |
| * '''Slot 4''': {{Propulsion Modification 1}} | |
| * '''Slot 5''': {{Concealment System Modification 1}}
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| * '''Slot 6''': {{Main Battery Modification 3}} ''or'' {{#shipstr:IDS_TITLE_PCM098_SPECIAL_MOD_I_Elbing}}
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| |CommanderSkills=<!-- write text about best set of Commander Skills below -->
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| While the range of ''{{#var:ship_name}}'s'' torpedoes is long enough that they can be considered an offensive weapon, they are not the ship's primary strength. Skill points are better invested elsewhere.
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| {{Commander Skills 3 DD
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| <!-- Ratings 1,2,3 are legit. Others are ignored.-->
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| | rating11 = 2 <!-- Grease the Gears -->
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| | rating12 = <!-- Liquidator -->
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| | rating13 = <!-- Consumables Specialist -->
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| | rating14 = 1 <!-- Gun Feeder -->
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| | rating15 = <!-- Incoming Fire Alert -->
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| | rating16 = 3 <!-- Preventive Maintenance -->
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| | rating21 = <!-- Pyrotechnician -->
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| | rating22 = <!-- Swift Fish -->
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| | rating23 = <!-- Consumables Enhancements -->
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| | rating24 = 2 <!-- Extra-Heavy AP Shells -->
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| | rating25 = 2 <!-- Priority Target -->
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| | rating26 = 3 <!-- Last Stand -->
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| | rating31 = 2 <!-- Main Battery & AA Specialist -->
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| | rating32 = <!-- Fill the Tubes -->
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| | rating33 = 3 <!-- Adrenaline Rush -->
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| | rating34 = <!-- Inertial Fuse for HE Shells -->
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| | rating35 = 2 <!-- Superintendent -->
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| | rating36 = 3 <!-- Survivability Expert -->
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| | rating41 = 3 <!-- Main Battery & AA Expert -->
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| | rating42 = <!-- Swift in Silence -->
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| | rating43 = <!-- Radio Location -->
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| | rating44 = 2 <!-- Fearless Brawler -->
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| | rating45 = 2 <!-- Concealment Expert -->
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| | rating46 = <!-- Dazzle -->
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| }} | | }} |
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| Slot 2 should be Engine Boost Modification 1 if the player can afford to spend the coal, especially so if using the Automated Gun and Fuel Systems. While it is an investment of research bureau points, it is pretty much a straight upgrade to ''{{#var:ship_name}}''’s performance and should be bought if captains want to get the most out of ''{{#var:ship_name}}''.
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| Commander Skills
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|
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| Gunther Lutjens is recommended for players who like playing ''{{#var:ship_name}}'' due to the useful and easily achievable talents that he provides.
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|
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| The Resilient talent provides healing after spotting 3 enemy ships, which is easily done with a destroyer and is useful for a ship with no Repair Party.
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|
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| The Main Battery Loader talent provides a 7.5% decrease in reload time once per battle after 140 main battery hits. This provides more offensive capability in battle and is relatively easy to achieve.
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|
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| An all rounder build for ''{{#var:ship_name}}'' takes advantage of her firepower and hull and increases effectiveness for random battles.
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| The first ten points are mandatory for pretty much every destroyer:
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| Preventative Maintenance: increase survivability of modules, Last Stand: ensure the hull can still move with a damaged engine, Survivability Expert: more health allows for more risks and surviving engagements, Concealment Expert: easier time sneaking up on enemies and disengaging from fights
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|
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| Next skills improve range and firepower:
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| Adrenaline Rush: more damage output when damaged
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| Main Battery and AA Expert: more range
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| Extra Heavy Ammunition: Increases AP damage
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| Gun Feeder: easily swap between AP and HE shells
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| Grease the Gears: easily putting guns on target faster
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| Another build focuses more on damage output and leans heavily into the unique upgrade for a more open water DPM playstyle.
| | ==Gallery== |
| The first 3 points are self explanatory
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| Preventative Maintenance, Last Stand
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|
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| The next skills lean heavily into damage output
| | <gallery> |
| Adrenaline Rush: more damage output when damaged
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| Fearless Brawler: Faster reloads while spotted increases damage output
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| Main Battery and AA Expert: more range
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| Main Battery and AA Specialist: more damage output
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| Extra Heavy Ammunition: Increases AP damage
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| Gun Feeder: easily swap between AP and HE shells
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| Grease the Gears: easily putting guns on target faster
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| This build notably does not use concealment expert or survivability expert as it is expected to be spotted often and dodge easily with the usage of unique upgrade. This isn’t recommended for the average/inexperienced player as builds that don't use maximum concealment are generally harder to play and harder to win games with.
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| |Consumables=<!-- write text about selection of Consumables below -->
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| ''{{#var:ship_name}}'' equips:
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| * '''Slot 1:''' {{Damage Control Party}}
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| * '''Slot 2:''' {{Smoke Generator}} – 3 charges
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| * '''Slot 3:''' {{Engine Boost}} - 3 charges
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| * '''Slot 4:''' {{Defensive AA Fire}} – 3 charges
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| |Camouflage=<!-- write text about useful camouflage below -->
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| |Signals=<!-- write text about best set of signals below -->
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| {{Signal Flags
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| | November Echo Setteseven = <!-- +5% AA damage -->
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| | Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
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| | India X-Ray = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
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| | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate -->
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| | Victor Lima = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
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| | Hotel Yankee = <!-- ram someone -->
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| | November Foxtrot = 2 <!-- -5% Consumables reload -->
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| | Sierra Mike = 3 <!-- +5% speed -->
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| | India Delta = <!-- +20% HP from Repair Party -->
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| | Juliet Yankee Bissotwo = <!-- -20% flood duration -->
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| | India Yankee = 1 <!-- -20% Fire duration -->
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| | Juliet Charlie = 3 <!-- No Detonate -->
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| | X-Ray Papa Unaone = 2 <!-- +15% Smoke Gen action time -->
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| | Sierra Bravo = 1 <!-- +10% Hydro action time; -10% DFAA reload time -->
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| | Zulu = 3
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| | India Bravo Terrathree = 3
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| | Equal Speed Charlie London =
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| | Zulu Hotel = 2
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| | Papa Papa =
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| | Wyvern = 3
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| | Red Dragon = 1
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| | Dragon Flag = 2
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| | Ouroboros = 3
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| | Scylla = 2
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| | Basilisk = 2
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| | Hydra = 2
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| | Leviathan =2
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| }}
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| | |
| |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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| File:Elbing_Type20.jpeg
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| File:Elbing_Type20alt.jpeg
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| File:Elbing_Top_view.jpeg
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| File:Elbing_Bow_view.jpeg
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| File:Elbing_Torpedo_Armament.jpeg
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| File:Elbing_Stern_view.jpeg
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| File:Elbing_Fires_Torpedoes.jpeg
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| </gallery> | | </gallery> |
| | </div></div></div> |
|
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|
| |History=<!-- write text below -->
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| <div class="thumb tright"> | |
| {{AnnoWiki|content=
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| <h2>''{{#var:ship_name}}'', 1942 design</h2> | |
| ===Specifications===
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| :5,037 long tons displacement, standard
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| :5,900 long tons displacement, full
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| :152.20m length
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| :14.60m beam
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| :4.60m draft
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| ----
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| ====Machinery====
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| :4 boilers, 2 turbines for the outer shafts
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| :4 diesel motors for the inner shaft
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| ----
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| ====Performance====
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| :35.5 knots at 92,000 shaft horsepower
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| :8,000nm at 17 knots
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| ----
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| ====Armor====
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| :15mm bulkheads and up to 12mm deck
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| :30mm turret face plates
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| ----
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| ====Armament====
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| =====Main=====
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| :Six (3x2) 150mm/48 guns
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| =====Anti-Aircraft=====
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| :Ten (5x2) 37mm C/30 cannons
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| :Twelve (3x4) 20mm C/38 cannons
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| =====Torpedo=====
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| Ten (5x2) 533mm torpedo tubes
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| }}</div>
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| | |
| ===History===
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| The lack of oceangoing destroyers forced the Kriegsmarine to design a class of ships capable of Atlantic operations with a cruising range suited for that task. Their intended field of operations would be to act as merchant raider and escorts in the Atlantic, to be suited for tropical conditions as well as counter the French destroyer leaders.
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| The first stage of this thinking was the 1936A type, however experience with those ships showed an insufficient cruising range, preventing any sort of Atlantic operation. Furthermore, the sea keeping of those destroyers left much to be desired and so a new set of designs was drafted, the 1937 type destroyers. These were much enlarged designs with better sea keeping, but would still not have the cruising range desired for open ocean operations. As they were almost the size of light cruisers at that point while not matching either the protection of a cruiser or the speed of a destroyer, they were discontinued. Instead the 1938 type destroyers were drafted, with 1938A being the ocean going destroyer while 1938B would be a smaller design for service in Northern and Baltic waters. What set the 1938A apart from preceding designs was the usage of a third shaft with Diesel propulsion for increased range. This design would eventually evolve into the Spähkreuzer 1938 design, on which ''{{#var:ship_name}}'' is based.
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| ====Design==== | |
| The Spähkreuzer 1938 design called for a 152.2m long and 14.6m wide hull to provide the necessary sea keeping. The empty ship alone would displace 4,589 tons, growing to 5,037 and 5,900 tons standard and fully loaded respectively. 520 enlisted men and 18 officers would crew the ship.
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| In terms of protection the Spähkreuzer 1938 design only accounted for splinter damage. 15mm Ww plates acting as longitudinal bulkheads would provide some protection to vital areas, with a 10mm Wh deck connecting to the upper edge of the bulkhead. The bridge area received a similarly thin protection with only 10-15mm strong Wh plates. The strongest protection would be on the turrets, with 30mm Wh faceplates. A double bottom providing some anti-mine protection covered 81% of the ship's length.
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| The main armament was designed with six 150mm L/48 C/36 cannons, mounted in three twin turrets on the centerline with one turret fore and a superfiring pair aft. These guns would fire a 45kg heavy projectile at ranges up to 23.5km, reloading within at best 7.5 seconds. The auxiliary armament was initially planned to consist of five 37mm L/83 C/30 twin mounts and three 20mm Flakvierling 38 mounts, arranged around the superstructure. Unlike most German destroyers the torpedo armament grew to ten tubes, mounted in two quintuple torpedo launchers.
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| For machinery the Spähkreuzer 1938 design carried two independent steam turbine sets and one set of four diesel motors geared down via a gearbox to drive the shaft. The turbines, manufactured by Wagner, were supplied with 450°C hot steam at 70atü pressure steam by two Wagner-boilers. The Diesel motors were to be built by MAN and provide roughly 3,650hp each, which after the gearbox would result in 14,500shp on the central shaft. Each wingshaft would be driven by 38,750shp, for a total of 92,000shp to permit the 35.5kn max speed. With a fuel capacity of 820 tons the cruising range was calculated to be 8,000nm at a speed of 17kn.
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| | |
| ===Historical Inaccuracies=== | |
| * The Spähkreuzer 1938 design called for the 150mm L/48 C/36 gun to be used. In-game however she carries the 150mm L/60 C/25 gun in twin turrets that were never designed.
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| * The Spähkreuzer 1938 design planned to use standard 3m rangefinders for fire control. The in-game model however carried M/42 Flak directors for dual purpose armament.
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| | |
| |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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| File:SP1938Plan.png|Blueprint showing the internal layout as well as the view from the top
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| File:SP1938OD.png|Blueprint showing the internal layout of the upper decks and the superstructure
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|
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|
| | <gallery> |
| </gallery> | | </gallery> |
| | </div></div></div> |
|
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|
| |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
| | [[Category:Ships of Germany]] |
| | | [[Category:Destroyers]] |
| |Ref= <!-- write below -->
| | [[Category:Tier X ships]] |
| <references />
| | <!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
| | |
| {{WoWS Ship Changelog Insert|1=
| |
| *Available for testing by supertesters in the game starting from Update 0.10.1.
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| {{WoWS Ship Testing Changes Insert|1=
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| *{{WoWS DevBlog Link Insert|112}}:
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| **Preliminary characteristics.
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| *{{WoWS DevBlog Link Insert|123}}:
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| **Removed the Hydroacoustic Search consumable.
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| **Added the Smoke Generator consumable.
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| *{{WoWS DevBlog Link Insert|129}}:
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| **Torpedo tubes reload time increased from 85 to 90 s.
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| **Main battery firing range increased from 12.3 to 13.3 km.
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| **Smoke screen dispersion time increased from 77 to 97 s.
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| *{{WoWS DevBlog Link Insert|132}}:
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| **Torpedo parameters changed:
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| *** Range increased from 8 to 13.5 km.
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| *** Speed decreased from 65 to 50 knots.
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| *** Detectability range decreased from 1.3 to 1.2 km.
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| *** Maximum damage increased from 13,700 to 16,533.
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| *{{WoWS DevBlog Link Insert|139}}:
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| **Main battery 180 degree turn time decreased from 22.5 to 18 s.
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| *{{WoWS DevBlog Link Insert|145}}:
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| **Main battery reload time decreased from 7.5 to 7.1 s.
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| *{{WoWS DevBlog Link Insert|159}}:
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| **Detectability range by sea decreased from 8.46 to 8.26 km. Other detectability ranges decreased accordingly.
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| }}
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| *Introduced into the game as a researchable ship in Update 0.10.5.
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| *Update 0.10.5:
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| **Fixed geometry and textures of the ship.
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| *Update 0.11.8:
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| **Maximum HE shell damage increased from 1,700 to 1,800.
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| **HE shell fire chance increased from 8% to 12%.
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| *Update 12.5:
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| **Engine Boost consumable added in a separate slot.
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| *Update 13.0:
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| **Added the "Automated Gun and Fuel Systems" unique upgrade in Slot 6, available in the Research Bureau for 19,200 Research Points, with the following parameters:
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| ***Main battery reload time: –6%.
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| ***Maximum ship speed while the Engine Boost consumable is active: +12%.
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| ***Main battery traverse speed: +100%.
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| *Update 13.3:
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| **Depth Charge damage increased from 2,200 to 2,400.
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| }}
| |
| }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
| |