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{{#vardefine:ship_name|U-69}}
__NOTOC____NOEDITSECTION__


<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_germany.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Submarine b-description-img_type__Submarine-Tech Tree"></span><span class="b-description-img_class">VI</span></div><div class="b-description-img_vehicle">[[File:Ship_PGSS206_U_69.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">4,500,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Germany Tech Tree Tier&nbsp;VI [[Ship:Submarine|Submarine]].</p><p>The Type VII submarines became the most popular ships of their class in history—all in all, 703 of them were built. U-69, the lead boat of the VIIC series, conducted 10 combat patrols, participated in 7 Wolfpack operations, and sank 19 Allied ships. On February 17, 1943, the submarine was sunk by destroyer HMS Fame during the hunt for the ONS-165 convoy.</p><p> </p></div>
<!-- Add |Ship=code for manual override -->
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)
''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY. -->


|Anno=<!-- you can write below short description for the ship. it will replace the default one. -->
===Pros===
* Pro 1
* Pro 2


|Performance=<!-- write text about performance in battles below -->
===Cons===
<!-- {{AA Sidebar Warning Insert}} no AA-->
* Con 1
<!--
* Con 2
PERFORMANCE SECTION GUIDELINES
1.  Write a brief intro paragraph of 1-3 sentences.
2.  Write 1-3 paragraphs of "meat".  Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever.  Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. 
3.  Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
-->


<h4>Performance:</h4>


''{{#var:ship_name}}'' is the tech tree Tier VI U-boat for the German submarine branch. As an introductory submarine, she is equipped with only homing torpedoes and has access to {{Reserve Battery Unit}}.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | U-69 (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | U-69 (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 10200 || style="color:inherit;" | 11500
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


<h4>Hull:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}''’s survivability is low, with an HP pool of 11,500. Her armor is nonexistent, with her entire hull covered in 16mm. Players should be careful not to be spotted on the surface for extended periods of time, as she will suffer heavy damage.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | U-69 (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | U-69 (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 27.0 || style="color:inherit;" | 27.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 370 || style="color:inherit;" | 370
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 6.8 || style="color:inherit;" | 6.8
|}
</div>


''{{#var:ship_name}}''’s maneuverability and concealment are very good at helping her survive in battle. Her turning radius and ruddershift are good, at 370 and 4.14 seconds respectively, which aids in dodging depth charges. Her concealment, at 5.65 km, is very good for her tier (outspotting almost every destroyer in her matchmaking spread).
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | U-69 (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | U-69 (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 5.66 || style="color:inherit;" | 5.66
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 2.09 || style="color:inherit;" | 2.09
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | —
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 2.09 || style="color:inherit;" | 2.09
|}
</div>


She has an average 27 knot top speed on the surface, alongside a 13 knot underwater speed. While her surface speed is good, her underwater speed is slow, meaning careful positioning is vital in order to not be stuck in bad situations where her speed will not bail her out. Her speed is not enough to outrun destroyers and her hull can be vulnerable to depth charges if the player is not careful.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SUB STATS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Concealment at periscope depth (km) || style="color:inherit;" | 2.09
|-
| style="color:inherit;" | • Maximum submerged speed (kt) || style="color:inherit;" | 13.0
|-
| style="color:inherit;" | • Diving plane shift time (sec) || style="color:inherit;" | 16.1
|-
| style="color:inherit;" | • Maximum diving speed (m/s) || style="color:inherit;" | 2.7
|-
| style="color:inherit;" | • Dive capacity || style="color:inherit;" | 195
|-
| style="color:inherit;" | • Dive depletion rate || style="color:inherit;" | —
|-
| style="color:inherit;" | • Dive recharge rate || style="color:inherit;" | 0.8
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Sonar</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SONAR !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Sonar reload time (sec) || style="color:inherit;" | 8.0
|-
| style="color:inherit;" | • Ping velocity (m/s) || style="color:inherit;" | 500
|-
| style="color:inherit;" | • Ping width (m) || style="color:inherit;" | 11.5
|-
| style="color:inherit;" | • Single ping duration (sec) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Double ping duration (sec) || style="color:inherit;" | 50.0
|-
| style="color:inherit;" | • Maximum ping range (km) || style="color:inherit;" | 11.5
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PGPT051 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PGPT018
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1 || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PGPT051 || style="color:inherit;" | PGPT018
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 58.0 || style="color:inherit;" | 58.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 15.0 || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 18000 || style="color:inherit;" | 20200
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.4 || style="color:inherit;" | 0.4
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 73 || style="color:inherit;" | 73
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.9 || style="color:inherit;" | 1.9
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 31.0% || style="color:inherit;" | 31.0%
|}
</div>


''{{#var:ship_name}}''’s Dive Capacity recharge and depletion rate are standard for her tier, at 1 unit/sec each. Her Dive Capacity reserve is high, at 230 units, allowing her to stay underwater for nearly 4 minutes. Her time underwater can be extended with the Reserve Battery Unit consumable which stops the depletion of Dive Capacity for 30 seconds per consumable. This gives ''{{#var:ship_name}}'' an extra 90 units of dive capacity time.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SUBMARINE TORPEDOES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Bow torpedo count || style="color:inherit;" | 4
|-
| style="color:inherit;" | • Stern torpedo count || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo loaders (bow/stern) || style="color:inherit;" | 4/1
|-
| style="color:inherit;" | • Homing torpedo name || style="color:inherit;" | PGPT051
|-
| style="color:inherit;" | • Homing torpedo damage || style="color:inherit;" | 18000
|-
| style="color:inherit;" | • Homing torpedo range (km) || style="color:inherit;" | 0.4
|-
| style="color:inherit;" | • Homing torpedo speed (kt) || style="color:inherit;" | 73
|-
| style="color:inherit;" | • Homing torpedo concealment (km) || style="color:inherit;" | 1.9
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 4.0
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | SAP
|-
| style="color:inherit;" | • Name || style="color:inherit;" | PGGS101_88mm45_SK_35
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1x88mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2050
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 890
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25.9
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 80
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 85
|}
</div>


<h4>Armament:</h4>
''{{#var:ship_name}}''’s sonar is a helpful tool for dealing damage. While the velocity is average at 500 m/s, the 11.5km of range, and fast reload time of 6.5s is enough to double ping reliably. The double ping lasts 50 seconds which allows ample time for homing torpedoes to arrive.
Homing Torpedoes
As a Tier VI submarine, ''{{#var:ship_name}}'' only carries homing torpedoes as her torpedo armament. The homing torpedoes have best in tier range at 11.5km. They deal a respectable 7,533 damage, have a good speed of 76.65 knots, and have a 31% chance of flooding.
While she gets no access to conventional torpedoes, the fast speed and short arming distance allow the homing torpedoes to be used at close ranges against all targets, especially when shotgunning. Shotgunning is the act of closing distance to a target (around 2-3 km) and launching torpedoes at it, often heavily damaging or destroying low-health ships. Due to having 4 bow torpedo tubes, shotgun attacks will not deal as much damage in comparison to her successors (a maximum alpha strike of 30,132 damage), but the lower health and torpedo damage protection of Tier V and Tier VI ships allows her to comfortably deal high damage to targets. ''{{#var:ship_name}}'' also gets a single rear torpedo tube, which can be used to finish crippled targets from behind. Her torpedoes all reload at the same time, at 50 seconds.
<h4>Consumables:</h4>
''{{#var:ship_name}}'' has a standard {{Damage Control Party}}, with three stock charges and a short 5 second duration time. Players should be careful not to quickly exhaust their limited charges or will rapidly lose HP to flood and fire damage.
Her Hydrophone is useful for tracking the location of surface ships while underwater. It lasts 30 seconds, has an 7km range, and has an 80 second reload time
''{{#var:ship_name}}''’s Submarine Surveillance is improved, with a much longer range of 9km. This aids her in detecting enemy submarines from further distances.
''{{#var:ship_name}}'', as a German submarine, gets access to the Reserve Battery Unit.
<h4>Gameplay:</h4>
''{{#var:ship_name}}'' is limited by only having homing torpedoes, but can still deal effective damage in any situation to any target. Players should use her speed and concealment to gain advantageous positions to utilize her homing torpedoes from range or close the distance and “shotgun” targets.
When pinging targets from range, it is important to utilize her ruddershift in order to dodge depth charges sent at the approximate locations of pings. Double pings will yield more hits, but exposes the submarine's approximate position from repeated pings. This playstyle can also yield less damage due to players using damage control on pings and dodging homing torpedoes by turning away. Once enemy ships are aware of a submarine's relative location, the submarine players' effectiveness shrinks, as the enemy ships will take evasive maneuvers to avoid taking massive torpedo damage.
An alternative way is to fire torpedoes and not use pings, which keeps the submarines position relatively hidden and allows for surprise torpedo hits.
When closing distances to shotgun targets, players should primarily approach battleships and cruisers. Once at around 6km, players should dive to periscope depth and further close distance. Players should quickly launch all torpedoes before proximity detection (2km) and dive quickly to avoid detection. Players can also ping destroyers at close range as the homing shut off distance is short for destroyers (240m)
Against enemy submarines, her Submarine Surveillance consumable helps in spotting targets and her homing torpedoes can devastate unaware submarines. When fighting enemy subs, it is important to note that they can also use Submarine Surveillance to spot the player back, which can lead to unavoidable damage from depth charges.
Due to having much lower health and lower alpha strike, ''{{#var:ship_name}}'' can be effective in a supporting playstyle, screening allies for torps, spotting destroyers/submarines, and forcing enemy ships to use their Damage Control Party. It is important to not get caught too deep in enemy lines by submarine surveillance or destroyers, as it can lead to a quick trip back to port.
''{{#var:ship_name}}'' is an entry level submarine, as her damage output is limited to homing torpedoes. She does not have many weaknesses that prevent her from being effective in most situations. Her biggest strengths are her low concealment and access to the Reserve Battery United consumable, which can aid in staying underwater to evade detection during shotgun attacks or when escaping detection range. The combination of her good maneuverability characteristics and low detection aids in the shotgunning playstyle. Players can find success in both long range homing torpedo attacks and shotgunning targets at close ranges.
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Long-range homing torpedoes with fast sonar ping reload time
* Good dive capacity reserve
* Good concealment
* Access to the Reserve Battery Unit consumable
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Low HP pool
* Slow sonar ping speed
* Non existent armor
|Research=
Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
# '''Hull:''' Upgrade to Hull (B) for improved survivability. Research of this module unlocks progression to ''[[U-190]]''.
# '''Sonar:''' Upgrade to  Type 6 Mod. B for a faster sonar reload.
# '''Torpedoes:''' Upgrade to G7e T1 for better torpedo reload and damage.


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
</div></div></div>


The recommended upgrades are:
* '''Slot 1''':  {{Main Armaments Modification 1}} '''or''' {{Damage Control Party Modification 1}}
* '''Slot 2''':  {{Damage Control System Modification 1}}
* '''Slot 3''':  {{Torpedo Tubes Modification 1}} '''or''' {{Dive Capacity Modification 1}}
* '''Slot 4''':  {{Submarine Steering Gears}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PGSS206_U_69}}


{{Commander Skills 3 SS
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->


| rating11 =  <!-- Enhanced Sonar -10% sonar reload when detected-->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating12 = 3 <!-- Liquidator +30% flooding -->
{{Ship Consumables Section|consumables=
| rating13 = 1 <!-- Helmsman -10% rudder and dive plane shift time -->
* '''Slot 1:''' {{Damage Control Party}} (3 charges, 5.0s action, 60.0s cooldown)
| rating14 =  <!-- Priority Target -->
* '''Slot 2:''' {{Hydroacoustic Search}} (1.0s action, 80.0s cooldown)
| rating15 =  <!-- Incoming Fire Alert -->
* '''Slot 3:''' {{Submarine Surveillance}} (60.0s action, 120.0s cooldown)
 
* '''Slot 4:''' {{Reserve Battery Unit}} (2 charges, 30.0s action, 90.0s cooldown)
| rating21 = 3 <!-- Improved Battery Capacity - its complicated -->
| rating22 = 2 <!-- Torpedo Crew Training -15% reload when detected -->
| rating23 =  <!-- Consumables Enhancements +5% action times -->
| rating24 = 2 <!-- Preventive Maintenance -->
| rating25 =  <!-- Last Stand -->
 
| rating31 =  <!-- Enhanced Impulse Generator - ping velocity -->
| rating32 =  <!-- Sonarman - ping duration -->
| rating33 = 2 <!-- Consumables Specialist -15% reload times -->
| rating34 = 3 <!-- Watchful - possible detection -->
| rating35 = 3 <!-- Superintendent -->
 
| rating41 = 3 <!-- Adrenaline Rush -->
| rating42 =  <!-- Torpedo Aiming Master - possible +15% damage -->
| rating43 =  <!-- Sonarman Expert - ping duration -->
| rating44 = 2 <!-- Improved Battery Efficiency - possible +25% Dive Capacity Recharge Rate -->
| rating45 = 3 <!-- Enlarged Propeller Shaft - possible +18% speed -->
}}
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:''' {{Damage Control Party}} &ndash; 3 charges
* '''Slot 2:''' {{Hydrophone}}
* '''Slot 3:''' {{Submarine Surveillance}}
* '''Slot 4:''' {{Reserve Battery Unit}} &ndash; 2 charges


|Camouflage=<!-- write text about useful camouflage below -->
==Gallery==
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
{{TT Ship Camo Insert|shiptier=6}}
 
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
 
| November Echo Setteseven =  <!-- +5% AA damage -->
| Mike Yankee Soxisix =   <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray        = 0  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 3 <!-- +15% flood, +5% you detonate -->
| Victor Lima        =  3  <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        =  2  <!-- ram someone -->
 
| November Foxtrot = 2 <!-- -5% Consumables reload -->
| Sierra Mike      = 2 <!-- +5% speed -->
| India Delta      = 0 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 1 <!-- -20% flood duration -->
| India Yankee    = 1 <!-- -20% Fire duration -->
| Juliet Charlie  =  <!-- No Detonate -->
 
| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
| Sierra Bravo      = 0 <!-- +10% Hydro action time; -10% DAAF reload time -->
 
| Zulu                      =  <!-- +20% credits -->
| India Bravo Terrathree    =  <!-- -10% service cost -->
| Equal Speed Charlie London =  <!-- +50% XP -->
| Zulu Hotel                =  <!-- +50% CXP -->
| Papa Papa                  =  <!-- +300% FXP -->
 
| Wyvern      =  <!-- +50% Cr -->
| Red Dragon  =  <!-- +100% XP & CXP -->
| Dragon Flag =  <!-- +333% CXP -->
| Ouroboros  =  <!-- +777% FXP -->
| Scylla      =  <!-- +50% XP, +150% CXP, +250% FXP -->
| Basilisk    =  <!-- +75% XP, +30% CR -->
 
| Hydra      =  <!-- +50% XP, +100% CXP, +200% FXP, +20% CR-->
| Leviathan  =  <!-- +50% XP, +150% CXP, +25% Cr -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder: Germaniawerft, Kiel
:Laid down: 11 November 1939
:Launched: 19 September 1940
:Commissioned: 2 November 1940
:Fate: Sunk, 17 February 1943 by HMS ''Fame''
----
===Specifications===
:757 tons displacement, surfaced
:857 long tons, submerged
:67.10m length
:6.20m beam
:4.74m draft
----
====Machinery====
:2x Diesel Engine
:2x Electric Motor
----
====Performance====
:17.7 knots, surfaced
:8,500nm range at 10 knots, surfaced
:7.6 knots, submerged
:80 nmi at 4 knots, submerged
----
====Armament====
:1 88mm rifles
:4 533mm torpedo tubes forward
:1 533mm torpedo tube aft
=====Anti-Aircraft=====
:1 20mm gun
 
}}
</div>
 
''U-69'' was a German Type VIIC u-boat during World War II. Between February 1941 and her sinking two years later, she carried out 10 patrols and sank 17 ships and damaged 2 others.
 
<u>Construction</u>
''U-69'' was laid down at the Germaniawerft in Kiel on 11 November 1939 and commissioned on 2 November 1940, joining 7.Flottille. After working up in the relative safety of the Baltic Sea she was deployed to the Atlantic in February 1941.
 
<u>Service History</u>
 
<u>1st Patrol</u>
''U-69'' departed Kiel on 10 February 1941, passing through the North Sea and into the Atlantic. During her patrol she sank three merchant ships, was attacked by a Sunderland flying boat, and she was subjected to three hours of depth charge attacks from convoy escorts. She escaped without suffering any damage and docked at Lorient in France on 1 March.
 
<u>2nd Patrol</u>
For her second patrol, ''U-69'' departed from Lorient on 18 March 1941 heading for the waters south of Iceland. During this patrol she sank one merchant vessel and damaged another before docking in Lorient on 11 April.
 
<u>3rd Patrol</u>
''U-69''’s third patrol was to West Africa, departing from Lorient on 5 May 1941. She laid mines in the waters off of Lagos and Takoradi, one of which would later sink a ship. During her patrol she sank 5 merchant ships, including the neutral American cargo ship SS ''Robin Moor''. The sinking of the American ship and the aftermath caused a diplomatic incident between the USA and Germany. ''U-69'' returned to France, docking at St. Nazaire on 8 July.
 
<u>4th, 5th, 6th, and 7th Patrols</u>
After her early successes, ''U-69'' then experienced several unsuccessful patrols.
For her 4th patrol, ''U-69'' departed on 21 August and remained in the Bay of Biscay before returning to France on 27 August.
She departed from St. Nazaire on 1 September for her 5th patrol and headed to an area South East of Greenland, docking back in France on 1 October.
Her 6th patrol, between 20 October and 8 December was an uneventful voyage to the mid-Atlantic.
On her 7th patrol she was subjected to a sustained depth charge attack by convoy escorts but was undamaged. The patrol took place between 18 January 1942 and 17 March.
 
<u>8th Patrol</u>
''U-69'' departed from St. Nazaire on 12 April 1942, heading to the Caribbean in order to take advantage of the “Second Happy Time” in attacking poorly protected ships sailing near the USA. She sank five ships, including a tugboat and a sailing ship during her patrol. She docked in St. Nazaire on 25 June.
 
<u>9th Patrol</u>
''U-69'' left France on 15 August for her next patrol. After a few days cruising near Norfolk, Virginia, she moved north to the area near the St Lawrence river. She sank two ships, including the ferry SS ''Caribou'' which sank with the loss of all on board. The sinking and loss of 137 lives so close to the Canadian people made news across North America and was used as a rallying cry for Victory Bond campaigns. ''U-69'' docked in Lorient on 5 November.
 
<u>10th Patrol</u>
''U-69'' departed from Lorient for her final patrol on 2 January 1943, her patrol route took her past Greenland and into the North Atlantic. On 17 February 1943, while operating with wolf-pack Haudegen, ''U-69'' was involved in a convoy attack. She was detected by HF/DF and radar and attacked by the convoy escorts. After being forced to the surface, ''U-69'' was rammed and sunk by HMS ''Fame''. The entire crew of U-69 were lost when the U-boat sank.
 
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[[Category:Ships of Germany]]
 
[[Category:Submarines]]
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[[Category:Tier VI ships]]
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{{WoWS Ship Changelog Insert|1=
*First available for testing for all players from random bundles from Update 0.10.7 until Update 0.11.0.
*Made available for testing again for all players in Update 0.11.2 from sequential combat missions.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|181}}:
**Adjusted maximum sonar ping and torpedo range from 8.4 to 9 km.
**Adjusted detectability range:
***By air and submarines: from 2.2 to 2.1 km.
***When emitting a sonar ping in smoke: from 2 to 2.1 km.
**Other changes:
***Speed of torpedoes changing depth is now approximately 2.5x higher.
***Detectability range after emitting a sonar ping now increased to a flat 4 km, rather than the detectability value of the submarine on the surface.
***The width of the sonar ping and its impact radius was increased 1.5x.
***Speed of sonar ping emitted on the surface changed to 500 m/s.
***Submarine Steering Gears Modification 2 added in upgrade slot 4.
*{{WoWS DevBlog Link Insert|188}}:
**Changed the parameters of torpedoes:
***Speed increased from 57 to 73 knots.
***Detectability increased from 1.5 to 1.9 km.
***Maximum damage increased from 5,800 to 7,067.
***Reload time decreased from 60 to 58 s.
**Changed the "Hydrophone" consumable:
***Action time of the consumable increased from 45 to 60 s.
***Detection of ships decreased from 8 to 6.5 km.
***Detection of submarines decreased from 8 to 6.5 km.
*[[Ship:Update_0.10.8#Game_balance_changes|Update 0.10.8]]:
**Dive capacity depletion when the submarine is detected increased from 2 to 4 points per second.
**Dive capacity restoration rate increased from 0.3 to 0.5 points per second.
**Detectability range by sea after using the Sonar Ping decreased from 4 to 2 km.
**The time it takes the torpedoes to arm increased from 0.5 to 2 s.
**Decreased the detectability after using the Sonar Ping in smoke from 2.1 to 2 km.
**Changed the Hydrophone consumable:
***Consumable action time decreased from 60 to 40 s.
***Consumable cooldown time decreased from 90 to 60 s.
***Decreased ship bearing distance and spotting range when submerged from 6 to 5.5 km.
*<span class="plainlinks">[https://blog.worldofwarships.com/blog/214 Update 0.10.9]</span>:
**Dive Capacity depletion rate when spotted decreased from 4 to 3 units per second.
**Torpedoes are now launched one by one.
**The width of torpedo launch cone increased 2.5 times.
**Changed the parameters of torpedoes and sonar ping:
***Maximum torpedo damage increased from 7,067 to 7,533.
***Chance of causing flooding by a torpedo increased from 37% to 41%.
***Torpedo and sonar ping range increased from 9 to 11.5 km.
*[[Ship:Update_0.10.10#Submarine_Tweaks|Update 0.10.10]]:
**Decreased maneuvering capabilities of homing torpedoes.
**Distance in which homing torpedoes cease to home in on cruisers and destroyers increased twofold.
**The base visibility of surface ships at operating depth was reduced to 2 km.
**Changes in the visibility of the submarine now occur at periscope and operating depth.
*[[Ship:Update_0.10.11#Submarine_Tweaks|Update 0.10.11]]:
**The torpedo homing mechanics were updated.
**The Hydrophone consumable starts with a 300 s cooldown at the beginning of a battle.
**Added an underwater torpedo reticle.
*{{WoWS DevBlog Link Insert|255}}:
**Increased HP from 8,300 to 11,500.
**Increased the duration of the double-pinged sector from 25 to 75 s.
**Can no longer be detected with the Surveillance Radar consumable at periscope depth.
**Can now detect ships in smoke from the assured acquisition range from operating depth.
**Ships in smoke can now detect the submarine at the operating depth from the assured acquisition range.
**Fixed a bug causing the submarine to be affected by a 20-second detectability penalty after using a sonar ping.
**Fixed a bug that caused ships' detectability to increase for the submarine after firing main battery guns while in smoke.
*[[Ship:Update_0.11.0#Submarines|Update 0.11.0]]:
**Removed from the live server.
*<span class="plainlinks">[https://worldofwarships.com/en/news/general-news/submarines-again/ Update 0.11.2.1]</span> (This lists the overall changes made to the submarine, including {{WoWS DevBlog Link Insert|289}} and {{WoWS DevBlog Link Insert|293}}):
**Readded to the live server.
**Can now be detected by Hydroacoustic Search at maximum depth from 2 km.
**Operating depth removed.
**Emits oil slicks when hit at periscope or maximum depth.
**Sonar pings emitted by the submarine are visible to enemy ships at a distance of 8 km.
**Changed the Damage Control Party consumable:
***Number of charges decreased from unlimited to 3.
***Cooldown increased from 40 to 60 s.
***Action time increased from 5 to 15 s.
**Changes of the Hydrophone consumable:
***Number of charges increased from 3 to unlimited.
***Interval between pings decreased to 6 s.
**Changed the parameters of homing torpedoes:
***Arming time set to 2 s.
***Ascent time increased by approximately 2 times.
***Reload time decreased from 58 to 50 s.
***Flooding chance decreased from 41% to 31%.
**Sonar reload time increased from 6 s to 6.5 s.
**Decreased the duration of the double-pinged sector from 75 to 50 s.
**Dive capacity decreased from 400 units to 230 units.
**Dive capacity recharge rate increased from 0.5 to 1 units/s.
**Dive capacity depletion rate when detected decreased from 3 to 1.3 units/s.
**Flooding duration decreased from 40 to 30 s.
**Flooding damage increased from 0.20% to 0.33% HP/sec.
*<span class="plainlinks">[https://blog.worldofwarships.com/blog/313 Update 0.11.3]</span>:
**Damage Control Party action time decreased from 15 to 5 s.
*[[Ship:Update_0.11.4#Continuation_of_Submarine_Testing|Update 0.11.4]]:
**Disabled the increased dive capacity depletion rate when the submarine is detected by the enemy.
**Replaced ping movement effect with ping launch effect when undetected, displayed within a range of 1 km from the submarine and lasting 5 seconds.
**The characteristics and capabilities at periscope depth are now maintained while staying at that depth and right until the submarine has reached her maximum depth.
**The border separating the periscope and maximum depths now lies at 15 m.
**Maximum depth values were changed to 30 and 60 m.
*{{WoWS DevBlog Link Insert|329}}:
**Added dispersion when launching torpedoes:
***11 ° for bow and 3 ° for stern tubes.
*{{WoWS DevBlog Link Insert|332}}:
**Changed the dispersion when launching torpedoes:
***For bow tubes - reduced from 11 ° to 3 °.
***For stern tubes - reduced from 3 ° to 1 °.
*[[Ship:Update_0.11.5#Submarine_Tweaks|Update 0.11.5]]:
**Replaced the rotation of torpedo launchers with torpedo turning mechanics.
**Fixed a bug that caused the submarine at the start of each new battle to select a torpedo type that was different from the last selected type in the previous battle.
**Fixed a bug that prevented the submarine's torpedo reticles from turning to follow the sonar.
*{{WoWS DevBlog Link Insert|338}}:
**Dive Capacity recovery rate reduced from 1 to 0.8 units/s.
**Changes to speed and turning circle radius:
***Surface speed: from 25 to 27 knots.
***Underwater speed: from 15 to 13 knots.
***Turning circle radius: from 470 to 420 meters.
*{{WoWS DevBlog Link Insert|348}}:
**Removed the Hydrophone consumable.
**Added the Echo-Ranging Set consumable with the following settings:
***Action time: 30 s.
***Reload time: 80 s.
***Interval between pings: 6 s.
***Ship bearing effect duration: 4 s.
***Ship bearing distance: 7 km.
***Number of charges: Unlimited.
**Added the Low-Frequency Hydrophone consumable with the following settings:
***Action time: 60 s.
***Reload time: 120 s.
***Submarines' spotting range: 9 km.
***Number of charges: Unlimited.
***Preparation time: 360 s.
*[[Ship:Update_0.11.7#Submarine_Tweaks|Update 0.11.7]]:
**Renamed the Echo-Ranging Set consumable to the Hydrophone consumable.
**Renamed the Low-Frequency Hydrophone consumable to the Submarine Surveillance consumable.
**Disabled guaranteed detection for the submarine in the submerged position.
**The visual effects above the submarine when using sonar is now also displayed for the submarine herself.
*[[Ship:Update_0.11.8#Other_Changes_and_Improvements|Update 0.11.8]]:
**Added a visual distinction between the effect of acoustic homing torpedoes and regular ones.
**Fixed a bug that caused Credits to be deducted for resupplying only a part of the submarine's ammunition.
**Fixed a bug that caused tooltips to overlap the screen with the composition of teams when playing the submarine.
*{{WoWS DevBlog Link Insert|370}}:
**With the release of Update 0.11.9:
***Preparation time for the Submarine Surveillance consumable reduced from 360 to 330 s.
}}
*Update 0.11.9:
**Available in early access via sequential bundles and from Submarines containers.
**Readded the ping movement effect.
**Added a special indicator to notify players when there is little diving capacity remaining.
**Updated the set of sound effects for torpedo launching.
**Updated the icon for acoustic homing torpedoes.
*Introduced to the game as a researchable ship in Update 0.11.10.
*Update 13.1:
**Turning circle radius reduced from 420 to 370 m.
*Update 13.2:
**Torpedoes now do 10% of maximum damage up to 2.9 km, and then scale to 100% damage from 2.9 to 3 km.
**Stock and researchable torpedoes changed:
***Arming distance reduced from 392 to 20 m.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:57, 30 June 2026


VI
4,500,000

U-69 — Germany Tech Tree Tier VI Submarine.

The Type VII submarines became the most popular ships of their class in history—all in all, 703 of them were built. U-69, the lead boat of the VIIC series, conducted 10 combat patrols, participated in 7 Wolfpack operations, and sank 19 Allied ships. On February 17, 1943, the submarine was sunk by destroyer HMS Fame during the hunt for the ONS-165 convoy.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Sonar

Torpedoes

Secondary Battery


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
Reserve Battery Unit Modification 1
 Slot 3 
Torpedo Tubes Modification 1
Dive Capacity Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Submarine Steering Gears


Consumables