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{{#vardefine:ship_name|Van Kinsbergen}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=
|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->


|Performance=
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_netherlands.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">I</span></div><div class="b-description-img_vehicle">[[File:Ship_PHSC101_Van_Kinsbergen.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">PRICE TYPE</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Netherlands Premium Tier&nbsp;I [[Ship:Cruiser|Cruiser]].</p><p>Gunboat Van Kinsbergen was intended for training to operate state-of-the-art fire control systems. The ship was commissioned shortly before the beginning of World War II. During the war, she served in the Caribbean Sea and took part in escorting convoys, intercepting enemy transports, and hunting German submarines. After the war ended, Van Kinsbergen was engaged in two raids to the East Indies and Australia and was then used as floating barracks.</p><p> </p></div>
{{AA Sidebar Warning Insert}}  
Van Kinsbergen is the fastest of all Tier 1 ships, even outrunning the fast patrol cutter Orlan. Her maneuverability is on par with or better than the other ships she will face at her tier. Use that speed to your advantage. Van Kinsbergen is a good ship to train a new player how to kite effectively. put some distance between you & pursuing vessels, then start zigzagging. Zig to bring your foward guns to bear when they reload, zag to evade return fire.  
Using the ship as a brawler can work, but her reload & traverse leave something to be desired in this respect. Resort to kiting in Tier 2 & 3 games.  


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
===Pros===
* Very high firing range
* Pro 1
* Very high speed
* Pro 2


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
===Cons===
* Very high detectability range
* Con 1
* Very long gun reload time
* Con 2
* Very low damage per minute




==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 7100
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 25.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 350
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 4.6
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Main Battery:''' 
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Hull:'''  Upgrade to Hull (B) for XXX.  Research of this module unlocks progression to YYY.
|-
* '''Torpedoes:''' 
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 8.56
* '''Gun Fire Control System:'''  Upgrade to XXX for an extra 10% range on the main battery.  
|-
* '''Propulsion:''' 
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 5.03
-->
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 3.27
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 5.03
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration/builds below (optional)-->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×1 120mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 11.38
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 6.8
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 8.8
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 18.0
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 100
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 11.38 km || style="color:inherit;" | 100
|}
</div>


The recommended upgrades are:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm HE Brisantgranaat
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 875
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 24
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 20
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->


For survivability build, take Last Stand, Demolition Expert, and Survivability Expert.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 2 × 2
|}


For more aggressive play, take Grease the Gears, Demolition Expert, and Adrenaline Rush(a must-have). Several different skills may work for Level 4, but use of Inertia Fuse may help you get citadels & magazine detonations.
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{{Commander Skills 3 CR
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->  
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 94.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|}
</div>
</div></div></div>


| rating11 = 3 <!-- Grease the Gears -->
| rating12 = 0 <!-- Swift Fish -->
| rating13 = 0 <!-- Consumables Specialist -->
| rating14 = 0 <!-- Gun Feeder -->
| rating15 = 1 <!-- Incoming Fire Alert -->
| rating16 = 3 <!-- Last Stand -->


| rating21 = 3 <!-- Demolition Expert -->
<!-- Add the ship code here to populate the upgrade table -->
| rating22 = 0 <!-- Fill the Tubes -->
{{Ship Upgrades Section|code=PHSC101_Van_Kinsbergen}}
| rating23 = 0 <!-- Consumables Enhancements -->
| rating24 = 0 <!-- Eye in the Sky -->
| rating25 = 1 <!-- Priority Target -->
| rating26 = 0 <!-- Focus Fire Training -->


| rating31 = 2 <!-- Heavy HE and SAP Shells -->
| rating32 = 0 <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 0 <!-- Heavy AP Shells -->
| rating35 = 0 <!-- Superintendent -->
| rating36 = 2 <!-- Survivability Expert -->


| rating41 = 2 <!-- Top Grade Gunner -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating42 = 3 <!-- Outnumbered -->
{{Ship Consumables Section|consumables=
| rating43 = 1 <!-- Radio Location -->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 25.0s cooldown)
| rating44 = 2 <!-- Inertial Fuse for HE Shells -->
| rating45 = 1 <!-- Concealment Expert -->
| rating46 = 0 <!-- AA Defense & ASW Expert -->
}}
}}




|Consumables=<!-- write text about selection of Consumables below -->
==Gallery==
''{{#var:ship_name}}'' equips the following consumables:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 1:''' {{Damage Control Party}}
 
|Camouflage=<!-- write text about useful camouflage below -->
 
{{TT Ship Camo Insert|shiptier=1}}
 
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
 
| November Echo Setteseven = 1 <!-- +5% AA damage -->
| Mike Yankee Soxisix = 0 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray        = 1 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 0 <!-- +15% flood, +5% you detonate -->
| Victor Lima        = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        = 1 <!-- ram someone -->
 
| November Foxtrot = 2 <!-- -5% Consumables reload -->
| Sierra Mike      = 3 <!-- +5% speed -->
| India Delta      = 0 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 1 <!-- -20% flood duration -->
| India Yankee    = 3 <!-- -20% Fire duration -->
| Juliet Charlie  = 3 <!-- No Detonate -->
 
| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
| Sierra Bravo      = 0 <!-- +10% Hydro action time; -10% DAAF reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder: Rotterdamse Droogdok Mij
:Laid down: December 1936
:Launched: November 1937
:Commissioned: August 1939
----
===Specifications===
:2388 tons displacement, full
:103.2m length
:11.6m beam
:3.4m draft (mean)
----
====Machinery====
:2 Yarrow boilers, 2 Werkspoor geared steam turbines
----
====Performance====
:25.5 knots at ? shaft horsepower
:5790nm range at 14.5 knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:4 (4x1) 120mm rifles
=====Secondary=====
:2 (2x1) 75mm rifles
=====Anti-Aircraft=====
:2 (2x1) 12.7mm guns
:4 (2x2) 40mm guns
----
}}
</div>
 
==In-game historical inaccuracies==
* ''Van Kinsbergen'' should have 40 mm No. 4, not No. 3. Consequently making her have no fire control for her medium-calibre AA guns.
* ''Van Kinsbergen'''s main armament should be identified as "No. 6", not "Nr.6" which implies her having 4 times a 6th gun.
* ''Van Kinsbergen'''s main armament muzzle velocity and presumably more stats are from a different gun.
* ''Van Kinsbergen'' is missing her light-calibre 12,7 mm machine guns.


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<gallery>
File:Van_Kinsbergen_Rotterdam.jpeg|Van Kinsbergen entering the port of Rotterdam.
File:Kinsbergen_001.jpg|Van Kinsbergen leaving the Netherlands for the Dutch West Indies.
File:Kinsbergen_1944.jpg|Van Kinsbergen during WWII in the Atlantic.
File:Kinsbergen_1952.jpg|Van Kinsbergen docked in Dutch New Guinea in 1952.
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Netherlands]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier I ships]]
<references />
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.10.4.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|137}}:
**Preliminary characteristics.
}}
*Introduced into the game as a researchable ship in Update 0.10.8.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:57, 30 June 2026


I
PRICE TYPE

Van Kinsbergen — Netherlands Premium Tier I Cruiser.

Gunboat Van Kinsbergen was intended for training to operate state-of-the-art fire control systems. The ship was commissioned shortly before the beginning of World War II. During the war, she served in the Caribbean Sea and took part in escorting convoys, intercepting enemy transports, and hunting German submarines. After the war ended, Van Kinsbergen was engaged in two raids to the East Indies and Australia and was then used as floating barracks.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1


Consumables