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Ship:Andrea Doria

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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Andrea Doria}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
|Anno=<!-- you can write below short description for the ship. it will replace default once. -->


|Performance=<!-- write text about performance in battles below -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_italy.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Tech Tree"></span><span class="b-description-img_class">VI</span></div><div class="b-description-img_vehicle">[[File:Ship_PISB106_Andrea_Doria.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">3,500,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Italy Tech Tree Tier&nbsp;VI [[Ship:Battleship|Battleship]].</p><p>The second series of Italian battleships was based on the improved Conte di Cavour design. Andrea Doria, which was laid down in 1913, participated in the Fiume Question and the Corfu incident in the 1920s. In the 1930s and 1940s, the ship's propulsion unit and armament were upgraded. During World War II, she escorted convoys to Libya and participated in the Battle of Sirte.</p><p> </p></div>
<!--
PERFORMANCE SECTION GUIDELINES
1. Write a brief intro paragraph of 1-3 sentences.
2. Write 1-3 paragraphs of "meat".  Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back.
3.  Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
-->
{{AA Sidebar Warning Insert}}
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Has access to Semi-Armor Piercing main battery ammunition.
* Fast turret traverse.
* Flat ballistics meaning that not much lead is needed.
* Good armor.
* One of the best torpedo protection reduction of all tier VI battleships at 32%.
* Large quantities of secondaries.
* Decent AA.
* Top speed of 27 knots.
* Decent concealment for a battleship at her tier.
* Armor piercing shells have good penetration.
* Built-in -30% shell swap time.


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
===Pros===
* Does not carry High Explosive main battery ammunition.
* Pro 1
* Guns' performance can be inconsistent.
* Pro 2
* Smallest health pool for a tier VI battleship.
* While the AA is decent, it's mostly short range, meaning it won't stop strikes.
* While she has a lot of secondaries, most of them are 90mm, meaning they won't pen DDs.
* Although still sensible, her armor is often ineffective against enemy battleships with gun caliber of 356 mm and above.
* Rear turrets have unfavorable firing angles.


|Research=<!-- write text about priority sequence of research below -->
===Cons===
<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
* Con 1
# '''Hull (B)''' for XXX.  Research of this module unlocks progression to YYY.
* Con 2
# '''Gun Fire Control System:'''  Upgrade to XXX for an extra 10% range on the main battery.
-->


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->


|Upgrades=<!-- write text about best upgrades below -->
==Ship Stats==
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 1:'''  {{Main Armaments Modification 1}}
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 2:'''  {{Damage Control System Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 3:'''  {{Aiming Systems Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Andrea Doria (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Andrea Doria (B)
* '''Slot 4:'''  {{Damage Control System Modification 2}} '''or''' {{Steering Gears Modification 1}}
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 41300 || style="color:inherit;" | 45000
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


{{Commander Skills 3 BB
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating11 = 2 <!-- Gun Feeder -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating12 = <!-- Pyrotechnician -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Andrea Doria (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Andrea Doria (B)
| rating13 =   <!-- Consumables Specialist -->
|-
| rating14 = 1 <!-- Emergency Repair Specialist -->
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 27.0 || style="color:inherit;" | 27.0
| rating15 = <!-- Incoming Fire Alert -->
|-
| rating16 = 2 <!-- Preventive Maintenance -->
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 640 || style="color:inherit;" | 640
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 23.7 || style="color:inherit;" | 16.9
|}
</div>


| rating21 = 2 <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Inertial Fuse for HE Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Andrea Doria (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Andrea Doria (B)
| rating24 = <!-- Vigilance -->
|-
| rating25 = 2 <!-- Priority Target -->
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 13.41 || style="color:inherit;" | 13.41
| rating26 = <!-- AA Gunner -->
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 8.4 || style="color:inherit;" | 8.4
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 10.98
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 8.4 || style="color:inherit;" | 8.4
|}
</div>


| rating31 = <!-- Super-Heavy AP Shells -->
</div></div></div>
| rating32 = <!-- Long-Range Secondary Battery Shells -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating33 = 3 <!-- Adrenaline Rush -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating34 = 1 <!-- Basics of Survivability -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SDT 6 mod.1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SDT 6 mod.2
| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
|-
| rating36 = <!-- Expert AA Marksman -->
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 4×3 320mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 15.64 || style="color:inherit;" | 17.2
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 2
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 36.0
|}
</div>


| rating41 = <!-- Swift in Silence -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = <!-- Improved Secondary Battery Aiming -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = <!-- Close Quarters Combat -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = 1 <!-- Emergency Repair Expert -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | French/Italian BB dispersion
| rating46 = 2 <!-- Fire Prevention Expert -->
|-
}}
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 9.8 × range(km) + 66
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.6
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 219
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 115
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 164
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 213
|-
| style="color:inherit;" | • Dispersion at 15.64 km || style="color:inherit;" | 219
|}
</div>
 
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | PIPA047
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 10250
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 830
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 485
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 82.7
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.03
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 70
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 80
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 320 mm proiettili AP
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 9700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 830
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 525
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 53
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 5.0
|}
</div>
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 135 mm proiettili HE 1938
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3x135mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 8.6
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1950
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 825
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 23
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 9.0%
|}
</div>
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 90 mm proiettili HE
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1x90mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1300
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 860
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 15
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 3 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | PIGS072_135mm_45_Mod_1938
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3x135mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 8.6
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1950
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 825
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 23
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 9.0%
|}
</div>
 
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 2900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Andrea Doria (A)'''
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 90 mm || style="color:inherit;" | 10 × 1
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 9 × 1
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 8 × 2
|}
 
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 73.5 || style="color:inherit;" | 70% || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 154 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 122.5 || style="color:inherit;" | 75% || style="color:inherit;" | 4.6
|}
 
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 4 || style="color:inherit;" | 750 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–4.6
|}


|Consumables=<!-- write text about selection of Consumables below -->
'''Andrea Doria (B)'''
''{{#var:ship_name}}'' equips:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Repair Party}}


|Camouflage=<!-- write text about useful camouflage below -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 90 mm || style="color:inherit;" | 10 × 1
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 9 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 8 × 2
|}


{{TT Ship Camo Insert|shiptier=6}}
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 252 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 122.5 || style="color:inherit;" | 75% || style="color:inherit;" | 4.6
|}


|Signals=<!-- write text about best set of signals below -->
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 4 || style="color:inherit;" | 750 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–4.6
|}
</div>
</div></div></div>


{{Signal Flags
| November Echo Setteseven =
| Mike Yankee Soxisix =
| India X-Ray =
| Juliet Whiskey Unaone =
| Victor Lima =
| Hotel Yankee = 2


| November Foxtrot = 3
<!-- Add the ship code here to populate the upgrade table -->
| Sierra Mike = 3
{{Ship Upgrades Section|code=PISB106_Andrea_Doria}}
| India Delta = 3
| Juliet Yankee Bissotwo =
| India Yankee = 3
| Juliet Charlie = 2


| Zulu = 2
| India Bravo Terrathree = 2
| Equal Speed Charlie London = 3
| Zulu Hotel =
| Papa Papa =


| Wyvern = 2
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Red Dragon = 3
{{Ship Consumables Section|consumables=
| Dragon Flag = 3
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
| Ouroboros = 3
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 206.5 hp/s)
| Hydra = 1
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


File:AndreaDoriaHullA.JPG|Hull A EARLY ACCESS
==Gallery==
File:AndreaDoriaHullB.JPG|Hull B EARLY ACCESS
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


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|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
==In-game historical inaccuracies==
* High explosive ammunition is missing. The SAP shell is a fabrication by Wargaming.
* ''Andrea Doria'' is only depicted after her 1940 reconstruction. Her pre-refit hull does not exist in World of Warships.
* ''Andrea Doria'' had only three 37 mm/54 Breda guns in single mounts. These were not removed until 1944.
* Both ships of the ''Andrea Doria'' class were already equipped with 37 mm/54 Breda guns in twin mounts after their reconstruction. However, the AA guns are all in single mounts on Hull (A).
* Both ships of the ''Andrea Doria'' class had a total of fifteen 37 mm/54 Breda guns, six twin mounts and three single mounts. Hull (B), however, has all nine of these AA guns in twin mounts.
* Both ships of the ''Andrea Doria'' class were already equipped with six 20 mm/65 Breda machine guns in twin mounts after their reconstruction. The 13.2 mm/76 Breda gun configuration on Hull (A) is another fabrication by Wargaming.


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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File:Andrea_Doria_WW1.png|Andrea Doria on gunnery drills during World War I.
File:Battleship_Andrea_Doria_1943.jpg|Italian battleship Andrea Doria at Malta in 1943.
File:Andrea_Doria_Surrender.jpg|Andrea Doria sailing to Malta for internment, September 9, 1943.
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[[Category:Ships of Italy]]
 
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier VI ships]]
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{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.9.10.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|81}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|85}}:
**Detectability range by ships was increased from 13.32 to 13.82 km.
*{{WoWS DevBlog Link Insert|87}}:
**Exhaust Smoke Generator consumable removed.
*{{WoWS DevBlog Link Insert|91}}:
**Secondary battery accuracy decreased to standard battleship values.
*{{WoWS DevBlog Link Insert|96}}:
**SAP shell damage decreased from 10,250 to 9,100.
**Main battery reload time increased from 30 to 33 s.
*{{WoWS DevBlog Link Insert|99}}:
**Main battery reload time decreased from 33 to 30 s.
}}
*Update 0.10.1:
**Available for Italian tokens in a sequential bundle in the Armory.
*Update 0.10.2:
**The captain skill recommendations were changed.
*Introduced into the game as a researchable ship in Update 0.10.3:
**Maximum SAP shell damage increased from 9,100 to 9,500.
*Update 0.10.4:
**Maximum SAP shell damage increased from 9,500 to 9,900.
*Update 0.10.6:
**Maximum SAP shell damage increased from 9,900 to 10,250.
*Update 0.11.5:
**On Hull (B), the name of the AA gun 37 mm/54 Model 1939 was changed to 37 mm/54 Breda Model 1939.
*Update 0.11.8:
**Added a separate 30% bonus to the shell-type switching time, applied even when the Gun Feeder skill is inactive.
}}
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Revision as of 03:58, 30 June 2026


VI
3,500,000

Andrea Doria — Italy Tech Tree Tier VI Battleship.

The second series of Italian battleships was based on the improved Conte di Cavour design. Andrea Doria, which was laid down in 1913, participated in the Fiume Question and the Corfu incident in the 1920s. In the 1930s and 1940s, the ship's propulsion unit and armament were upgraded. During World War II, she escorted convoys to Libya and participated in the Battle of Sirte.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1


Consumables