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| | {{#vardefine:ship_name|Ruggiero di Lauria}} |
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| {{WoWs_Ship
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| |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
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| ''{{#var:ship_name}}'' was first released for sale on 16 August 2023 as part of the Steel Will event. She was added to the Armory on 06 December 2023 with the release of Update 12.11, and is available for 31,000 Steel{{Steel}} .
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| |Anno=<!-- you can write below short description for the ship. It will replace the default one. --> | | <div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_italy.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Special"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PISB510_Ruggiero_di_Lauria.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">31,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] — Italy Special Tier X [[Ship:Battleship|Battleship]].</p><p>A fast battlecruiser armed with eight 457 mm guns. The project is based on ideas introduced in 1921 by Italian naval engineer Ferdinando Cassone. In addition to its remarkable armament and displacement, both quite advanced for that era, the project stood out for its innovative anti-torpedo defense system and two-tiered power plant.</p><p> </p></div> |
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| |Performance=
| | ===Pros=== |
| {{AA Sidebar Warning Insert}}
| | * Pro 1 |
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| | * Pro 2 |
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| See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->
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| Tier X premium Italian battleship ''{{#var:ship_name}}'' defies most of the expectations of Italian battleships. While the tech tree battleships share inaccurate main armaments with lots of smaller-caliber SAP shells and a longer reload, ''{{#var:ship_name}}'' has accurate main guns that shoot fewer, but larger-caliber, shells with a normal reload.
| | ===Cons=== |
| | * Con 1 |
| | * Con 2 |
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| ==== Armament ====
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| ''{{#var:ship_name}}'' carries eight 457 mm guns in four twin turrets. Although her 30-second turret traverse is fast for a Tier X battleship, her 19.25 km base firing range is one of the lowest in her tier. Even with her Spotting Aircraft active, her main battery range would still be average at best. Unlike ''[[Cristoforo Colombo]]'', she has an average 30-second reload, but with only eight guns her rate of fire and damage per minute are low. However, her guns are scarily accurate for their size, with the same battlecruiser dispersion as ''[[Alaska]]'' and ''[[Thunderer]]'', with an average 1.8 sigma.
| | ==Ship Stats== |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Hit Points || style="color:inherit;" | 79200 |
| | |- |
| | | style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | — |
| | |} |
| | </div> |
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| Like the tech tree Italian battleships, ''{{#var:ship_name}}'' fires SAP and AP [[Ship:Ammo|shells]] rather than HE. Her SAP deals an impressive 16,600 damage per shell and can penetrate up to 114 mm plating, and has the same improved penetration angles as ''Cristoforo Colombo''. Like other SAP shells, they cannot set fires and may be less effective against sharply angled battleship armor, but they have higher damage and increased armor penetration compared to same-caliber HE shells. Her AP shells are identical to those fired by ''[[St. Vincent]]'', with 14,900 damage per shell and reduced fuse times. Although its damage is high for the tier, it is the second lowest of the Tier X 457 mm-armed battleships, only beating ''[[Kremlin]]''.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Belt (mm) || style="color:inherit;" | — |
| | |- |
| | | style="color:inherit;" | • Deck (mm) || style="color:inherit;" | — |
| | |- |
| | | style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | — |
| | |- |
| | | style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | — |
| | |} |
| | </div> |
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| Both her AP and SAP shells can overmatch 30 mm plating, making her guns a very scary threat to any cruiser she faces. Unless they have thicker icebreaker or belt armor, they cannot angle to her AP shells. And even if her SAP doesn’t overmatch, the improved penetration angles and high penetration mean it is still unlikely to bounce. Battleships can be more resilient to her SAP if it hits their thicker belt armor, but they will still take heavy damage through their superstructure regardless of angle. Due to the larger caliber, both her SAP and AP shells have a 10% damage cap against destroyers. Even a single SAP shell will still hurt, but she can’t delete a destroyer like ''[[Venezia]]'' can.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 35.0 |
| | |- |
| | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1000 |
| | |- |
| | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 22.2 |
| | |} |
| | </div> |
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| Like ''[[Giuseppe Verdi]]'' a tier lower and her Tier X cruiser counterpart ''[[Napoli]]'', Lauria has SAP secondaries. She uses eight of the same 135 mm turrets as ''[[Attilio Regolo]]''’s main battery, four on each side of the ship. However, she does not get any sort of improved range or dispersion, and is stuck with a terrible 10.7-second reload. They can penetrate up to 38 mm armor if they hit, but are not worth investing into. At most, they’ll provide a bit more damage against thinner targets that wander too close.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.19 |
| | |- |
| | | style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0 |
| | |- |
| | | style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 16.69 |
| | |- |
| | | style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0 |
| | |} |
| | </div> |
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| ''{{#var:ship_name}}''’s ASW defenses are typical for a Tier X battleship. She has two charges that reload in 30 seconds each, with an 11 km range and two bombs per charge. Each bomb deals up to 4900 damage.
| | </div></div></div> |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×2 457mm |
| | |- |
| | | style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 19.25 |
| | |- |
| | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0 |
| | |- |
| | | style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2 |
| | |- |
| | | style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 30.0 |
| | |} |
| | </div> |
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| ==== Consumables ==== | | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Dispersion type || style="color:inherit;" | Battlecruiser dispersion |
| | |- |
| | | style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 8.4 × range(km) + 48 |
| | |- |
| | | style="color:inherit;" | • Sigma || style="color:inherit;" | 1.8 |
| | |- |
| | | style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 209 |
| | |- |
| | | style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 90 |
| | |- |
| | | style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 132 |
| | |- |
| | | style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 174 |
| | |- |
| | | style="color:inherit;" | • Dispersion at 19.25 km || style="color:inherit;" | 210 |
| | |} |
| | </div> |
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| ''{{#var:ship_name}}''’s consumable suite is typical for a battleship, but small compared to many of her Tier X counterparts. She carries a Damage Control Party, Repair Party, and a Spotting Aircraft, all with normal stats. Unlike the high-tier tech tree Italian battleships, she does not have an Exhaust Smoke Generator.
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| ''{{#var:ship_name}}''’s Repair Party has an action time of 28 seconds with an 80-second cooldown. It heals up to 14% of her total HP per charge with four charges base. Unlike many battleship heals, ''{{#var:ship_name}}''’s repairs up to 33% of any citadel damage taken, rather than 10%.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
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| | | style="color:inherit;" | • Name || style="color:inherit;" | PIPA078 |
| | |- |
| | | style="color:inherit;" | • Maximum damage || style="color:inherit;" | 16600 |
| | |- |
| | | style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 757 |
| | |- |
| | | style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1814 |
| | |- |
| | | style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 114 |
| | |- |
| | | style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.03 |
| | |- |
| | | style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 70 |
| | |- |
| | | style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 80 |
| | |- |
| | | style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 45 |
| | |- |
| | | style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25 |
| | |} |
| | </div> |
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| A spotter plane is fairly common on battleships, but sorely needed on ''{{#var:ship_name}}''. It increases her main battery firing range by 20% for 100 seconds, with a 240-second cooldown.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
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| | | style="color:inherit;" | • Name || style="color:inherit;" | 457 mm AP Mk II |
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| | | style="color:inherit;" | • Maximum damage || style="color:inherit;" | 14900 |
| | |- |
| | | style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 762 |
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| | | style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1506 |
| | |- |
| | | style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.015 |
| | |- |
| | | style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45 |
| | |- |
| | | style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60 |
| | |- |
| | | style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6 |
| | |- |
| | | style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 76 |
| | |} |
| | </div> |
| | </div></div></div> |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
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| | | style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.3 |
| | |} |
| | </div> |
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| ==== Maneuverability ==== | | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Shell type || style="color:inherit;" | SAP |
| | |- |
| | | style="color:inherit;" | • Name || style="color:inherit;" | PIGS104_135_45_Models_1938_twin_AA |
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| | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x135mm |
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| | | style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5.6 |
| | |- |
| | | style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3050 |
| | |- |
| | | style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 875 |
| | |- |
| | | style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 38 |
| | |- |
| | | style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 60 |
| | |- |
| | | style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 75 |
| | |} |
| | </div> |
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| ''{{#var:ship_name}}'' is fast, but not particularly agile. Her 35-knot top speed is the fastest of any Tier X battleship, although ''[[Bourgogne]]'', ''[[Incomparable]]'', and ''[[St. Vincent]]'' will outrun her when their Engine Boosts are active. With the Sierra Mike signal and <u>Brisk</u> commander skill active, she can reach 40.4 knots. She can easily keep pace with (or even outrun) her team’s cruisers and battleships, and reposition around the map as needed.
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| Her 17-second rudder shift is decent for a battleship, but her 1000 m turning circle is large for Tier X. Although she has an impressive torpedo belt, torpedoes will still be a threat as she will struggle to avoid them without earlier spotting from her allies.
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| ==== Survivability ==== | | </div></div></div> |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
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| ''{{#var:ship_name}}'' is squishy for a battleship. Her 79,200 HP is well below average for Tier X, and even lower than some Tier IX battleships. As a result, she also heals less HP per Repair Party charge than many other battleships. Although her Repair Party heals more citadel damage than many other battleships, her low health means citadels will still hurt. Her 39% torpedo damage reduction is high for Tier X, but she should still avoid torpedoes whenever possible rather than rely on her torpedo belt.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
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| | | style="color:inherit;" | • Range (km) || style="color:inherit;" | 11 |
| | |- |
| | | style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5 |
| | |- |
| | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0 |
| | |- |
| | | style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1 |
| | |- |
| | | style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2 |
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| | | style="color:inherit;" | • Damage || style="color:inherit;" | 4900 |
| | |- |
| | | style="color:inherit;" | • Deployment || style="color:inherit;" | Manual |
| | |} |
| | </div> |
| | </div></div></div> |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS |
| | |- |
| | | style="color:inherit;" | 135 mm || style="color:inherit;" | 8 × 2 |
| | |- |
| | | style="color:inherit;" | 37 mm || style="color:inherit;" | 6 × 4 + 10 × 2 |
| | |- |
| | | style="color:inherit;" | 20 mm || style="color:inherit;" | 20 × 6 |
| | |} |
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| ''{{#var:ship_name}}''’s armor scheme is weird, with a very oddly-shaped citadel. She has the typical 32 mm bow and stern plating of most high tier battleships, with a thicker 120 mm central and rear deck but a 32 mm forward deck. She has narrow bands of 50 and 150 mm belt armor above her citadel. Lauria’s exposed citadel extends above the waterline, with an even higher section under the superstructure that is only 350 mm thick. Most of her citadel deck is 100 mm thick and vulnerable to AP bombs, but only 38 mm thick under her superstructure. Although still protected against most bombs, ''[[Hakuryū]]'', ''[[Sekiryu]]'', and ''[[Manfred von Richthofen]]''’s upgraded AP bombs can still reach it and cause critical damage. Sometimes, she will bounce every shell that hits her, and sometimes she will eat a citadel at a random angle. Between her exposed citadel and low health, she must be careful when showing broadside to an enemy battleship. | | '''Continuous damage''' — average DPS within each action zone |
| | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) |
| | |- |
| | | style="color:inherit;" | Short-range || style="color:inherit;" | 252 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0 |
| | |- |
| | | style="color:inherit;" | Mid-range || style="color:inherit;" | 392 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5 |
| | |- |
| | | style="color:inherit;" | Long-range || style="color:inherit;" | 70 || style="color:inherit;" | 75% || style="color:inherit;" | 5.2 |
| | |} |
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| Although she is a squishy target, her excellent concealment will help keep her alive. With a full concealment build, her surface concealment can get as low as 12.3 km, one of the lowest in her tier and lower even than some cruisers. Her aerial detection is less impressive at 10.15 km, but still decent for a battleship of her size. She has the exact same concealment as ''[[Thunderer]]''.
| | '''Damage by shell explosions''' |
| | | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" |
| ==== Anti-aircraft ====
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) |
| | | |- |
| Like many other Italian ships, ''{{#var:ship_name}}'' does not have good AA defenses. Her long-range aura reaches 5.2 km and she also only produces four low-damage flak clouds. Her mid- and short-range auras have more normal ranges, but the damage from both is still underwhelming.
| | | style="color:inherit;" | 4 || style="color:inherit;" | 1100 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.2 |
| | | |} |
| She has the option to swap her Spotting Aircraft for a Catapult Fighter for a marginal boost to her defenses, but they will still be ineffective against most Tier VIII carriers, much less Tier X or supercarriers. With the exception of flak damage, even ''Cristoforo Colombo'' has better AA defenses than ''{{#var:ship_name}}''. Planes will be a problem for ''{{#var:ship_name}}'', and she will rely on allied air cover for protection. Even Tier VIII carriers won’t be afraid of her AA.
| | </div> |
| | | </div></div></div> |
| ==== Battle performance ==== | |
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| ''{{#var:ship_name}}'' is a squishy, stealthy cruiser-killer. Like ''[[Thunderer]]'' and the British battlecruisers, she’s better suited for flanks than tanking damage head on. With her overmatch and accurate main battery, she poses a substantial threat to any broadside cruiser or battleship, and even destroyers will not be happy getting hit by her SAP. Her secondaries can deter smaller ships from venturing too close, but will not defend against a suicide torpedo rush and aren’t worth focusing on.
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| She should use her high speed and excellent concealment to quickly reach a flanking position where she can force a crossfire with her more durable allies. However, her vulnerable citadel, low health, and poor AA defenses mean that taking those positions comes with risk. Even a Tier VIII carrier can focus her down when isolated, and her oddly-shaped citadel means she can still take heavy damage even when angled or kiting. Damage she can’t really afford to take.
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| While ''[[Giuseppe Verdi]]'' prefers close range engagements and the tech tree battleships overcome their poor accuracy by throwing more shells at a target, ''{{#var:ship_name}}'' is a longer range sniper. She rewards good aim and positioning, but relies on her captain to truly take advantage of her strengths.
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| |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |
| * SAP main battery shells with improved penetration angles
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| * Improved main battery dispersion
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| * Both SAP and AP overmatch 30 mm plating
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| * Short-fuse AP shells
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| * Secondaries fire SAP shells
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| * Fast
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| * Excellent concealment
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| * Repair Party heals more citadel damage
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| |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |
| * Low health
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| * Vulnerable, oddly-shaped citadel
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| * Short main battery range
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| * Ineffective secondaries
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| * Poor AA defenses
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| * Large turning circle
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| * Cannot set fires
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| |Research= | |
| <!-- Check this! Some do.-->
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| As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
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| |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |
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| Like most other battleships, ''{{#var:ship_name}}'' should prioritize skills and upgrades that increase her survivability and main battery performance. Although they fire SAP shells with increased damage and penetration, her secondaries are not worth investing skill points or upgrades into.
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| |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |
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| The recommended upgrades are:
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| * '''Slot 1''': {{Main Armaments Modification 1}}
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| * '''Slot 2''': {{Damage Control System Modification 1}}
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| * '''Slot 3''': {{Aiming Systems Modification 1}}
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| * '''Slot 4''': {{Damage Control System Modification 2}} '''or''' {{Propulsion Modification 1}}
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| * '''Slot 5''': {{Concealment System Modification 1}}
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| * '''Slot 6''': {{Main Battery Modification 3}}
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| In Slot 6, players that feel her limited main battery range is too limited can swap {{Main Battery Modification 3}} for {{Gun Fire Control System Modification 2}}. This allows her to play at a more comfortable distance and provide better fire support to the opposite flank, but comes at the expense of lowering her damage potential.
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| |CommanderSkills=<!-- write text about best set of Commander Skills below -->
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| Like all other Italian ships, [[Ship:Unique_Commanders|Unique commander]] Luigi Sansonetti will be a good fit in ''{{#var:ship_name}}''. His <u>Far Reach</u> talent that increases her main battery range after killing an enemy ship will be a very welcome boost to her short gun range. His <u>Rapid Fire</u> talent provides a 15% boost to her reload upon earning the Confederate achievement, which further increases her already potent main battery potential. Although less reliable than in the cruisers, she can sometimes activate his <u>Concealed Reserves</u> talent too, for longer Repair Party duration.
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|
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| {{Commander Skills 3 BB
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| <!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->
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| | rating11 = 3 <!-- Gun Feeder -->
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| | rating12 = 0 <!-- Demolition Expert +1% fire + ASW -->
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| | rating13 = 1 <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF -->
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| | rating14 = 2 <!-- Emergency Repair Specialist -->
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| | rating15 = <!-- Incoming Fire Alert -->
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| | rating16 = 1 <!-- Preventive Maintenance -->
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|
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|
| | rating21 = 3 <!-- Grease the Gears -->
| | <!-- Add the ship code here to populate the upgrade table --> |
| | rating22 = 0 <!-- Inertial Fuse for HE Shells -->
| | {{Ship Upgrades Section|code=PISB510_Ruggiero_di_Lauria}} |
| | rating23 = 2 <!-- Brisk - +10% while unspotted --> | |
| | rating24 = 1 <!-- Vigilance - +25% torp detect range, +7% TPS -->
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| | rating25 = 1 <!-- Priority Target -->
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| | rating26 = <!-- AA Defense and ASW Expert - +10% damage -->
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|
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|
| | rating31 = <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time -->
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| | rating32 = <!-- Long-Range Secondary Battery Shells - +20% range -->
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| | rating33 = 3 <!-- Adrenaline Rush -->
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| | rating34 = 2 <!-- Basics of Survivability -->
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| | rating35 = 1 <!-- Improved Repair Part Readiness -->
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| | rating36 = <!-- Focus Fire Training - sector reinf. & Airstrike-->
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|
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|
| | rating41 = <!-- Furious - buff for being on fire-->
| | <!-- Consumables have to be tagged individually on a slot by slot basis --> |
| | rating42 = <!-- Manual Secondary Battery Aiming --> | | {{Ship Consumables Section|consumables= |
| | rating43 = <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close -->
| | * '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown) |
| | rating44 = 2 <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action -->
| | * '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 396 hp/s) |
| | rating45 = 3 <!-- Concealment Expert -->
| | * '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown) |
| | rating46 = 3 <!-- Fire Prevention Expert -->
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| }} | | }} |
|
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|
| <!-- Where to get the Commander skills matrix for the type of ship
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| https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->
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|
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| |Consumables=<!-- write text about selection of Consumables below -->
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| ''{{#var:ship_name}}'' equips the following consumables:
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|
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| * '''Slot 1''': {{Damage Control Party}}
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| * '''Slot 2''': {{Repair Party}} – 4 charges
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| * '''Slot 3''': {{Spotting Aircraft}} – 4 charges '''or''' {{Catapult Fighter}} – 3 charges
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|
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| |Camouflage={{Prem Ship Camo Insert|shiptier=10}}
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|
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| |Signals=<!-- write text about best set of signals below -->
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|
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| {{Signal Flags
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| <!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
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| | Juliet Charlie = 2 <!-- No Detonate -->
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| | India Yankee = 3 <!-- -20% Fire duration -->
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| | Hotel Yankee = 1 <!-- ram someone -->
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| | Juliet Yankee Bissotwo = 3 <!-- -20% flood duration -->
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| | Victor Lima = <!-- +1/0.5% (160mm) fire, +4% flood -->
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| | India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate -->
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|
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| | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate -->
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| | Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
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| | November Echo Setteseven= 1 <!-- +5% AA damage -->
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| | Sierra Mike = 3 <!-- +5% speed -->
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| | November Foxtrot = 2 <!-- -5% Consumables reload -->
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| | India Delta = 3 <!-- +20% HP from Repair Party -->
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|
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| | X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
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| | Sierra Bravo = 0 <!-- +10% Hydro action time; -10% DFAA reload time -->
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| }}
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|
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|
| |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
| | ==Gallery== |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
|
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|
| | <gallery> |
| </gallery> | | </gallery> |
| | </div></div></div> |
|
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|
| |History=<!-- write text below -->
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| <div class="thumb tright"> | |
| {{AnnoWiki|content=
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| <h2>''{{#var:ship_name}}'', October 1921 (designed) </h2> | |
| ===Construction=== | |
| :Builder:
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| :Laid down:
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| :Launched:
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| :Commissioned:
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| :Decommissioned:
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| ---- | |
| ===Specifications===
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| :45,000 - 57,000 tons displacement
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| :256 m length
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| :32 m beam
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| :9.5 m draft
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| ----
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| ====Machinery====
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| :18 boilers, 12,000 HP per boiler (in groups of three)
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| :4 turbines, 50,000 HP each
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| :2 propellers
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| ----
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| ====Performance====
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| :35 - 40 knots (proposed) at 216,000 shaft horsepower
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| ----
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| ====Armor====
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| :Main belt: 150 - 456 mm (sloped belt)
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| :Citadel: 350 mm
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| :Deck: 120 - 178 mm
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| :Turrets: 170 - 450 mm
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| :Conning tower: Unknown
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| ----
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| ====Armament====
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| =====Main=====
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| :8 (4x2) 456 mm guns
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| =====Secondary=====
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| :6 (2x3) 152 mm secondary battery turrets
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| :Unknown additional casemate-mounted secondaries
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| =====Anti-Aircraft=====
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| :Unknown
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| =====Torpedoes=====
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| :None
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| ----
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| ====Aircraft====
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| :N/A
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| }}
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| </div> | |
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| [[File:Ruggiero_di_Lauria_Design_Sketch.png|none|frame|x285px|link=|Ferdinando Cassone’s October 1921 design in ''Rivista Marittima'' for a large battlecruiser with 456 mm main guns.]]
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| In October 1921, Italian engineer Ferdinando Cassone submitted a design to ''Rivista Marittima'', a monthly magazine by the Italian Navy — “''La fase attuale dell’evoluzione delle navi da gattaglia (studio critico)''” (“The current phase of the evolution of battleships (a critical study)”). The article’s purpose was to explore what was possible for a modern battleship of a specific displacement, within the limits of what was feasible at the time. Two similar but separate designs were discussed, one displacing 45,000 tons and the other 57,000 that sacrificed the centerline secondary mounts for a more compact protected area and thicker armor. The ship was to be 265 meters long with a beam of 32 meters (similar to the dimensions of the ''Iowa''-class battleships).
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| The design called for eight 456 mm guns in four twin turrets, with two triple 152 mm secondary turrets superfiring over the B and X main turrets. This would have resulted in a substantially heavier broadside compared to the last class of Italian battleships laid down, the ''Francesco Caracciolo''-class, and would be bested only by Ferrati’s quadruple-turret super-dreadnought designs with sixteen 381 mm turrets. The secondary battery was designed to have a similar broadside weight as ''Francesco Caracciolo'', but with improved firing arcs.
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| In order to maximize armor protection and reduce overall length, the boiler spaces were positioned over the engine rooms, and called for up to eighteen boilers placed in groups of three, and four turbines. The turbines would be capable of producing 216,000 shp, and Cassone claimed a possible top speed of 35 to 40 knots, although 33 to 35 knots would have likely been the practical limit.
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| The main armor belt was to be 456 mm thick, and inclined at 15°. Due to the unique two-tier propulsion design, it had to extend one deck further up the hull, although it was thinner at 350 mm. The belt continued even higher, gradually decreasing to 150 mm, where it joined with the main 350 mm armor deck to create turtleback-like slopes. The heavily sloped main belt armor was designed to detonate shells and direct the explosive force down toward the water. This reduced the overall thickness needed, saving weight and allowing the design to reach its proposed speeds. Above the main deck, the top of the boilers and their uptakes were protected by an 80 mm layer of armor at a nearly 40° angle, which increased back to 350 mm at the base of the funnels.
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| [[File:Ruggiero_di_Lauria_TDS.jpg|none|frame|x285px|link=|A cross-section sketch showing the proposed torpedo defense system, with void spaces to capture and vent explosive gasses.]]
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| Cassone’s design included a unique torpedo defense system. It incorporated two large void spaces on the side of the hull, essentially gas-filled tanks that would allow a torpedo to penetrate into them and detonate before reaching the citadel spaces. The explosive gasses would be directed through vents in the citadel area and emerge near the ship’s funnels rather than damage the ship’s critical spaces.
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| Although an innovative design for the time, it was not actually a serious proposal for construction. Instead, it was intended as a template for discussions on the future of capital ship designs. The project was never implemented due to Italy’s limited capital ship-building capabilities, and the Washington Naval Conference beginning the next month put an end to any plans for new capital ship construction for the foreseeable future. Although the stacked propulsion and vented torpedo defense system would never actually appear in any later capital ship designs, the design reflected what was considered necessary for Italian battleship designs of the time — high speed, without sacrificing armor or weapons for combat with other warships.
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| |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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|
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|
| | <gallery> |
| </gallery> | | </gallery> |
| | </div></div></div> |
|
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|
| |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
| | [[Category:Ships of Italy]] |
| | | [[Category:Battleships]] |
| |Ref= <!-- write below -->
| | [[Category:Tier X ships]] |
| <references />
| | <!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
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| {{WoWS Ship Changelog Insert|1=
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| *Available for testing by supertesters in the game starting from Update 12.6.
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| {{WoWS Ship Testing Changes Insert|1=
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| *{{WoWS DevBlog Link Insert|444}}:
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| **Preliminary characteristics.
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| ***Note: The DevBlog states that Ruggiero di Lauria's AP shells have standard characteristics. They actually have a short fuse timer of 0.015 s.
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| }}
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| *Update 12.7:
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| **Available for purchase in the Armory, in a special bundle for 36,000 steel that includes the Made of Steel permanent camouflage.
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| *Update 12.11:
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| **Available for purchase in the Armory for 31,000 steel.
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| *Update 13.5:
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| **Fixed textures on the Default permanent camouflage of the ship.
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| *Update 13.7:
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| **Anti-aircraft range of dual-purpose 135mm guns increased: 4.6 to 5.2 km. The damage within this range remains unchanged.
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| **Overall continuous damage value has decreased from 353 to 318 due to the maximum AA range of the ship increasing.
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| }}
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| }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
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