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Copied performance etc. from Roma.
 
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{{#vardefine:ship_name|AL Littorio}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' first was released for sale on 24 July 2020 as part of the Azur Lane: Third Wave event.  With the Fourth Wave event going live in update 11.4, she was available for 14,300 doubloons. She has not been available since.


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_italy.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Premium"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PISB708_AZUR_Littorio.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">13,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Italy Premium Tier&nbsp;VIII [[Ship:Battleship|Battleship]].</p><p>The second Vittorio Veneto-class warship to be built, and one of the most powerful battleships in the Mediterranean.
From the Azur Lane game.</p><p> </p></div>


|Performance=<!-- write text about performance in battles below -->
===Pros===
<!--
* Pro 1
PERFORMANCE SECTION GUIDELINES
* Pro 2
1.  Write a brief intro paragraph of 1-3 sentences.
2.  Write 1-3 paragraphs of "meat".  Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever.  Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. 
3.  Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
-->
{{AA Sidebar Warning Insert}}
Stats-wise, ''{{#var:ship_name}}'' is a direct copy of [[Roma]].


''{{#var:ship_name}}'' is a fast, mobile battleship with exceptional stealth.  Boasting better speed and maneuverability than even Japanese counterpart ''[[Amagi]]'', ''{{#var:ship_name}}'' can quickly move around the map and take strategic positions before other battleships can get there.
===Cons===
* Con 1
* Con 2


''{{#var:ship_name}}''’s stealth is one of her primary assets, capable of getting her into positions undetected; her detection range is nearly best-in-tier for a battleship (the British ''[[Monarch]]'' edges her slightly).  Also in the positive column: the performance of her main battery shells.  They have similar ballistics to ''Amagi'', and captains familiar with that ship will be comfortable using ''{{#var:ship_name}}''’s guns.  Her dispersion is fairly poor, however, and her excellent shell velocity is somewhat misleading; ''{{#var:ship_name}}'' will actually struggle to land citadels and regular penetrations against broadside cruisers.  Due to the excellent penetration characteristics of her shells, she will frequently over-penetrate lightly-armored targets instead of hammering them.  The amazing penetration values of her main battery are nearly unparalleled and new captains are advised to allow for an adjustment period in learning when to fire her guns to land maximum damage against enemy targets. 


''{{#var:ship_name}}''’s anti-aircraft defenses are downright atrocious.  She edges out ''[[Tirpitz]]'' and ''Amagi'' in the AA department, but only just, and her AA suite has a mere 4.0 km maximum range. Captains are well-advised to stick close to friendly ships for air protection in matches that feature aircraft carriers.  Her armor scheme is fair overall, though ''{{#var:ship_name}}'' has a major weakness in her raised citadel; if caught broadside, she can take massive amounts of damage.  Angling is typically effective in avoiding such hits.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 65400
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


Her speed and stealth are ''{{#var:ship_name}}'s'' biggest assets.  No other battleship at Tier VIII combines the speed and stealth that ''{{#var:ship_name}}'' boasts.  In addition to being able to sneak up to enemies and catch unsuspecting cruisers broadside, she can use her strengths to retreat into stealth in disadvantageous situations.  As long as enemy planes are not present or are kept in check, ''{{#var:ship_name}}'' is a solid ship with all the tools necessary to contribute to her team's success.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Outstanding AP penetration
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Excellent shell velocity
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Excellent main battery traverse speed
|-
* Great armor protection, comparable to ''[[Vladivostok]]''
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 30.0
* Good torpedo protection at 38%.
|-
* Excellent concealment.
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 810
* Good agility for a battleship.
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 20.3
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* AP penetration is so high it can be excessive at times, leading to many over-penetrations
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Poorly performing HE shells
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Short main battery range
|-
* At times, the accuracy and shell grouping can be shockingly poor
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 14.49
* Poorly armored main turrets are often disabled/destroyed
|-
* Weak AA and secondary suites.
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
* The citadel sits above the waterline, much like Soviet battleships.
|-
<br />
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 13.68
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
</div></div></div>
As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3.0 381mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 18.12
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 30.0
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | French/Italian BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 9.8 × range(km) + 66
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.8
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 243
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 115
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 164
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 213
|-
| style="color:inherit;" | • Dispersion at 18.12 km || style="color:inherit;" | 244
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1''': {{Main Armaments Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 2''': {{Damage Control System Modification 1}}
|-
* '''Slot 3''': {{Aiming Systems Modification 1}}&nbsp;'''<nowiki>*</nowiki>'''
| style="color:inherit;" | • Name || style="color:inherit;" | 381 mm proiettili HE
* '''Slot 4''': {{Steering Gears Modification 1}}&nbsp;'''<nowiki>*</nowiki>'''
|-
* '''Slot 5''': {{Concealment System Modification 1}} '''or''' {{Torpedo Lookout System}}
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5100
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 24.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 880
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 824.3
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 64
|}
</div>


'''Slot 3''' offers several options. Most captains may find '''Aiming Systems Modification 1''' most useful for decreasing the main battery's maximum dispersion value. Captains building ''Roma'' around her secondaries may opt for {{Secondary Battery Modification 1}} for the increased secondary range and rate of reload. Alternatively, {{AA Guns Modification 1}} can be mounted for faster sector reinforcement deployment.


'''Slot 4''' is most commonly filled with '''Steering Gears Modification 1''' for the reduction in rudder shift time it provides. Captains looking to improve upon ''Roma's'' survivability may find {{Damage Control System Modification 2}} more useful. This upgrade reduces the time required to extinguish fires or repair flooding.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 381 mm proiettili AP
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 12000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 884.8
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 64
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 6.6
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
A basic survivability build works quite well for ''Roma'', complimenting her armor scheme and concealment nicely.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
As with all other build suggestions, however, this is a recommended build, and thus subject to a degree of personalization. Captains are encouraged to pick and choose skills that fit their play style.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm proiettili HE
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3.0x152mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 7.0%
|}
</div>


{{Commander Skills 3 BB
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating11 = 1 <!-- Gun Feeder -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating12 = <!-- Pyrotechnician -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating13 = <!-- Consumables Specialist -->
|-
| rating14 = 2 <!-- Emergency Repair Specialist -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating15 = <!-- Incoming Fire Alert -->
|-
| rating16 = 1 <!-- Preventive Maintenance -->
| style="color:inherit;" | • Name || style="color:inherit;" | 90 mm proiettili HE
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1x90mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1300
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 860
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 15
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


| rating21 = 2 <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Inertial Fuse for HE Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 3 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = 2 <!-- Vigilance -->
|-
| rating25 = 2 <!-- Priority Target -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating26 = <!-- AA Gunner -->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | PIGS023_152mm55_barrels_3_M1936_R
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3.0x152mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 7.0%
|}
</div>


| rating31 =  <!-- Super-Heavy AP Shells -->
</div></div></div>
| rating32 = <!-- Long-Range Secondary Battery Shells -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Basics of Survivability -->
| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
| rating36 =  <!-- Expert AA Marksman -->


| rating41 = <!-- Swift in silence -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = <!-- Improved Secondary Battery Aiming -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = <!-- Close Quarters Combat -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = 2 <!-- Emergency Repair Expert -->
|-
| rating45 = 2 <!-- Concealment Expert -->
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10
| rating46 = 2 <!-- Fire Prevention Expert -->
|-
}}
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 90 mm || style="color:inherit;" | 12 × 1
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 8 × 2 + 4 × 1
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 16 × 2
|}


|Consumables=<!-- write text about selection of Consumables below -->
'''Continuous damage''' — average DPS within each action zone
''{{#var:ship_name}}'' can equip the following consumables:
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 1:'''  {{Damage Control Party}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* '''Slot 2:'''  {{Repair Party}}
|-
* '''Slot 3:'''  {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
| style="color:inherit;" | Short-range || style="color:inherit;" | 115.5 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 227.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 143.5 || style="color:inherit;" | 75% || style="color:inherit;" | 4.6
|}


<u>Spotting Aircraft</u> is recommended over <u>Catapult Fighter</u>, as ''Roma''’s main gun range is very short, and captains will invariably want to extend it on occasion.
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 6 || style="color:inherit;" | 1190 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–4.6
|}
</div>
</div></div></div>


|Camouflage=<!-- write text about useful camouflage below -->
|Camouflage={{Prem Ship Camo Insert|shiptier=8}} 


|Signals=<!-- write text about best set of signals below -->
<!-- Add the ship code here to populate the upgrade table -->
As a battleship, ''{{#var:ship_name}}''’s main task is to remain as durable as possible whilst providing supporting fire for the team. Therefore, signals that help increase ''{{#var:ship_name}}''’s survivability, such as India Delta ({{India Delta|Size=18px}})  and India Yankee ({{India Yankee|Size=18px}}), are highly recommended. And as a premium ship, signals that increase credit and experience gain per battle are also highly recommended for players that need credits and those that wish to have a dedicated captain for ''{{#var:ship_name}}''.
{{Ship Upgrades Section|code=PISB708_AZUR_Littorio}}


{{Signal Flags
| November Echo Setteseven = 2
| Mike Yankee Soxisix = 1
| India X-Ray =
| Juliet Whiskey Unaone =
| Victor Lima =
| Hotel Yankee = 1


| November Foxtrot = 2
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Sierra Mike = 2
{{Ship Consumables Section|consumables=
| India Delta = 3
* '''Slot 1:''' {{Damage Control Party}} (10.0s action, 80.0s cooldown)
| Juliet Yankee Bissotwo =
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 327 hp/s)
| India Yankee = 3
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
| Juliet Charlie =
}}


| Zulu = 3
| India Bravo Terrathree =
| Equal Speed Charlie London = 2
| Zulu Hotel = 3
| Papa Papa = 1


}}
==Gallery==
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
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[[Category:Ships of Italy]]
 
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier VIII ships]]
<references />
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
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{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.9.3 as Italian battleship Impero.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/fgc1eo/st_new_ships/ Mar 10, 2020]</span>:
**Preliminary characteristics.
*These characteristics would be abandoned the week of her release, though many CC's were not informed of it, and Littorio ended up being a carbon copy of Roma, down to the same nameplate under the AL camo.  This was removed much, much later after release in yet another unlisted change.
}}
*Added to the game in Update 0.9.6 as an Italian promotional Tier VIII premium battleship.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 6.6 km.
*Update 0.11.5:
**The name of the AA gun 37 mm/54 Model 1939 was changed to 37 mm/54 Breda Model 1939.
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Revision as of 03:59, 30 June 2026


VIII
13,000 doubloons

AL Littorio — Italy Premium Tier VIII Battleship.

The second Vittorio Veneto-class warship to be built, and one of the most powerful battleships in the Mediterranean. From the Azur Lane game.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1


Consumables