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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Sicilia}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale on 7 February 2024, and is available in the [[Ship:Research Bureau|Research Bureau]] for 60,000{{RP}}.


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_italy.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Special"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PISB710_Sicilia.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">31,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Italy Special Tier&nbsp;X [[Ship:Battleship|Battleship]].</p><p>A conceptual design for a battleship equipped with four quadruple-gun turrets housing a total of sixteen 381 mm guns. Compared to the Vittorio Veneto-class battleships, a significant firepower increase was achieved by upping the main battery gun count and expanding the hull size accordingly. The ship's air defense system comprises dual-purpose 127 mm and automatic 40 mm and 20 mm gun mounts of American production.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
<!--
* Pro 2
Insert the PERFORMANCE SECTION below.
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
===Cons===
*
* Con 1
*
* Con 2
*  
*  


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
*
*
*
*


|Research=
==Ship Stats==
<!-- Check this! Some do.-->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 89900
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 29.6
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 960
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 20.0
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 17.34
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 16.7
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×4 381mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 18.91
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 33.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 1.8
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 38.3
|}
</div>


The recommended upgrades are:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''':
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''':
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''':
|-
* '''Slot 4''':
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | French/Italian BB dispersion
* '''Slot 5''':
|-
* '''Slot 6''':
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 9.8 × range(km) + 66
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.6
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 251
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 115
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 164
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 213
|-
| style="color:inherit;" | • Dispersion at 18.91 km || style="color:inherit;" | 251
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{{Commander Skills 3 BB
{| class="wikitable" style="margin:0; color:inherit; width:100%"
<!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating11 = <!-- Gun Feeder -->
|-
| rating12 = <!-- Demolition Expert +1% fire + ASW -->
| style="color:inherit;" | • Name || style="color:inherit;" | 381 mm proiettili HE
| rating13 = <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF -->
|-
| rating14 = <!-- Emergency Repair Specialist -->
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5100
| rating15 = <!-- Incoming Fire Alert -->
|-
| rating16 =  <!-- Preventive Maintenance -->
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 24.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 880
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 824.3
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 64
|}
</div>


| rating21 =  <!-- Grease the Gears -->
| rating22 =  <!-- Inertial Fuse for HE Shells -->
| rating23 =  <!-- Brisk - +10% while unspotted -->
| rating24 =  <!-- Vigilance - +25% torp detect range, +7% TPS -->
| rating25 =  <!-- Priority Target -->
| rating26 =  <!-- AA Defense and ASW Expert - +10% damage -->


| rating31 = <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = <!-- Long-Range Secondary Battery Shells - +20% range -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = <!-- Basics of Survivability -->
|-
| rating35 = <!-- Improved Repair Part Readiness -->
| style="color:inherit;" | • Name || style="color:inherit;" | 381 mm proiettili AP
| rating36 = <!-- Focus Fire Training - sector reinf. & Airstrike-->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 12000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 884.8
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 64
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.5
|}
</div>


| rating41 = <!-- Furious - buff for being on fire-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = <!-- Manual Secondary Battery Aiming -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action -->
|-
| rating45 = <!-- Concealment Expert -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | SAP
| rating46 = <!-- Fire Prevention Expert -->
|-
}}
| style="color:inherit;" | • Name || style="color:inherit;" | PIGS014_152mm55_barrels_3_M1936_L
<!-- Where to get the Commander skills matrix for the type of ship
|-
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->  
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3.0x152mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 6.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3850
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 42.3
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 70
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 80
|}
</div>


|Consumables=<!-- write text about selection of Consumables below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' equips the following consumables:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | SAP
|-
| style="color:inherit;" | • Name || style="color:inherit;" | PIGS111_5in38_Mk32_Mod12
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 808
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 36
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 70
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 80
|}
</div>


* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Repair Party}} &ndash; 4 charges
* '''Slot 3:''' {{Exhaust Smoke Generator}} &ndash; 4 charges
* '''Slot 4:''' {{Spotting Aircraft}} &ndash; 4 charges '''or''' {{Catapult Fighter}} &ndash; 3 charges


|Camouflage={{Prem Ship Camo Insert|shiptier=10}}
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Signals=<!-- write text about best set of signals below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 11
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 10 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 14 × 4 + 5 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 14 × 2
|}


{{Signal Flags
'''Continuous damage''' — average DPS within each action zone
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Juliet Charlie          = <!-- No Detonate -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| India Yankee            = <!-- -20% Fire duration -->
|-
| Hotel Yankee            = <!-- ram someone -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 147 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
| Juliet Yankee Bissotwo  = <!-- -20% flood duration -->
|-
| Victor Lima            = <!-- +1/0.5% (160mm) fire, +4% flood -->
| style="color:inherit;" | Mid-range || style="color:inherit;" | 455 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
| India X-Ray            = <!-- +1/0.5% (160mm) fire, +5% you detonate -->
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 171.5 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}


| Juliet Whiskey Unaone  = <!-- +15% flood, +5% you detonate -->
'''Damage by shell explosions'''
| Mike Yankee Soxisix    = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| November Echo Setteseven= <!-- +5% AA damage -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Sierra Mike            =  <!-- +5% speed -->
|-
| November Foxtrot        =  <!-- -5% Consumables reload -->
| style="color:inherit;" | 8 || style="color:inherit;" | 2400 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
| India Delta            =  <!-- +20% HP from Repair Party -->
|}
</div>
</div></div></div>


| X-Ray Papa Unaone      =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo            =  <!-- +10% Hydro action time;  -10% DFAA reload time -->
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PISB710_Sicilia}}


</gallery>


|History=<!-- write text below -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
<div class="thumb tright">
{{Ship Consumables Section|consumables=
{{AnnoWiki|content=
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
<h2>''{{#var:ship_name}}'', 19??</h2>
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 449.5 hp/s)
===Construction===
* '''Slot 3:''' {{Smoke Generator}} (4 charges, 60.0s action, 120.0s cooldown)
:Builder:
* '''Slot 4:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
}}
</div>


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Ref= <!-- write below -->
<gallery>
<references />
</gallery>
 
</div></div></div>
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 12.11.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|493}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|501}}:
**Sigma parameter increased from 1.5 to 1.6.
**Firing angles for the aft turrets increased by 10 degrees.
*{{WoWS DevBlog Link Insert|503}}:
**Rudder shift time reduced from 18 to 15.3 s.
}}
*Update 13.1:
**Added to the Research Bureau section of the Armory for 60,000 Research Points.
*Update 13.3:
**Fixed an issue with the firing angles of the ship's rear turrets.
***Improved the minimal vertical angle that her guns need to reach to be able to fire. Now, the ship can better shoot at targets that are closer to her.
}}


}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
[[Category:Ships of Italy]]
[[Category:Battleships]]
[[Category:Tier X ships]]
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:59, 30 June 2026


X
31,000 doubloons

Sicilia — Italy Special Tier X Battleship.

A conceptual design for a battleship equipped with four quadruple-gun turrets housing a total of sixteen 381 mm guns. Compared to the Vittorio Veneto-class battleships, a significant firepower increase was achieved by upping the main battery gun count and expanding the hull size accordingly. The ship's air defense system comprises dual-purpose 127 mm and automatic 40 mm and 20 mm gun mounts of American production.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables