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{{#vardefine:ship_name|Amalfi}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=
|Anno=<!-- you can write below short description for the ship. it will replace default once. -->


|Performance=
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_italy.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PISC108_Amalfi.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">9,100,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Italy Tech Tree Tier&nbsp;VIII [[Ship:Cruiser|Cruiser]].</p><p>Once the Civil War was over, Spain was looking for ways to reinforce its Navy. One of the ships was proposed by the Italian company Ansaldo—a heavy cruiser of the enlarged Zara class, but with three 203 mm triple-gun mounts.</p><p> </p></div>
{{AA Sidebar Warning Insert}}


''{{#var:ship_name}}'' represents the largest shift in game play for the Italian Cruiser line. While the earlier ships in the line are certainly representative of the higher-tier game play for the line, it's only with ''{{#var:ship_name}}'' that a captain will be able to say with certainty that they enjoy the uniqueness of the line or not.
===Pros===
* Pro 1
* Pro 2


While the previous ''[[Zara]]'' encapsulates the design ideas of the interwar and treaty period, ''{{#var:ship_name}}'' is more in-line with contemporary designs of the late 1930s, with various quality-of-life improvements, such as triple-barrel turrets in an A-B-X format, that captains moving up from ''[[Zara]]'' will be certain to appreciate. Other improvements include an extended belt of 50 mm that can restrict the ability of enemy battleships to citadel ''{{#var:ship_name}}'' through the bow at close range, and a vastly improved top speed. While gaining an extra gun and a more useful turret layout, ''{{#var:ship_name}}'' does end up with a slightly slower reload than her predecessor.
===Cons===
* Con 1
* Con 2


Overall game play is similar to that of ''[[Zara]]'', but captains should make note of a few important changes. Firstly, ''{{#var:ship_name}}'''s increased top speed and improved armor can allow captains to play in a more aggressive fashion. Reaching strategic positions and being able to retreat from a fallen flank are two aspects of her game play that captains should be able to appreciate, and are continued through to the remaining two ships in the line. Secondly, the change in match-making spread to include Tier X vessels can be both good and bad for ''{{#var:ship_name}}'' captains. The increase in number of "all-or-nothing" armor schemes among higher tier ships is extremely helpful when using the SAP shell type, but the inclusion of Tier X vessels introduce the potential of encountering vessels that have an almost guaranteed immunity to damage from your ship (such as ''[[Kremlin]]'' and ''[[Großer Kurfürst]]''). Greater emphasis needs to be placed on the choice of shell type to properly deal damage to targets.


Target selection in higher tier games for ''{{#var:ship_name}}'' and her successors requires a thorough understanding of game mechanics. The impact of an Italian cruiser is greatest at the start of a battle, and diminishes throughout the course of a battle due to the [[Ship:Damage_Saturation|Damage Saturation]] mechanic. In later stages of a match they become highly opportunistic; a saturated target will be taking significantly reduced damage, so captains must be able to recognize the signs of saturation and adjust their aim to unsaturated sections, or a different target entirely. Captains should take the opportunity in the early game to do as many large (8k+) damage salvos to as many targets as possible before saturation becomes an issue. Captains should especially take any and all chances at dealing damage to enemy destroyers; however, due to the lack of radar and hydro-acoustic consumables, actively hunting destroyers can be quite risky.  A well-played Italian cruiser can make a massive difference on the early game development of a match by removing large chunks of health from enemy destroyers, if not outright sinking them.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Amalfi (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Amalfi (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 38500 || style="color:inherit;" | 42800
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}'', as well as the following two vessels, should be played in a flexible role. The high top speeds and unique ability to disengage from a fight really comes to light with ''{{#var:ship_name}}''. Captains can adopt "hit-and-run" style tactics to quickly remove moderately low-HP targets from the field where needed, and then disengage with minimal loss of health to themselves. The low-speed, high range torpedoes should be used when exiting a fight to dissuade pursuit, and not necessarily as an offensive method of damage dealing. Captains should also be aware of the large detection when firing in smoke penalty for high-tier Italian cruisers; captains should consider holding their fire when retreating to maximize the usefulness of their full-speed smoke generators.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


Overall, ''{{#var:ship_name}}'' represents a fairly large departure from the low- and mid-tier Italian cruisers. Tactics learned through playing ''{{#var:ship_name}}'' will be applied to the following ''[[Brindisi]]'' and ''[[Venezia]]'', so captains can get a feel for if they will enjoy the remainder of the line or not with her. Captains should continue to keep in mind that the Italian cruisers, especially at high-tier, play quite a bit differently than their contemporaries in other nations' tech trees, and should not be played as such. Doing so will only result in frustration at the limitations of SAP and lack of HE. ''{{#var:ship_name}}'' and her successors can absolutely make an impact on the outcome of a battle, and when well-played can be a far more rewarding experience than the "HE spam" of other cruisers.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Amalfi (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Amalfi (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 37.0 || style="color:inherit;" | 37.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 680 || style="color:inherit;" | 680
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 20.0 || style="color:inherit;" | 14.3
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Great and accurate guns with high potential damage.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Fast top speeds rivaling destroyers of the same tier.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Amalfi (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Amalfi (B)
* Great torpedo range, only shortcomings being their speed.
|-
* Fantastic torpedo angles with very low detection.
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 14.01 || style="color:inherit;" | 14.01
* {{Exhaust Smoke Generator}} leaves her capable of instantly disappearing. Great for retreating.
|-
* Capable of running {{Catapult Fighter}} to improve AA, or {{Spotting Aircraft}} to increase range.
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 8.67 || style="color:inherit;" | 8.67
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 8.68
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 8.67 || style="color:inherit;" | 8.67
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
</div></div></div>
* Lack of defensive consumables such as {{Repair Party}} or {{Hydroacoustic Search}}.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Mediocre AA defence.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Very few {{Exhaust Smoke Generator}} uses.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SDT 8 mod.1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SDT 8 mod.2
* Extended 50 mm belt is very low on her bow, reducing its effectiveness.
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 3×3.0 203mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 14.68 || style="color:inherit;" | 16.15
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 16.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 3.8
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 25.7
|}
</div>


|Research=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Check this! Some do.-->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
Researchable upgrades for ''{{#var:ship_name}}'':
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
# '''Hull:'''  Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to ''[[Brindisi]]''.
|-
# '''Gun Fire Control System:'''  Upgrade to SDT 8 mod. 2 for an extra 10% range on the main battery.
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 134
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 14.68 km || style="color:inherit;" | 134
|}
</div>


<!-- FOR PREMIUM SHIPS:
As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | PIPA031
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 110.5
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 54.9
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.03
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 70
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 80
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm proiettili AP 1924 mod.2
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 910
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 125.3
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 34
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PIPT008
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 95.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 35000
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.4
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 51
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.0
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.07%
|}
</div>


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
</div></div></div>
* '''Slot 1''':  {{Main Armaments Modification 1}}
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 2''': {{Engine Room Protection}}
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 3''': {{Aiming Systems Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 4''':  {{Steering Gears Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 5''':  {{Concealment System Modification 1}}
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 6.6
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Superintendent is highly recommended for the ''{{#var:ship_name}}'' as without it, she does not get a lot of uses on her smoke.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 90 mm proiettili HE
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1x90mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1300
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 860
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 15
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


{{Commander Skills 3 CR
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 = 1 <!-- Grease the Gears -->
| rating12 =  <!-- Swift Fish -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 = 3 <!-- Gun Feeder -->
| rating15 = 2 <!-- Incoming Fire Alert -->
| rating16 =  <!-- Last Stand -->


| rating21 =  <!-- Pyrotechnician -->
| rating22 =  <!-- Fill the Tubes -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 = 2 <!-- Eye in the Sky -->
| rating25 = 2 <!-- Priority Target -->
| rating26 =  <!-- Expert AA Marksman -->


| rating31 = 2 <!-- Heavy HE and SAP Shells -->
</div></div></div>
| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 =  <!-- Heavy AP Shells -->
| rating35 = 3 <!-- Superintendent -->
| rating36 = 2 <!-- Survivability Expert -->


| rating41 = 1 <!-- Top Grade Gunner -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = <!-- Outnumbered -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = <!-- Radio Location -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = <!-- Inertial Fuse for HE Shells -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 7
| rating46 = <!-- AA Gunner -->
|-
}}
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Amalfi (A)'''
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 90 mm || style="color:inherit;" | 12 × 1
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 12 × 2
|}
 
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 91 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 129.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 150.5 || style="color:inherit;" | 90% || style="color:inherit;" | 4.6
|}
 
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 6 || style="color:inherit;" | 1190 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.6
|}


|Consumables=<!-- write text about selection of Consumables below -->
'''Amalfi (B)'''
''{{#var:ship_name}}'' can equip the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Exhaust Smoke Generator}} &ndash; 2 charges
* '''Slot 3:''' {{Catapult Fighter}} &ndash; 3 charges '''or''' {{Spotting Aircraft}} &ndash; 4 charges
* '''Slot 4:''' {{Submarine Surveillance}} &ndash; 3 charges


|Camouflage={{TT Ship Camo Insert|shiptier=8}}
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 90 mm || style="color:inherit;" | 12 × 1
|-
| style="color:inherit;" | 65 mm || style="color:inherit;" | 6 × 1
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 12 × 6
|}


|Signals=<!-- write text about best set of signals below -->
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 168 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 94.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.7
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 147 || style="color:inherit;" | 90% || style="color:inherit;" | 4.6
|}


The ''{{#var:ship_name}}'' does not gain many offensive benefits from signals like many other ships. Sierra Mike ({{Sierra Mike|Size=18px}}) will increase her already fast speeds to 38.9 knots.  
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 6 || style="color:inherit;" | 1190 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.6
|}
</div>
</div></div></div>


{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->


| Juliet Charlie          = 3 <!-- No Detonate -->
<!-- Add the ship code here to populate the upgrade table -->
| India Yankee            = 2 <!-- -20% Fire duration -->
{{Ship Upgrades Section|code=PISC108_Amalfi}}
| Hotel Yankee            =  <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            =  <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = <!-- +1/0.5% (160mm) fire, +5% you detonate -->


| Juliet Whiskey Unaone  = 2 <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven=  <!-- +5% AA damage -->
| Sierra Mike            = 3 <!-- +5% speed -->
| November Foxtrot        = 3 <!-- -5% Consumables reload -->
| India Delta            =  <!-- +20% HP from Repair Party -->


| X-Ray Papa Unaone      =  <!-- +15% Smoke Gen action time -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Sierra Bravo            = <!-- +10% Hydro action time;  -10% DFAA reload time -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 2:''' {{Smoke Generator}} (2 charges, 40.0s action, 180.0s cooldown)
* '''Slot 3:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown) '''or''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
* '''Slot 4:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 192.5 hp/s)
* '''Slot 5:''' {{Submarine Surveillance}} (3 charges, 20.0s action, 120.0s cooldown)
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<gallery>
File:Cruiser Amalfi.jpg|Rear quarter view of Amalfi underway at slow speed
File:Pisa_gun_turrets.jpg|The guns of sister ship Pisa. On the left is the aft 254-millimetre (10.0 in) turret; on the right, the starboard rear 190-millimetre (7.5 in).
File:Amalfi_Underway.jpg|An Italian postcard of Amalfi
File:1940_Ansaldo_Design_3_turrets.jpg|1940 cruiser design by Ansaldo for the Spanish navy armed with three 3x203mm gun turrets
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Italy]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier VIII ships]]
<references/>
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.8.7.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/cgsmpp/st_new_ships/ July 23, 2019]</span>:
**Preliminary characteristics.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/cho0vf/changes_in_the_names_of_italian_cruisers/ July 25, 2019]</span>:
**Renamed from Verona to Amalfi.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/ct0948/st_changes_to_test_ships/ Aug 20, 2019]</span>:
**Removed the 10% damage limit for semi-armor-piercing shell penetrations against destroyers.
**Improved ricochet angles of semi-armor-piercing shells from 60-85 degrees to 80-85 degrees.
**Stock main battery firing range increased from 13.95 to 14.68 km.
*<span class="plainlinks">[https://forum.worldofwarships.eu/topic/122818-st-203-mm-sap-shells/?tab=comments#comment-3137975 Aug 23, 2019]</span>:
**Ricochet angles for SAP shells changed from 80-85 degrees to 75-80 degrees.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/d3o61q/st_changes_to_test_ships/ Sep 13, 2019]</span>:
**Ricochet angles for SAP shells changed from 75-80 degrees to 65-80 degrees.
**Detectability by air decreased from 9.53 to 8.67 km.
}}
*Update 0.8.9:
**Available by completing a combat mission from the Italian Cruisers container during the Italian Cruisers event.
*Update 0.8.10:
**Added to the tech tree.
**The starting ricochet angle for a semi-armor-piercing shell was increased from 65 to 70 degrees.
*Update 0.9.2:
**37-mm / 54 Breda 1932 air defense mounts on the bow and stern main guns on the (A) Hull were replaced with 20-mm / 65 Breda 1935 mounts.
**The permanent damage of AA installations on Hull (A) was reduced from 277 to 259, and the range of the middle AA defense zone was increased from 3.5 to 3.7 km.
**The armor thickness was changed: the central section was reinforced from 25 mm to 27 mm.
*Update 0.9.4:
**Minor fixes to textures and ship model.
*Update 0.9.5:
**Small changes to geometry and textures.
*Update 0.9.7:
**Minor fixes to geometry and textures.
*Update 0.9.8:
**Minor fixes to textures and geometry of the ship.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 6.6 km.
*Update 0.10.10:
**Minor fixes to geometry and textures of the ship.
*Update 0.11.1:
**The ship's silhouette in the purchase window and other places was fixed.
*Update 0.11.5:
**On Hull (B), the name of the AA gun 20 mm/70 Breda Model 1941 was changed to 20 mm/70 Scotti Model 1941.
*Update 0.11.6:
**Minor fixes to the model and textures of the ship.
*Update 12.5:
**The Smoke Generator Modification 1 upgrade can now be mounted in slot 3.
*Update 12.8:
**Fixed textures for the ship.
*Update 12.10:
**Added fixes to the textures and other visuals of the ship.
*Update 13.0:
**Fixed Commander skill recommendations for the ship.
*Update 13.1:
**Removed Depth Charges.
**Added Depth Charge Airstrike with the following characteristics:
***Range: 7 km.
***Reload: 30 s.
***Number of charges: 2.
***Number of aircraft: 1.
***Number of bombs per aircraft: 2.
***Damage: 4,200.
**Added the Submarine Surveillance consumable with the following characteristics:
***Range: 6 km.
***Reload: 120 s.
***Number of charges: 3.
***Action time: 20 s.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:00, 30 June 2026


VIII
9,100,000

Amalfi — Italy Tech Tree Tier VIII Cruiser.

Once the Civil War was over, Spain was looking for ways to reinforce its Navy. One of the ships was proposed by the Italian company Ansaldo—a heavy cruiser of the enlarged Zara class, but with three 203 mm triple-gun mounts.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1


Consumables