Welcome to Wargaming.net Wiki!
Variants
Navigation

Ship:Brindisi

Jump to: navigation, search
imported>SirDixie:eu
m Protected "Ship:Brindisi" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
 
Automated stats update via wiki pipeline
Line 1: Line 1:
<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Brindisi}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_italy.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">IX</span></div><div class="b-description-img_vehicle">[[File:Ship_PISC109_Brindisi.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">14,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Italy Tech Tree Tier&nbsp;IX [[Ship:Cruiser|Cruiser]].</p><p>It is a hypothetical development of a heavy cruiser project for the Spanish Navy by Italian engineers. The ship combines the features of the Anteprojecto preliminar VIII-203 with four 203 mm gun mounts and the Anteprojecto preliminar XII-152 with four triple-gun mounts.</p><p> </p></div>
A further development of the preceding project, with the main battery reinforced by adding the fourth main gun turret. The elevation angle of the 203 mm guns made it possible to fire up at hostile aircraft.


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
Tier IX Italian heavy cruiser ''{{#var:ship_name}}'' continues the shift from lower tier Italian cruisers that ''Almalfi'' introduced, with improved firepower and survivability characteristics. While the playstyle is not drastically different, ''{{#var:ship_name}}'' trains captains to further become familiar with high tier Italian cruiser gameplay and eventually be ready for ''Venezia''.
* Pro 2


<h4>Armament:</h4>
===Cons===
* Con 1
* Con 2


While she is a tier higher, ''{{#var:ship_name}}'' gets the same guns found on her predecessor but with another turret, bringing up her gun count to twelve. While her SAP and AP shells are the same, with 5,200 and 4,800 alpha respectively, the higher gun count means her full salvo alpha strike is much higher. However, due to the slower base reload of 20 seconds, her damage per minute is not much higher to that of ''Almalfi''. Her AP shells are mediocre as they lack penetration and damage but should be used on broadsiding targets.


As a cruiser that primarily focuses on using SAP shells, alpha strike is much more important than damage per minute, which is more evident through ''{{#var:ship_name}}''’s full salvo dealing a maximum of 62,400 SAP damage. As with the other Italian cruisers, SAP shells deal massive damage against targets that have not been saturated. However, as the game progresses and ships take more damage from other allies, damage saturation kicks in and the effectiveness of SAP shells diminishes. Thus, target selection is important, shooting at unsaturated targets first to maximize damage and influencing the outcome of the game through dealing efficient damage.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Brindisi (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Brindisi (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 40000 || style="color:inherit;" | 44800
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


Like the other high tier Italian cruisers, ''{{#var:ship_name}}'' carries the signature slow but sneaky Italian torpedoes. These torpedoes have mediocre damage and speed but have a good range of 13.5 km and decent base reload of 95 seconds. As they have low alpha damage, these torpedoes should be used as zoning tools and sent out whenever they are reloaded. They compliment ''{{#var:ship_name}}''’s open water playstyle and can catch opponents off guard with their low detect of 1.1km.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Brindisi (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Brindisi (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 36.7 || style="color:inherit;" | 36.7
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 730 || style="color:inherit;" | 730
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 19.7 || style="color:inherit;" | 14.1
|}
</div>


<h4>Hull:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Brindisi (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Brindisi (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 14.54 || style="color:inherit;" | 14.54
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 8.87 || style="color:inherit;" | 8.87
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 9.18
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 8.87 || style="color:inherit;" | 8.87
|}
</div>


</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SDT 9 mod.1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SDT 9 mod.2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 4×3.0 203mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 15.57 || style="color:inherit;" | 17.13
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 3
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 25.7
|}
</div>


As a cruiser that likes to play on open water, ''{{#var:ship_name}}'' gets an improved armor scheme from her predecessor and can take more focused fire without suffering massive damage. Her bow and stern are 25mm, albeit with an icebreaker that can protect against badly aimed shots. She has an interesting deck armor scheme with an upper and lower section. The upper section is towards the front of the ship and is covered in 27 mm, allowing battleships with 406mm or higher caliber to overmatch its entirety. The lower section located towards the back of the ship is 30mm and can only be overmatched by 457mm and higher caliber guns. The biggest strength of her armor is her 30mm side plating that is able to bounce shells from most Tier IX battleships that do not have 457 mm caliber guns when sufficiently angled. However, her base health pool of 44,800 is not much higher than that of her predecessor.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 140
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 15.57 km || style="color:inherit;" | 140
|}
</div>


Armor is not the only thing that makes ''{{#var:ship_name}}'' an improvement over her predecessor in surviving throughout a battle. Her maneuverability is similar, with a good base speed of 36.7 knots and signature tight turning radius alongside great rudder shift time. Improvements to her armor alongside great handling and maneuverability allow Brindisi to dance around the battlefield, bouncing and dodging salvos with ease.


<h4>Consumables:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | PIPA031
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 110.5
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 54.9
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.03
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 70
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 80
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>


''{{#var:ship_name}}'' carries the same consumables as her predecessor, with Exhaust Smoke Generator, Fighter/Spotting Aircraft, Repair Party, and Submarine Surveillance. All of these consumables enhance ''{{#var:ship_name}}''’s effect on the battlefield.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm proiettili AP 1924 mod.2
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 910
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 125.3
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 34
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PIPT009
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 95.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 38700
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 56
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.1
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.3%
|}
</div>


The signature Exhaust Smoke Generator serves as a way for ''{{#var:ship_name}}'' to be concealed and aids her in pushing enemy ships, shooting from a distance while being concealed, as well as disengaging from bad situations. The consumable comes with 2 base charges of exhaust smoke that last 40 seconds and have a long cooldown of 180 seconds. As a smoke screen that follows the ship when active, it is important to note the smoke fire penalty of 9.7 km. If an enemy ship is within that range, Brindisi will be spotted for 20 seconds after firing, essentially wasting precious seconds on the smoke generator.  
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.0
|}
</div>


While she has the option to equip a Fighter, Spotting Aircraft is the recommended consumable for this slot. As her range is quite bad at 17.1km, Spotting Aircraft aids ''{{#var:ship_name}}'' in engaging with ships at long distance by increasing her range to 20.6 km.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 90 mm proiettili HE
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1x90mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1300
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 860
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 15
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


A huge upgrade from ''Almalfi'' is the Repair Party consumable, allowing Brindisi to sustain damage taken through heals. The consumable is standard for a Tier IX cruiser, healing 14% of her max health over 28 seconds with a 80 second cooldown.


Lastly, Submarine Surveillance is useful for detecting submarines and aiding allied ships to drop ASW to deal with them. The consumable has a 7km range with a 20 second duration. ''{{#var:ship_name}}'' also is equipped with ASW airstrikes and can comfortably deal with submarines even though she lacks a hydroacoustic search consumable. SAP shells are also highly effective against submarines when they surface.


</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<h4>Anti-Aircraft:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Brindisi (A)'''


The Italian tech tree is not known for their great Anti-Aircraft defenses and ''{{#var:ship_name}}'' is no exception to this. While her medium range dps is high at 430.5, she only has 4.6km of AA range and 6 flak count. This especially hurts as Brindisi is spotted at 7.5km by aircraft and cannot stop strikes entirely. Grouping with allied ships to overlap anti-aircraft auras is recommended in games with carriers. Using smokes to remain unspotted can be an option when under heavy focus but is not a fool proof method against attentive carrier players who drop according to the direction of the smoke.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 90 mm || style="color:inherit;" | 12 × 1
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 14 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 10 × 2
|}


'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 70 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 287 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 140 || style="color:inherit;" | 90% || style="color:inherit;" | 4.6
|}


<h4>Battle Performance:</h4>
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 6 || style="color:inherit;" | 1260 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.6
|}


While appearing to play similarly to other nation cruisers that specialize in open water kiting and farming, ''{{#var:ship_name}}'' is different due to the presence of the unique SAP ammunition. She cannot farm targets the same way that cruisers with HE can do and the inability to light fires can be detrimental against armored targets but her massive alpha strike and ability to delete destroyers make up for this weakness. ''{{#var:ship_name}}'' is reliant on allied spotting but her presence alone makes it hard for enemy destroyers to contest objectives without getting slapped.
'''Brindisi (B)'''


The lack of Hydroacoustic Search and Surveillance Radar usually means a cruiser lacks utility but ''{{#var:ship_name}}'' makes up for this by having Exhaust Smoke Generator to play closer and support her destroyers in key areas and Submarine Surveillance to help her team against a class that is frustrating to deal with alone.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 90 mm || style="color:inherit;" | 12 × 1
|-
| style="color:inherit;" | 65 mm || style="color:inherit;" | 8 × 1
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 16 × 2
|}


The combination of great maneuverability, exhaust smokes, torpedoes, and SAP make for a strong open water threat that is able to strike unaware targets with massive alpha damage. Overall, ''{{#var:ship_name}}'' is a capable ship that rewards good positioning and ambushing targets.
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 315 || style="color:inherit;" | 90% || style="color:inherit;" | 3.7
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 252 || style="color:inherit;" | 90% || style="color:inherit;" | 4.6
|}


'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 6 || style="color:inherit;" | 1260 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.6
|}
</div>
</div></div></div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* SAP shells with high alpha
* Long range torpedoes with low detection
* High top speed
* Good maneuverability
* Access to {{Exhaust Smoke Generator}}
* Access to {{Submarine Surveillance}}


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<!-- Add the ship code here to populate the upgrade table -->
* Low HP pool
{{Ship Upgrades Section|code=PISC109_Brindisi}}
* Long main battery reload time
* Poor anti-aircraft defenses
* SAP shells lose effectiveness if they cannot penetrate or hit saturated areas


|Research=<!-- write text about priority sequence of research below -->
Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
* '''Hull:'''  Upgrade to Hull (B) for a faster rudder shift time and improved AA.  Research of this module unlocks progression to ''[[Venezia]]''.
* '''Gun Fire Control System:'''  Upgrade to SDT 9 mod. 2 for an extra 10% range on the main battery.


<!-- FOR PREMIUM SHIPS:
<!-- Consumables have to be tagged individually on a slot by slot basis -->
As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->
{{Ship Consumables Section|consumables=
 
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
* '''Slot 2:''' {{Smoke Generator}} (2 charges, 40.0s action, 180.0s cooldown)
 
* '''Slot 3:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown) '''or''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
* '''Slot 4:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 200 hp/s)
 
* '''Slot 5:''' {{Submarine Surveillance}} (3 charges, 20.0s action, 120.0s cooldown)
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
* '''Slot 1'''{{Main Armaments Modification 1}}
* '''Slot 2'''{{Engine Room Protection}}
* '''Slot 3'''{{Aiming Systems Modification 1}}
* '''Slot 4'''{{Propulsion Modification 1}}
* '''Slot 5'''{{Concealment System Modification 1}}
* '''Slot 6'''{{Main Battery Modification 3}}  
 
 
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 
{{Commander Skills 3 CR
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 = 3 <!-- Grease the Gears -->
| rating12 =  <!-- Swift Fish -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 = 3 <!-- Gun Feeder -->
| rating15 = 1 <!-- Incoming Fire Alert -->
| rating16 =  <!-- Last Stand -->
 
| rating21 = <!-- Pyrotechnician -->
| rating22 =  <!-- Fill the Tubes -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 = 2 <!-- Eye in the Sky -->
| rating25 = 3 <!-- Priority Target -->
| rating26 =  <!-- Expert AA Marksman -->
 
| rating31 =  <!-- Heavy HE and SAP Shells -->
| rating32 =  <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 =  <!-- Heavy AP Shells -->
| rating35 = 3 <!-- Superintendent -->
| rating36 = 2 <!-- Survivability Expert -->
 
| rating41 = 2 <!-- Top Grade Gunner -->
| rating42 = 1 <!-- Outnumbered -->
| rating43 =  <!-- Radio Location -->
| rating44 =  <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- AA Gunner -->
}}
}}




|Consumables=<!-- write text about selection of Consumables below -->
==Gallery==
''{{#var:ship_name}}'' can equip the following consumables:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Exhaust Smoke Generator}} &ndash; 2 charges
* '''Slot 3:''' {{Catapult Fighter}} &ndash; 3 charges '''or''' {{Spotting Aircraft}} &ndash; 4 charges
* '''Slot 4:''' {{Repair Party}} &ndash; 3 charges
* '''Slot 5:''' {{Submarine Surveillance}} &ndash; 3 charges
 
|Camouflage={{TT Ship Camo Insert|shiptier=9}}
 
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
 
| Juliet Charlie          = 2 <!-- No Detonate -->
| India Yankee            = 3 <!-- -20% Fire duration -->
| Hotel Yankee            = 1 <!-- ram someone -->
| Juliet Yankee Bissotwo  = 2 <!-- -20% flood duration -->
| Victor Lima            = 1 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 
| Juliet Whiskey Unaone  = 1 <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven= 1 <!-- +5% AA damage -->
| Sierra Mike            = 2 <!-- +5% speed -->
| November Foxtrot        = 3 <!-- -5% Consumables reload -->
| India Delta            = 3 <!-- +20% HP from Repair Party -->
 
| X-Ray Papa Unaone      = <!-- +15% Smoke Gen action time -->
| Sierra Bravo            = <!-- +10% Hydro action time; -10% DFAA reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<gallery>
File:1940_Ansaldo_Design_4_turrets.jpg|1940 cruiser design by Ansaldo for the Spanish navy armed with four 2x203mm gun turrets
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Italy]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier IX ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.8.7.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/cgsmpp/st_new_ships/ July 23, 2019]</span>:
**Preliminary characteristics.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/cho0vf/changes_in_the_names_of_italian_cruisers/ July 25, 2019]</span>:
**Renamed from Torino to Brindisi.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/ct0948/st_changes_to_test_ships/ Aug 20, 2019]</span>:
**Removed the 10% damage limit for semi-armor-piercing shell penetrations against destroyers.
**Improved ricochet angles of semi-armor-piercing shells from 60-85 degrees to 80-85 degrees.
**Stock main battery firing range increased from 15.21 to 15.57 km.
*<span class="plainlinks">[https://forum.worldofwarships.eu/topic/122818-st-203-mm-sap-shells/?tab=comments#comment-3137975 Aug 23, 2019]</span>:
**Ricochet angles for SAP shells changed from 80-85 degrees to 75-80 degrees.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/d3o61q/st_changes_to_test_ships/ Sep 13, 2019]</span>:
**Ricochet angles for SAP shells changed from 75-80 degrees to 65-80 degrees.
**Detectability by air decreased from 10.18 to 9.2 km.
}}
*Introduced into the game as a researchable ship in Update 0.8.10.
*Update 0.8.10:
**The starting ricochet angle for a semi-armor-piercing shell was increased from 65 to 70 degrees.
*Update 0.8.11:
**The description of the ship in the Port was changed.
*Update 0.9.2:
**The armor thickness was changed: the central section was reinforced from 25 to 27 mm.
*Update 0.9.4:
**Minor fixes to textures and ship model.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 6.95 km.
*Update 0.11.2:
**Minor fixes to geometry and textures of the ship.
*Update 12.5:
**The Smoke Generator Modification 1 upgrade can now be mounted in slot 3.
*Update 13.0:
**Fixed Commander skill recommendations for the ship.
*Update 13.1:
**Removed Depth Charges.
**Added Depth Charge Airstrike with the following characteristics:
***Range: 7 km.
***Reload: 30 s.
***Number of charges: 2.
***Number of aircraft: 1.
***Number of bombs per aircraft: 2.
***Damage: 4,200.
**Added the Submarine Surveillance consumable with the following characteristics:
***Range: 7 km.
***Reload: 120 s.
***Number of charges: 3.
***Action time: 20 s.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:00, 30 June 2026


IX
14,000,000

Brindisi — Italy Tech Tree Tier IX Cruiser.

It is a hypothetical development of a heavy cruiser project for the Spanish Navy by Italian engineers. The ship combines the features of the Anteprojecto preliminar VIII-203 with four 203 mm gun mounts and the Anteprojecto preliminar XII-152 with four triple-gun mounts.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables