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Ship:Napoli

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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Napoli}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale on 29 July 2021.


|Anno=<!-- you can write below short description for the ship. it will replace default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_italy.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Special"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PISC510_Napoli.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">26,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Italy Special Tier&nbsp;X [[Ship:Cruiser|Cruiser]].</p><p>In the course of naval cooperation between Italy and the U.S.S.R., ship projects were prepared under Soviet orders. Among them was a battlecruiser with a standard displacement of 22,000 tons. It was supposed to have a speed of 35–37 knots, nine 250 mm guns in three turrets, and a 220 mm main armor belt.</p><p> </p></div>


|Performance=<!-- write text about performance in battles below -->
===Pros===
* Pro 1
* Pro 2


{{#block:!|Warning. The data presented in the '''AA Defense''' sidebar section may be incorrect.}}
===Cons===
* Con 1
* Con 2


<!-- EVALUATION HERE -->
Tier X ''Napoli'' is an Italian heavy cruiser. While she shares some similarities with her tech tree counterpart ''[[Venezia]]'' including good agility and speed plus access to the [[Ship:Consumables#Exhaust_Smoke_Generator|Exhaust Smoke Generator]], she also has some unique features. Most notably, she loads HE shells rather than [[Ship:Ammo#SAP_shells|semi-armor-piercing]] (SAP) main battery shells.


''Napoli'' has one of the largest '''health''' pools among Tier X cruisers, just above ''[[Goliath]]'' and below ''[[Moskva]]'' and the large cruisers (''[[Puerto Rico]]'', ''[[Ship:Stalingrad|Stalingrad]]'', etc.). (''Goliath'' has a larger potential health pool due to her {{Specialized Repair Teams}}.) She also features robust '''armor''' protection for a cruiser. Both her 40mm deck and 60mm upper armor belt are thick enough to bounce all AP shells in the game when angled, as well as shatter most cruiser HE. Within her matchmaking range, only a few cruisers can pen her deck and even fewer can pen her upper belt. ''Napoli'' also has a section of 60mm plating on her bow and stern that offers some protection against large caliber AP. But as it doesn’t extend that far above water, captains shouldn’t rely on it too heavily. Her citadel armor is thinner than ''Venezia''’s, with only 30mm protecting most of the above-water section, but the citadel is also significantly smaller than ''Venezia''’s and further protected by a sloped turtleback. ''Napoli'' has the health and armor to out-trade most cruisers she’ll face, and to provide a challenging target for battleships when played well.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 59200
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


''Napoli'' is well-armed with nine (9) '''254mm guns''' in three (3) triple turrets. While her reload is longer than most heavy cruisers at Tier X, her turret traverse is faster than many of them. As with ''Venezia'', her longer reload makes target selection important, but not as critical since her HE doesn’t have the ricochet angle limitations of ''Venezia''’s SAP.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


Although ''Napoli''’s '''HE shells''' have a lower alpha strike and less penetration than ''Venezia''’s SAP, they can deal with angled targets more effectively since they can't richochet. They also have the ability to set fires and break modules &mdash; two things that the tech tree cruisers cannot do. Her '''AP shells''' are more than capable of seriously damaging broadside cruisers at any range, and decently effective against battleship upper belts at close and medium range. Additionally, her AP is capable of overmatching the bow and stern plating of all British light cruisers and more thinly armored light cruisers such as ''[[Smolensk]]'' and ''[[Austin]]''. However, she uses the same large cruiser dispersion found on ships like ''[[Alaska]]'' and ''Puerto Rico'', so her guns are less accurate than many of her cruiser counterparts.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 35.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 750
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 16.4
|}
</div>


One place where ''Napoli''’s gunnery isn’t as strong is her '''range'''. It’s nearly a kilometer shorter than ''Venezia'', and ''Napoli'' doesn’t have access to a spotter plane to extend it in battle. Her base range is still usable, but captains may prefer to mount {{Gun Fire Control System Modification 2}} to improve it. Using the unique commander Luigi Sansonetti is also recommended, due to his Far Reach talent which provides an additional range boost after destroying an enemy ship.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 12.76
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 9.7
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 8.75
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 9.7
|}
</div>


By far, ''Napoli''’s most unusual feature is her '''secondaries'''. Rather than firing HE like all other secondary batteries, ''Napoli''’s fire SAP. As with other SAP shells, they are less effective against sharply angled targets, but have increased penetration and damage compared to same caliber HE shells. Additionally, ''Napoli''’s secondary guns have substantially improved accuracy. When fully upgraded, they can reach out to a whopping 11km.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3.0 254mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 16.28
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 17.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 25.7
|}
</div>


''Napoli'' is also armed with a pair of quadruple torpedo launchers -- one on each side -- with comfortable firing angles. She has an extra torpedo per launcher compared to ''Venezia'' and a longer reload, but otherwise their '''torpedoes''' are identical. As with the tech tree ships, the longer range and slow speed can be both a blessing and a curse. Agile and maneuvering enemies can easily dodge them at range, but that same slow speed can catch unsuspecting enemies off guard. They’re effective as an area denial weapon, as well as a source of additional damage against closer targets or to sink them while her guns are reloading.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | —
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | —
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.15
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 177
|}
</div>


Like the tech tree cruisers and premium Tier VII cruiser ''[[Gorizia]]'', ''Napoli'' mounts an {{Exhaust Smoke Generator}} that can conceal the ship even at full speed. It can be used offensively to prevent being spotted while firing at enemies, but it also has a useful defensive role, allowing her to turn and disengage without exposing her side to incoming fire.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 254 mm proiettili HE
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3450
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 16.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 954
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 227.9
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 42
|}
</div>


Similar to the tech tree cruisers, ''Napoli'' boasts a high top speed and decent agility. One of the fastest cruisers at Tier X, she can quickly change positions as the battle unfolds and avoid fights she doesn’t want to be in. Her low detection aids in rapidly disengaging from fights or approaching unsuspecting prey. Her rudder shift and agility are comparable to ''Venezia'', and allow her to dodge incoming fire or angle to bounce it off her side plating.


''Napoli''’s anti-aircraft suite is enough to shoot down a couple of planes and provides some defense against carriers, but is not as effective as her tech tree counterpart. At short range, their AA values are similar, but past 2km ''Venezia'' has a higher damage per second as well as more flak clouds. ''Napoli'' has access to the fighter consumable to further boost her defenses, but it will still not be enough to fully protect her from strikes.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 254 mm proiettili AP
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 6150
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 945
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 227.9
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 42
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PIPT011
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 95.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 38700
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 56
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.1
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.3%
|}
</div>


Due to her high speed, decent agility, and Exhaust Smoke Generator, ''Napoli'' has the flexibility to fill several roles. Her thicker armor and good concealment allow her to fight at closer ranges where her secondaries are effective and her torpedoes are more difficult to dodge. Her ballistics and HE allow her to play further back, using her agility to dodge incoming fire and kite away from a push. She has the ability to react to changes in the battle, and the tools to respond as needed.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.3
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Large health pool for a cruiser, surpassed only by ''Moskva'' and the large cruisers
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Thick deck and upper belt amor, as well as an icebreaker, that can bounce all AP shells in the game
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Access to main battery HE shells
|-
* Secondaries fire SAP shells with improved accuracy
| style="color:inherit;" | • Shell type || style="color:inherit;" | SAP
* High top speed
|-
* Good concealment &mdash; 10.3km when fully upgraded
| style="color:inherit;" | • Name || style="color:inherit;" | PIGS014_152mm55_barrels_3_M1936_L
* Access to the Exhaust Smoke Generator consumable.
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3.0x152mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 8.3
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3850
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 42.3
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 80
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 85
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Uses the large cruiser dispersion curve
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Lower base range
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Lower fire chance for her caliber
|-
* Secondaries can ricochet and cannot set fires or break modules
| style="color:inherit;" | • Shell type || style="color:inherit;" | SAP
* Does not have access to the Spotter Plane consumable
|-
* No Hydroacoustic Search consumable, making it riskier to hunt destroyers solo.
| style="color:inherit;" | • Name || style="color:inherit;" | PIGS034_90mm50_barrels_2_M1939
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x90mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 18.8
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 860
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 26
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 70
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 80
|}
</div>


|Research=<!-- write text about priority sequence of research below -->


As a Tier X ship, ''{{#var:ship_name}}'' has no module upgrades to research.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' offers two distinct builds. 
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 90 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 9 × 4
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 10 × 6
|}


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
'''Continuous damage''' — average DPS within each action zone
The default build is to accentuate the main battery, with an option to shade toward longer or closer range engagement. At longer range, improved dispersion, steering response, and main battery range are desirable. Playing closer-in usually involves terrain so more engine power and a faster reload are beneficial for the ability to unmask and do damage quickly.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 1''': {{Main Armaments Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* '''Slot 2''': {{Damage Control System Modification 1}}
|-
* '''Slot 3''': {{Aiming Systems Modification 1}}&nbsp;<nowiki>*</nowiki>
| style="color:inherit;" | Short-range || style="color:inherit;" | 129.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
* '''Slot 4''': {{Steering Gears Modification 1}} '''or''' {{Propulsion Modification 1}} '''or''' {{Damage Control System Modification 2}}
|-
* '''Slot 5''': {{Concealment System Modification 1}}
| style="color:inherit;" | Mid-range || style="color:inherit;" | 304.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
* '''Slot 6''': {{Gun Fire Control System Modification 2}} (range) '''or''' {{Main Battery Modification 3}} (reload)
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 101.5 || style="color:inherit;" | 90% || style="color:inherit;" | 4.6
|}


In '''Slot 3''' {{Secondary Battery Modification 1}} as a reasonable selection, particularly for a closer-range variant.  
'''Damage by shell explosions'''
<br /><br />
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
More experienced and/or aggressive captains may opt for a full '''secondaries build'''. Make no mistake &mdash; ''{{#var:ship_name}}'s'' secondary batteries are formidable. However, pushing into a brawl in a cruiser can get one sunk in short order. Care must be taken. For a secondaries build:
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* '''Slot 1''': {{Auxiliary Armaments Modification 1}}  
|-
* '''Slot 3''': {{Secondary Battery Modification 1}}
| style="color:inherit;" | 5 || style="color:inherit;" | 1200 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.6
* '''Slot 6''': {{Auxiliary Armaments Modification 2}}
|}
</div>
</div></div></div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
Unique Commander Luigi Sansonetti feels particularly comfortable commanding this ship.


{{Commander Skills 3 CR
<!-- Add the ship code here to populate the upgrade table -->
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
{{Ship Upgrades Section|code=PISC510_Napoli}}
| rating11 =  1 <!-- Grease the Gears -->
| rating12 = 1 <!-- Swift Fish -->
| rating13 = 2 <!-- Consumables Specialist -->
| rating14 = 3 <!-- Gun Feeder -->
| rating15 = 2 <!-- Incoming Fire Alert -->
| rating16 =  <!-- Last Stand -->


| rating21 =  <!-- Demolition Expert -->
| rating22 =  <!-- Fill the Tubes -->
| rating23 = 2 <!-- Consumables Enhancements -->
| rating24 = 0 <!-- Eye in the Sky -->
| rating25 = 1 <!-- Priority Target -->
| rating26 =  <!-- Expert AA Marksman -->


| rating31 =  <!-- Heavy HE and SAP Shells -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating32 = 3 <!-- Pack a Punch -->
{{Ship Consumables Section|consumables=
| rating33 = 3 <!-- Adrenaline Rush -->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
| rating34 =  <!-- Heavy AP Shells -->
* '''Slot 2:''' {{Smoke Generator}} (2 charges, 40.0s action, 180.0s cooldown)
| rating35 = 3 <!-- Superintendent -->
* '''Slot 3:''' {{Spotting Aircraft}} (2 charges, 60.0s action, 180.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
| rating36 = 2 <!-- Survivability Expert -->
* '''Slot 4:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 296 hp/s)
 
| rating41 = 3 <!-- Top Grade Gunner -->
| rating42 = 1 <!-- Outnumbered -->
| rating43 = 1 <!-- Radio Location -->
| rating44 =  <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- AA Gunner -->
}}
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Exhaust Smoke Generator}} &mdash; 2 charges
* '''Slot 3:''' {{Catapult Fighter}} &mdash; 3 charges
* '''Slot 4:''' {{Repair Party}} &mdash; 3 charges


|Camouflage={{Prem Ship Camo Insert|shiptier=10}}
==Gallery==
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
 
| Juliet Charlie          = 3 <!-- No Detonate -->
| India Yankee            = 2 <!-- -20% Fire duration -->
| Hotel Yankee            =  <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 
| Juliet Whiskey Unaone  = 2 <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    = 3 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven= <!-- +5% AA damage -->
| Sierra Mike            = 2 <!-- +5% speed -->
| November Foxtrot        = 2 <!-- -5% Consumables reload -->
| India Delta            = 3 <!-- +20% HP from Repair Party -->
 
| X-Ray Papa Unaone      = 3 <!-- +15% Smoke Gen action time -->
| Sierra Bravo            = <!-- +10% Hydro action time; -10% DFAA reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
The ''Napoli'' is a representation/interpretation of the "Ansaldo 250mm" project. In 1936, according to sources, the Italian engineering and shipbuilding company Ansaldo, working with the Soviet Union, presented Stalin with proposals for a battlecruiser or "large cruiser/super-cruiser" design. Weighing in at 22,000 tons, the proposal called for a 250mm 3x3 main battery, twelve 130mm and twelve 100mm secondaries, and a blistering top speed of 37 knots on 240,000 shaft horsepower. This design was never adopted, however, with the Soviets preferring to design and construct their own full-scale battleships and battlecruisers, which would form the never-completed [[Sovetsky Soyuz]] and [[Stalingrad (WoWS)]] classes.
 
''Napoli'', among numerous other changes from this proposal, replaces the "250mm" guns with the 254mm guns from the UP-90 proposal made for Spain around the same time.
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Italy]]
{{VideoYT|G2z9yMxpVR8}}
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier X ships]]
<references /><br />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
[https://www.youtube.com/watch?v=o9qGkj3pCvo iChase' Review] (YouTube) - he likes her<br />
<br />
[https://worldofwarships.com/en/news/history/armada-napoli/ Armada: Napoli] (WoWs News, with video)<br />
<br />
[https://thedailybounce.net/world-of-warships/final-review-italian-tier-x-premium-cruiser-napoli/ The Daily Bounce] in-depth review.
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.10.3.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|131}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|132}}:
**The size of the dispersion ellipse increases more quickly at long range than before.
**Sigma parameter decreased from 2.05 to 1.9.
*{{WoWS DevBlog Link Insert|135}}:
**Secondary battery reload time decreased:
*** 90 mm guns from 4 to 3.5 s.
*** 152 mm guns from 10 to 8 s.
**The thickness of the turtleback armor on the aft-end increased from 20 to 30 mm.
**Fore- and aft-end armor plating decreased from 30 to 25 mm.
*{{WoWS DevBlog Link Insert|145}}:
**Sigma parameter increased from 1.9 to 2.05.
**Secondary battery reload time decreased:
*** 152 mm guns from 8 to 7.2 s.
*** 90 mm guns from 3.5 to 3.2 s.
**Secondary battery dispersion improved: the secondary battery of Napoli will be one of the most accurate in the game.
*{{WoWS DevBlog Link Insert|159}}:
**Sigma parameter increased from 2.05 to 2.15.
**HE and AP shells air drag decreased: as a result, the shells take less time to reach a target.
}}
*Update 0.10.6:
**Available for purchase in the Armory for 252,000 Coal or 34,950 Doubloons.
**Napoli was only able to be purchased for Doubloons or $ for the first 2 weeks after release.
*Update 0.10.8:
**Fixed issues with the ship model and textures. 
*Update 0.10.10:
**Fixed an issue that caused the secondary battery shell effects to be reproduced incorrectly.
*Update 0.11.5:
**The names of the anti-aircraft armaments were changed:
***20 mm/70 Breda Model 1941 was changed to 20 mm/70 Scotti Model 1941.
***37 mm/54 Model 1939 was changed to 37 mm/54 Breda Model 1939.
*Update 12.5:
**The Smoke Generator Modification 1 upgrade can now be mounted in slot 3.
*Update 13.8:
**The Turtle Lair permanent camouflage was added.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:00, 30 June 2026


X
26,000 doubloons

Napoli — Italy Special Tier X Cruiser.

In the course of naval cooperation between Italy and the U.S.S.R., ship projects were prepared under Soviet orders. Among them was a battlecruiser with a standard displacement of 22,000 tons. It was supposed to have a speed of 35–37 knots, nine 250 mm guns in three turrets, and a 220 mm main armor belt.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables