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Francesco Ferruccio

Ship:Francesco Ferruccio

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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Francesco Ferruccio}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released on 13 December 2023, as the reward for 16th stage of Update 12.11's Salvage for Victory event.


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_italy.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">VII</span></div><div class="b-description-img_vehicle">[[File:Ship_PISC517_Francesco_Ferruccio.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">9,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Italy Premium Tier&nbsp;VII [[Ship:Cruiser|Cruiser]].</p><p>The project of a "long-range light cruiser" was developed as part of a program that involved the construction of several dozen ships of various types for Italian Navy operations in the Indian Ocean. One of the first sketches of an 8,000-ton cruiser was an unusual-looking ship with 152 mm guns housed in quadruple-gun turrets. Among her other features were a long operational range (above 27,000 km) and 90 mm dual-purpose guns that were designed in 1939.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
<!--
* Pro 2
Insert the PERFORMANCE SECTION below.
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
===Cons===
*
* Con 1
*
* Con 2
*  
*  


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
*
*
*
*


|Research=
==Ship Stats==
<!-- Check this!  Some do.-->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 28400
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 36.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 620
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 8.6
|}
</div>


The recommended upgrades are:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''':  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''':
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''':
|-
* '''Slot 4''':
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 9.6
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 6.12
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 4.4
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 6.12
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
</div></div></div>
{{Commander Skills 3 CR
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2×4 152mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 17.52
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 11.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5.5
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 15.0
|}
</div>


| rating11 = <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating12 = <!-- Swift Fish -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating13 = <!-- Consumables Specialist -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating14 = <!-- Gun Feeder -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
| rating16 = <!-- Last Stand -->
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 153
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 17.52 km || style="color:inherit;" | 154
|}
</div>


| rating21 = <!-- Demolition Expert -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Eye in the Sky -->
|-
| rating25 = <!-- Priority Target -->
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm proiettili HE
| rating26 = <!-- Focus Fire Training -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 7.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 995
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 44.3
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|}
</div>


| rating31 = <!-- Heavy HE and SAP Shells -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = <!-- Heavy AP Shells -->
|-
| rating35 = <!-- Superintendent -->
| style="color:inherit;" | • Name || style="color:inherit;" | PIPA087
| rating36 = <!-- Survivability Expert -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3850
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 995
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 44.3
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 42.3
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.03
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 70
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 80
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>


| rating41 = <!-- Top Grade Gunner -->
</div></div></div>
| rating42 = <!-- Outnumbered -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating43 = <!-- Radio Location -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating44 = <!-- Inertial Fuse for HE Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating45 = <!-- Concealment Expert -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating46 = <!-- AA Defense & ASW Expert -->
|-
}}
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PIPT023
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 120.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 38700
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 56
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.1
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.3%
|}
</div>


<!-- Where to get the Commander skills matrix for the type of ship
</div></div></div>
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 5.6
|}
</div>


|Consumables=<!-- write text about selection of Consumables below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' equips the following consumables:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 90 mm proiettili HE
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1x90mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1300
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 860
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 15
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Exhaust Smoke Generator}} &ndash; 2 charges
* '''Slot :''' {{Catapult Fighter}} &ndash; 3 charges'''or''' {{Spotting Aircraft}} &ndash; 4 charges


|Camouflage={{Prem Ship Camo Insert|shiptier=7}}


|Signals=<!-- write text about best set of signals below -->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 90 mm || style="color:inherit;" | 8 × 1
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 4 × 2
|}


{{Signal Flags
'''Continuous damage''' — average DPS within each action zone
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Juliet Charlie          = <!-- No Detonate -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| India Yankee            =  <!-- -20% Fire duration -->
|-
| Hotel Yankee            = <!-- ram someone -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 42 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5
| Juliet Yankee Bissotwo  = <!-- -20% flood duration -->
|-
| Victor Lima            = <!-- +1/0.5% (160mm) fire, +4% flood -->
| style="color:inherit;" | Mid-range || style="color:inherit;" | 94.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
| India X-Ray            = <!-- +1/0.5% (160mm) fire, +5% you detonate -->
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 108.5 || style="color:inherit;" | 90% || style="color:inherit;" | 4.6
|}


| Juliet Whiskey Unaone  = <!-- +15% flood, +5% you detonate -->
'''Damage by shell explosions'''
| Mike Yankee Soxisix    = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| November Echo Setteseven= <!-- +5% AA damage -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Sierra Mike            = <!-- +5% speed -->
|-
| November Foxtrot        = <!-- -5% Consumables reload -->
| style="color:inherit;" | 4 || style="color:inherit;" | 800 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.6
| India Delta            = <!-- +20% HP from Repair Party -->
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 3200
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


| X-Ray Papa Unaone      =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo            =  <!-- +10% Hydro action time;  -10% DFAA reload time -->
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PISC517_Francesco_Ferruccio}}


</gallery>


|History=<!-- write text below -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
<div class="thumb tright">
{{Ship Consumables Section|consumables=
{{AnnoWiki|content=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
<h2>''{{#var:ship_name}}'', 19??</h2>
* '''Slot 2:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 142 hp/s)
===Construction===
* '''Slot 3:''' {{Smoke Generator}} (2 charges, 22.0s action, 180.0s cooldown)
:Builder:
* '''Slot 4:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown) '''or''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
}}
</div>


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Ref= <!-- write below -->
<gallery>
<references />
</gallery>
</div></div></div>


{{WoWS Ship Changelog Insert|1=
[[Category:Ships of Italy]]
*Available for testing by supertesters in the game starting from Update 12.9.
[[Category:Cruisers]]
{{WoWS Ship Testing Changes Insert|1=
[[Category:Tier VII ships]]
*{{WoWS DevBlog Link Insert|476}}:
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|488}}:
**Main battery guns reload time increased from 9.5 to 12 s.
**Exhaust Smoke Generator consumable parameters were changed:
***Action time reduced from 40 to 22 s.
*{{WoWS DevBlog Link Insert|495}}:
**Main battery reload time reduced from 12 to 11 s.
**SAP shell ricochet angle parameters were changed:
***Guaranteed ricochet angle reduced from 85 to 80 degrees.
***The angle at which the check for ricochets is made is reduced from 80 to 70 degrees.
}}
*Update 12.11:
**Added as the 16th stage reward for the update's Salvage for Victory event.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:00, 30 June 2026


VII
9,000 doubloons

Francesco Ferruccio — Italy Premium Tier VII Cruiser.

The project of a "long-range light cruiser" was developed as part of a program that involved the construction of several dozen ships of various types for Italian Navy operations in the Indian Ocean. One of the first sketches of an 8,000-ton cruiser was an unusual-looking ship with 152 mm guns housed in quadruple-gun turrets. Among her other features were a long operational range (above 27,000 km) and 90 mm dual-purpose guns that were designed in 1939.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1


Consumables