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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Napoli B}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale on 18 November 2022 and is available only during the annual Black Friday event.


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_italy.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Special"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PISC590_Black_Napoli.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">26,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Italy Special Tier&nbsp;X [[Ship:Cruiser|Cruiser]].</p><p>In the course of naval cooperation between Italy and the U.S.S.R., ship projects were prepared under Soviet orders. Among them was a battlecruiser with a standard displacement of 22,000 tons. It was supposed to have a speed of 35–37 knots, nine 250 mm guns in three turrets, and a 220 mm main armor belt.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
<!--
* Pro 2
Insert the PERFORMANCE SECTION below.
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->
''{{#var:ship_name}}'', or ''Napoli Black'', is a clone of ''[[Napoli]]'' with an attractive black skin.


Tier X ''{{#var:ship_name}}'' is an Italian heavy cruiser. While she shares some similarities with her tech tree counterpart ''[[Venezia]]'' including good agility and speed plus access to the [[Ship:Consumables#Exhaust_Smoke_Generator|Exhaust Smoke Generator]], she also has some unique features. Most notably, she loads HE shells rather than [[Ship:Ammo#SAP_shells|semi-armor-piercing]] (SAP) main battery shells.
===Cons===
* Con 1
* Con 2


''{{#var:ship_name}}'' has one of the largest '''health''' pools among Tier X cruisers, just above ''[[Goliath]]'' and below ''[[Moskva]]'' and the large cruisers (''[[Puerto Rico]]'', ''[[Ship:Stalingrad|Stalingrad]]'', etc.). (''Goliath'' has a larger potential health pool due to her {{Specialized Repair Teams}}.) She also features robust '''armor''' protection for a cruiser. Both her 40mm deck and 60mm upper armor belt are thick enough to bounce all AP shells in the game when angled, as well as shatter most cruiser HE. Within her matchmaking range, only a few cruisers can pen her deck and even fewer can pen her upper belt. ''{{#var:ship_name}}'' also has a section of 60mm plating on her bow and stern that offers some protection against large caliber AP. But as it doesn’t extend that far above water, captains shouldn’t rely on it too heavily. Her citadel armor is thinner than ''Venezia''’s, with only 30mm protecting most of the above-water section, but the citadel is also significantly smaller than ''Venezia''’s and further protected by a sloped turtleback. ''{{#var:ship_name}}'' has the health and armor to out-trade most cruisers she’ll face, and to provide a challenging target for battleships when played well.


''{{#var:ship_name}}'' is well-armed with nine (9) '''254mm guns''' in three (3) triple turrets. While her reload is longer than most heavy cruisers at Tier X, her turret traverse is faster than many of them. As with ''Venezia'', her longer reload makes target selection important, but not as critical since her HE doesn’t have the ricochet angle limitations of ''Venezia''’s SAP.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 59200
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


Although ''{{#var:ship_name}}''’s '''HE shells''' have a lower alpha strike and less penetration than ''Venezia''’s SAP, they can deal with angled targets more effectively since they can't richochet. They also have the ability to set fires and break modules &mdash; two things that the tech tree cruisers cannot do. Her '''AP shells''' are more than capable of seriously damaging broadside cruisers at any range, and decently effective against battleship upper belts at close and medium range. Additionally, her AP is capable of overmatching the bow and stern plating of all British light cruisers and more thinly armored light cruisers such as ''[[Smolensk]]'' and ''[[Austin]]''. However, she uses the same large cruiser dispersion found on ships like ''[[Alaska]]'' and ''Puerto Rico'', so her guns are less accurate than many of her cruiser counterparts.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


One place where ''{{#var:ship_name}}''’s gunnery isn’t as strong is her '''range'''. It’s nearly a kilometer shorter than ''Venezia'', and ''Napoli'' doesn’t have access to a spotter plane to extend it in battle. Her base range is still usable, but captains may prefer to mount {{Gun Fire Control System Modification 2}} to improve it. Using the unique commander Luigi Sansonetti is also recommended, due to his Far Reach talent which provides an additional range boost after destroying an enemy ship.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 35.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 750
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 16.4
|}
</div>


By far, ''{{#var:ship_name}}''’s most unusual feature is her '''secondaries'''. Rather than firing HE like all other secondary batteries, ''Napoli''’s fire SAP. As with other SAP shells, they are less effective against sharply angled targets, but have increased penetration and damage compared to same caliber HE shells. Additionally, ''{{#var:ship_name}}''’s secondary guns have substantially improved accuracy. When fully upgraded, they can reach out to 9.2km, leaving only a kilometer between her detection and secondary ranges.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 12.76
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 9.7
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 8.75
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 9.7
|}
</div>


''{{#var:ship_name}}'' is also armed with a pair of quadruple torpedo launchers -- one on each side -- with comfortable firing angles. She has an extra torpedo per launcher compared to ''Venezia'' and a longer reload, but otherwise their '''torpedoes''' are identical. As with the tech tree ships, the longer range and slow speed can be both a blessing and a curse. Agile and maneuvering enemies can easily dodge them at range, but that same slow speed can catch unsuspecting enemies off guard. They’re effective as an area denial weapon, as well as a source of additional damage against closer targets or to sink them while her guns are reloading.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3.0 254mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 16.28
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 17.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 25.7
|}
</div>


Like the tech tree cruisers and premium Tier VII cruiser ''[[Gorizia]]'', ''{{#var:ship_name}}'' mounts an {{Exhaust Smoke Generator}} that can conceal the ship even at full speed.  It can be used offensively to prevent being spotted while firing at enemies, but it also has a useful defensive role, allowing her to turn and disengage without exposing her side to incoming fire.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | —
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | —
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.15
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 177
|}
</div>


Similar to the tech tree cruisers, ''{{#var:ship_name}}'' boasts a high top speed and decent agility. One of the fastest cruisers at Tier X, she can quickly change positions as the battle unfolds and avoid fights she doesn’t want to be in. Her low detection aids in rapidly disengaging from fights or approaching unsuspecting prey. Her rudder shift and agility are comparable to ''Venezia'', and allow her to dodge incoming fire or angle to bounce it off her side plating.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 254 mm proiettili HE
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3450
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 16.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 954
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 227.9
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 42
|}
</div>


''{{#var:ship_name}}''’s anti-aircraft suite is enough to shoot down a couple of planes and provides some defense against carriers, but is not as effective as her tech tree counterpart. At short range, their AA values are similar, but past 2km ''Venezia'' has a higher damage per second as well as more flak clouds. ''{{#var:ship_name}}'' has access to the fighter consumable to further boost her defenses, but it will still not be enough to fully protect her from strikes.


Due to her high speed, decent agility, and Exhaust Smoke Generator, ''{{#var:ship_name}}'' has the flexibility to fill several roles. Her thicker armor and good concealment allow her to fight at closer ranges where her secondaries are effective and her torpedoes are more difficult to dodge. Her ballistics and HE allow her to play further back, using her agility to dodge incoming fire and kite away from a push. She has the ability to react to changes in the battle, and the tools to respond as needed.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 254 mm proiettili AP
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 6150
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 945
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 227.9
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 42
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PIPT011
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 95.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 38700
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 56
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.1
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.3%
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
</div></div></div>
* Large health pool for a cruiser, surpassed only by ''Moskva'' and the large cruisers
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Thick deck and upper belt amor, as well as an icebreaker, that can bounce all AP shells in the game
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Access to main battery HE shells
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Secondaries fire SAP shells with improved accuracy
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* High top speed
|-
* Good concealment &mdash; 10.3km when fully upgraded
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.3
* Access to the Exhaust Smoke Generator consumable.
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Uses the large cruiser dispersion curve
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Lower base range
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Lower fire chance for her caliber
|-
* Secondaries can ricochet and cannot set fires or break modules
| style="color:inherit;" | • Shell type || style="color:inherit;" | SAP
* Does not have access to the Spotter Plane consumable
|-
* No Hydroacoustic Search consumable, making it riskier to hunt destroyers solo.
| style="color:inherit;" | • Name || style="color:inherit;" | PIGS014_152mm55_barrels_3_M1936_L
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3.0x152mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 8.3
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3850
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 42.3
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 80
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 85
|}
</div>


|Research=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Check this! Some do.-->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | SAP
|-
| style="color:inherit;" | • Name || style="color:inherit;" | PIGS034_90mm50_barrels_2_M1939
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x90mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 18.8
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 860
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 26
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 70
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 80
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
</div></div></div>
The default build is to accentuate the main battery, with an option to shade toward longer or closer range engagement.  At longer range, improved dispersion, steering response, and main battery range are desirable. Playing closer-in usually involves terrain so more engine power and a faster reload are beneficial for the ability to unmask and do damage quickly.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 1''': {{Main Armaments Modification 1}}
* '''Slot 2''': {{Damage Control System Modification 1}}
* '''Slot 3''': {{Aiming Systems Modification 1}}&nbsp;<nowiki>*</nowiki>
* '''Slot 4''': {{Steering Gears Modification 1}} '''or''' {{Propulsion Modification 1}} '''or''' {{Damage Control System Modification 2}}
* '''Slot 5''': {{Concealment System Modification 1}}
* '''Slot 6''': {{Gun Fire Control System Modification 2}} (range) '''or''' {{Main Battery Modification 3}} (reload)


In '''Slot 3''' {{Secondary Battery Modification 1}} as a reasonable selection, particularly for a closer-range variant.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<br /><br />
{| class="wikitable" style="margin:0; color:inherit; width:100%"
More experienced and/or aggressive captains may opt for a full '''secondaries build'''. Make no mistake &mdash; ''{{#var:ship_name}}'s'' secondary batteries are formidable. However, pushing into a brawl in a cruiser can get one sunk in short order.  Care must be taken. For a secondaries build:
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 1''': {{Auxiliary Armaments Modification 1}}
|-
* '''Slot 3''': {{Secondary Battery Modification 1}}
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
* '''Slot 6''': {{Auxiliary Armaments Modification 2}}
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 90 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 9 × 4
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 10 × 6
|}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
'''Continuous damage''' — average DPS within each action zone
Unique Commander Luigi Sansonetti feels particularly comfortable commanding this ship.  
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 129.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 304.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 101.5 || style="color:inherit;" | 90% || style="color:inherit;" | 4.6
|}


{{Commander Skills 3 CR
'''Damage by shell explosions'''
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating11 = <!-- Grease the Gears -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating12 = 1 <!-- Swift Fish -->
|-
| rating13 = <!-- Consumables Specialist -->
| style="color:inherit;" | 5 || style="color:inherit;" | 1200 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.6
| rating14 = 1 <!-- Gun Feeder -->
|}
| rating15 = 2 <!-- Incoming Fire Alert -->
</div>
| rating16 =  <!-- Last Stand -->
</div></div></div>


| rating21 =  <!-- Pyrotechnician -->
| rating22 =  <!-- Fill the Tubes -->
| rating23 = 2 <!-- Consumables Enhancements -->
| rating24 = 0 <!-- Eye in the Sky -->
| rating25 = 1 <!-- Priority Target -->
| rating26 =  <!-- Expert AA Marksman -->


| rating31 =  <!-- Heavy HE and SAP Shells -->
<!-- Add the ship code here to populate the upgrade table -->
| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
{{Ship Upgrades Section|code=PISC590_Black_Napoli}}
| rating33 = 2 <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Heavy AP Shells -->
| rating35 = 1 <!-- Superintendent -->
| rating36 = 1 <!-- Survivability Expert -->


| rating41 = 2 <!-- Top Grade Gunner -->
 
| rating42 = 1 <!-- Outnumbered -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating43 = 1 <!-- Radio Location -->
{{Ship Consumables Section|consumables=
| rating44 =  <!-- Inertial Fuse for HE Shells -->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
| rating45 = 3 <!-- Concealment Expert -->
* '''Slot 2:''' {{Smoke Generator}} (2 charges, 40.0s action, 180.0s cooldown)
| rating46 =  <!-- AA Gunner -->
* '''Slot 3:''' {{Spotting Aircraft}} (2 charges, 60.0s action, 180.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
* '''Slot 4:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 296 hp/s)
}}
}}


<!-- Where to get the Commander skills matrix for the type of ship
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->


|Consumables=<!-- write text about selection of Consumables below -->
==Gallery==
''{{#var:ship_name}}'' equips the following consumables:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Exhaust Smoke Generator}} &ndash; 2 charges
* '''Slot 3:''' {{Catapult Fighter}} &ndash; 3 charges
* '''Slot 4:''' {{Repair Party}} &ndash; 3 charges
 
|Camouflage={{Prem Ship Camo Insert|shiptier=10}}
 
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| Juliet Charlie          = 3 <!-- No Detonate -->
| India Yankee            = 2 <!-- -20% Fire duration -->
| Hotel Yankee            =  <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 
| Juliet Whiskey Unaone  = 2 <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    = 3 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven=  <!-- +5% AA damage -->
| Sierra Mike            = 2 <!-- +5% speed -->
| November Foxtrot        = 2 <!-- -5% Consumables reload -->
| India Delta            = 3 <!-- +20% HP from Repair Party -->
 
| X-Ray Papa Unaone      = <!-- +15% Smoke Gen action time -->
| Sierra Bravo            = <!-- +10% Hydro action time; -10% DFAA reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Italy]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier X ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for purchase in the Premium Store during the Black Friday 2022 sale during Update 0.11.10. Could also drop from Black Friday containers.
*Update 12.3:
**Fixed the geometry and textures of the ship.
*Update 12.5:
**The Smoke Generator Modification 1 upgrade can now be mounted in slot 3.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:00, 30 June 2026


X
26,000 doubloons

Napoli B — Italy Special Tier X Cruiser.

In the course of naval cooperation between Italy and the U.S.S.R., ship projects were prepared under Soviet orders. Among them was a battlecruiser with a standard displacement of 22,000 tons. It was supposed to have a speed of 35–37 knots, nine 250 mm guns in three turrets, and a 220 mm main armor belt.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables