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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Bungo}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for Early Access on 11 October 2023 with Update 12.9.


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_japan.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PJSB210_Bungo.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">21,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Japan Tech Tree Tier&nbsp;X [[Ship:Battleship|Battleship]].</p><p>After revising the development plan of the Japanese Navy, new battleships and battlecruisers were ordered. This is how Project L emerged—an expanded version of Project A, which became the Kii class. She also had five main battery turrets housing 457 mm guns. However, the project's displacement exceeded that of the Kii class by 9,000 tons, resulting in a cost surge. The emergence of both the Kii class and the mentioned ships was prevented by the Washington Naval Conference, which resulted in a temporary ban on the construction of battleships and limited their total tonnage.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
<!--
* Pro 2
Insert the PERFORMANCE SECTION below.
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->


Tier X Japanese battleship ''{{#var:ship_name}}'' is the culmination of the gameplay developed over the line. She gains increased offensive capabilities over ''[[Ship:Adatara|Adatara]]'', with improvements to her artillery and High-Precision Spotter.
===Cons===
* Con 1
* Con 2


<h4>Armament:</h4>


''{{#var:ship_name}}'' carries ten 457 mm guns housed in five twin turrets. These guns have a range of 25 km. Her AP shells have high velocity and can overmatch 30 mm armor, which is present on many cruisers in her matchmaking spread. However, her penetration and alpha damage are low for 457 mm guns, comparable to ''[[Ship:Montana|Montana]]''’s 406 mm guns. Her HE shells have a 35% fire chance, high HE alpha of 7300, 77 mm of penetration, and slower velocity. Due to this, it is recommended to fire HE only against angled battleships and destroyers. The slower velocity also means players must take more lead when firing HE.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 82800
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}''’s guns are accurate, with good horizontal and vertical dispersion that is nearly identical to ''[[Ship:Yamato|Yamato]]''. She has a great sigma of 2.2, the highest of any battleship in the game. Her guns have an average reload of 30 seconds and a slower 45 second 180 degree turn time.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
|}
</div>


Her good accuracy is further increased with the High-Precision Spotter consumable, which increases her main battery firing range by 10% and decreases maximum dispersion by 20%. The spotter plane lasts for 65 seconds but has a reduced cooldown of 120 seconds. Due to these characteristics, ''{{#var:ship_name}}'' can fire accurate salvos when the best opportunity presents itself and shortly follow up with another spotter plane.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 960
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 22.7
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 14.99
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 16.49
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


<h4>Survivabillity:</h4>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 5×2.0 457mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 45.0
|}
</div>


''{{#var:ship_name}}''’s hull is weakly armored, with her bow and stern covered with 25 mm plating. This allows every ship with a gun caliber of 358 mm or higher to overmatch it. Her deck armor is not much stronger at 32 mm, which will fail to shatter most cruiser HE shells. ''{{#var:ship_name}}''’s citadel armor is similar to that of ''[[Ship:Amagi|Amagi]]'', with a waterline citadel and an armored deck slope. It is better protected than some battleships, but she should still avoid showing broadside in front of battleships.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | IJN BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.2 × range(km) + 84
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.2
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 264
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 120
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 156
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 192
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 228
|-
| style="color:inherit;" | • Dispersion at 25 km || style="color:inherit;" | 264
|}
</div>


Her surface concealment is good, as low as 12.8 km. She has a smaller HP pool of 82,800 and a below average 35.8% torpedo damage reduction. As a result, ''{{#var:ship_name}}'' captains should play her at medium and long ranges.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 457 mm HE Type0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 7300
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 35.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 860
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1130
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 77
|}
</div>


<h4>Maneuverability:</h4>


Even though her armor protection is not good, ''{{#var:ship_name}}'' is not a particularly fast battleship, with a top speed of only 31.5 knots with the Sierra Mike combat signal. Her rudder shift time of 17.4 s is long and her turning radius of 960 m is poor.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 457 mm AP/APC Type91
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 13500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 860
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1130
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 76
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.3
|}
</div>


<h4>Anti-Aircraft:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 140 mm HE Type0
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1.0x140mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 7.5
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 23
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 10.0%
|}
</div>


''{{#var:ship_name}}''’s AA DPS is poor across all ranges. She has a high flak count of 8, but each flak burst deals less damage and her range is only 5.8 km. Grouping with allied ships to overlap anti-aircraft auras is recommended in games with carriers.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 100 mm HE Type 98
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 21.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 1000
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 30
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


<h4>Battle Performance:</h4>


''{{#var:ship_name}}'' fills the classic Japanese sniper battleship role, with a couple of interesting features to differentiate her from the other Tier X Japanese battleships. The addition of High-Precision Spotter, fast shell velocity, 30 mm overmatch, and great concealment makes her ideal for sneaking up to ideal positions and killing cruisers. Against enemy battleships, her guns are less effective than other 457 mm battleships due to her lower penetration and alpha strike.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


''{{#var:ship_name}}''’s 25 mm bow and stern is susceptible to battleship AP overmatch through the front, and she must avoid drawing too much attention to herself. Her poor turning radius and low torpedo damage protection mean players should not seek close-quarter engagements too early.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 11
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 16 × 2
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 20 × 3 + 17 × 1
|}


''{{#var:ship_name}}'' is best played at medium to long ranges, creating crossfires and applying accurate salvos onto broadside targets. While her speed is not the best, her great concealment allows her to choose engagements and punish enemy ships.
'''Continuous damage''' — average DPS within each action zone
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* Good accuracy
|-
* Good AP shell velocity and 30 mm overmatch
| style="color:inherit;" | Short-range || style="color:inherit;" | 192.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.5
* High HE alpha damage
|-
* High flak count
| style="color:inherit;" | Mid-range || style="color:inherit;" | 294 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
* Great concealment
|-
* Access to {{High-Precision Spotter}}
| style="color:inherit;" | Long-range || style="color:inherit;" | 192.5 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
 
|}
 
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Weak, easily overmatched bow and stern plating
* 32 mm plating everywhere
* Low HP pool
* Poor AA DPS with lower flak damage
* Poor turning radius and rudder shift time


'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 8 || style="color:inherit;" | 2200 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>




|Research=
<!-- Add the ship code here to populate the upgrade table -->
<!-- Check this!  Some do.-->
{{Ship Upgrades Section|code=PJSB210_Bungo}}
As a top-tier ship, ''{{#var:ship_name}}'' has no module upgrades to research.


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
 
{{Ship Consumables Section|consumables=
The recommended upgrades are:
* '''Slot 1:''' {{Damage Control Party}} (10.0s action, 80.0s cooldown)
* '''Slot 1'''{{Main Armaments Modification 1}}
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 414 hp/s)
* '''Slot 2'''{{Damage Control System Modification 1}}  
* '''Slot 3:''' {{Spotting Aircraft}} (5 charges, 65.0s action, 120.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
* '''Slot 3''': {{Aiming Systems Modification 1}}
* '''Slot 4'''{{Propulsion Modification 1}}
* '''Slot 5''':  {{Concealment System Modification 1}}
* '''Slot 6'''{{Main Battery Modification 3}}  
 
 
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
{{Commander Skills 3 BB
<!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->
| rating11 = 1 <!-- Gun Feeder -->
| rating12 =  <!-- Demolition Expert +1% fire + ASW -->
| rating13 =  <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF -->
| rating14 = 2 <!-- Emergency Repair Specialist -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 1 <!-- Preventive Maintenance -->
 
| rating21 = 3 <!-- Grease the Gears -->
| rating22 =  <!-- Inertial Fuse for HE Shells -->
| rating23 = 2 <!-- Brisk - +10% while unspotted -->
| rating24 =  <!-- Vigilance - +25% torp detect range, +7% TPS -->
| rating25 =  <!-- Priority Target -->
| rating26 =  <!-- AA Defense and ASW Expert - +10% damage -->
 
| rating31 =  <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time -->
| rating32 =  <!-- Long-Range Secondary Battery Shells - +20% range -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 1 <!-- Basics of Survivability -->
| rating35 = 1 <!-- Improved Repair Part Readiness -->
| rating36 =  <!-- Focus Fire Training - sector reinf. & Airstrike-->
 
| rating41 = <!-- Furious - buff for being on fire-->
| rating42 =  <!-- Manual Secondary Battery Aiming -->
| rating43 =  <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close -->
| rating44 = 3 <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 = 3 <!-- Fire Prevention Expert -->
}}
}}




<!-- Where to get the Commander skills matrix for the type of ship
==Gallery==
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
 
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Repair Party}} &ndash; 4 charges
* '''Slot 3:''' {{High-Precision Spotter}} &ndash; 5 charges
 
|Camouflage={{TT Ship Camo Insert|shiptier=10}}
 
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| Juliet Charlie          = 3 <!-- No Detonate -->
| India Yankee            = 3 <!-- -20% Fire duration -->
| Hotel Yankee            = 1 <!-- ram someone -->
| Juliet Yankee Bissotwo  = 3 <!-- -20% flood duration -->
| Victor Lima            =  <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 
| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven=  <!-- +5% AA damage -->
| Sierra Mike            = 3 <!-- +5% speed -->
| November Foxtrot        = 2 <!-- -5% Consumables reload -->
| India Delta            = 3 <!-- +20% HP from Repair Party -->
 
| X-Ray Papa Unaone      = <!-- +15% Smoke Gen action time -->
| Sierra Bravo            =  <!-- +10% Hydro action time; -10% DFAA reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 
File:BungoMizuchicamorightside.jpg|Mizuchi Perma Camo
File:BungoMizuchicamoleftside.jpg|Mizuchi Perma Camo
File:Bungoalternativepermacamo1.jpeg|Alternative Perma Camo color scheme
File:Bungoaltpermacamo2.jpeg|Alternative Perma Camo color scheme


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|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
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<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
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===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
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====Machinery====
:12 boilers, 3 turbines [e.g.]
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====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
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====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
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====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
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====Aircraft====
:Three (3) ? float planes, one catapult
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[[Category:Ships of Japan]]
 
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier X ships]]
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{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 12.7.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|460}}:
**Preliminary characteristics.
}}
*Update 12.9:
**Available in early access as the final of 7 bundles in the Japanese Battleships event. The final stage of these bundles cost 20,000 doubloons, and to unlock Bungo on the first day cost up to 95,000 doubloons.
**The Mizuchi permanent camouflage was added.
*Added to the game as a researchable ship in Update 12.11
}}
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Revision as of 04:03, 30 June 2026


X
21,000,000

Bungo — Japan Tech Tree Tier X Battleship.

After revising the development plan of the Japanese Navy, new battleships and battlecruisers were ordered. This is how Project L emerged—an expanded version of Project A, which became the Kii class. She also had five main battery turrets housing 457 mm guns. However, the project's displacement exceeded that of the Kii class by 9,000 tons, resulting in a cost surge. The emergence of both the Kii class and the mentioned ships was prevented by the Washington Naval Conference, which resulted in a temporary ban on the construction of battleships and limited their total tonnage.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables