Welcome to Wargaming.net Wiki!
Variants
Navigation

Ship:ARP Haruna

Jump to: navigation, search
imported>Ahskance:na
m Changed protection level for "Ship:ARP Haruna" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]
 
Automated stats update via wiki pipeline
Line 1: Line 1:
<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|ARP Haruna}}
-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
__NOTOC____NOEDITSECTION__


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_japan.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Premium"></span><span class="b-description-img_class">V</span></div><div class="b-description-img_vehicle">[[File:Ship_PJSB707_Haruna.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">4,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Japan Premium Tier&nbsp;V [[Ship:Battleship|Battleship]].</p><p>A Fleet of Fog battleship modeled after the Imperial Japanese Navy's 3rd Kongō-class battleship, Haruna. First seen engaging I-401 in combat alongside Kirishima, she was defeated by the superior tactics of Gunzo Chihaya, commander of I-401. Her Mental Model—Haruna—always wears a large overcoat and has a keen interest in the human language, "collecting" word samples as she hears them.
A Battleship of the "Fleet of Fog". Modeled after the Imperial Japanese Navy's 3rd ''[[Kongo]]''-class battleship, ''Haruna''. First seen engaging ''I-401'' in combat alongside ''[[Ship:ARP_Kirishima|Kirishima]]'', she was defeated by the superior tactics of Gunzo Chihaya, commander of ''I-401''. Her Mental Model "Haruna" always wears a large overcoat and has a keen interest in the human language, "collecting" word samples as she hears them. This warship has been specially designed for World of Warships, and is modeled after ''Haruna'' as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-".
This warship has been modeled after Haruna as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-.".</p><p> </p></div>


|Performance=<!-- write text about performance in battles below -->
===Pros===
As she performs exactly like standard ''Kongo'', see the article on ''[[Kongo]]'' for her performance appraisal.
* Pro 1
* Pro 2


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
===Cons===
* All the pros of the standard ''[[Kongo]]''.
* Con 1
* Comes with a number of free Commander Skill points (varies by region and event).
* Con 2
* Special unique announcer (voiced by her voice actor from the ''Ars Nova'' series).
* Captains can be transferred to and from other ships of IJN.


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* All the cons of the standard ''[[Kongo]]''.
* Voice notifications of unique commander are in Japanese.


|Research=<!-- write text about priority sequence of research below -->
==Ship Stats==
''ARP Haruna'' comes fully upgraded, with the same upgrade slots found on ''[[Kongo]]'' and a captain with free Commander Skill points (the number of which depends on event and region).
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 54100
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Upgrades=<!-- write text about best upgrades below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As this ship is basically a copy of the tech tree ''[[Kongo]]'', the following recommended upgrades are the same:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki>
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 2''': {{Damage Control System Modification 1}}  
|-
* '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki>
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 770
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 19.4
|}
</div>


'''Slot 1''' provides players with the first option in choosing a desired role. Typically, '''Main Armaments Modification 1''' is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.71
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 9.36
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 14.17
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 9.36
|}
</div>


'''Slot 3''' allows for further specialization. Generally, '''Aiming Systems Modification 1''' is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount {{AA Guns Modification 1}}. Players wishing to specialize for secondaries should mount {{Secondary Battery Modification 1}}.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×2 356mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 21.2
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 54.5
|}
</div>


However, as it is a copy, players can experiment with different upgrade combinations.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | IJN BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.2 × range(km) + 84
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 236
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 120
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 156
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 192
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 228
|-
| style="color:inherit;" | • Dispersion at 21.2 km || style="color:inherit;" | 237
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As this ship is basically a copy of the tech tree ''[[Kongo]]'', the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 356 mm HE Type0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5100
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 25.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 805
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 625
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 59
|}
</div>


{{Commander Skills 3 BB
| rating11 = 2 <!-- Gun Feeder -->
| rating12 =  <!-- Pyrotechnician -->
| rating13 = 1 <!-- Consumables Specialist -->
| rating14 = 2 <!-- Emergency Repair Specialist -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 1 <!-- Preventive Maintenance / has NO EFFECT on AA/secondaries -->


| rating21 = 3 <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Inertial Fuse for HE Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = 1 <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = 2 <!-- Vigilance -->
|-
| rating25 = 2 <!-- Priority Target -->
| style="color:inherit;" | • Name || style="color:inherit;" | 356 mm AP Type91
| rating26 = <!-- AA Gunner -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 9200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 775
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 673.5
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 59
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 4.3
|}
</div>


| rating31 = <!-- Super-Heavy AP Shells -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = <!-- Long-Range Secondary Battery Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 3 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = 3 <!-- Basics of Survivability -->
|-
| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating36 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE Type4
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1x152mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 6.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 825
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 9.0%
|}
</div>


| rating41 = <!-- Swift in Slience -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = <!-- Improved Secondary Battery Aiming -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = <!-- Close Quarters Combat -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = 3 <!-- Emergency Repair Expert -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating46 = 3 <!-- Fire Prevention Expert -->
|-
}}
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Type0
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 725
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
</div>


|Consumables=<!-- write text about selection of Consumables below -->
Just like the tech tree ''[[Kongo]]'', players have access to the following [[Ship:Consumables|consumables]] on ARP ''Haruna'':
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Repair Party}}
* '''Slot 3:''' {{Spotting Aircraft}}


|Camouflage=<!-- write text about useful camouflage below -->
</div></div></div>
Mounts the [[Ship:Camouflage#Permanent_Camouflage|ARPEGGIO- ARP Haruna]] camouflage
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Signals=<!-- write text about best set of signals below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As this ship is basically a copy of the tech tree ''[[Kongo]]'', the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 2900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 2 × 4 + 4 × 2
|}


{{Signal Flags
'''Continuous damage''' — average DPS within each action zone
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 38.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 45.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 63 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}


| November Echo Setteseven = <!-- +5% AA damage -->
'''Damage by shell explosions'''
| Mike Yankee Soxisix = 1  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| India X-Ray        = 1 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Juliet Whiskey Unaone = 2 <!-- +15% flood, +5% you detonate -->
|-
| Victor Lima        = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| style="color:inherit;" | 2 || style="color:inherit;" | 340 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
| Hotel Yankee        = 1 <!-- ram someone -->
|}
</div>
</div></div></div>


| November Foxtrot = 1 <!-- -5% Consumables reload -->
| Sierra Mike      = 2 <!-- +5% speed -->
| India Delta      = 3 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 3 <!-- -20% flood duration -->
| India Yankee    = 3 <!-- -20% Fire duration -->
| Juliet Charlie  =  <!-- No Detonate -->


| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
<!-- Add the ship code here to populate the upgrade table -->
| Sierra Bravo      = 0 <!-- +10% Hydro action time;  -10% DAAF reload time -->
{{Ship Upgrades Section|code=PJSB707_Haruna}}
}}


|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
Ars Nova Haruna.png|''Haruna'' as she appears in Ars Nova.
Haruna Mental Model.png|''Haruna''’s mental model, and captain in the game.
Ars Nova Haruna Specifications.png|''Haruna'' with her specifications in Ars Nova.
ARP Haruna.jpg|''Haruna'' as she appears in the game.
</gallery>


|History=<!-- write text below -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
''Haruna'' (kanji: 榛名, katakana: ハルナ)
{{Ship Consumables Section|consumables=
Fast battleship of the Second Oriental Fleet. Later, guardian of Makie Osakabe and member of Blue Steel.
* '''Slot 1:''' {{Damage Control Party}} (10.0s action, 80.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 270.5 hp/s)
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
}}




Voiced by: Hibiku Yamamura
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


==== Arpeggio of Blue Steel: Ars Nova ====
<gallery>
In 2038, a mysterious fleet of warships, who have lurked around the world in the decades decades before, goes on the offensive against humanity. Modeled after ships that appeared in World War II, but possessing weaponry far superior to those in humanity's possession and protected by an indestructible barrier immune to whatever we have to throw at them, humanity quickly loses control of the seas and our military forces are annihilated in the desperate battles against them. The result was a world where humanity's presence in the oceans was no more, with communication via the seas cut off and humans isolated from each other, blockaded by the "Fleet of Fog".
</gallery>
 
</div></div></div>
In 2054, a change became across the Fleet of Fog. The ships of the Fog, impersonal and faceless, started developing "Mental Models", human avatars capable of thinking in ways similar to human beings, with personalities unique to each Mental Model. One of these was the ''I-401'', or, Iona, who made contact with Gunzō Chihaya to become his ship. Gunzō, with Iona and a small band of friends who now crew the ''I-401'', as Blue Steel now seek to create a balance to this lopsided status quo with the Fleet of Fog, to bring a peace where humanity and the Fleet of Fog can happily coexist together.
 
''Haruna'' is a Fog battleship whose Mental Model takes the form of a teenage girl wearing a heavy coat that covers all of her body up to the nose. She works in tandem with ''[[ship:ARP Kirishima|Kirishima]]'', and was originally ordered to attack Yokosuka in order to destroy ''I-401'' and Blue Steel. ''Haruna'' showed a special interest in humans and their language.  She began storing their phrases, especially concerning death.  The two Kongo sisters were defeated, and she along with ''[[ship:ARP Kirishima|Kirishima]]'' were ejected from their ships and found themselves alive on some random beach.  A girl named Makie happened upon them, and eventually befriends them. ''Haruna'' notices something very special about this girl, and decides she needs to follow her.  Eventually, she decides to protect Makie, even if this means going against the Fog. Both ''Haruna'' and ''[[ship:ARP Kirishima|Kirishima]]'' not only betray the Fog but also join the Blue Steel fleet. The two pool their resources to help the ''I-401'' and her crew in their final engagement against ''[[ship:ARP Kongo|Kongo]]''.


In the Cadenza film, ''Hyuuga'' restores her vessel and comes to assist I-401 in their battle with the Student Council Fleet, engaging ''[[ship:ARP Haguro|Haguro]]'' to allow ''I-401'' to escape and confront ''Musashi''.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<br/>


==== Miscellaneous ====
<gallery>
The model of ''[[Kongo]]'' in the game has superstructure based on the one given to ''Hiei'' for her modernization, which differs significantly from her sisters. This superstructure served as the prototype of the bridges that were eventually fitted onto ''[[Yamato]]'' and ''Musashi''. The game model of ''Haruna'' is a re-skin of the regular ''Kongo'', which is based on ''Hiei'', and therefore retains this inaccuracy. Also, while the in game models of the ARP ships depict them with planes textured in the style of their mother ship, the ships of the Fleet of Fog, even those which are modeled after ships that carried and launched aircraft, do not carry planes.
 
==== Historical ====
''Haruna'' (榛名, named for Mount Haruna, a volcano in Gunma Prefecture), was a warship of the Imperial Japanese Navy during World War I and World War II. Designed by the British naval engineer George Thurston, she was the fourth and last battlecruiser of the ''[[Kongo]]'' class, amongst the most heavily armed ships in any navy when built. Laid down in 1912 at the Kawasaki Shipyards in Kobe, Haruna was formally commissioned in 1915 on the same day as her sister ship, ''Kirishima''. ''Haruna'' patrolled off the Chinese coast during World War I. During gunnery drills in 1920, an explosion destroyed one of her guns, damaged the gun turret, and killed seven men. During her life, ''Haruna'' underwent two major reconstructions. Beginning in 1926, the Imperial Japanese Navy rebuilt her as a battleship, strengthening her armor and improving her speed and power capabilities. In 1933, her superstructure was completely rebuilt, her speed was increased, and she was equipped with launch catapults for floatplanes. Now fast enough to accompany Japan's growing carrier fleet, ''Haruna'' was reclassified as a fast battleship. During the Second Sino-Japanese War, ''Haruna'' transported Imperial Japanese Army troops to mainland China before being redeployed to the Third Battleship Division in 1941. On the eve of the Japanese attack on Pearl Harbor, she sailed as part of the Southern Force in preparation for the Battle of Singapore.
<br/>
 
''Haruna'' fought in almost every major naval action of the Pacific Theater during World War II. She covered landings of Japanese forces in Malaya (in present-day Malaysia) and the Dutch East Indies (now Indonesia) in 1942 before engaging American forces at the Battle of Midway and during the Guadalcanal Campaign. Throughout 1943, ''Haruna'' primarily remained at Truk Lagoon (Micronesia), Kure Naval Base (near Hiroshima), Sasebo Naval Base (near Nagasaki), and the Lingga Islands (in present-day Indonesia), and deployed on several occasions in response to American carrier airstrikes on Japanese island bases. ''Haruna'' participated in the Battle of the Philippine Sea and the Battle of Leyte Gulf in 1944, engaging American vessels in the latter. In 1945, ''Haruna'' was transferred to Kure Naval Base, where she was sunk by aircraft of Task Force 38 on 28 July 1945.
 
 
|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
File:Haruna under construction.jpg|''Haruna''’​s fitting-out at Kobe in October 1914.
File:Установка ордий главного калибра.jpg|A 14-inch gun being installed aboard ''Haruna'', October 1914.
File:Haruna at Kobe 1915.jpg|''Haruna'' at Kōbe on 24 April 1915.
File:Haruna at Yokosuka 1916.jpg|''Haruna'' at Yokosuka, 11 September 1916.
File:Japanese battleship Haruna no labels.jpg|''Haruna'' at sea.
File:Haruna 1928.jpg|''Haruna'' undergoing trials after her reconstruction in 1928.
File:Haruna 1934.jpg|''Haruna'' in 1934, following her second reconstruction.
File:Haruna 1935.jpg|''Haruna'' at Yokosuka in 1935.
File:Japanese battleships Yamashiro, Fuso and Haruna.jpg|''Yamashiro'', ''[[Fuso]]'' and the fast battleship ''Haruna'' in the late 1930s.
File:Japanese battleship Haruna attacked.jpg|''Haruna'' at her moorings near Kure, Japan, under attack by U.S. Navy carrier aircraft, 28 July 1945.
File:Japanese battleship Haruna sunk.jpg|''Haruna'', sunken at her moorings after the attack of 28 July 1945.
File:Kongo class battleship drawing.png|A drawing from the U.S. Office of Naval Intelligence depicting the ''[[Kongo]]''-class in 1944–1945.
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Japan]]
 
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier V ships]]
# [https://en.wikipedia.org/wiki/Japanese_battleship_Haruna Japanese battleship ''Haruna'' - Wikipedia]
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
# [https://en.wikipedia.org/wiki/Kong%C5%8D-class_battlecruiser ''Kongō''-class battlecruiser - Wikipedia]
<references />
 
{{WoWS Ship Changelog Insert|1=
*Added to the game in Update 0.5.2 for the ARPEGGIO OF BLUE STEEL -ARS NOVA- event as a reward for completing special tasks.
*Update 0.5.10:
**Fixed visual effects of the ship.
*Update 0.5.11:
**The armored model of the hull was refined.
*Update 0.6.2:
**Corrected the position of the aircraft on the catapult.
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 14.17 km.
**Detection distance of Kawanishi E7K carrier-based aircraft was adjusted to the correct value. Detection by aircraft now 7 km, from ships increased to 8 km.
*Update 0.6.13:
**Improved display of thin elements.
*Update 0.6.14:
**Improved display of thin elements. The changes do not affect game balance in any way.
*Update 0.7.1:
**It became possible to dismiss unnecessary commanders. Please note: after the dismissal of commanders, they can no longer be received on the account.
*Update 0.7.4:
**Added the option to sell the ship (for 1,125,000 credits).
*Update 0.7.6:
**Improved display of thin elements on the body kit.
*Update 0.7.11:
**Armor-piercing shells of 152-mm secondary battery guns were replaced with high-explosive shells.
*Update 0.8.1:
**Fixed maximum firing range. It now matches the maximum firing range of battleship Kongo with improved FCS.
*Update 0.8.10:
**The ship's special visual style is highlighted as a separate permanent camouflage with standard combat bonuses. You can also put special upgrades and other camouflages besides permanent ones. When camouflages are hidden through the additional content settings menu, the camouflage is removed.
*Update 0.9.0:
**Converted into a premium ship. Now it receives increased credit earnings, and its permanent camouflage provides economic bonuses.
*Update 0.9.3:
**Minor fixes to textures and ship model.
*Update 0.9.6:
**The value of the in-game turning circle radius was changed to 770 m to correct prior discrepancy.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 4.3 km.
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:04, 30 June 2026


V
4,000 doubloons

ARP Haruna — Japan Premium Tier V Battleship.

A Fleet of Fog battleship modeled after the Imperial Japanese Navy's 3rd Kongō-class battleship, Haruna. First seen engaging I-401 in combat alongside Kirishima, she was defeated by the superior tactics of Gunzo Chihaya, commander of I-401. Her Mental Model—Haruna—always wears a large overcoat and has a keen interest in the human language, "collecting" word samples as she hears them. This warship has been modeled after Haruna as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-.".

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1


Consumables