Welcome to Wargaming.net Wiki!
Variants
Navigation

Ship:Kuma

Jump to: navigation, search
imported>Ahskance:na
m Changed protection level for "Ship:Kuma" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]
 
Automated stats update via wiki pipeline
Line 1: Line 1:
<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|Kuma}}
-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
__NOTOC____NOEDITSECTION__


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_japan.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">IV</span></div><div class="b-description-img_vehicle">[[File:Ship_PJSC013_Kuma_1938.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">684,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Japan Tech Tree Tier&nbsp;IV [[Ship:Cruiser|Cruiser]].</p><p>After learning about the characteristics of the Omaha-class ships, the Japanese engineers prepared a project for a large cruiser with increased combat power. It was planned for the ship to combine the functions of a destroyer leader and a scout. An increase in displacement was used to strengthen the ship's propulsion and raise the number of main battery guns to seven. During World War II, Kuma participated in the landings in the Philippines, in battles in New Guinea, and patrolled the waters of the Dutch East Indies. On January 11, 1944, Kuma was torpedoed by submarine HMS Tally-Ho in the Strait of Malacca. The cruiser caught fire and sank.</p><p> </p></div>
A multipurpose light cruiser that could serve as a scout and a destroyer leader. Compared with the preceding class, ''Kuma'' had a greater displacement, reinforced weaponry and increased speed. She retained a weak AA defense that was typical of earlier-period Japanese cruisers.
<!-- {{Model3DViewer|ed003f1ac91e4f3ba7b7ed5609e13a82}}-->


|Performance=<!-- write text about performance in battles below -->
===Pros===
''Kuma'' is an improvement of the previous ''[[Tenryu]]''. ''Kuma'' inherits the same rapid fire 140 mm guns of its predecessor in greater number. With more guns she is able to deliver a greater volume of fire making the ship better at surface combat. A pair of double torpedo launchers on each side allows ''Kuma'' to deliver 4 torpedoes per broadside. These torpedoes have an excellent range of 7 km and solid damage.
* Pro 1
* Pro 2


However, ''Kuma'' suffers from several weaknesses. First of all, the citadel of the ship sits high above the water line and is easily penetrated by the AP shells of most of her opponents. Moreover, the engine and steering modules are easy to disable. Finally, ''Kuma'' has extremely weak AA defense and will have trouble effectively shooting down planes. The addition of the catapult fighter with the B hull upgrade provides a minor improvement.
===Cons===
* Con 1
* Con 2


''Kuma'' is a fun ship to play. The high rate of fire and strong torpedo armament provides the player the tools to inflict substantial damage to ships of any type. Players should be wary about protecting the sides of the ship from enemy fire to avoid citadel penetrations. This is especially true when facing battleships as the AP rounds from any battleship that ''Kuma'' will face have a high probability of hitting the citadel, and although giving them a broadside may make them over-penetrate, doing that would expose the citadel to cruiser AP rounds. The torpedo tubes are also poorly protected and may be disabled by enemy fire.


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
==Ship Stats==
* Good guns with a fair range and fast reload.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Powerful torpedoes with 7 km range.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Maneuverable for her size.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Low slung profile makes her hard to hit.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kuma (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kuma (B)
* She is equipped with a catapult fighter (B Hull).
|-
* Deadly to enemy destroyers.
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 23000 || style="color:inherit;" | 24200
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Armor that can absorb practically nothing.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Has to show quite a lot of her broadside to get her rear guns into action.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Loses torpedo firing systems easily.
|-
* Rudder is made of paper.
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
* Catches fire with ease and shares the large citadel of ''Tenryu''.
|-
* AA is all bark and no bite.
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
* No secondaries.
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Hull:'''  Upgrade to Hull (B) for an improved rudder shift time, additional hit points, additional anti-aircraft guns, and access to the {{Catapult Fighter}} consumable. Research of this module unlocks progression to [[Ship:Furutaka|''Furutaka'']].
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kuma (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kuma (B)
* '''Gun Fire Control System:'''  Upgrade to Type 4 Mod. 2 for an extra 10% range on the main battery.  
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 34.5 || style="color:inherit;" | 34.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 640 || style="color:inherit;" | 640
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 9.0 || style="color:inherit;" | 7.0
|}
</div>


Captains should first research Hull (B) before researching the Gun Fire Control System.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kuma (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kuma (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 11.0 || style="color:inherit;" | 11.0
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 5.23 || style="color:inherit;" | 5.23
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 5.06
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 5.23 || style="color:inherit;" | 5.23
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Type4 mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Type4 mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 7×1 140mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 11.67 || style="color:inherit;" | 12.84
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 6.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 10
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 21.2
|}
</div>


|Upgrades=<!-- write text about best upgrades below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns and torpedo tubes active and firing.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1''': {{Engine Room Protection}} because the damage control option has small effects.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 113
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 11.67 km || style="color:inherit;" | 114
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Key skills for ''{{#var:ship_name}}'' commanders include Last Stand at Level 1, Priority Target at Level 2, Adrenaline Rush at Level 3, and Concealment Expert at Level 4.  Her fire rate is sufficiently high that Pyrotechnician is worth considering for an additional Level 2 skill.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 140 mm HE Type0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2400
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 10.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 38
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 23
|}
</div>


{{Commander Skills 3 CR
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 = 2 <!-- Grease the Gears -->
| rating12 =  <!-- Swift Fish -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 2 <!-- Last Stand -->


| rating21 = 2 <!-- Pyrotechnician -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = 1 <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Eye in the Sky -->
|-
| rating25 = 2 <!-- Priority Target -->
| style="color:inherit;" | • Name || style="color:inherit;" | 140 mm Capped Common Shell
| rating26 = 1 <!-- Expert AA Marksman -->
|-
 
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2700
| rating31 = <!-- Heavy HE and SAP Shells -->
|-
| rating32 = 1 <!-- Enhanced Torpedo Explosive Charge -->
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
| rating33 = 3 <!-- Adrenaline Rush -->
|-
| rating34 = <!-- Heavy AP Shells -->
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 38
| rating35 = 2 <!-- Superintendent -->
|-
| rating36 = 1 <!-- Survivability Expert -->
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.025
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 23
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PJPT004
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 42.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 29800
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.2
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 57
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.2
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 1.75%
|}
</div>


| rating41 =  <!-- Top Grade Gunner -->
</div></div></div>
| rating42 = 1 <!-- Outnumbered -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating43 = 1 <!-- Radio Location -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating44 = <!-- Inertial Fuse for HE Shells -->
'''Kuma (A)'''
| rating45 = 3 <!-- Concealment Expert -->
| rating46 = <!-- AA Gunner -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
''{{#var:ship_name}}'' can equip the following consumables:
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
* '''Slot 1:''' {{Damage Control Party}}
|-
* '''Slot 2:''' {{Hydroacoustic Search}}
| style="color:inherit;" | 76 mm || style="color:inherit;" | 2 × 1
* '''Slot 3:''' {{Catapult Fighter}} '''[Hull B only]'''
|-
| style="color:inherit;" | 6 mm || style="color:inherit;" | 2 × 1
|}


|Camouflage=<!-- write text about useful camouflage below -->
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 7 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 7 || style="color:inherit;" | 90% || style="color:inherit;" | 3.0
|}


'''Kuma (B)'''


|Signals=<!-- write text about best set of signals below -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
''Kuma'' captains should mount the standard flags to improve the ship's performance in battle. To improve upon the ship's armaments, India X-Ray ({{India X-Ray|Size=18px}}), Victor Lima ({{Victor Lima|Size=18px}}), and Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}) flags are recommended to increase the fire chance and flooding chances respectively. To improve the ship’s survivability, captains should mount November Foxtrot ({{November Foxtrot|Size=18px}}) and India Yankee ({{India Yankee|Size=18px}}) flags. Sierra Mike ({{Sierra Mike|Size=18px}}) flags are recommended to increase the ship’s already high top speed. Lastly, economic and special signal flags can be mounted to improve the ship’s economic gains per battle.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
{{Signal Flags
|-
| November Echo Setteseven = 2  
| style="color:inherit;" | 25 mm || style="color:inherit;" | 6 × 2
| Mike Yankee Soxisix =
|-
| India X-Ray = 2
| style="color:inherit;" | 13 mm || style="color:inherit;" | 2 × 1
| Juliet Whiskey Unaone = 1
|}
| Victor Lima = 3
| Hotel Yankee = 1


| November Foxtrot = 3
'''Continuous damage''' — average DPS within each action zone
| Sierra Mike = 3
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| India Delta =  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Juliet Yankee Bissotwo =  
|-
| India Yankee = 2
| style="color:inherit;" | Short-range || style="color:inherit;" | 10.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.5
| Juliet Charlie = 2
|-
 
| style="color:inherit;" | Mid-range || style="color:inherit;" | 63 || style="color:inherit;" | 85% || style="color:inherit;" | 2.5
| Zulu = 1
|}
| India Bravo Terrathree =  
</div>
| Equal Speed Charlie London = 2
</div></div></div>
| Zulu Hotel = 1
| Papa Papa =  
 
| Wyvern = 1
| Red Dragon = 2
| Dragon Flag = 2
| Ouroboros =
| Hydra = 1
}}


|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>


</gallery>|History=<!-- write text below -->
<!-- Add the ship code here to populate the upgrade table -->
<div class="thumb tright">
{{Ship Upgrades Section|code=PJSC013_Kuma_1938}}
{{AnnoWiki|content=
<h2> ''{{#var:ship_name}}'', 1919</h2>
====Construction====
:Builder: Sasebo Naval Arsenal,<br>&nbsp;&nbsp;&nbsp;Sasebo, Japan
:Laid down: 29th August 1918
:Launched: 14th July 1919
:Commissioned: 31st August 1920
----
====Specifications====
:5,100 tons displacement, standard
:162.1m length
:14.2m beam
:4.8m draft
----
====Machinery====
:10 Kanpon oil-fired boilers
:2 Kanpon mixed-firing boilers
:4 Brown Curtis geared turbine engines
:1,260 tons of oil, 350 tons of coal
----
====Performance====
:36 knots at 90,000 shaft horsepower
:9,000 nm at 10 knots
----
====Armor====
:Main belt: 63mm
:Decks: 32mm
:Conning Tower: 51mm
:Turrets: 25mm
:Fore and Aft Plating: 10mm
----
====Armament====
=====Main=====
:Seven (7x1) 14cm/50 3rd Year Type guns
=====Anti-aircraft=====
:Two (2x1) 80mm/40 Type 3 high-angle gun
:Two (2x1) 6.5mm machine guns
=====Torpedoes=====
:Eight (4x2) 533mm Type 6 Torpedoes


----
====Complement====
:450 men
}}
{{AnnoWiki|content=
<h2> ''{{#var:ship_name}}'', 1944</h2>
====Specifications====
:5,500 tons displacement, standard
:162.1m length
:14.2m beam
:4.8m draft
----
====Armament====
=====Main=====
:Six (6x1) 14cm/50 3rd Year Type guns
=====Anti-aircraft=====
:Ten (2x3, 2x2) 25mm Type 96 AA guns
=====Torpedoes=====
:Eight (4x2) 533mm Type 6 Torpedoes
====Aircraft Facilities====
:1 Kawanishi E7K1 “Alf” floatplane
:1 Aircraft Catapult


<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 2:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
* '''Slot 3:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
}}
}}
</div>




==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


===History===
<gallery>
</gallery>
</div></div></div>


The five Kuma-class cruisers (球磨型軽巡洋艦 Kuma-gata keijun'yōkan?) were light cruisers operated by the Imperial Japanese Navy. The Kuma-class cruisers proved useful in combat operations ranging from the Aleutian Islands to the Indian Ocean throughout World War II.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
<gallery>
File:Light cruiser Kuma on patrol off Tsingtao, China, 1930.jpg
</gallery>
File:IJN Kuma U.S. Navy ONI recognition manuals drawing.jpg
</div></div></div>


</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Japan]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier IV ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
# [https://en.wikipedia.org/wiki/Japanese_cruiser_Kuma Japanese cruiser ''Kuma'' - Wikipedia]
# [https://en.wikipedia.org/wiki/Kuma-class_cruiser ''Kuma''-class cruiser - Wikipedia]
 
{{WoWS Ship Changelog Insert|1=
*Added to the game in Update 0.2.2.5 (alpha version).
*Update 0.4.0:
**Catapult Fighter consumable was added to the researchable hull.
*Update 0.4.0.4:
**Hydroacoustic Search consumable was added to the stock hull.
*Update 0.5.1:
**The number of charges of the "Catapult Fighter I" consumable was reduced to 2 ( "Catapult Fighter II" - to 3).
*Update 0.5.2:
**Experience earnings reduced by -7%.
*Update 0.5.6:
:*Reinforced AA defenses for her top hull:
:*Hull (B): The 2х1 7.7mm/80 Type90 AA mounts were replaced with 2х1 13mm/76 Type93 AA mounts, and 6х2 25mm/60 Type96 Twin mod.1 AA mounts were added.
:*Average AA damage within the 1km AA engagement area radius was nullified (from 3 to 0 points).
:*Average AA damage within the 1.2km AA engagement area was added (from 0 to 5 points).
:*Average AA damage within the 3.1km AA engagement area radius increased by 20 points (from 10 to 30 points).
*Update 0.5.8:
**The armored model of the hull was refined.
*Update 0.6.2:
**The national flag was moved from the stern to the mast.
*Update 0.6.3:
**Base firing range increased from 11,235 to 11,670 m.
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 5.06 km.
**Improved appearance of the ship thanks to special technology for improved rendering of subtle elements (mainly rigging). This will not affect the performance of the game in any way.
*Update 0.6.13:
**Fire extinguishing time now 30 s instead of 60 s.
*Update 0.7.6:
**Improved display of thin elements.
*Update 0.7.10:
**The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
*Update 0.8.5:
**Credits earnings decreased by -5%.
**Experience earnings reduced by -5%.
*Update 0.9.6:
**The value of the in-game turning circle radius was changed to 640 m to correct prior discrepancy.
*Update 0.9.7:
**The Hydroacoustic Search consumable is available for installation on the stock hull.
*Update 0.10.8:
**Fixed issues with the ship model and textures.
*Update 0.11.11:
**Minor updates to geometry and textures.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:05, 30 June 2026


IV
684,000

Kuma — Japan Tech Tree Tier IV Cruiser.

After learning about the characteristics of the Omaha-class ships, the Japanese engineers prepared a project for a large cruiser with increased combat power. It was planned for the ship to combine the functions of a destroyer leader and a scout. An increase in displacement was used to strengthen the ship's propulsion and raise the number of main battery guns to seven. During World War II, Kuma participated in the landings in the Philippines, in battles in New Guinea, and patrolled the waters of the Dutch East Indies. On January 11, 1944, Kuma was torpedoed by submarine HMS Tally-Ho in the Strait of Malacca. The cruiser caught fire and sank.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection


Consumables