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{{#vardefine:ship_name|Omono}}
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__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=
|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->


|Performance=
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_japan.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">VII</span></div><div class="b-description-img_vehicle">[[File:Ship_PJSC207_Omono.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">5,700,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Japan Tech Tree Tier&nbsp;VII [[Ship:Cruiser|Cruiser]].</p><p>The development of the Ōyodo-class cruisers—the flagships of submarine squadrons—into full-fledged light cruisers with four triple-gun turrets that housed 155 mm guns. Unlike her predecessors, the ship had no aft-end hangar, the catapult was moved to the center, two torpedo launchers were added, and her AA defenses were enhanced.</p><p> </p></div>
{{AA Sidebar Warning Insert}}
<!--
Insert the PERFORMANCE SECTION below.  
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide]. -->


Tier VII ''Omono'' continues the theme of the Japanese light cruiser line, where hard hitting torpedoes are coupled with  relatively low main battery DPM, and slow turret traverse times.
===Pros===
* Pro 1
* Pro 2


<h4>The Ship</h4>
===Cons===
When compared to her predecessor, ''Omono'' can feel like she lacks mobility. She retains a somewhat large turning circle of 740 meters, with a longer rudder shift time of 8.8 seconds. In comparison to ''[[Gokase]]'', her top speed has been slashed to 33 knots. Although this is similar to many other Tier VII cruisers, it is slower than other Japanese cruisers. In confined areas or short ranges, she will feel unwieldy.
* Con 1
''Omono'' carries a standard cruiser {{Damage Control Party}} consumable. She mounts a {{Catapult Fighter}} with 3 charges, launching three aircraft which will patrol for up to 60 seconds. Players also have the choice of a standard Tier VII cruiser {{Hydroacoustic Search}} or {{Defensive AA Fire}}. Her Hydroacoustic Search is active for 100 seconds, and will detect ships at 4 km, and torpedoes at 3 km. Her Defensive AA Fire provides a 50% boost to her continuous AA damage, and quadruples her flak burst damage.
* Con 2


<h4>Armor and Survivability</h4>
''Omono'' is lightly armored; her citadel is protected by just 76 mm of armor. She is vulnerable to most cruiser AP at all combat ranges, and even destroyer-caliber guns pose a serious threat at short ranges. Additionally, as the main part of her citadel sits above the waterline, shells which hit amidships can cause serious damage. The sections beneath her turrets are slightly better protected, as they sit below the waterline, and have spaces between her outer plating and citadel.


Her main deck armor is 25 mm thick, sufficient to prevent AP overmatch from battleship guns smaller than 380 mm. Her main hull plating is 16 mm thick; this is enough to bounce 203 mm AP rounds if she is sufficiently angled, but is vulnerable to overmatch from battleship guns and the larger guns found on some cruisers. Additionally, all destroyers in her matchmaking spread are capable of penetrating her with HE rounds.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Omono (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Omono (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 27500 || style="color:inherit;" | 32200
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


''Omono'' has a rather small health pool, when coupled with her thin armor she can be vulnerable to rapidly losing health if players are caught out of position. With a base concealment of 11.9km, OMONO is not particularly stealthy for a lightly armored vessel. Her concealment can be reduced to 10.7km, enough to ensure she cannot be easily ambushed but she lacks options for disengaging from unfavorable situations. As she lacks a smoke screen or heal, any mistakes can easily be punished.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Omono (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Omono (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 33.0 || style="color:inherit;" | 33.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 740 || style="color:inherit;" | 740
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 16.2 || style="color:inherit;" | 11.5
|}
</div>


<h4>Armament</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''Omono''’s main battery consists of somewhat unusual 155 mm guns, which are slightly larger than typical light cruiser weapons. Her 11.5 second reload is relatively long for a light cruiser. This means that her DPM can feel lackluster when compared to other light cruisers. When upgraded, her range of 16.1 km allows her to keep enemies at arm’s reach, while still being able to engage slower targets. She has the slow turret rotation typical of Japanese ships, with a 180° rotation taking 30 seconds she can struggle to rapidly change targets. Although it can be tempting to turn the ship to bring her guns to bear more quickly, this will put players at risk of exposing too much broadside.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Omono (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Omono (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 11.88 || style="color:inherit;" | 11.88
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 6.56 || style="color:inherit;" | 6.56
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 5.96
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 6.56 || style="color:inherit;" | 6.56
|}
</div>


Her AP shells have good penetration for a light cruiser, and they retain their speed and penetration well over range. However, at long ranges, they still pose little threat to all but the thinnest armored targets. In contrast, her HE shells present players with a choice. ''Omono'' is a fairly poor fire starter. With a 10% fire chance and only 6.3 potential fires per minute, she will even struggle to match the fire starting potential of several heavy cruisers. Players who can afford to invest in the [u]Inertial Fuse for HE Shells[/u] skill will find that her HE shells are capable of directly damaging a much larger range of targets than the typical light cruiser shells. With 32 mm of penetration, her guns are capable of penetrating the bow and stern plating of any battleships she will meet, as well as the deck armor of many French and British battleships.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Type7 mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Type7 mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 4×3.0 155mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 14.64 || style="color:inherit;" | 16.1
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 11.5
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 5.2
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 30.0
|}
</div>


''Omono'' mounts two quadruple torpedo launchers, which fire some of the most powerful torpedoes in her tier, with  high alpha damage and good flooding chance. A range of 13 km means that they can be fired while undetected; this reduces the chances of taking damage, but also limits the chances of the torpedoes hitting their intended target. Her launching angles are less restricted than players may expect for a Japanese cruiser, but care should be taken if trying to launch torpedoes while spotted. Additionally, their slow speed of 57 knots gives targets 11 seconds of reaction time, one of the worst at her tier, further reducing their chances of hitting. Finally, her torpedoes take 2 minutes to reload, limiting the number she can launch in a single battle. Overall, her torpedoes are a potentially devastating weapon, but they are held back by their speed, detection, and reload.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 134
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 14.64 km || style="color:inherit;" | 134
|}
</div>


<h4>Anti-Aircraft</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''Omono'' has a good long-range AA DPS, only slightly behind ''Atlanta'', ''Flint'', and ''Chumphon''. Her short-range AA DPS is also one of the best at her tier. However she lacks any medium-range aura, so she must rely on her long-range weapons until enemy aircraft are already commencing their attack run. ''Omono'' fires 4 flak clouds per salvo; this can be devastating to an enemy strike, if they are unable to avoid the clouds. ''Omono''’s anti-aircraft firepower can be increased with the Defensive AA Fire consumable, however doing so will mean giving up her Hydroacoustic Search.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 155 mm HE Type0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2450
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 10.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 925
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 55.87
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 26
|}
</div>


<h4>Anti-Submarine</h4>
''Omono'' carries a standard Tier VII cruiser ASW airstrike, with 2 charges available, a range of 6 km, and each attack dropping a single bomb. She is able to strike a detected submarine from relative safety. To aid in ASW attacks, she can use her Hydroacoustic Search, which will detect a fully submerged submarine at a range of 2 km.


<h4>Battle Performance</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''Omono'' can be a difficult ship to play. She is suited to keeping her enemies at distance, in order to mitigate her thin armor and slow turret traverse. Remaining at range also allows her to work around her fairly poor maneuverability. Her torpedoes can be used as area denial weapons, as their slow speed means that they remain active for a considerable time.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 155 mm AP/APC Type91
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3300
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 925
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 55.87
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 26
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PJPT057
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 120.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 58700
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.4
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 57
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.7
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 3.55%
|}
</div>


''Omono'' is suited to a supporting role in battle; players who become the focus of enemy attention can expect a swift return to port. Her performance is often throttled by her armament limitations, and her survivability. Individually, her torpedoes are strong, but they are hampered by their slow reload, low speed, and the high reaction time available. Her gunnery is held back by her poor reload and turret traverse.  
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 5.6
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Large amount of guns with decent firing range
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* High damage per salvo
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Strong torpedoes, with high damage and range
|-
* Good concealment
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 100 mm HE Type 98
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 21.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 1000
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 30
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Abysmal armor
* Turrets are prone to incapacitation
* Long reload on guns
* Low AP shell damage and penetration
* Torpedoes have slow speed and high detectability
* Terrible turning circle for a light cruiser
* Low speed for a Japanese cruiser


|Research=<!-- write text about priority sequence of research below -->
Researchable upgrades for ''{{#var:ship_name}}'':
# '''Hull:'''  Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to ''[[Shimanto]]''.
# '''Gun Fire Control System:'''  Upgrade to Type7 mod. 2 for an extra 10% range on the main battery.


<!-- OR  As a top-tier ship, ''{{#var:ship_name}}'' has no module upgrades to research. -->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration/builds below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 3400
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Omono (A)'''


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 32 × 1
|}


The recommended upgrades are:
'''Continuous damage''' — average DPS within each action zone
* '''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 2''': {{Engine Room Protection}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* '''Slot 3''': {{Aiming Systems Modification 1}}
|-
* '''Slot 4''': {{Steering Gears Modification 1}}
| style="color:inherit;" | Short-range || style="color:inherit;" | 136.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 115.5 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
'''Damage by shell explosions'''
{{Commander Skills 3 CR
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 4 || style="color:inherit;" | 950 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
|}


| rating11 = 3 <!-- Grease the Gears -->
'''Omono (B)'''
| rating12 = 1 <!-- Swift Fish -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 2 <!-- Last Stand -->


| rating21 = 1 <!-- Demolition Expert -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating22 = 1 <!-- Fill the Tubes -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| rating23 = <!-- Consumables Enhancements -->
|-
| rating24 = <!-- Eye in the Sky -->
| style="color:inherit;" | 100 mm || style="color:inherit;" | 4 × 2
| rating25 = 3 <!-- Priority Target -->
|-
| rating26 =  <!-- Focus Fire Training -->
| style="color:inherit;" | 25 mm || style="color:inherit;" | 26 × 3 + 6 × 1
|}


| rating31 = <!-- Heavy HE and SAP Shells -->
'''Continuous damage''' — average DPS within each action zone
| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating33 = 3 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating34 = <!-- Heavy AP Shells -->
|-
| rating35 = 1 <!-- Superintendent -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 220.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.5
| rating36 = 2 <!-- Survivability Expert -->
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 115.5 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


| rating41 = <!-- Top Grade Gunner -->
'''Damage by shell explosions'''
| rating42 = <!-- Outnumbered -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating43 =  <!-- Radio Location -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating44 = 2 <!-- Inertial Fuse for HE Shells -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | 4 || style="color:inherit;" | 950 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
| rating46 =  <!-- AA Defense & ASW Expert -->
|}
}}
</div>
</div></div></div>


<!-- Where to get the Commander skills matrix for the type of ship
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->


|Consumables=<!-- write text about selection of Consumables below -->
<!-- Add the ship code here to populate the upgrade table -->
''{{#var:ship_name}}'' equips the following consumables:
{{Ship Upgrades Section|code=PJSC207_Omono}}


* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Defensive AA Fire}} &ndash; 3 charges '''or''' {{Hydroacoustic Search}} &ndash; 3 charges
* '''Slot 3:''' {{Catapult Fighter}} &ndash; 3 charges
* '''Slot 4:''' {{Submarine Surveillance}} &ndash; 3 charges


|Camouflage={{TT Ship Camo Insert|shiptier=7}}
<!-- Consumables have to be tagged individually on a slot by slot basis -->
 
{{Ship Consumables Section|consumables=
|Signals=<!-- write text about best set of signals below -->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
 
* '''Slot 2:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
{{Signal Flags
* '''Slot 3:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
* '''Slot 4:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 137.5 hp/s)
* '''Slot 5:''' {{Submarine Surveillance}} (3 charges, 20.0s action, 120.0s cooldown)
}}


| Juliet Charlie      = 2 <!-- No Detonate -->
| India Yankee        =  <!-- -20% Fire duration -->
| Hotel Yankee        =  <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima        =  <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray        =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->


| Juliet Whiskey Unaone  = <!-- +15% flood, +5% you detonate -->
==Gallery==
| Mike Yankee Soxisix =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| November Echo Setteseven= 1 <!-- +5% AA damage -->
| Sierra Mike        = 3 <!-- +5% speed -->
| November Foxtrot    = 2 <!-- -5% Consumables reload -->
| India Delta        = <!-- +20% HP from Repair Party -->
 
| X-Ray Papa Unaone  =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo        = 1 <!-- +10% Hydro action time;  -10% DFAA reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Japan]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier VII ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.11.8.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|350}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|374}}:
**Firing range of the stock Gun Fire Control module reduced from 16 to 14.6 km.
***This also led to the maximum main battery firing range being reduced from 17.6 to 16.1 km, as the GFCS module only adds a 10% range increase.
*{{WoWS DevBlog Link Insert|379}}:
**HE shell parameters changed:
***Armor penetration capabilities reduced from 31 to 26 mm.
***Maximum damage reduced from 2,600 to 2,450.
*{{WoWS DevBlog Link Insert|383}}:
**Main battery reload time increased from 12.5 to 13 s.
**Maximum torpedo damage reduced from 23,767 to 20,967.
}}
*Update 0.11.10:
**Available in early access as the final reward for completing combat missions in the Japanese Cruisers event.
*Introduced into the game as a researchable ship in Update 12.0.
*Update 12.0:
**Fixed a bug in the characteristics of the Depth Charge Airstrike armament:
***Number of available flights of the Depth Charge Airstrike armament increased from 1 to 2.
*Update 12.5:
**Main battery reload time reduced from 13 to 11.5 seconds.
**Main battery gun 180-degree traverse time reduced from 36 to 30 seconds.
*Update 13.1:
**Added the Submarine Surveillance consumable with the following characteristics:
***Range: 6 km.
***Reload: 120 s.
***Number of charges: 3.
***Action time: 20 s.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:05, 30 June 2026


VII
5,700,000

Omono — Japan Tech Tree Tier VII Cruiser.

The development of the Ōyodo-class cruisers—the flagships of submarine squadrons—into full-fledged light cruisers with four triple-gun turrets that housed 155 mm guns. Unlike her predecessors, the ship had no aft-end hangar, the catapult was moved to the center, two torpedo launchers were added, and her AA defenses were enhanced.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1


Consumables