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{{#vardefine:ship_name|Yoshino B}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=First available in late Nov 2021 during the Black Friday event.
|Anno=
|Performance=<!-- write text about performance in battles below -->
{{AA Sidebar Warning Insert}}
''{{#var:ship_name}}'', or ''Yoshino Black'', is a clone of ''[[Yoshino]]'' with an attractive black skin.


''{{#var:ship_name}}'' is a Japanese supercruiser at Tier X. Armed with 9x 310mm main guns and 16x 610mm long lance torpedoes, she is well-armed for a cruiser of her size. For her size, she is relatively quick and agile, and her main battery packs a punch. Further comprising her arsenal are long-range torpedoes and an effective anti-aircraft suite.
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_japan.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Special"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PJSC590_Black_Yoshino.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">26,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Japan Special Tier&nbsp;X [[Ship:Cruiser|Cruiser]].</p><p>A variant of the project of a large high-speed cruiser with 310 mm artillery for her main battery, torpedo armament consisting of four quadruple-tube 610 mm launchers, and enhanced anti-aircraft armament. This project was designed to counter enemy heavy cruisers.</p><p> </p></div>


''{{#var:ship_name}}'' can best be described as a sort of "hybrid" between the Tier X Japanese battleship ''[[Yamato]]'' and cruiser ''[[Zao]]''. Her 9x 310mm guns are both powerful and more accurate than most supercruisers. Her HE sports high penetration, allowing her to punch through 50mm of armor found on heavily armored cruisers and BBs such as CB ''[[Petropavlovsk]]''. Her AP also has very good penetration and will frequently land citadel strikes on broadside cruisers. This is somewhat offset by her slower reload, though it is faster than other supercruisers. If her guns weren't scary enough, ''{{#var:ship_name}}'' also carries 20km torpedoes that can deal crippling damage to anything they hit. That being said, the torpedoes have a high detection range and thus are easy to dodge. Still, the threat of damage will force enemies to react, which can set up opportunities for {{#var:ship_name}} or her teammates.
===Pros===
* Pro 1
* Pro 2


However, ''{{#var:ship_name}}'' is surprisingly fragile for a ship her size. Her extremely vulnerable citadel means that an ill-timed maneuver can quickly send her back to port. Like other Japanese cruisers, ''{{#var:ship_name}}'' also has issues with taking citadel hits through her poorly protected stern.  However when properly angled, ''{{#var:ship_name}}'' will have no trouble bouncing the majority of enemy AP shots that come her way. Though she has to be wary of BBs with larger than 430mm guns as their AP will overmatch ''{{#var:ship_name}}'s'' 30mm armor and severely damage her.
===Cons===
* Con 1
* Con 2


Similar to her smaller cousin ''[[Zao]]'',  ''{{#var:ship_name}}'s'' play style favors mid to long range combat, whittling opponents down in preparation for a decisive counter-attack. Compared to other kiting cruisers, ''{{#var:ship_name}}'' is unique in that she can use both her guns and torpedoes to stall or even defeat major pushes. Careless opponents may see their entire push obliterated by a wall of torpedoes. Even heavily armored ships may rethink their attack for fear of her HE shells ignoring their armor advantage. ''{{#var:ship_name}}'' can also pose a threat at very close range due to her large HP pool and formidable torpedo armament, though she has to be extremely careful of her angling due to her extremely vulnerable citadel. However, ''{{#var:ship_name}}'' is relatively weak at close to mid-range as higher firepower cruisers can overwhelm her defenses and battleships have no trouble hitting her vulnerable sections of armor. Thus ''{{#var:ship_name}}'' players should focus on mid to long range combat, prioritizing out trading the enemy ships until they are weak enough to fall in one decisive push.


Overall, ''{{#var:ship_name}}'' is a reliable mid- to long-range kiting cruiser, and will be a worthy purchase for Japanese cruiser fans or those looking for a solid high tier kiting supercruiser.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 61800
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* 30mm armored midsection will bounce any AP up to a caliber of 429mm
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Relatively small superstructure, making it hard for destroyers to deal with {{#var:ship_name}} with their guns.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* High HE penetration value allows her to efficiently damage more heavily armored ships
|-
* AP has high penetration, superior to most heavy cruisers
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
* Long main battery range that can be enhanced even farther with her {{Spotting Aircraft}}.
|-
* Access to ''[[Shimakaze]]'s'' 20km hard-hitting torpedoes, with 2 launchers of 4 torpedoes on each side
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
* Relatively fast with a base top speed of 34.0kts
|-
* Starts with 1 extra {{Repair Party}} charge
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Fires burn for 60 seconds, similar to battleships and other supercruisers
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Low HP pool compared to other supercruisers, though still larger than standard cruisers
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Does not have access to battleship survivability captain skills
|-
* Large exposed bow/stern sections that will frequently take full penetration damage
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 34.0
* Sluggish turret traverse
|-
* Large and vulnerable citadel, frequently takes citadel hits through the stern
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 920
* Very poor handling, further exacerbating her vulnerable citadel
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 18.1
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Despite being a premium ship, ''{{#var:ship_name}}'' does have one module upgrade choice:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 14.67
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 11.86
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


'''Torpedoes:''' ''{{#var:ship_name}}'' is equipped with the 12km Type93 mod. 3 torpedoes by default. It is recommended to equip the longer 20km Type93 torpedoes instead to complement ''{{#var:ship_name}}'s'' long-range play style.  
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3 310mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 21.29
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 18.5
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 3.2
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 36.0
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Shikishima-type dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.2 × range(km) + 84
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 217
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 115
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 146
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 177
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 208
|-
| style="color:inherit;" | • Dispersion at 21.29 km || style="color:inherit;" | 216
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 310 mm HE Type92
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5100
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 27.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 836
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 448.8
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 52
|}
</div>


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
* '''Slot 1''':  {{Main Armaments Modification 1}}
* '''Slot 2''':  {{Engine Room Protection}}
* '''Slot 3''':  {{Aiming Systems Modification 1}}
* '''Slot 4''':  {{Steering Gears Modification 1}}
* '''Slot 5''':  {{Concealment System Modification 1}}
* '''Slot 6''':  {{Main Battery Modification 3}}


This is the general recommended build to give ''{{#var:ship_name}}'' the most versatility in her play style.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Players who want to use ''{{#var:ship_name}}'' as a dedicated long-range damage farming cruiser can take {{Steering Gears Modification 2}} in slot 5 to enhance her dodging capabilities.  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 310 mm AP Type92
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 8650
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 836
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 448.8
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 52
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PJPT038 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PJPT039
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2 || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PJPT038 || style="color:inherit;" | PJPT039
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 171.0 || style="color:inherit;" | 171.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 66800 || style="color:inherit;" | 58700
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.4 || style="color:inherit;" | 0.7
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 67 || style="color:inherit;" | 62
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.7 || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 4.06% || style="color:inherit;" | 3.55%
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
</div></div></div>
Key skills for ''{{#var:ship_name}}'' commanders include <u>Gun Feeder</u>, <u>Adrenaline Rush</u>, and <u>Concealment Expert</u>.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.3
|}
</div>


{{Commander Skills 3 CR
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = 2 <!-- Grease the Gears -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = 1 <!-- Swift Fish -->
|-
| rating13 = <!-- Consumables Specialist -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating14 = 2 <!-- Gun Feeder -->
|-
| rating15 = 1 <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Name || style="color:inherit;" | 100 mm HE Type 98
| rating16 =  <!-- Last Stand -->
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 1000
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 30
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


| rating21 =  <!-- Pyrotechnician -->
| rating22 = 1 <!-- Fill the Tubes -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 = 1 <!-- Eye in the Sky -->
| rating25 = 2 <!-- Priority Target -->
| rating26 =  <!-- Expert AA Marksman -->


| rating31 = 2 <!-- Heavy HE and SAP Shells -->
| rating32 = 1 <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 1 <!-- Heavy AP Shells -->
| rating35 = 3 <!-- Superintendent -->
| rating36 =  <!-- Survivability Expert -->


| rating41 = 3 <!-- Top Grade Gunner -->
</div></div></div>
| rating42 = <!-- Outnumbered -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating43 = <!-- Radio Location -->
| rating44 =  <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- AA Gunner -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' can equip the following consumables:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1:''' {{Damage Control Party}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 2:''' {{Defensive AA Fire}} - 3 charges '''or''' {{Hydroacoustic Search}} - 3 charges
|-
* '''Slot 3:''' {{Catapult Fighter}} - 3 charges '''or''' {{Spotting Aircraft}} - 4 charges
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
* '''Slot 4:''' {{Repair Party}} - 4 charges
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 12 × 2
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 20 × 3 + 24 × 1
|}


The choice between {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} is player preference. ''{{#var:ship_name}}'' appreciates the extra anti-air defense provided by {{Defensive AA Fire}} while {{Hydroacoustic Search}} will compensate for her poor maneuverability when dodging torpedoes.
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 217 || style="color:inherit;" | 85% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 220.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 192.5 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


'''Note:''' ''{{#var:ship_name}}'' starts with one extra {{Repair Party}} charge compared to other cruisers.
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 8 || style="color:inherit;" | 2200 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>




|Camouflage=<!-- write text about useful camouflage below -->
<!-- Add the ship code here to populate the upgrade table -->
{{Prem Ship Camo Insert|shiptier=10}}
{{Ship Upgrades Section|code=PJSC590_Black_Yoshino}}


|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| November Echo Setteseven = 3
{{Ship Consumables Section|consumables=
| Mike Yankee Soxisix = 2
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
| India X-Ray =
* '''Slot 2:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
| Juliet Whiskey Unaone =
* '''Slot 3:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown) '''or''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
| Victor Lima =
* '''Slot 4:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 309 hp/s)
| Hotel Yankee = 1
}}
 
| November Foxtrot = 3
| Sierra Mike = 2
| India Delta = 3
| Juliet Yankee Bissotwo = 2
| India Yankee = 2
| Juliet Charlie = 2
 
| Zulu = 3
| India Bravo Terrathree = 3
| Equal Speed Charlie London = 3
| Zulu Hotel = 3
| Papa Papa = 3
 
| Wyvern = 3
| Red Dragon = 3
| Dragon Flag = 3
| Ouroboros = 3
| Hydra = 3
| Basilisk = 3


| Leviathan = 3
| Scylla = 3
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
File:YoshinoFront.jpg
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File:YoshinoGuns.jpg
File:YoshinoRear.jpg
File:YoshinoBridge.jpg
File:YoshinoTorps.jpg
File:YoshinoTorps2.jpg
File:YoshinoSpread.jpg
File:YoshinoSalvo.jpg
File:YoshinoOops.jpg
File:YoshinoBroadside.jpg
[[File:YoshinoCamo.jpg]]


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|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
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{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', YEAR</h2>
===Construction===
:Builder: Yard; City, Country
:Laid down: DD MONTH YEAR
:Launched: DD MONTH YEAR
:Commissioned: DD MONTH YEAR
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===Specifications===
:XX tons displacement, standard
:XXm length
:XXm beam
:XXm draft
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====Machinery====
:
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====Performance====
:XX knots at XX shaft horsepower
:XX nm at XX knots
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====Armor====
:Main belt:
:Upper belt:
:Torpedo bulkhead:
:Decks:
:Bulkheads:
:Barbettes and Turrets:
:Conning tower:
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====Armament====
=====Main=====
:
=====Secondary=====
:
=====Anti-aircraft=====
:
=====Torpedoes=====
:
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====Aircraft====
=====Total=====
:
=====Fighters=====
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===== Bombers=====
:
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[[File:PICTURE.JPG|none|thumb|x350px|link=|CAPTION.]]
 
===History===
 
====Design====
 
B-65’s hull was planned to be 240m long with a beam of 27.2m, with a designed draft of 8.8m. The planned maximum displacement was 34,800 metric tons. The planned machinery was to consist of eight Kampon boilers, which would produce steam for four turbines for a maximum output of 160,000 shp. This would allow B-65 to reach a maximum speed of 33 knots. With 4,545 tons of fuel oil on board the calculated cruising range was 8,000 nautical miles at 18 knots.
 
B-65’s main armament was planned with nine 310mm/50 guns, which were to be mounted in three triple turrets along the centerline, two forward, one aft. These guns were still undergoing development for the battlecruisers of both the B-64 and B-65 class, and could fire a 561kg heavy projectile at ranges up to 32.9km. Depending on the combat range the rate of fire could reach three rounds per minute and gun, while at higher elevations the reload times would be longer. The secondary armament was planned to consist of sixteen 100mm/65 guns, mounted in eight twin turrets with four on each side of the ship. Each gun was capable of firing a 13kg HE shell at sea targets 19.5km away, or at planes at an altitude of up to 13km. Unlike many other guns no other shells were provided. The rate of fire was usually around 15 rounds per minute and gun.
 
Anti-aircraft-armament did not differ from other ships, relying on four twin mounts with 25mm guns, and two 13.2mm twin machine guns. Unlike the heavy cruisers that preceded her, no torpedo armament was envisioned. A centerline mounted catapult would allow B-65 to carry up to three seaplanes.
 
B-65's armor was designed to be resilient against cruiser fire primarily, while also being strong enough to repel air attacks. The main belt was 190mm thick, and inclined at 20° to add further protection, which was supposed to protect against large caliber shells at ranges until 20km. The thickness was also used for the forward and rear bulkhead, while the deck armor and deck slopes were thinner at 125mm, which was deemed sufficient to resist an 800kg bomb and large caliber shells at ranges up to 30km. As protection against underwater explosions the torpedo defense system was designed to withstand an underwater explosion of 400kg.
 
====Service====
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


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[[Category:Ships of Japan]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier X ships]]
 
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<references />
<br />
{{WoWS Ship Changelog Insert|1=
*Available for purchase in the Premium Store during the Black Friday 2021 sale during Update 0.10.10. Could also drop from Black Friday containers.
 
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Revision as of 04:06, 30 June 2026


X
26,000 doubloons

Yoshino B — Japan Special Tier X Cruiser.

A variant of the project of a large high-speed cruiser with 310 mm artillery for her main battery, torpedo armament consisting of four quadruple-tube 610 mm launchers, and enhanced anti-aircraft armament. This project was designed to counter enemy heavy cruisers.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables