Welcome to Wargaming.net Wiki!
Variants
Navigation

Ship:Yamagiri

Jump to: navigation, search
imported>SirDixie:eu
m Protected "Ship:Yamagiri" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
 
Automated stats update via wiki pipeline
Line 1: Line 1:
<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Yamagiri}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=
|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
A large high-speed destroyer carrying dual-purpose main guns and powerful torpedo armament comprising three sextuple-tube torpedo launchers.<br /><br />''{{#var:ship_name}}'' was released into the Japanese tech tree on 14 April 2022.


|Performance=
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_japan.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">11</span></div><div class="b-description-img_vehicle">[[File:Ship_PJSD111_Yamagiri.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">45,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Japan Tech Tree Tier&nbsp;11 [[Ship:Destroyer|Destroyer]].</p><p>The initial project of the Shimakaze-class destroyers involved the use of sextuple- or septuple-tube torpedo launchers to create a total side salvo of 18 to 21 torpedoes. However, due to the excessive total weight of the torpedo launchers and quick-reload systems, the project had to be abandoned.</p><p> </p></div>
{{AA Sidebar Warning Insert}}
<!--
Insert the PERFORMANCE SECTION below.  
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide]. -->
{{CombatCapability
|name=Alternative Firing Modes
|icon=BurstFireModule.png
|description=Yamagiri can alternate between a regular firing mode and a '''Burst Fire''' firing mode. Firing the guns with the alternative firing mode enabled will fire 3 salvos in quick succession. This firing mode takes much longer to reload.
|requirements=Burst fire can be toggled on and off at will.
|effects=
*Reload time: 30 seconds
*Interval between individual shots: 1 second
*Number of bursts in a series: 3
<br>
|icon2=AlternativeTorpedoModule.png
|description2=Yamagiri can switch between '''Alternate Torpedo-Types''' in battle. Her type 1 torpedos travel faster but have less range than her type 2 torpedos. Yamagiri has alternative torpedo-type settings for both of her Type 93 and Type F3 torpedos. Torpedo-type can be switched at any time, even while reloading, but reload time will be suspended while switching takes place.
|requirements2=Alternative torpedo mode can be toggled at will.
|effects2=
*Torpedo-type switching time: 15 seconds
*Type 93 torpedo type 1: 67knts, 12km range
*Type 93 torpedo type 2: 64knts, 20km range
*Type F3 torpedo type 1: 76knts, 8km range
*Type F3 torpedo type 2: 62knts, 20km range
}}


''{{#var:ship_name}}'' is the supership of the Japanese torpedo destroyer tech tree. She shares similar characteristics to ''[[Ship:Shimakaze|Shimakaze]]'', including the same torpedo armaments, Japanese smoke screen, and great concealment. She also gains the Alternative Firing Mode mechanic for her main guns and Alternative Torpedo-Types mechanic to switch torpedoes in battle.
===Pros===
* Pro 1
* Pro 2


<h4>Armament:</h4>
===Cons===
* Con 1
* Con 2


''{{#var:ship_name}}'' carries six 127 mm guns (the same guns as ''[[Ship:Hayate|Hayate]]'') housed in three double turrets. These guns have a short range of 12.1 km and a reload time of 4.5 seconds. The turrets on ''{{#var:ship_name}}'' are slow, with a 180-degree turn time of 10 seconds. Her shells are identical to ''Shimakaze'' and ''Hayate'' — 2,150 damage, 21 mm penetration, and 9% fire chance for her HE, and 2,200 damage for her AP. Like the other torpedo-focused Japanese destroyers, her shells have good initial velocity but very long flight times. Her guns should primarily be used for self defense, or for farming from inside smoke screens and behind cover.


''{{#var:ship_name}}'' features the Alternative Firing Mode mechanic, which gives her a Burst Fire option. It fires three salvos in quick succession, at the cost of a long 30-second main battery reload. The Alternative Firing Mode should only be used to finish off targets or damage targets when disengaging, as that long reload time leaves her very vulnerable.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 22200
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}'' carries eighteen torpedoes in three sextuple launchers. She also features the Alternative Torpedo-Type mechanic, which allows her to switch torpedoes in battle, at the cost of 15 seconds in switching time. Players can choose 2 configurations in the port. The first, Type 93 mod. 3, has 20 km Type93 Improved torpedoes and 12 km Type93 mod. 3 torpedoes. The second option, Type F3, carries the 20 km Type93 torpedoes, as well as the fast 8 km Type F3 torpedoes. At first glance, it seems that only the 12 km and 8 km torpedoes are changed, however the first configuration carries 20 km Type93 Improved torpedoes that deal 23,767 damage, while the second configuration carries ''Shimakaze''’s 20 km Type93 torpedoes that deal 20,967 damage.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


The 20 km torpedoes have good speed and high damage, at the cost of a very high detectability range. The 12 km torpedoes are considered the most universal, with good speed, high damage, and decent detectability range. The 8 km torpedoes are very fast and deal good damage, at the cost of very low range. While switching torpedo types is an interesting feature, the configuration with 12 km torpedoes is the most universal and versatile setup, due to having much more balanced characteristics.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
When fully built for torpedoes, ''{{#var:ship_name}}'' has a long torpedo reload time of 100 seconds, and players must be thoughtful of when and where they launch torpedo salvos.  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 39.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 800
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 6.3
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 6.9
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 3.9
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 2.65
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 3.9
|}
</div>


<h4>Consumables:</h4>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×2 127mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 12.06
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 4.5
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 13.3
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 10.0
|}
</div>


''{{#var:ship_name}}'' comes with a standard Smoke Generator consumable, with a 20-second action time and 97-second dispersion time. The smoke screens have a long cooldown of 160 seconds, so it is vital to utilize them when disengaging from unfavorable fights. The smokes can also be used to cover allies, but leaves ''{{#var:ship_name}}'' vulnerable to plane spotting and enemy destroyers.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Her Engine Boost is standard, providing an 8% increase to her maximum speed, with a 120-second action and cooldown time.  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 105
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 12.06 km || style="color:inherit;" | 105
|}
</div>


<h4>Hull:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Type1
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2150
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 9.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 915
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 23
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|}
</div>


''{{#var:ship_name}}'' has a good base health pool of 22,200, and a base speed of 39.5 knots. It is recommended to always take the commander skill Survivability Expert, as it bumps her HP to a healthy 26,050. Her maneuverability is similar to ''Harugumo'' and is poor, with a mediocre 4.8 second rudder shift and a large 800 meter turning radius.
''{{#var:ship_name}}'' has best in tier concealment, with a minimum concealment of 5.6km.
As the supership of the Japanese torpedo destroyer line, her hull is visually similar to that of ''Shimakaze''. However, due to her poor maneuverability and large size, she is an easy target to hit, and is susceptible to torpedoes if not careful.


<h4>Anti-Aircraft:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm AP Type0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 915
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 23
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 21
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PJPT046 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PJPT049 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PJPT048 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PJPT047
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1 || style="color:inherit;" | 1 || style="color:inherit;" | 1 || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PJPT046 || style="color:inherit;" | PJPT049 || style="color:inherit;" | PJPT048 || style="color:inherit;" | PJPT047
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 155.0 || style="color:inherit;" | 155.0 || style="color:inherit;" | 155.0 || style="color:inherit;" | 155.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 66800 || style="color:inherit;" | 66800 || style="color:inherit;" | 59600 || style="color:inherit;" | 58700
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.4 || style="color:inherit;" | 0.7 || style="color:inherit;" | 0.3 || style="color:inherit;" | 0.7
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 67 || style="color:inherit;" | 64 || style="color:inherit;" | 76 || style="color:inherit;" | 62
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.7 || style="color:inherit;" | 2.5 || style="color:inherit;" | 1.8 || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 4.06% || style="color:inherit;" | 4.06% || style="color:inherit;" | 3.61% || style="color:inherit;" | 3.55%
|}
</div>


''{{#var:ship_name}}'' has bad anti-aircraft capabilities. She has bad long- and short-range AA DPS (63 and 28 respectively), with 3 flak. As she will not be able to deal with planes effectively, players should turn off anti-aircraft guns and remain hidden from planes as long as possible.  
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 5 × 2
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 6 × 1
|}


<h4>Battle Performance:</h4>
'''Continuous damage''' — average DPS within each action zone
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
''{{#var:ship_name}}'' serves the role of a torpedo-focused destroyer, with excellent concealment, heavy torpedo salvo weight, and self defense gun characteristics. Her torpedoes are excellent at denying key areas and attacking large targets. Her guns, while not impressive in terms of reload or damage per minute, can help kill destroyers with their decent alpha damage per salvo. The Alternative Firing Mode mechanic is useful to finish off low health targets, or to burst targets when disengaging with smoke or island cover. However, the long reload time of 30 seconds leaves her very vulnerable to enemy destroyers until it finishes.  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
 
|-
While her armaments are similar to that of ''Shimakaze'' (with the addition of the Alternative Firing Mode mechanic), it is important to note that ''{{#var:ship_name}}'' has worse maneuverability and can struggle to dodge torpedoes and maneuver during knife fights. She should remain hidden through usage of her excellent concealment in order to outspot and gain positional advantages against enemy destroyers. While not her primary role, ''{{#var:ship_name}}'' can contest key areas with usage of her concealment. Players should always reverse into cap circles and be ready to maneuver away from torpedoes, radar, and planes.
| style="color:inherit;" | Short-range || style="color:inherit;" | 28 || style="color:inherit;" | 95% || style="color:inherit;" | 2.5
 
|-
While the addition of the Alternative Torpedo-Types mechanic is interesting, 20 km torpedoes are not very practical due to their high detection and long reaction time, allowing enemy ships to dodge. The configuration of 12 km and 20 km torpedoes is preferred, due to the inflexibility of 8 km torpedoes in the presence of radar cruisers, aircraft carriers, and submarines.  
| style="color:inherit;" | Mid-range || style="color:inherit;" | 112 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 4600
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>




|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<!-- Add the ship code here to populate the upgrade table -->
* Good HP pool
{{Ship Upgrades Section|code=PJSD111_Yamagiri}}
* Good Fire chance
* Access to Alternative Firing Mode: Burst Fire
* All torpedoes have good damage and speed
* Access to the Alternative Torpedo-Types mechanic
* Excellent concealment
* Access to {{Engine Boost}}
* Access to {{Smoke Generator}}


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Large target
* Bad main battery reload time
* Poor shell velocity
* Long torpedo reload time
* Mediocre rudder shift time
* Poor turning radius


|Research=<!-- write text about priority sequence of research below -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
Although ''{{#var:ship_name}}'' is a top-tier ship, she has one upgrade choice:
{{Ship Consumables Section|consumables=
'''Torpedoes:''' ''{{#var:ship_name}}'' equips the Type 93 mod. 3/Type 93 Improved torpedoes by default. Alternately, she can equip the Type F3/Type 93 torpedoes.
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
 
* '''Slot 2:''' {{Smoke Generator}} (3 charges, 20.0s action, 160.0s cooldown)
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration/builds below (optional)-->
* '''Slot 3:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
 
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
 
The recommended upgrades are:
* '''Slot 1''':  {{Main Armaments Modification 1}}
* '''Slot 2''': {{Engine Room Protection}} '''or''' {{Engine Boost Modification 1}}
* '''Slot 3''':  {{Torpedo Tubes Modification 1}}
* '''Slot 4''': {{Propulsion Modification 1}}
* '''Slot 5'''{{Concealment System Modification 1}}
* '''Slot 6''':  {{Torpedo Tubes Modification 2}}
 
 
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 
{{Commander Skills 3 DD
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->
 
| rating11 = 2 <!-- Grease the Gears -->
| rating12 =  <!-- Liquidator -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 3 <!-- Preventive Maintenance -->
 
| rating21 =  <!-- Demolition Expert -->
| rating22 = 2 <!-- Swift Fish -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 =  <!-- Extra-Heavy Ammunition (AP and ASW) -->
| rating25 =  <!-- Priority Target -->
| rating26 = 3 <!-- Last Stand -->
 
| rating31 =  <!-- Main Battery & AA Specialist -->
| rating32 = 2 <!-- Fill the Tubes -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 =  <!-- Inertial Fuse for HE Shells -->
| rating35 =  <!-- Superintendent -->
| rating36 = 3 <!-- Survivability Expert -->
 
| rating41 =  <!-- Main Battery & AA Expert -->
| rating42 = 1 <!-- Swift in Silence -->
| rating43 = 2 <!-- Radio Location -->
| rating44 =  <!-- Fearless Brawler -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- Dazzle -->
}}
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Smoke Generator}}
* '''Slot 3:''' {{Engine Boost}}
|Camouflage=<!-- write text about useful camouflage below -->


|Signals=<!-- write text about best set of signals below -->
==Gallery==
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
 
| November Echo Setteseven = <!-- +5% AA damage -->
| Mike Yankee Soxisix =   <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray        =   <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 3 <!-- +15% flood, +5% you detonate -->
| Victor Lima        = 3  <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        =    <!-- ram someone -->
 
| November Foxtrot = <!-- -5% Consumables reload -->
| Sierra Mike      = 3 <!-- +5% speed -->
| India Delta      =  <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| India Yankee    =  <!-- -20% Fire duration -->
| Juliet Charlie  = 3 <!-- No Detonate -->
 
| X-Ray Papa Unaone = 3 <!-- +15% Smoke Gen action time -->
| Sierra Bravo      = 0 <!-- +10% Hydro action time;  -10% DAAF reload time -->
 
| Zulu                      = 2 <!-- +20% credits -->
| India Bravo Terrathree    = 3 <!-- -10% service cost -->
| Equal Speed Charlie London = 1 <!-- +50% XP -->
| Zulu Hotel                = 1 <!-- +50% CXP -->
| Papa Papa                  = 1 <!-- +300% FXP -->
 
| Wyvern      = 1 <!-- +50% Cr -->
| Red Dragon  = 1 <!-- +100% XP & CXP -->
| Dragon Flag = 1 <!-- +333% CXP -->
| Ouroboros  = 1 <!-- +777% FXP -->
| Scylla      = 1 <!-- +50% XP, +150% CXP, +250% FXP -->
| Basilisk    = 1 <!-- +75% XP, +30% CR -->
 
| Hydra      = 1 <!-- +50% XP, +100% CXP, +200% FXP, +20% CR-->
| Leviathan  = 1 <!-- +50% XP, +150% CXP, +25% Cr -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Japan]]
 
[[Category:Destroyers]]
|Ref= <!-- write below -->
[[Category:Tier 11 ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by all players in Ranked and Co-op battles during Update 0.10.10.
*From Update 0.11.0 also available for testing in Random battles.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|231}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|239}}:
**Torpedo tube reload time decreased from 164 to 155 s.
**Torpedo switch time decreased from 20 to 15 s.
*{{WoWS DevBlog Link Insert|249}}:
**Changed characteristics of the Type 93 mod.3 torpedoes: (this basically just made them into F3 torpedoes in everything but name).
*** Maximum torpedo range decreased from 12 to 8 km.
*** Torpedo speed increased from 67 to 76 knots.
*** Torpedo detectability range by sea increased from 1.7 to 1.8 km.
*** Maximum torpedo damage decreased from 23,767 to 21,367.
*{{WoWS DevBlog Link Insert|259}}:
**Added an alternative torpedo module in the equipment tab (in Port):
*** Option 1: Type F3 (8 km torpedo range) and Type 93 (20 km torpedo range).
*** Option 2: Type 93 mod. 3 (12 km torpedo range) and Type 93 (20 km torpedo range).
** For the 8/20 km range torpedo module:
*** Torpedo tubes reload time decreased from 155 to 131 s.
** For the 12/20 km range torpedo module:
*** Maximum Type 93 torpedo damage increased from 20,967 to 23,767.
*** Type 93 torpedo speed increased from 62 to 64 knots.
*[[Ship:Update_0.11.0#Other_Changes|Update 0.11.0]]:
**Small fixes to geometry and textures of the ship.
*[[Ship:Update_0.11.1#Other_Improvements|Update 0.11.1]]:
**Minor fixes to geometry and textures of the ship.
*[[Ship:Update_0.11.2#Game_Balance_Changes|Update 0.11.2]]:
**Surface detectability decreased from 7.4 km to 7.1 km. Other detectability ranges reduced proportionally.
**Added alternative fire mode with the following characteristics:
*** 3 salvoes in a burst.
*** Delay between salvoes in a burst: 1 s.
*** Reload time: 30 s.
}}
*Update 0.11.3:
**Added to the Japanese tech tree as a special ship unlocked once the player researches Tier 10 Destroyer Shimakaze, then purchased for 45,000,000 credits.
*Update 12.8:
**Fixed an issue with the ship where if fully loaded torpedo launchers became critically damaged, swapping to another torpedo type would fully reset the reload time.
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:08, 30 June 2026


11
45,000,000

Yamagiri — Japan Tech Tree Tier 11 Destroyer.

The initial project of the Shimakaze-class destroyers involved the use of sextuple- or septuple-tube torpedo launchers to create a total side salvo of 18 to 21 torpedoes. However, due to the excessive total weight of the torpedo launchers and quick-reload systems, the project had to be abandoned.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables