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Ship:AL Shimakaze

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{{Template:WoWs_Ghost_Ship
{{#vardefine:ship_name|AL Shimakaze}}
|shipname=AL Shimakaze
__NOTOC____NOEDITSECTION__
|shipcode=PJSD890_AZUR_Shimakaze
|nation=japan
<!-- nations are japan, usa, ussr, uk, germany, europe, pan_asia, france, commonwealth, italy, pan_america, netherlands, spain (case sensitive) -->
|shipclass=Destroyer
<!-- classes are Destroyer, Battleship, Cruiser, AirCarrier, Submarine (case sensitive) -->
|shiptier=10
<!-- enter a number from 1 to 10, 10 for supers -->
|ancestorship=
|childship=
<!-- ancestor and child must be ship codes -->
|researchcost=
|purchasecost=
|status=2
<!-- 0=techtree, 1=premium, 2=special -->
|anno=An experimental fast "cruiser destroyer" boasting a heavy-duty power plant, reinforced AA defenses, and powerful torpedo armament. Improved performance was to be achieved by utilizing new boilers. Shimakaze was laid down in August 1941 and entered service in May 1943. She was to have been the lead ship in a series of 16 destroyers, but no sister ships were ever completed. Shimakaze participated in the evacuation of the Aleutian Islands, escorted convoys between 1943 and 1944, and engaged in the Battles of Leyte Gulf and Ormoc Bay.
|promo=


|hitpoints=17,900
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_japan.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Special"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PJSD890_AZUR_Shimakaze.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">31,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Japan Special Tier&nbsp;X [[Ship:Destroyer|Destroyer]].</p><p>The only destroyer of her class in service to the Sakura Empire. Not only does she have high speed and powerful torpedoes, but she also possesses a passionate heart and a good sense of humor and wit. Although she can be clumsy at times and often gets in trouble, she always turns it into a victory. From the Azur Lane game.</p><p> </p></div>
|armorplating=19
|armorbelt=
|maximumspeed=39
|turningcircle=690
|ruddershifttime=3.0
|surfaceconcealment=6.90
|aerialconcealment=3.38


<!-- Sub specifics -->
===Pros===
|bowtorpcount=
* Pro 1
|sterntorpcount=
* Pro 2
|subtorploaders=
<!-- loaders in format b/s (ex: 3/1) -->
|homingtorpedoname=
|homingtorpedodamage=
|homingtorpedorange=
|homingtorpedospeed=
|homingtorpedoconcealment=


|sonarreloadtime=
===Cons===
|pingvelocity=
* Con 1
|pingwidth=
* Con 2
|onepingduration=
|twopingduration=
|pingmaximumrange=


|periscopedepthconcealment=
|maximumdepthconcealment=
|maximumsubmergedspeed=
|divingplaneshifttime=
|maximumdivingspeed=
|divecapacity=
|divedepletionrate=
|diverechargerate=


|mainbatteryname=127 mm/50 3rd Year Type on a Type D mount
==Ship Stats==
|mainbatterylayout=3x2
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
|mainbatteryreload=5.7
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|mainbatteryturntime=22.8
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|mainbatteryrange=11.4
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|mainbatterydispersion=105
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 17900
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


|shell1type=HE
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|shell1name=127 mm HE Type1
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|shell1damage=2150
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|shell1firechance=9
|-
|shell1velocity=915
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|shell1weight=23
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|shell2type=AP
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|shell2name=127 mm AP Type0
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|shell2damage=2200
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|shell2velocity=915
|-
|shell2weight=23
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 39.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 690
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 3.9
|}
</div>


<!-- use this for surface launchers and sub dumb torps -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|torpedolaunchername=610 mm Quintuple
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|torpedolaunchercount=3x5
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|torpedoname=
|-
|torpedoreload=131
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 6.9
|torpedoturntime=25
|-
|torpedodamage=21367
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 3.38
|torpedorange=
|-
|torpedospeed=
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 2.65
|torpedoconcealment=
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 3.38
|}
</div>


|secondarybatteryrange=
</div></div></div>
|secondarybatterytype=
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- type as in HE or SAP, etc -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×2 127mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 11.37
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 5.7
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.5
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 22.8
|}
</div>


|secondarygun1=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|secondarygun1count=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|secondarygun1rof=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|secondarygun1damage=
|-
|secondarygun1velocity=
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|secondarygun1firechance=
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 100
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 11.37 km || style="color:inherit;" | 100
|}
</div>


|secondarygun2=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|secondarygun2count=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|secondarygun2rof=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|secondarygun2damage=
|-
|secondarygun2velocity=
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Type1
|secondarygun2firechance=
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2150
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 9.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 915
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 23
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|}
</div>


|secondarygun3=
|secondarygun3count=
|secondarygun3rof=
|secondarygun3damage=
|secondarygun3velocity=
|secondarygun3firechance=


|secondarygun4=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|secondarygun4count=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|secondarygun4rof=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|secondarygun4damage=
|-
|secondarygun4velocity=
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm AP Type0
|secondarygun4firechance=
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 915
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 23
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 21
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Type 93 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Type 93 mod. 3 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | F3
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1 || style="color:inherit;" | 1 || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | Type 93 || style="color:inherit;" | Type 93 mod. 3 || style="color:inherit;" | F3
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 150.0 || style="color:inherit;" | 150.0 || style="color:inherit;" | 150.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 58700 || style="color:inherit;" | 66800 || style="color:inherit;" | 59600
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.7 || style="color:inherit;" | 0.4 || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 62 || style="color:inherit;" | 67 || style="color:inherit;" | 76
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 2.5 || style="color:inherit;" | 1.7 || style="color:inherit;" | 1.8
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 3.55% || style="color:inherit;" | 4.06% || style="color:inherit;" | 3.61%
|}
</div>


|aagun1name=
</div></div></div>
|aagun1count=
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
|aagun2name=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|aagun2count=
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
|aagun3name=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|aagun3count=
|-
|aagun4name=
| style="color:inherit;" | 25 mm || style="color:inherit;" | 2 × 3 + 1 × 2 + 14 × 1
|aagun4count=
|}
|longrange=
|longdps=
|midrange=
|middps=
|shortrange=
|shortdps=
|flakrange=
|flakcount=
|flakdamage=


|aircraft1name=
'''Continuous damage''' — average DPS within each action zone
|aircraft1hitpoints=
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
|aircraft1type=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|aircraft1speed=
|-
|aircraft1squadronsize=
| style="color:inherit;" | Short-range || style="color:inherit;" | 98 || style="color:inherit;" | 95% || style="color:inherit;" | 2.5
|aircraft1attacksize=
|}
|aircraft1ondeck=
</div>
|aircraft1preparationtime=
</div></div></div>
|aircraft1detectability=
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
|aircraft1ordnancename=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|aircraft1payloadsize=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|aircraft1ordnancedamage=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|aircraft1ordnancechance=
|-
|aircraft1ordnancepenetration=
| style="color:inherit;" | • Max damage || style="color:inherit;" | 4600
|aircraft1torpedospeed=
|-
|aircraft1armingdistance=
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


|aircraft2name=
|aircraft2hitpoints=
|aircraft2type=
|aircraft2speed=
|aircraft2squadronsize=
|aircraft2attacksize=
|aircraft2ondeck=
|aircraft2preparationtime=
|aircraft2detectability=
|aircraft2ordnancename=
|aircraft2payloadsize=
|aircraft2ordnancedamage=
|aircraft2ordnancechance=
|aircraft2ordnancepenetration=
|aircraft2torpedospeed=
|aircraft2armingdistance=


|aircraft3name=
<!-- Add the ship code here to populate the upgrade table -->
|aircraft3hitpoints=
{{Ship Upgrades Section|code=PJSD890_AZUR_Shimakaze}}
|aircraft3type=
|aircraft3speed=
|aircraft3squadronsize=
|aircraft3attacksize=
|aircraft3ondeck=
|aircraft3preparationtime=
|aircraft3detectability=
|aircraft3ordnancename=
|aircraft3payloadsize=
|aircraft3ordnancedamage=
|aircraft3ordnancechance=
|aircraft3ordnancepenetration=
|aircraft3torpedospeed=
|aircraft3armingdistance=


|aircraft4name=
|aircraft4hitpoints=
|aircraft4type=
|aircraft4speed=
|aircraft4squadronsize=
|aircraft4attacksize=
|aircraft4ondeck=
|aircraft4preparationtime=
|aircraft4detectability=
|aircraft4ordnancename=
|aircraft4payloadsize=
|aircraft4ordnancedamage=
|aircraft4ordnancechance=
|aircraft4ordnancepenetration=
|aircraft4torpedospeed=
|aircraft4armingdistance=


|aircraft5name=
<!-- Consumables have to be tagged individually on a slot by slot basis -->
|aircraft5hitpoints=
{{Ship Consumables Section|consumables=
|aircraft5type=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
|aircraft5speed=
* '''Slot 2:''' {{Smoke Generator}} (3 charges, 20.0s action, 160.0s cooldown)
|aircraft5squadronsize=
* '''Slot 3:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
|aircraft5attacksize=
}}
|aircraft5ondeck=
|aircraft5preparationtime=
|aircraft5detectability=
|aircraft5ordnancename=
|aircraft5payloadsize=
|aircraft5ordnancedamage=
|aircraft5ordnancechance=
|aircraft5ordnancepenetration=
|aircraft5torpedospeed=
|aircraft5armingdistance=
 
|Performance=
|Pros=
|Cons=
 
|Research=
 
|OptimalConfiguration=
 
|Upgrades=
 
|CommanderSkills=


|Camouflage=
{{TT Ship Camo Insert|{{#var:ship_tier}}}}


|Signals=
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


{{Signal Flags
<gallery>
| November Echo Setteseven =
</gallery>
| Mike Yankee Soxisix =
</div></div></div>
| India X-Ray =
| Juliet Whiskey Unaone =
| Victor Lima =
| Hotel Yankee =


| November Foxtrot =  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| Sierra Mike =  
| India Delta =  
| Juliet Yankee Bissotwo =  
| India Yankee =
| Juliet Charlie =  


}}
<gallery>
</gallery>
</div></div></div>


}}
[[Category:Ships of Japan]]
[[Category:Destroyers]]
[[Category:Tier X ships]]
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:09, 30 June 2026


X
31,000 doubloons

AL Shimakaze — Japan Special Tier X Destroyer.

The only destroyer of her class in service to the Sakura Empire. Not only does she have high speed and powerful torpedoes, but she also possesses a passionate heart and a good sense of humor and wit. Although she can be clumsy at times and often gets in trouble, she always turns it into a victory. From the Azur Lane game.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Torpedo Quick Reload System
Auxiliary Armaments Modification 2


Consumables