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{{#vardefine:ship_name|Komsomolets}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_ussr.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Aircraft Carrier b-description-img_type__Aircraft Carrier-Tech Tree"></span><span class="b-description-img_class">IV</span></div><div class="b-description-img_vehicle">[[File:Ship_PRSA104_Komsomolets.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">1,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.S.R. Tech Tree Tier&nbsp;IV [[Ship:Aircraft Carrier|Aircraft Carrier]].</p><p>Training ship Ocean was designed based on a passenger liner and constructed at the German Howaldtswerke shipyard as a vessel for training naval machinists and fire feeders. After the Russo-Japanese war broke out, Ocean escorted the ships of the 2nd Pacific Squadron to the Mediterranean Sea as a supply vessel. The ship was renamed Komsomolets in 1922. In 1927, she was supposed to be rebuilt as a training aircraft carrier—all of her upper superstructures were intended to be removed, and a flight deck was to be rigged in their place. It was also planned to erect a double-deck hangar on her upper deck.</p><p> </p></div>
A small and relatively slow aircraft carrier that was reconstructed from a training ship.<br /><br />First available in early access with Update 0.10.8.


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
The first ship of the Soviet aircraft carrier tech tree is the Tier IV carrier ''Komsomolets''. This vessel and her aircraft are typical of what a player can expect from higher tier Soviet aircraft carriers and represent many of the features that are unique to this line.
* Pro 2


What primarily sets Soviet CVs like ''Komsomolets'' apart from other carriers is the way in which their squadrons attack; with a single, powerful strike. ''Komsomolets’'' squadrons do not contain reserves, so when they attack the entire squadron will attack. The most notable advantage of this is that the strikes are especially deadly, but the downsides include significantly increased time between attacks and a lack of reserves to mitigate losses to anti-air.
===Cons===
* Con 1
* Con 2


''Komsomolets’'' rocket attack aircraft in particular make good use of this; their HE rockets do high damage with good penetration, good fire chance and a full squadron deals far more damage with a single strike than any other rocket attack squadron at Tier IV. They are also the fastest rocket attack aircraft at their tier. Despite their potential for high damage, the minimum attack range for these aircraft is the longest at this tier, which makes attacking low concealment destroyers a challenge. They also have the longest machinegun phase for their attack, giving targets more time to take evasion action.


Unlike her attack aircraft, ''Komsomolets’'' torpedo bombers are less impressive. The aircraft are very slow, are not very maneuverable and the torpedoes they drop are also underwhelming. Their low damage, low flood chance, long arming distance, average speed and the slow, fragile planes that carry them result in mediocre performance. The saving grace of these squadrons is that the torpedoes have by far the longest range of any aerial torpedo at this tier making it possible to attack many targets without being threatened by anti-air, and in keeping with the Soviet attack pattern all three torpedoes can be dropped simultaneously. The long arming distance does result in long reaction time for the target, making torpedoes less than ideal for use against fast, agile ships.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Komsomolets (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Komsomolets (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 31000 || style="color:inherit;" | 31700
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


The third and final aircraft squadron available on ''Komsomolets'' is her [[Ship:Aircraft#Skip_Bombers|skip bombers]]. These bombers are also very slow, which results in them having rather short range on their bombs. While higher tier Soviet carriers can drop skip bombs from far enough away that they can avoid dangerous anti-air, these less advanced squadrons must get to within 2km of the target they wish to attack. When successful the payloads deal high damage with good penetration and high fire chance.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


Each of these aircraft share some common weaknesses that are repeated throughout the Soviet aircraft carrier line. Primarily, they are very fragile and their restoration time is very long. This means that losing planes is easy to do and more difficult to recover from. Players of ''Komsomolets'', and other Soviet CVs, must be decisive with their attacks so as not to take unnecessary losses. Spending too long in enemy anti-aircraft fire or rushing at a well protected group of targets to attempt a single, powerful strike will result in losing aircraft that take a long time to restore. While most enemies that ''Komsomolets'' will face at Tier IV will not have the powerful anti-aircraft suites that can be encountered at higher tiers it is well worth considering these vulnerabilities for the future.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Komsomolets (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Komsomolets (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 17.0 || style="color:inherit;" | 17.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 640 || style="color:inherit;" | 640
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 14.3 || style="color:inherit;" | 10.2
|}
</div>


Positioning ''Komsomolets'' is also an important consideration; she is a vulnerable ship, her citadel is easily damaged and she is incredibly slow. In addition, her anti-air is so weak it cannot be relied upon, so expect any enemy air attacks to be made without losses. Despite these weaknesses, ''Komsomolets'' cannot simply hide in the furthest corners of the map, as she must launch a new squadron for every attack and it is inefficient to fly long distances to make every attack. A successful ''Komsomolets'' player will find a location that is both safe and not too far away from the enemy. Only positioning and ''Komsomolets’'' excellent concealment can be relied upon to keep her safe, because once she is found she lacks the speed to escape and the armor to survive prolonged enemy fire.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Komsomolets (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Komsomolets (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 8.56 || style="color:inherit;" | 8.56
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 5.57 || style="color:inherit;" | 5.57
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | —
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 5.57 || style="color:inherit;" | 5.57
|}
</div>


Overall, ''Komsomolets’'' aircraft allow her to deal considerable damage for a carrier of her tier to a wide variety of targets. Care should be taken to preserve what aircraft she has. Although anti-air at Tier IV can be quite forgiving, a reckless approach to attacking will not be met with success at higher tiers. Although ''Komsomolets’'' squadrons are fragile and can struggle to hit smaller targets, they also have the potential to do serious damage and are generally effective against any opposition.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 3.5 || style="color:inherit;" | 7.0
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* High amount of damage that can be done per attack.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Torpedo Bombers drop three torpedoes per attack.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
* Skip bombers are highly effective against nearly every class of ship.
|-
* Rocket aircraft are fast and fire a high amount of rockets per attack, with good penetration and damage.
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE
* Excellent hull concealment and a small target.
|-
* The hull turning circle and rudder shift are very good, although the ship is very slow.
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 130 mm HE Model 1910
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 1x102mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12.0 || style="color:inherit;" | 9.0
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1500
|-
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 755
|-
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 7.0%
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Only one attack per squadron.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Low plane hitpoints and long plane regeneration time.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
* Torpedoes have a long arming distance.
|-
* Bombers are slow.
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE
* Hull is very slow with a large citadel, only 16mm plating at best and very poor anti-air.
|-
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 102 mm HE Model 1915
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 1x130mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 6.0 || style="color:inherit;" | 4.5
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1900
|-
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 823
|-
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 22
|-
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 9.0%
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
* '''Hull:'''  Upgrade to Hull (B) for better HP, rudder shift and other minor improvements.  Research of this module unlocks progression to VI ''[[Serov]]''.


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Komsomolets (A)'''


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 102 mm || style="color:inherit;" | 3 × 1
|}


The recommended upgrades are:
'''Continuous damage''' — average DPS within each action zone
* '''Slot 1''': {{Air Groups Modification 1}}
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 2''': {{Aircraft Engines Modification 1}} 
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
These upgrades are recommended as they are the only available upgrades which improve aircraft performance.
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 10.5 || style="color:inherit;" | 100% || style="color:inherit;" | 4.0
|}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 1 || style="color:inherit;" | 120 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–4.0
|}


{{Commander Skills 3 CV
'''Komsomolets (B)'''
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 =  <!-- Last Gasp -->
| rating12 = 2 <!-- Improved Engine Boost -->
| rating13 = 2 <!-- Engine Techie -->
| rating14 = 2 <!-- Air Supremacy -->
| rating15 =  <!-- Direction Center for Fighters -->
| rating16 =  <!-- Search and Destroy -->


| rating21 = 1 <!-- Torpedo Bomber -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating22 = <!-- Swift Fish -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| rating23 = 2 <!-- Improved Engines -->
|-
| rating24 = <!-- Repair Specialist -->
| style="color:inherit;" | 100 mm || style="color:inherit;" | 3 × 2
| rating25 = <!-- Secondary Armament Expert -->
|}
| rating26 =  <!-- Patrol Group Leader -->


| rating31 = 2 <!-- Sight Stabilization -->
'''Continuous damage''' — average DPS within each action zone
| rating32 = <!-- Enhanced Armor-Piercing Ammunition -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating33 = <!-- Pyrotechnician -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating34 = 2 <!-- Aircraft Armor -->
|-
| rating35 = 2 <!-- Survivability Expert -->
| style="color:inherit;" | Long-range || style="color:inherit;" | 24.5 || style="color:inherit;" | 100% || style="color:inherit;" | 4.6
| rating36 =  <!-- Interceptor -->
|}


| rating41 = <!-- Bomber Flight Control -->
'''Damage by shell explosions'''
| rating42 = 2 <!-- Proximity Fuse -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating43 = <!-- Close Quarters Expert -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating44 = 2 <!-- Enhanced Aircraft Armor -->
|-
| rating45 = 1 <!-- Hidden Menace -->
| style="color:inherit;" | 1 || style="color:inherit;" | 130 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–4.6
| rating46 = <!-- Enhanced Reactions -->
|}
}}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Aircraft</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ROCKET PLANES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 830
|-
| style="color:inherit;" | • Cruise speed (kt) || style="color:inherit;" | 126
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Per squadron || style="color:inherit;" | 4
|-
| style="color:inherit;" | • Plane regeneration time (sec) || style="color:inherit;" | 60.0
|-
| style="color:inherit;" | • Ammo name || style="color:inherit;" | PRPR008_KOMSOMOLETS_STOCK
|-
| style="color:inherit;" | • Ammo type || style="color:inherit;" | ROCKET
|-
| style="color:inherit;" | • Rockets in payload || style="color:inherit;" | 4
|-
| style="color:inherit;" | • Damage per rocket || style="color:inherit;" | 2150
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0
|}
</div>


|Consumables=<!-- write text about selection of Consumables below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' equips the following automated consumables:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1:''' {{Damage Control Party}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 2:''' {{CAP Fighter}}
|-
====Attack Aircraft====
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1220
* '''Slot 1:''' {{Engine Cooling}} 2
|-
====Torpedo Bombers====
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 87
* '''Slot 1:''' {{Engine Cooling}} 2
|-
==== Skip Bombers ====
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 3
* '''Slot 1:''' {{Engine Cooling}} 2
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 3
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PRPT044_KOMSOMOLETS_STOCK
|-
| style="color:inherit;" | • Torpedoes in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo damage || style="color:inherit;" | 8500
|-
| style="color:inherit;" | • Flood chance (%) || style="color:inherit;" | 0.3%
|-
| style="color:inherit;" | • Torpedo speed (kt) || style="color:inherit;" | 41
|-
| style="color:inherit;" | • Arming distance (m) || style="color:inherit;" | 100
|-
| style="color:inherit;" | • Torpedo range (km) || style="color:inherit;" | 0.2
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


|Camouflage=<!-- write text about useful camouflage below -->
{{TT Ship Camo Insert|shiptier=4}}


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SKIP BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1080
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 92
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 4
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 4
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 6.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Bomb name || style="color:inherit;" | PRPS008_KOMSOMOLETS_STOCK
|-
| style="color:inherit;" | • Bomb type || style="color:inherit;" | SKIP
|-
| style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Bomb damage || style="color:inherit;" | 6100
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>
</div></div></div>


|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
<!-- Add the ship code here to populate the upgrade table -->
| November Echo Setteseven =
{{Ship Upgrades Section|code=PRSA104_Komsomolets}}
| Mike Yankee Soxisix =
| India X-Ray = 2
| Juliet Whiskey Unaone = 1
| Victor Lima = 2
| Hotel Yankee =  


| November Foxtrot =
| Sierra Mike =
| India Delta =
| Juliet Yankee Bissotwo =
| India Yankee =
| Juliet Charlie =
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<!-- Consumables have to be tagged individually on a slot by slot basis -->
 
{{Ship Consumables Section|consumables=
</gallery>
* '''Slot 1:''' {{Damage Control Party}} (30.0s action, 70.0s cooldown)
* '''Slot 2:''' {{Patrol Fighter}} (4 charges, 600.0s action, 40.0s cooldown)
}}


|History=<!-- write text below -->
<!--<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>


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==Gallery==
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Ref= <!-- write below -->
<gallery>
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{{WoWS Ship Changelog Insert|1=
[[Category:Ships of U.S.S.R.]]
*Available for testing by supertesters in the game starting from Update 0.10.6.
[[Category:Aircraft Carriers]]
{{WoWS Ship Testing Changes Insert|1=
[[Category:Tier IV ships]]
*{{WoWS DevBlog Link Insert|166}}:
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|171}}:
**Attack preparation time for attack aircraft decreased from 2.5 to 2.2 s.
*{{WoWS DevBlog Link Insert|179}}:
**Flight altitude of skip bombers was lowered.
**Removed the Repair consumable from all squadrons.
**Maximum aerial torpedo damage decreased from 3,830 to 3,333.
**Dive bombers replaced by skip bombers.
**Changed the parameters of attack aircraft rockets:
*** Maximum damage increased from 1,450 to 2,150.
*** Chance to cause fire increased from 4% to 8%.
**Size of attacking flight decreased from 4 to 3.
**Number of aircraft on deck decreased from 8 to 6.
**Torpedo bomber restoration time increased from 72 to 96 s.
*{{WoWS DevBlog Link Insert|194}}:
**Reduced the bomb dispersion per bounce of the skip bombers (made them more accurate).
}}
*Update 0.10.8:
**Available in the Armory from sequential bundles purchased with Soviet Tokens.
*Update 0.10.9:
**Fixed an error that caused the Type 5 permanent camouflage not to be displayed on Komsomolets when the display of special camouflages in the Port was disabled.
*Introduced into the game as a researchable ship in Update 0.10.10.
*Update 0.10.10:
**Fixed an issue that caused fire effects on board to be reproduced incorrectly.
*Update 0.10.11:
**Fixed model and textures of the ship.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 04:09, 30 June 2026


IV
1,000,000

Komsomolets — U.S.S.R. Tech Tree Tier IV Aircraft Carrier.

Training ship Ocean was designed based on a passenger liner and constructed at the German Howaldtswerke shipyard as a vessel for training naval machinists and fire feeders. After the Russo-Japanese war broke out, Ocean escorted the ships of the 2nd Pacific Squadron to the Mediterranean Sea as a supply vessel. The ship was renamed Komsomolets in 1922. In 1927, she was supposed to be rebuilt as a training aircraft carrier—all of her upper superstructures were intended to be removed, and a flight deck was to be rigged in their place. It was also planned to erect a double-deck hangar on her upper deck.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Secondary Battery

AA Defense

Aircraft


Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1


Consumables