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{{#vardefine:ship_name|Borodino}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Ship=PRSB528_Borodino
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale on 23-July-2021.


|Anno=<!-- you can write below short description for the ship. it will replace default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_ussr.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Premium"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PRSB528_Borodino.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">11,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.S.R. Premium Tier&nbsp;VIII [[Ship:Battleship|Battleship]].</p><p>While designing the Project 82 heavy cruiser, the Ministry of Shipbuilding Industry of the U.S.S.R. ordered drafts of a "small battleship"—a ship equipped with 1–2 turrets housing main- and medium-caliber guns and enhanced bow armor. In 1951–1952, nine preliminary draft projects were prepared. One of the projects was armed with two triple-gun turrets with 406 mm guns and was recommended for further development. After Stalin's death, the construction of heavy artillery ships was no longer relevant, and the project wasn't completed.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
* Pro 2


''{{#var:ship_name}}'' is a U.S.S.R battleship at Tier VIII. She is armed with six 406 mm rifles housed in two forward-facing mounts. ''{{#var:ship_name}}'' has two rear-facing secondary battery turrets to protect her stern, each sporting two 180 mm rifles.
===Cons===
* Con 1
* Con 2


To have the best chance of success in battle with ''{{#var:ship_name}}'', her playstyle can be simplified to one word: positioning. ''{{#var:ship_name}}'' is a large ship, making her an easy target if aggressive maneuvers place her in a compromised position, such as being broadside in a turn or too close to a superior enemy force. Ideal positioning will allow for enemy ships to be within range of the main battery armament while also providing cover to the side(s) of the ship. A good position will also allow for retreat if the enemy is overwhelming ''{{#var:ship_name}}''. By breaking off the engagement, she can recover hit points without being exposed to further incoming fire. If there is no effective cover, players should point the bow of the ship toward the enemy. ''{{#var:ship_name}}'' has an armored bow. When slightly angled or facing the enemy, there is a much higher likelihood that armor-piercing (AP) shells will ricochet, rather than penetrate and cause damage to ''{{#var:ship_name}}''. This maneuver is sometimes referred to as bow-tanking. However, it is important to note that ''{{#var:ship_name}}'' is more vulnerable in certain parts of the ship than other Tier VIII U.S.S.R battleships, such as ''[[Lenin]] '' and ''[[Vladivostok]]'', due to variations in armor thickness.  ''{{#var:ship_name}}'' does have better deck armor, which serves to protect against incoming long-range fire. ''{{#var:ship_name}}'' also has access to the standard {{Damage Control Party}} consumable, unlike most other U.S.S.R battleships, increasing her longevity in battle. If ''{{#var:ship_name}}'' is being targeted by cruisers firing high-explosive (HE) or semi-armor-piercing (SAP) shells, players should attempt to destroy the enemy ships quickly because these shell types are more likely to cause damage, and HE shells may light fires. ''{{#var:ship_name}}'' is equipped with {{Surveillance Radar}}, allowing players to see whether a destroyer may be lurking nearby. This is useful for ensuring that no enemy ships are able to compromise an effective firing position and flush ''{{#var:ship_name}}'' out of it with torpedoes.


''{{#var:ship_name}}'' is most effective at medium range. Players should use her speed to quickly get to an island to protect her sides from enemy fire. With no access to the {{Spotting Aircraft}} consumable, her main battery gun range is limited. Players should be careful to keep their distance from the enemy due to a very underwhelming secondary battery. ''{{#var:ship_name}}''  is only armed with two twin barreled secondary turrets located at the aft end of the ship.  ''{{#var:ship_name}}'' is also equipped with {{Surveillance Radar}} that has decent range and duration. Her radar is best utilized with support from teammates because her main battery reload time will not allow for two salvoes while the radar is active unless her radar duration is extended with the use of upgrades or commander skills.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 64200
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}'' has a decent top speed, but her maneuverability is severely underwhelming. With a wide turning radius and slow rudder shift time, players will need to be cautious while maneuvering to minimize the amount of time the sides of the ship are exposed. ''{{#var:ship_name}}'' is at a further disadvantage while broadside because her citadel is exposed and above the waterline, making her easy prey for battleships.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
''{{#var:ship_name}}'' is a large ship with an impressive main armament. The key to her success is effective positioning to prevent her from being an easy target while also making use of her guns. Players should also try to stay near friendly ships to utilize their support and may choose to play in a division to increase her effectiveness in battle.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Massive (400mm) transverse bulkhead for bow-in work; 50mm deck over a 100-120mm citadel roof.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Waterline belts extend both fore and aft.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Very low profile superstructure with an armored face that barely extends over the main battery.
|-
* Quick turret traverse.
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 31.6
* Good main battery performance, with less dispersion, higher sigma, and more range than ''[[Lenin]]''.
|-
* Good mid- and short-range AA armament.
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1060
* Has access to the {{Surveillance Radar}} consumable with good range and duration.
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 20.1
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Only 25mm bow and stern plating. Battle-cruiser level side protection over a citadel well above the waterline.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Only six (6) 16" main rifles in two turrets forward.  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Questionable HE shell performance.
|-
* Only four (4) 180mm secondary rifles in two turrets aft.  
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 16.94
* Very long ship with an appropriately large turn radius.
|-
* Poor concealment
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 16.97
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
</div></div></div>
As a premium ship, ''{{#var:ship_name}}'' has no modules upgrades to research.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2×3 406mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 19.57
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 31.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 1.9
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 30.0
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Battlecruiser dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 8.4 × range(km) + 48
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 212
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 132
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 174
|-
| style="color:inherit;" | • Dispersion at 19.57 km || style="color:inherit;" | 212
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 406 mm HE Model 1937
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5800
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 40.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 830
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1108
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 68
|}
</div>


The recommended upgrades are:
* '''Slot 1''':  {{Main Armaments Modification 1}}
* '''Slot 2''':  {{Damage Control System Modification 1}}
* '''Slot 3''':  {{Aiming Systems Modification 1}}
* '''Slot 4''':  {{Damage Control System Modification 2}}
* '''Slot 5''':  {{Concealment System Modification 1}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 406 mm AP Model 1937
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 13250
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 830
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1108
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 68
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 6.6
|}
</div>


{{Commander Skills 3 BB
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = <!-- Gun Feeder -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = <!-- Pyrotechnician -->
|-
| rating13 = <!-- Consumables Specialist -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating14 = 2 <!-- Emergency Repair Specialist -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Name || style="color:inherit;" | HE-32
| rating16 = 1 <!-- Preventive Maintenance -->
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x180mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 1000
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 30
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 13.0%
|}
</div>


| rating21 = 2 <!-- Grease the Gears -->
| rating22 =  <!-- Inertial Fuse for HE Shells -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 = 2 <!-- Vigilance -->
| rating25 = 2 <!-- Priority Target -->
| rating26 =  <!-- AA Gunner -->


| rating31 =  <!-- Super-Heavy AP Shells -->
| rating32 =  <!-- Long-Range Secondary Battery Shells -->
| rating33 = 2 <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Basics of Survivability -->
| rating35 =  <!-- Enhanced Anti-Torpedo Protection -->
| rating36 =  <!-- Expert AA Marksman -->


| rating41 = <!-- mystery skill -->
</div></div></div>
| rating42 = <!-- Improved Secondary Battery Aiming -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating43 = <!-- Close Quarters Combat -->
 
| rating44 = 2 <!-- Emergency Repair Expert -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating45 = 1 <!-- Concealment Expert -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating46 = 2 <!-- Fire Prevention Expert -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
}}
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 180 mm || style="color:inherit;" | 2 × 2
|-
| style="color:inherit;" | 57 mm || style="color:inherit;" | 12 × 2
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 12 × 4
|}


|Consumables=<!-- write text about selection of Consumables below -->
'''Continuous damage''' — average DPS within each action zone
''{{#var:ship_name}}'' equips the following consumables:
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 1:''' {{Damage Control Party}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* '''Slot 2:''' {{Repair Party}} - 3 charges
|-
* '''Slot 3:''' {{Surveillance Radar}} (12km, 25sec) - 3 charges
| style="color:inherit;" | Short-range || style="color:inherit;" | 203 || style="color:inherit;" | 70% || style="color:inherit;" | 3.1
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 357 || style="color:inherit;" | 75% || style="color:inherit;" | 4.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 42 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}


|Camouflage={{Prem Ship Camo Insert|shiptier=8}}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 2 || style="color:inherit;" | 520 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>


|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
<!-- Add the ship code here to populate the upgrade table -->
| November Echo Setteseven = 2 <!-- +5% AA damage -->
{{Ship Upgrades Section|code=PRSB528_Borodino}}
| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 0 <!-- +15% flood, +5% you detonate -->
| Victor Lima = 1 <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee = 2 <!-- ram someone -->


| November Foxtrot = 1 <!-- -5% Consumables reload -->
| Sierra Mike = 2 <!-- +5% speed -->
| India Delta = 2 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 1 <!-- -20% flood duration -->
| India Yankee = 2 <!-- -20% Fire duration -->
| Juliet Charlie = 1 <!-- No Detonate -->


| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Sierra Bravo = 0 <!-- +10% Hydro action time;  -10% DFAA reload time -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 321 hp/s)
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>Design III-III-3, 1951</h2>
===Specifications===
: ??? tons displacement
: ??? length
: ??? beam
: ??? draft
----
====Machinery====
: 3 boilers, 3 shafts
----
====Performance====
: ??? knots at 231,000 horsepower
----
====Armor====
:Main belt: 180mm
:Upper belt: ???mm
:Decks: 50mm + 120mm + 15mm
:Bulkheads: 300-500mm forward, 130-180mm aft
:Barbettes and Turrets: ???mm barbettes, 420mm turret faces, 150mm roofs
:Conning tower: ???mm
----
====Armament====
=====Main=====
: Six (2x3) 406mm guns
=====Secondary=====
: Four (1x4) 180mm guns
=====Anti-aircraft=====
: Twenty-four (12x2) 57mm, forty-eight (12x4) 25mm guns
 
}}</div>
 
''{{#var:ship_name}}'' World of Warships is based on Design III-III-3 by TsNII-45, a variant of a proposed “small battleship” project in the early 1950s.
 
During the development of the Project 24 battleship in the 1950s, the design work was handed over to TsNII-45, the Shipbuilding Ministry's warship research institute. This was to allow the previous design bureau, TsKB-16, to work on the Project 82 battlecruiser, a personal favorite project of Joseph Stalin. However, Stalin became displeased with the slow pace of the work and the increasing size of Project 24. On April 18, 1950, a revised TTZ (operational-tactical requirements) was approved for the battleship, which reduced the size to that of a “medium” battleship. The Ministry of Shipbuilding sent a copy of the TTZ to TsNII-45 for analysis. TsNII-45 criticized the design, stating it was one suitable for a World War II battleship, but not taking into account recent developments.
 
As a result, TsNII-45 put forth a counterproposal for “small battleships”. The idea was that two or three small battleships could fulfill the same role as one large battleship or several large cruisers. Aiding them in their role was the recent developments in radio communications and radar, allowing for effective “brigade firing” against a single target. Wargames showed that an enemy ship would suffer heavy damage before one of the small battleships did so itself.
 
In April 1951, a meeting of naval constructors was held by the Ministry of Shipbuilding to further examine the small battleship concept. The group proposed a 457 mm main battery, with a 180 mm or 220 mm secondary battery, which would fire high-explosive shells at long ranges, disabling enemy fire control or radar as the small battleships approached a target. The group also proposed a reduced number of main battery guns, to allow protection from up to 406 mm guns as well as a displacement similar to Project 82. Finally, it was believed that enough small battleships could be built to allow for two or three for each theater of operations. The Ministry of Shipbuilding approved the concept, and TsNII-45 sketched nine variants of the small battleship project by the end of 1951. These designs were armed with 406 mm guns, as 457 mm guns were unavailable. The main battery was concentrated on the bow, to save weight. Accordingly, most of the armor was concentrated on the forward transverse bulkheads and turret faces, with the side belt armor reduced, as the ships would be fighting bow-on. In addition, most of the variants further saved weight by a reduced amount of heavy anti-aircraft weapons – only close-ranged AA guns would be mounted on the battleships. The belief was that the heavy AA would be more effective if mounted on the escorting warships.
 
The Ministry of Shipbuilding favored these designs over the revised TTZ for Project 24, however the Ministry of the Navy strongly criticized them. It was ordered for both the Ministry and the Navy to jointly study both concepts. No meetings to discuss the matter took place, however, and with Stalin’s death in March of 1953, all work on both the small battleship concept and Project 24 ceased.
 
===Historical Accuracy Errata:===
* ''{{#var:ship_name}}'' is actually the name of a ''Borodino''-class battleship that was in service with the Imperial Russian Navy from 1904 to 1905. The only warship to inherit the name was a ''Borodino''-class battlecruiser (aka ''[[Izmail]]''), also of the Imperial Russian Navy, which began construction in 1912 but was canceled after the revolution with the ship 57% complete. Neither ship exists in World of Warships.
* No warship in the Soviet Navy was ever named ''Borodino''.
* Design III-III-3 had a quadruple 180 mm secondary in the stern. In the game, ''{{#var:ship_name}}'' instead has two dual 180 mm guns, the same guns mounted on ''[[Alexander Nevsky]]''.


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<gallery>
File:Small Battleship variants.png|All variants of the “small battleship” project. The variant ''Borodino'' is based on is highlighted in red. (Credit to [https://thedailybounce.net/world-of-warships/supertest-soviet-tier-viii-premium-battleship-borodino-a-refresher/ The Daily Bounce] for this image).
File:Design II-III-3.jpg|A line drawing of Design II-III-3. It was quite similar to the III-III-3 variant, though with one less main battery gun.
File:Design II-III-3 2.png|Another line drawing of Design II-III-3.
File:Design IIu-2p.png|A line drawing of Design IIu-2p. This variant called for a twin 457 mm gun on the bow, and a quadruple 220 mm secondary gun on the stern.
File:Small Battleship specifications.png|The characteristics of a few small battleship variants.
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.S.S.R.]]
 
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier VIII ships]]
<references />
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
# Russian and Soviet Battleships - Stephen McLaughlin
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.8.11.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://medium.com/@devblogwows/st-new-german-commander-and-test-ships-476a21f88431 Nov 11, 2019]</span>:
**Preliminary characteristics.
*The period between November 11, 2019 and April 28, 2021:
**Almost everything about the ship was changed in some way, hat tip to Yuzorah at <span class="plainlinks">[https://thedailybounce.net/ The Daily Bounce]</span> for recording the stats the dev blog did not.
*** Main battery reload time decreased from 30 to 27 s.
*** Secondary firing range increased from 5 to 6.6 km.
*** Rudder shift time increased from 15.4 to 15.5 s.
*** Main battery 180° turn time increased from 30 to 36 s.
*** Sigma parameter increased from 1.90 to 2.00.
*** Dispersion formula changed from battleship to battlecruiser.
*** HE shell penetration increased from 67 to 68 mm.
*** Secondary battery HE shell penetration increased from 29 to 30 mm.
*** Bow and stern armor decreased from 32 to 25 mm.
*** Damage Control Party consumable changed:
**** Number of charges from 4 to ∞.
**** Active time from 10 to 15 s.
**** Cooldown time from 40 to 80 s.
***Added the Surveillance Radar consumable in its own slot.
*{{WoWS DevBlog Link Insert|145}}:
**Main battery reload time increased from 27 to 28 s.
**With the release of Update 0.10.4:
*** Main battery reload time increased from 28 to 30 s.
*{{WoWS DevBlog Link Insert|159}}:
**Main battery reload time increased from 30 to 31 s.
}}
*First appeared on sale in July 2021.
*Update 0.10.8:
**Fixed issues with the ship model and textures.
*Update 0.10.10:
**Minor fixes to geometry and textures of the ship.
*Update 12.10:
**Fixed a bug that caused one of the secondary guns on the ship to not rotate properly when there was no enemy ship nearby.
*Update 13.1:
**Fixed an issue with the animation of secondary turrets on the ship.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:11, 30 June 2026


VIII
11,000 doubloons

Borodino — U.S.S.R. Premium Tier VIII Battleship.

While designing the Project 82 heavy cruiser, the Ministry of Shipbuilding Industry of the U.S.S.R. ordered drafts of a "small battleship"—a ship equipped with 1–2 turrets housing main- and medium-caliber guns and enhanced bow armor. In 1951–1952, nine preliminary draft projects were prepared. One of the projects was armed with two triple-gun turrets with 406 mm guns and was recommended for further development. After Stalin's death, the construction of heavy artillery ships was no longer relevant, and the project wasn't completed.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1


Consumables