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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|Shchors}}
-->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_ussr.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">VII</span></div><div class="b-description-img_vehicle">[[File:Ship_PRSC107_Schors.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">5,600,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.S.R. Tech Tree Tier&nbsp;VII [[Ship:Cruiser|Cruiser]].</p><p>The Major Naval Shipbuilding Program of 1936 included the development of squadron escort cruisers; their main task was to protect battleships from enemy light forces. The Leningrad Design Institute proposed a preliminary design of a new light cruiser in 1937. The ship borrowed the overall gun arrangement, hull silhouette, layout, and propulsion unit from Project 26. A change of leadership in the Soviet Navy and the revision of the program for the construction of a "big fleet" prevented the project from being implemented.</p><p> </p></div>
This ship was designed as a light "squadron escorting" cruiser (Project 28). She boasted high speed and powerful artillery but her armor protection was inferior that of her foreign contemporaries.
<!-- <br><br>{{Model3DViewer|840baee6a3b64ae48cc767d9d9513728}}-->


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
''Shchors'' is widely regarded as a moderate upgrade from ''[[Budyonny]]'', featuring one more turret and more hit points.  She even has less armor in some aspects compared to ''Budyonny'', losing citadel armor for more even plating across the ship.  Compared to its opponents at Tier VII, it features more range than the others besides ''[[Yorck]]''.  However, having 6-inch guns at a tier where heavy cruisers start to become dominant is a serious drawback, because ''Shchors''’ armor is already weak enough to make it vulnerable to even destroyer-caliber shells.  In addition, ''Shchors'' shares the common "odd citadel" all Russian cruisers have, which makes the citadel rise high out of the water and makes over-penetrations more likely. 
* Pro 2


Essentially, think of ''Shchors'' as a rapid-fire sniper that will be punished for closing to medium range of almost any other ship. 
===Cons===
* Con 1
* Con 2


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Rather odd citadel location and weak armor can be a perk to avoid being flattened by battleships; many shells will over penetrate.
* Long range (16.8 km) that can be extended to over 20 km with a {{Spotting Aircraft}}.
* Rapid-fire guns that can lay down constant fire on targets.
* High explosive shells can set fires reliably due to 12% fire chance and high rate of fire.
* Fast speed at 35.5 knots.


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
==Ship Stats==
* Pathetic armor protection; will take large amounts of damage from almost any shells fired at it. 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Armor piercing rounds don't perform all that well against other cruisers.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Torpedoes only have a 4km range.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Horrid anti-aircraft suite for a Tier VII cruiser.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Shchors (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Shchors (B)
* Huge turning radius of a whopping 900 meters (even larger than most battleships!)
|-
* Large detection radius.
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 27900 || style="color:inherit;" | 32200
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''Shchors'' is vulnerable to incoming fire regardless of how many hit points she has; the range module upgrade is likely the best place to invest early experience gains in order to increase the range at which she can engage enemy targets. 
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Shchors (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Shchors (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 35.5 || style="color:inherit;" | 35.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 900 || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 16.2 || style="color:inherit;" | 11.5
|}
</div>


|Upgrades=<!-- write text about best upgrades below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1''': {{Main Armaments Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Shchors (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Shchors (B)
* '''Slot 2''': {{Damage Control System Modification 1}}
|-
* '''Slot 3''': {{Aiming Systems Modification 1}}
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 12.92 || style="color:inherit;" | 12.92
* '''Slot 4''':  {{Steering Gears Modification 1}}
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 6.48 || style="color:inherit;" | 6.48
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 6.72
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 6.48 || style="color:inherit;" | 6.48
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | GFCS VII mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | GFCS VII mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 4×3 152mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 15.74 || style="color:inherit;" | 17.31
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 8.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 7.5
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 25.0
|}
</div>


{{Commander Skills 3 CR
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = 1 <!-- Grease the Gears -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = <!-- Swift Fish -->
|-
| rating13 = <!-- Consumables Specialist -->
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
| rating14 = <!-- Gun Feeder -->
|-
| rating15 = 2 <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
| rating16 = 3 <!-- Last Stand -->
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 141
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 15.74 km || style="color:inherit;" | 142
|}
</div>


| rating21 = 2 <!-- Pyrotechnician -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = 2 <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = 1 <!-- Eye in the Sky -->
|-
| rating25 = 1 <!-- Priority Target -->
| style="color:inherit;" | • Name || style="color:inherit;" | OFU-35
| rating26 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2200
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 12.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 55
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|}
</div>


| rating31 = 1 <!-- Heavy HE and SAP Shells/ Concealment penalty -->
| rating32 =  <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 0 <!-- Heavy AP Shells -->
| rating35 = 1 <!-- Superintendent -->
| rating36 = 2 <!-- Survivability Expert -->


| rating41 = 1 <!-- Top Grade Gunner -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = <!-- Outnumbered -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = 1 <!-- Radio Location -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = 2 <!-- Inertial Fuse for HE Shells -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | • Name || style="color:inherit;" | AP-35
| rating46 = <!-- AA Gunner -->
|-
}}
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3300
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 55
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.025
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PRPT016
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 76.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 42000
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.1
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 70
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.4
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.5%
|}
</div>


|Consumables=<!-- write text about selection of Consumables below -->
</div></div></div>
''{{#var:ship_name}}'' can equip the following consumables:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 1:'''  {{Damage Control Party}}
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 2:'''  {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 3:'''  {{Spotting Aircraft}} 
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 5.6
|}
</div>


|Camouflage={{TT Ship Camo Insert|shiptier=7}}
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | HE-56
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1x100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 895
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->


| November Echo Setteseven = 1 <!-- +5% AA damage -->
</div></div></div>
| Mike Yankee Soxisix =   <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| India X-Ray        = 3  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| Juliet Whiskey Unaone =  <!-- +15% flood, +5% you detonate -->
'''Shchors (A)'''
| Victor Lima        = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        =    <!-- ram someone -->


| November Foxtrot = 1 <!-- -5% Consumables reload -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Sierra Mike      = 3 <!-- +5% speed -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| India Delta      = 0 <!-- +20% HP from Repair Party -->
|-
| Juliet Yankee Bissotwo = <!-- -20% flood duration -->
| style="color:inherit;" | 100 mm || style="color:inherit;" | 4 × 1
| India Yankee    = 1 <!-- -20% Fire duration -->
|-
| Juliet Charlie  = 3 <!-- No Detonate -->
| style="color:inherit;" | 37 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 4 × 2
|}


| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
'''Continuous damage''' — average DPS within each action zone
| Sierra Bravo      = <!-- +10% Hydro action time; -10% DAAF reload time -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
}}  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 59.5 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 115.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 17.5 || style="color:inherit;" | 90% || style="color:inherit;" | 4.0
|}


|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
'''Damage by shell explosions'''
File:ShchorsOp.jpg
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 1 || style="color:inherit;" | 150 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.0
|}


</gallery>
'''Shchors (B)'''


|History=<!-- write text below -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
''Shchors'' (Щорс) is based off of the Project 28 light cruiser, an attempt by Russian designers to create a light escort cruiser that could protect larger ships from attacks by light enemy forces. Based upon a lengthened Kirov hull, she was to be equipped with 152mm/57 guns over the 180mm/57 guns of her predecessor. This is due to a prioritization of fire rate over damage and to make the ship a light cruiser under the London Naval Treaty of 1936, which the USSR had been considering signing. Five ships were planned to built over a period of ten years; two were to go to the Northern flotilla and the other three were to go to the Baltic fleet. Development began in July 1936 and was headed by the Leningrad Design Institute. A preliminary draft was completed by June 1937, but the project was cancelled on October 1, 1937 in favor of the Project 68, which became the ''[[Chapayev]]'' class.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 6 × 4
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 4 × 2
|}


The ship was given the name ''Shchors'' by Wargaming in accordance with the Soviet tradition to name light cruisers after Bolshevik revolutionaries, the said person being Nikolai Shchors.
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 49 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 147 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 56 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


===Historical Inaccuracies===
'''Damage by shell explosions'''
* No ship in the Soviet Navy has ever been named ''Shchors''.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 2 || style="color:inherit;" | 340 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2000
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
Крейсер_проекта_28.jpeg|Blueprints of Project 28.
</gallery>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PRSC107_Schors}}


|Ref= <!-- write below -->
<references />


{{WoWS Ship Changelog Insert|1=
<!-- Consumables have to be tagged individually on a slot by slot basis -->
*Available for testing by supertesters in the game from Update 0.5.3.2.
{{Ship Consumables Section|consumables=
*Introduced into the game as a researchable ship in Update 0.5.4.
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
*Update 0.5.6:
* '''Slot 2:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
**The firing range of the 37 mm 46-K anti-aircraft gun was increased from 3.2 to 3.5 km.
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
**The Type 17 permanent camouflage was added for Shchors.
* '''Slot 4:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 139.5 hp/s)
*Update 0.5.8:
**The turret angles were reduced for both hulls. For Hull (A), the third main battery turret was decreased by 3 degrees. For Hull (B), the first main battery turret was reduced by 3 degrees.
*Update 0.5.10:
**The display of some decorative objects on low graphics settings was fixed.
*Update 0.6.8:
**The appearance of the ship was improved using a special technology for improved rendering of thin elements.
*Update 0.6.12:
**Detectability when firing main guns in smoke was changed to 6.72 km.
**The Shavrov KOR-2 (M-105)'s detectability range was increased from 4 to 7 km when detected from the air, and to 8 km when detected from the sea.
*Update 0.6.13:
**Fire extinguishing time now 30 s instead of 60 s.
*Update 0.6.15:
**The discount on post-battle repair cost on the Type 17 permanent camouflage was increased from 5 to 10%.
*Update 0.7.0:
**Stern plating was increased from 13 to 16 mm.
*Update 0.7.10:
**The ranges of the Hydroacoustic Search consumable were unified - 4 km for detecting ships, 3 km for detecting torpedoes.
*Update 0.8.5:
**Credit earnings increased by 5%.
**Experience earnings increased by 5%.
*Update 0.9.2:
**Geometry and visual components of the base hull, as well as the composition of the air defense and secondary armament, were updated, without affecting gameplay.
**HE shell penetration was increased from 24 to 25 mm.
**The central deck armor's thickness was increased from 16 to 25 mm.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 5.6 km.
*Update 0.10.6:
**Main battery firing range was increased from 15.2 to 15.7 km.
*Update 13.3:
**The number of bombs per Depth Charge drop increased from 6 to 8.
**Depth Charge damage decreased from 2,400 to 2,000.
}}
}}


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==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
<gallery>
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<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
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[[Category:Ships of U.S.S.R.]]
[[Category:Cruisers]]
[[Category:Tier VII ships]]
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Revision as of 04:11, 30 June 2026


VII
5,600,000

Shchors — U.S.S.R. Tech Tree Tier VII Cruiser.

The Major Naval Shipbuilding Program of 1936 included the development of squadron escort cruisers; their main task was to protect battleships from enemy light forces. The Leningrad Design Institute proposed a preliminary design of a new light cruiser in 1937. The ship borrowed the overall gun arrangement, hull silhouette, layout, and propulsion unit from Project 26. A change of leadership in the Soviet Navy and the revision of the program for the construction of a "big fleet" prevented the project from being implemented.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1


Consumables