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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|Chapayev}}
-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
__NOTOC____NOEDITSECTION__


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_ussr.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PRSC108_Pr_68_Chapaev.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">9,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.S.R. Tech Tree Tier&nbsp;VIII [[Ship:Cruiser|Cruiser]].</p><p>In August 1937, the High Command of the Soviet Navy presented an updated plan for the construction of warships that included the construction of light cruisers of a new class. A project codenamed 68 was approved in 1939. Twenty-six cruisers were planned to be built according to it. Lead ship Chapayev was laid down in October 1939, but the construction was suspended with the outbreak of war. Later, Chapayev was completed under a revised project and became part of the Baltic Fleet in 1950, where she served for eight years.</p><p> </p></div>
A light cruiser with powerful artillery, built under the "Big Fleet" program (Project 68). The ship was slightly slower than her predecessors but significantly surpassed them in armor protection. During her upgrade, the cruiser received considerably enhanced AA defense.
<!-- <br><br>{{Model3DViewer|be758a36c2c942638366860c94adf91b}}-->


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
''{{#var:ship_name}}'' is an upgrade over her predecessor, tier VII ''[[Shchors]],'' possessing increased armor and nearly doubling in anti-aircraft fire capabilities.  And she adds a 12km {{Surveillance Radar}} consumable.  She is one of the few ships with the ability to stealth radar.<ref>A ship can stealth radar if its radar range exceeds its detectability range.  In other words, it can spot (using radar) without being spotted.</ref>  Paired with her twelve, high velocity 152mm guns, ''{{#var:ship_name}}'' is a menace to destroyers and other cruisers.
* Pro 2


<h4>Armament</h4>
===Cons===
''{{#var:ship_name}}’s''  main battery is arranged in four turrets, each containing 3 guns, for a total of twelve.  The base reload is 8 seconds, with a fire chance of 12%, and  base HE pen of 30mm.  She excels at dealing with destroyers and other cruisers of the same tier thanks to the blistering 950m/s shell velocity.  Against lower tier battleships with 27mm plating, ''{{#var:ship_name}}'' also does well.  The fire chance allows for consistent damage over time, while the penetration of the high explosive allows for consistent damage.  However, her overall damage per minute is less than average.  Compared to same-tier ''[[Cleveland]]'',  ''{{#var:ship_name}}'' fires nearly 2 fewer salvos per minute with near identical alpha damage.  Her turrets turn slowly for a cruiser, taking 25 seconds to turn a full 180 degrees.  In addition, ''{{#var:ship_name}}'' carries two quadruple racks of torpedoes.  These torpedoes should only be used in an emergency situation, as they have a 4km range.  They are good for rushing cruisers, as their alpha strike is almost 18,000, and just three hits will destroy most same tier cruisers.
* Con 1
* Con 2


<h4>Armor</h4>
''{{#var:ship_name}}'' is coated in 25mm of armor.  The only parts of the ship that are not 25mm include the armor belt, which is  and the superstructure, which is 13mm.  At first, this seems like a welcome upgrade from its much less armored predecessor.  However, at tier 8, the gun caliber on battleships begins to increase.  Any ship with a caliber higher than 358mm will overmatch ''{{#var:ship_name}}'', resulting in massive amounts of damage.  Without a heal to make up the damage, anything taken is permanent.  On top of this, while Shchors can sometimes get lucky and take a full salvo of overpenetrations, the increased armor on ''{{#var:ship_name}}'' means that fewer shells will overpenetrate.


<h4>Anti-Aircraft</h4>
==Ship Stats==
The anti-aircraft defenses of ''{{#var:ship_name}}'' are slightly worse than average. In particular, she lacks any short range AA.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Chapayev (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Chapayev (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 32000 || style="color:inherit;" | 37000
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


<h4>Performance</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' is best used as a long range high-explosive spammer.  Her optimal range is outside of 13 kilometers from any battleship, as this gives the captain time to react to the battleship’s salvo.  When the battle has developed and lanes are open, this is the time to start pushing in.  Playing the ship at close range will give any battleship player a large, lightly armored target to shoot at. The very good concealment at 10.56km enables ''{{#var:ship_name}}'' to disengage and reposition.  It also allows her to stealth radar, detecting anything within 12km for 20 seconds.  The decent fire chance and high shell velocity creates the perfect opportunity for ''{{#var:ship_name}}'' to play at range and deal consistent damage. 
{| class="wikitable" style="margin:0; color:inherit; width:100%"
 
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
|-
* Relatively thin ship causes many overpenetrations when hit by battleship AP.
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
* Very high shell velocity, meaning aiming at range is much easier.
|-
* Good firing angles when moving towards target.
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
* 30mm of HE pen which can penetrate the armor of same tier cruisers.
|-
* Long-range radar that, with the appropriate captain skills and upgrades, reaches farther than the ship's detection range.
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Armor, while improved, is still only average. Citadel remains very large.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* The damage output of her main battery is not improved over the predecessor.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Chapayev (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Chapayev (B)
* Less than optimal firing angles when kiting away.
|-
* Massive turning circle and average rudder shift.
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 33.5 || style="color:inherit;" | 33.5
* Large size makes her easier to hit.
|-
* Fast but extremely short-ranged torpedoes are only useful as a weapon of desperation.
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 890 || style="color:inherit;" | 890
* Lackluster AA.
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 17.7 || style="color:inherit;" | 12.6
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Chapayev (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Chapayev (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 12.84 || style="color:inherit;" | 12.84
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 7.16 || style="color:inherit;" | 7.16
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 6.66
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 7.16 || style="color:inherit;" | 7.16
|}
</div>


B hull should be researched first. After that, only the fire control system remains.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | GFCS VIII mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | GFCS VIII mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 4×3 152mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 15.75 || style="color:inherit;" | 17.33
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 8.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 7.5
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 25.0
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 141
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 15.75 km || style="color:inherit;" | 142
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1''': {{Main Armaments Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 2''': {{Damage Control System Modification 1}}
|-
* '''Slot 3''': {{AA Guns Modification 1}}
| style="color:inherit;" | • Name || style="color:inherit;" | OFU-35M
* '''Slot 4''': {{Steering Gears Modification 1}}
|-
* '''Slot 5''': {{Concealment System Modification 1}} '''<nowiki>*</nowiki>'''
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2200
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 12.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 55
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 30
|}
</div>


Given her turning radius and range, some captains may prefer to equip {{Steering Gears Modification 2}} into '''Slot 5''' and play ''{{#var:ship_name}}'' exclusively at long range.  The increased rudder responsiveness will make her a more difficult target to captains who stay alert to incoming fire. 


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | AP-35
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3300
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 55
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.025
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PRPT018
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 74.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 50200
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.1
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 65
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 3.02%
|}
</div>


{{Commander Skills 3 CR
</div></div></div>
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating11 = 2 <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating12 = <!-- Swift Fish -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating13 = 1 <!-- Consumables Specialist -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating14 = 3 <!-- Gun Feeder -->
|-
| rating15 = 2 <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 6.6
| rating16 =  <!-- Last Stand -->
|}
</div>


| rating21 = 2 <!-- Pyrotechnician -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = 3 <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Eye in the Sky -->
|-
| rating25 = 1 <!-- Priority Target -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating26 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | HE-56
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 16.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 895
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


| rating31 = 2 <!-- Heavy HE and SAP Shells -->
| rating32 =  <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 1 <!-- Heavy AP Shells -->
| rating35 = 2 <!-- Superintendent -->
| rating36 = 2 <!-- Survivability Expert -->


| rating41 = 2 <!-- Top Grade Gunner -->
| rating42 =  <!-- Outnumbered -->
| rating43 =  <!-- Radio Location -->
| rating44 = 1 <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- AA Gunner -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
</div></div></div>
''{{#var:ship_name}}'' can equip the following consumables:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 1:''' {{Damage Control Party}}
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
'''Chapayev (A)'''
* '''Slot 3:''' {{Surveillance Radar}}
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 14 × 1
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 4 × 2
|}
 
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 49 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 161 || style="color:inherit;" | 90% || style="color:inherit;" | 3.2
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 56 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}
 
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 3 || style="color:inherit;" | 720 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
|}
 
'''Chapayev (B)'''


|Camouflage={{TT Ship Camo Insert|shiptier=8}}
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 14 × 2
|}


'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 234.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 98 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


|Signals=<!-- write text about best set of signals below -->
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 5 || style="color:inherit;" | 1200 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2000
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->


| November Echo Setteseven = 2 <!-- +5% AA damage -->
<!-- Add the ship code here to populate the upgrade table -->
| Mike Yankee Soxisix =    <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
{{Ship Upgrades Section|code=PRSC108_Pr_68_Chapaev}}
| India X-Ray        =  3  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone =  <!-- +15% flood, +5% you detonate -->
| Victor Lima        =  3  <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        = 1  <!-- ram someone -->


| November Foxtrot = 2 <!-- -5% Consumables reload -->
| Sierra Mike      = 3 <!-- +5% speed -->
| India Delta      =  <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| India Yankee    =  <!-- -20% Fire duration -->
| Juliet Charlie  = 3 <!-- No Detonate -->


| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Sierra Bravo      = 2 <!-- +10% Hydro action time;  -10% DAAF reload time -->
{{Ship Consumables Section|consumables=
}}  
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 2:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
* '''Slot 3:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 160 hp/s)
}}


|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
File:ChapStart.jpg
File:ChapZoom.jpg
File:ChapBarrage.jpg
File:ChapIsland.jpg
File:ChapLaunch.jpg
File:ChapTorpBeats.jpg
File:ChapCloseup.jpg
File:ChapBombed.jpg
</gallery>


|History=<!-- write text below -->
==Gallery==
The ''Chapayev'' (Чапаев) class were a group of cruisers built by the Soviet Navy during and after World War II. Seventeen ships were planned but only seven were laid down before the German invasion of the Soviet Union. Two were destroyed when their shipyard was captured by Germany and the remaining five were only completed in 1950.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
<gallery>
«Чапаев»_в_доке_им._Вепещинского_в_Кронштадте._1949_год.jpg
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Ref= <!-- write below -->
<gallery>
<references />
</gallery>
# [https://en.wikipedia.org/wiki/Chapayev-class_cruiser ''Chapayev''-class cruiser - Wikipedia]
</div></div></div>
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game from Update 0.5.3.2.
*Introduced into the game as a researchable ship in Update 0.5.4.
*Update 0.5.6:
**The firing range of the 37 mm 66-K anti-aircraft gun (Hull (A))  was increased from 3.2 to 3.5 km.
*Update 0.5.7:
**Fixed flaws in the textures and details on the ship.
**The shape of the aft funnel was fixed.
*Update 0.5.10:
**Fixed the display of the catapult.
*Update 0.6.6:
**The appearance of the ship was improved using a special technology for improved rendering of thin elements.
*Update 0.6.8:
**The range of the secondary battery was increased from 4.5 to 5.0 km.
*Update 0.6.12:
**Detectability when firing main guns in smoke was changed to 6.66 km.
**The catapult was diverted leftward by 13.4 degrees.
**The Beriyev KOR-3 (M-87)'s detectability range was increased from 4 to 7 km when detected from the air, and to 8 km when detected from the sea.
*Update 0.6.13:
**Fire extinguishing time now 30 s instead of 60 s.
*Update 0.7.7:
**The Surveillance Radar consumable was made available on Hull (A).
*Update 0.7.10:
**The ranges of the Hydroacoustic Search consumable were unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
*Update 0.7.11:
**Hull (A) was updated: the ability to use the Spotting Aircraft consumable was removed, and the composition of her AA guns was enhanced.
**Minor geometry and and texture fixes were made to Hull (B).
*Update 0.9.2:
**HE shell penetration was increased from 24 to 30 mm.
**The central deck armor's thickness was increased from 25 to 27 mm.
*Update 0.10.0:
**Secondary battery firing range was increased to 6.6 km.
*Update 13.3:
**The number of bombs per Depth Charge drop increased from 6 to 8.
**Depth Charge damage decreased from 2,400 to 2,000.
}}


}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
[[Category:Ships of U.S.S.R.]]
[[Category:Cruisers]]
[[Category:Tier VIII ships]]
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Revision as of 04:12, 30 June 2026


VIII
9,000,000

Chapayev — U.S.S.R. Tech Tree Tier VIII Cruiser.

In August 1937, the High Command of the Soviet Navy presented an updated plan for the construction of warships that included the construction of light cruisers of a new class. A project codenamed 68 was approved in 1939. Twenty-six cruisers were planned to be built according to it. Lead ship Chapayev was laid down in October 1939, but the construction was suspended with the outbreak of war. Later, Chapayev was completed under a revised project and became part of the Baltic Fleet in 1950, where she served for eight years.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1


Consumables