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{{#vardefine:ship_name|Riga}}
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__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_ussr.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">IX</span></div><div class="b-description-img_vehicle">[[File:Ship_PRSC209_Riga.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">13,800,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.S.R. Tech Tree Tier&nbsp;IX [[Ship:Cruiser|Cruiser]].</p><p>After purchasing cruiser Lützow from Germany and renaming her Petropavlovsk, the question of whether to build more advanced ships of the same type arose. The development of a cruiser codenamed 82 was commissioned. In 1943, a project was developed that took military experience into account: the main armament was represented by 220 mm guns, and the secondary battery was represented by multipurpose 130 mm guns. While the ship was never implemented in this configuration, later improvements to the design led to the emergence of the Stalingrad-class heavy cruisers.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
* Pro 2


''Riga'' is the Tier IX of the Soviet heavy cruiser tech tree. She continues the shift in the Soviet heavy cruiser characteristics, featuring larger guns and a stronger armor scheme.
===Cons===
* Con 1
* Con 2


<h4>Armament:</h4>


''Riga'' carries nine 220 mm guns housed in three triple turrets. These guns have a good range of 18 km and a 14-second base reload. Her turrets have a slow 180-degree turn time of 32.7 seconds.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Riga (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Riga (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 47300 || style="color:inherit;" | 50500
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


Her AP shells have a decent alpha strike of 5,750, with flat ballistics. The AP shells have a shorter fuse time, high penetration, and slightly improved bounce angles, allowing her to citadel targets at longer range. Her HE shells have 47 mm penetration and a 14% fire chance. They have low alpha damage of 3,050.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


''Riga'' uses the same dispersion curve as ''[[Ship:Tallinn|Tallinn]]'', with improved close- and mid-range dispersion, but poor long-range dispersion.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Riga (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Riga (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 33.5 || style="color:inherit;" | 33.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 920 || style="color:inherit;" | 920
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 21.1 || style="color:inherit;" | 15.1
|}
</div>


<h4>Hull:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Riga (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Riga (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 14.88 || style="color:inherit;" | 14.88
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 8.62 || style="color:inherit;" | 8.62
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 9.88
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 8.62 || style="color:inherit;" | 8.62
|}
</div>


''Riga'' has a good health pool of 50,500 and a base speed of 33.5 knots. Her maneuverability is poor, with a slow 11.5-second rudder shift and a large 920-meter turning radius. With her poor maneuverability and large size, she is an easy target to hit, and is susceptible to torpedoes if not careful. Her minimum concealment of 12 km equals her radar range, and allows her to spot any ship that detects her
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | GFCS IX mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | GFCS IX mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 3×3 220mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 16.37 || style="color:inherit;" | 18.01
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 14.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 4.3
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 32.7
|}
</div>


''Riga'' sits high above the water, with a large superstructure. Her armor scheme is improved over that of ''Tallinn'' with the addition of a 40 mm icebreaker bow and 35 mm deck, which will shrug off most HE and AP shells. Her citadel sits high out of the water. Although it is protected behind a 140 mm armor belt, it is still easily punishable when showing broadside. Her upper bow and stern plating is only 25 mm thick, which is overmatched by almost all Tier IX battleship AP shells.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Shikishima-type dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.2 × range(km) + 84
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 170
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 115
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 146
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 177
|-
| style="color:inherit;" | • Dispersion at 16.37 km || style="color:inherit;" | 185
|}
</div>


<h4>Consumables:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 220 mm HE Model 1943
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3050
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 14.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 965
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 170
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 37
|}
</div>


''Riga'' has the option to choose between the Hydroacoustic Search and Defensive AA Fire consumables in the same slot. Both consumable choices are standard for Tier IX cruisers.


''Riga'' also has access to the Surveillance Radar consumable. Like the other high-tier Soviet tech tree heavy cruisers, her radar has a long range of 12 km, but a short duration of 15 seconds. The short duration can be useful to briefly find the positions of destroyers , but is only long enough to allow her to shoot them more than once or twice.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 220 mm AP Model 1943
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5750
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 965
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 170
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.022
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 50
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 65
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 37
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.0
|}
</div>


''Riga'' has access to the Repair Party consumable, which has 3 charges that each heal for 14% of her maximum HP.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | HE-46
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 16.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 895
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


<h4>Anti-Aircraft:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | HE-56
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x130mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1900
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 22
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
</div>


''Riga''’s AA DPS is relatively poor. Her long-range AA DPS is low at 112, and has a low flak count of 5. Her mid-range DPS of 318.5 can shoot down some planes, but cannot stop strikes entirely. Due to her aggressive positioning playstyle and poor maneuverability, ''Riga'' is vulnerable to many carriers. Grouping with allied ships to overlap anti-aircraft auras is recommended in games with carriers.


<h4>Battle Performance:</h4>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


''Riga'' is a cruiser that awards aggressive play at close- to mid-range. This can be achieved through positioning close to islands to cover her vulnerable citadel, only exposing her bow and deck armor. Using her high-penetration AP shells and flat ballistics, players can catch broadside targets and punish enemy positional mistakes. With the proper positioning and usage of her Hydroacoustic Search and Surveillance Radar, ''Riga'' can hold down caps and prevent enemy destroyers from approaching.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Riga (A)'''


When forced to kite away, ''Riga'' is much weaker as a ship. Her bad HE DPM means she cannot reliably deal with battleships and cruisers that heavily angle towards her. Her large superstructure is easily farmable by enemy battleships and cruisers, and Riga will die quickly when focused out. When kiting, it is recommended to kite away from your team to create crossfires, utilizing her high-velocity AP shells on broadsides.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 130 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 2 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 8 × 1
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 6 × 4
|}


At long ranges, ''Riga'' is inaccurate and loses much of her effective damage output. It is best to utilize her concealment to gain positional advantages on enemy ships, and use the element of surprise to deliver her punishing AP shells.  
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 220.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 87.5 || style="color:inherit;" | 90% || style="color:inherit;" | 6.0
|}


'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 3 || style="color:inherit;" | 840 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–6.0
|}


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
'''Riga (B)'''
* Good HP pool
* Icebreaker bow and armored midsection
* 35 mm deck
* Excellent AP penetration
* Slightly improved ricochet angles
* Unique dispersion curve improves accuracy at close/mid ranges
* High shell velocity
* Access to 12 km {{Surveillance Radar}}


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* Large target
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
* Vulnerable citadel
|-
* Poor HE damage output
| style="color:inherit;" | 130 mm || style="color:inherit;" | 6 × 2
* Slow main battery traverse speed
|-
* No torpedoes
| style="color:inherit;" | 37 mm || style="color:inherit;" | 12 × 2
* Low flak count
|-
* Massive turning radius and slow rudder shift
| style="color:inherit;" | 37 mm || style="color:inherit;" | 6 × 4
* Worse dispersion than other cruisers past 14 km
|}
* Surveillance Radar has a very short duration


|Research=<!-- write text about priority sequence of research below -->
'''Continuous damage''' — average DPS within each action zone
<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Main Battery:''' 
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* '''Hull:'''  Upgrade to Hull (B) for XXX.  Research of this module unlocks progression to YYY.
|-
* '''Torpedoes:''' 
| style="color:inherit;" | Mid-range || style="color:inherit;" | 318.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
* '''Gun Fire Control System:'''  Upgrade to XXX for an extra 10% range on the main battery.  
|-
* '''Propulsion:''' 
| style="color:inherit;" | Long-range || style="color:inherit;" | 112 || style="color:inherit;" | 90% || style="color:inherit;" | 6.0
-->
|}


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 5 || style="color:inherit;" | 1380 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–6.0
|}
</div>
</div></div></div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
<!-- Add the ship code here to populate the upgrade table -->
* '''Slot 1''':  {{Main Armaments Modification 1}}
{{Ship Upgrades Section|code=PRSC209_Riga}}
* '''Slot 2''':  {{Engine Room Protection}} ''or'' {{Surveillance Radar Modification 1}}
* '''Slot 3''':  {{Aiming Systems Modification 1}}
* '''Slot 4''':  {{Propulsion Modification 1}}
* '''Slot 5''':  {{Concealment System Modification 1}}
* '''Slot 6''':  {{Main Battery Modification 3}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->


{{Commander Skills 3 CR
<!-- Consumables have to be tagged individually on a slot by slot basis -->
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
{{Ship Consumables Section|consumables=
| rating11 = 3 <!-- Grease the Gears -->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
| rating12 =  <!-- Swift Fish -->
* '''Slot 2:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
| rating13 =  <!-- Consumables Specialist -->
* '''Slot 3:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown) '''or''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
| rating14 = 3 <!-- Gun Feeder -->
* '''Slot 4:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 236.5 hp/s)
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 =  <!-- Last Stand -->
 
| rating21 =  <!-- Pyrotechnician -->
| rating22 =  <!-- Fill the Tubes -->
| rating23 = 2 <!-- Consumables Enhancements -->
| rating24 =  <!-- Eye in the Sky -->
| rating25 = 2 <!-- Priority Target -->
| rating26 =  <!-- Expert AA Marksman -->
 
| rating31 =  <!-- Heavy HE and SAP Shells -->
| rating32 =  <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Heavy AP Shells -->
| rating35 = 3 <!-- Superintendent -->
| rating36 = 3 <!-- Survivability Expert -->
 
| rating41 = 3 <!-- Top Grade Gunner -->
| rating42 =  <!-- Outnumbered -->
| rating43 =  <!-- Radio Location -->
| rating44 =  <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- AA Gunner -->
}}
}}




==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Consumables=<!-- write text about selection of Consumables below -->
<gallery>
''{{#var:ship_name}}'' can equip the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
* '''Slot 3:''' {{Surveillance Radar}} '''or''' {{Catapult Fighter}} '''or''' {{Spotting Aircraft}}
* '''Slot 4:''' {{Repair Party}}
 
|Camouflage={{TT Ship Camo Insert|shiptier=9}}
 
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
| November Echo Setteseven = 1 <!-- +5% AA damage -->
| Mike Yankee Soxisix = 0 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray = 0 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 0 <!-- +15% flood, +5% you detonate -->
| Victor Lima = 0 <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee = 1 <!-- ram someone -->
 
| November Foxtrot = 2 <!-- -5% Consumables reload -->
| Sierra Mike = 3 <!-- +5% speed -->
| India Delta = 3 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 0 <!-- -20% flood duration -->
| India Yankee = 0 <!-- -20% Fire duration -->
| Juliet Charlie = 3 <!-- No Detonate -->
| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
| Sierra Bravo = 2 <!-- +10% Hydro action time;  -10% DFAA reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
File:DancingAroundMontana.jpg | A sinking Montana provides a meat shield for both his friendly Riga and the enemy Des Moines during a Succession League brawl.
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.S.S.R.]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier IX ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.9.2.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/f1rvxi/st_soviet_cruisers/ Feb 10, 2020]</span>:
**Preliminary characteristics.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/fed4es/st_changes_to_test_ships/ Mar 6, 2020]</span>:
**Surveillance Radar consumable action time decreased from 20 to 10 s.
**Detectability range by ships increased from 14.04 to 14.24 km. Other detectability ranges increased accordingly.
**Initial shell velocity decreased from 985 to 965 m/s.
**Maximum AP shell damage decreased from 6,250 to 6,200.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/flrujv/st_changes_to_test_ships/ Mar 20, 2020]</span>:
**AP shell ricochet check angle decreased from 55 to 50 degrees.
**Surveillance Radar consumable action time increased from 10 to 15 s.
**Detectability range by ships increased from 14.2 to 14.7 km. Other detectability ranges increased accordingly.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/fu6e08/st_changes_to_test_ships/ Apr 3, 2020]</span>:
**Parameters of HE and AP shells changed:
*** Maximum AP shell damage decreased from 6,200 to 5,950.
*** Shell trajectory became more arcing.
*** AP shell penetration was decreased (unspecified change).
*{{WoWS DevBlog Link Insert|8}}:
**Maximum AP shell damage decreased from 5,950 to 5,750.
*{{WoWS DevBlog Link Insert|13}}:
**HE and AP shell ballistics changed: shells will lose speed faster when fired at long distances.
**AP shell armor penetration was decreased (again, unspecified).
}}
*Update 0.9.4:
**Available for Soviet tokens in the Armory.
*Introduced into the game as a researchable ship in Update 0.9.6.
*Update 0.9.6.1:
**Fixed the incorrect research cost for Hull B.
*Update 0.9.8:
**Fixed a bug that sometimes allowed the camera to move inside the hull.
*Update 0.9.9:
**Main battery reload time decreased from 15.0 to 14.5 s.
**Detectability range by ships increased from 14.74 to 15.04 km. Other detectability ranges increased accordingly.
*Update 0.9.10:
**Main battery reload time decreased from 14.5 s to 14.0 s.
**Detectability range by ships increased from 15.04 to 15.34 km. Other detectability ranges increased accordingly.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 6.95 km.
*Update 13.1:
**Changed the recommended Commander skills for the ship to reflect the gameplay more accurately.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:12, 30 June 2026


IX
13,800,000

Riga — U.S.S.R. Tech Tree Tier IX Cruiser.

After purchasing cruiser Lützow from Germany and renaming her Petropavlovsk, the question of whether to build more advanced ships of the same type arose. The development of a cruiser codenamed 82 was commissioned. In 1943, a project was developed that took military experience into account: the main armament was represented by 220 mm guns, and the secondary battery was represented by multipurpose 130 mm guns. While the ship was never implemented in this configuration, later improvements to the design led to the emergence of the Stalingrad-class heavy cruisers.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables