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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Kotovsky}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_ussr.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">V</span></div><div class="b-description-img_vehicle">[[File:Ship_PRSC215_Kotovsky.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">1,280,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.S.R. Tech Tree Tier&nbsp;V [[Ship:Cruiser|Cruiser]].</p><p>A Soviet commission was sent to Italy in 1932 to find a prototype for a Soviet cruiser. A choice was made in favor of Raimondo Montecuccoli, and the ship's blueprint and propulsion unit were sold to the Soviet Union. A draft design for a cruiser with a displacement of 6,630 tons was approved in 1933. The project's second variant provided eight 152 mm guns. Project 26 cruisers appeared during the development of this project.</p><p> </p></div>


|Performance=<
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
If you are coming from ''[[Svietlana]]'' at Tier 4, then ''Kotovsky'' is going to have a bit of a learning curve in a few regards. While the ship introduces a centerline main battery layout common to the rest of the Russian cruiser branch, it also introduces the "glass cannon" low survivability of many of the Russian light cruisers and says goodbye to a one-tier "protected" matchmaking spread. The armor on ''Kotovsky'' is even worse than that of ''[[Kirov]]'', the ship she replaces on the tech tree, with the citadel belt being only 35mm thick as opposed to 50mm on the latter and 75mm on the ''Svietlana''. All is not doom and gloom however, as ''Kotovsky'' does have redeeming qualities which include rather high speed and good ballistics common among the Russian cruisers along with decent concealment relative to firing range. Captains new to the ship must utilize these key features to keep distance from the enemy, avoid prolonged exposure to return fire, and maximize mid to late-match combat viability.
* Pro 2


At the end of the day, ''Kotovsky'' still makes some debilitating tradeoffs from ''Kirov'' for some very modest gains, in some regards, so it may not be worthwhile to obtain this ship if you own the latter. For some who owned ''Kirov'' prior to the 9.5 update, there may be a bit of a debate in regards to acquiring ''[[Budyonny]]''. If you are finance-conscious or saving up for something else then re-grinding Tiers 4 & 5 to save Free XP and doubloons/real money is the better option, otherwise paying your way through to Tier VI with Free XP saves time. In either case only you, the player, can make such judgements.
===Cons===
* Con 1
* Con 2


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* 10-second main battery reload is nothing to write home about, but is superior to French and Italian 152mm guns at Tier V.
* Fairly good main battery traverse speed.
* Better concealment and slightly better maneuverability than her predecessor, ''Kirov''.
* AA bubble extends out to 4km compared to ''Kirov's'' 3.5km and does more continuous damage when upgraded to B-hull.


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
==Ship Stats==
* Hilariously poor armor. The citadel belt is only 35mm thick, worse than Tier IV predecessor ''[[Svietlana]]'', and rises above the waterline.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* 500 fewer hit points than ''Kirov'' in top configuration without captain skills.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Low HE fire chance of only 8% is tied with ''[[Konigsberg]]'' and exacerbated by a slower main battery reload.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Torpedoes are typical of mid-tier Russian boats...fast and devastating with suicidally short range.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kotovsky (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kotovsky (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 22700 || style="color:inherit;" | 25700
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Main Battery:''' 
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Hull:'''  Upgrade to Hull (B) for XXX.  Research of this module unlocks progression to YYY.
|-
* '''Torpedoes:''' 
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
* '''Gun Fire Control System:'''  Upgrade to XXX for an extra 10% range on the main battery.
|-
* '''Propulsion:''' 
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
-->
|-
Given the vulnerability of ''Kotovsky'' to incoming enemy salvoes, researching and equipping the upgraded Gunfire Control System should be your first order of business. This will yield a 3.8km difference in firing and detection ranges assuming no camo is equipped and the Concealment Expert commander skill is not taken.
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


<!-- FOR PREMIUM SHIPS:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kotovsky (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kotovsky (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 35.5 || style="color:inherit;" | 35.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 850 || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 13.5 || style="color:inherit;" | 9.6
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kotovsky (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kotovsky (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 11.0 || style="color:inherit;" | 11.0
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 6.04 || style="color:inherit;" | 6.04
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 5.28
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 6.04 || style="color:inherit;" | 6.04
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | GFCS V mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | GFCS V mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 4×2 152mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 14.32 || style="color:inherit;" | 15.75
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 8.2
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 7.3
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 22.5
|}
</div>


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{Damage Control System Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''': {{Aiming Systems Modification 1}}
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 131
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 14.32 km || style="color:inherit;" | 132
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE B-30 Model 1931
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2150
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 880
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 51.5
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|}
</div>


{{Commander Skills 3 CR
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 = 3 <!-- Grease the Gears -->
| rating12 =  <!-- Swift Fish -->
| rating13 = 1 <!-- Consumables Specialist -->
| rating14 = 3 <!-- Gun Feeder -->
| rating15 = 3 <!-- Incoming Fire Alert -->
| rating16 =  <!-- Last Stand -->


| rating21 = 3 <!-- Pyrotechnician -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = 1 <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Eye in the Sky -->
|-
| rating25 = 1 <!-- Priority Target -->
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm AP B-30 Model 1931
| rating26 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3150
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 880
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 51.5
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.025
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PRPT014
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 70.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 40200
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.1
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 64
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.4%
|}
</div>


| rating31 = 3 <!-- Heavy HE and SAP Shells -->
</div></div></div>
| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating33 = 3 <!-- Adrenaline Rush -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating34 = 1 <!-- Heavy AP Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating35 = 2 <!-- Superintendent -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating36 = 3 <!-- Survivability Expert -->
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 4.3
|}
</div>


| rating41 = 2 <!-- Top Grade Gunner -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = <!-- Outnumbered -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = <!-- Radio Location -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = <!-- Inertial Fuse for HE Shells -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating46 = <!-- AA Gunner -->
|-
}}
| style="color:inherit;" | • Name || style="color:inherit;" | HE-56
|Consumables=<!-- write text about selection of Consumables below -->
|-
''{{#var:ship_name}}'' can equip the following consumables:
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1x100mm
* '''Slot 1:''' {{Damage Control Party}}
|-
* '''Slot 2:''' {{Hydroacoustic Search}}
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
* '''Slot 3:''' {{Spotting Aircraft}}
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 895
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>
 
 
 
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Kotovsky (A)'''
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 6 × 1
|-
| style="color:inherit;" | 45 mm || style="color:inherit;" | 6 × 1
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 4 × 1
|}
 
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 52.5 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 38.5 || style="color:inherit;" | 90% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 31.5 || style="color:inherit;" | 90% || style="color:inherit;" | 4.0
|}
 
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 1 || style="color:inherit;" | 130 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.0
|}
 
'''Kotovsky (B)'''
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 6 × 1
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 6 × 1
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 4 × 1
|}


|Camouflage={{TT Ship Camo Insert|shiptier=5}}
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 45.5 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 87.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.2
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 31.5 || style="color:inherit;" | 90% || style="color:inherit;" | 4.0
|}


|Signals=<!-- write text about best set of signals below -->
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 1 || style="color:inherit;" | 130 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.0
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2000
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


{{Signal Flags
| November Echo Setteseven =
| Mike Yankee Soxisix =
| India X-Ray =
| Juliet Whiskey Unaone =
| Victor Lima =
| Hotel Yankee =


| November Foxtrot =
<!-- Add the ship code here to populate the upgrade table -->
| Sierra Mike =
{{Ship Upgrades Section|code=PRSC215_Kotovsky}}
| India Delta =
| Juliet Yankee Bissotwo =  
| India Yankee =
| Juliet Charlie =
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


</gallery>
<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 2:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
}}


|History=<!-- write text below -->


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Ref= <!-- write below -->
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{{WoWS Ship Changelog Insert|1=
[[Category:Ships of U.S.S.R.]]
*Available for testing by supertesters in the game starting from Update 0.9.3.
[[Category:Cruisers]]
{{WoWS Ship Testing Changes Insert|1=
[[Category:Tier V ships]]
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/f1rvxi/st_soviet_cruisers/ Feb 10, 2020]</span>:
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**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|8}} (April 17, 2020):
**Main battery reload time increased from 8 to 10 s.
*{{WoWS DevBlog Link Insert|16}}:
**Torpedo parameters changed:
*** Speed increased from 55 to 64 knots.
*** Range decreased from 8.0 to 4.0 km.
*** Detectability increased from 1.1 to 1.3 km.
}}
*Update 0.9.5:
**Introduced into the game as a researchable Tier V ship.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 4.3 km.
*Update 0.10.10:
**Main battery reload time decreased from 10 to 9.5 s.
*Update 12.2:
**Main battery reload time reduced from 9.5 to 9 s.
*Update 12.4:
**Fixed an issue that caused the camera view of the ship's torpedo tubes to work incorrectly.
*Update 12.5:
**Detectability range by sea reduced from 11.6 to 11 km.
***Other detectability values have been reduced accordingly.
**Main battery reload time reduced from 9 to 8.2 seconds.
*Update 13.3:
**The number of bombs per Depth Charge drop increased from 4 to 8.
**Depth Charge damage decreased from 2,400 to 2,000.
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Revision as of 04:12, 30 June 2026


V
1,280,000

Kotovsky — U.S.S.R. Tech Tree Tier V Cruiser.

A Soviet commission was sent to Italy in 1932 to find a prototype for a Soviet cruiser. A choice was made in favor of Raimondo Montecuccoli, and the ship's blueprint and propulsion unit were sold to the Soviet Union. A draft design for a cruiser with a displacement of 6,630 tons was approved in 1933. The project's second variant provided eight 152 mm guns. Project 26 cruisers appeared during the development of this project.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1


Consumables