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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|Molotov}}
-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
__NOTOC____NOEDITSECTION__


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_ussr.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">VI</span></div><div class="b-description-img_vehicle">[[File:Ship_PRSC506_Molotov_1943.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">4,500 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.S.R. Premium Tier&nbsp;VI [[Ship:Cruiser|Cruiser]].</p><p>In 1937, the new Project 26bis received a modified superstructure, improved armor, and a new fire-control system. Built under this project, cruiser Molotov was commissioned in June 1941. During World War II, she repelled air attacks in Sevastopol, participated in the Kerch landing operation, and played a part in the defense of Sevastopol. After being hit by a German torpedo in 1942, Molotov was repaired in Poti and later transferred to the Black Sea Fleet.</p><p> </p></div>
An improvement of the preceding Project-26 cruisers, also known as the ''[[Kirov]]''-class cruisers, the Project-26bis "sub-class" had improvements in armour protection, while retaining the powerful armaments and high speed set as standard of the class.<br><br>''{{#var:ship_name}}'' was first released for sale worldwide on 16 May 2016.<!-- <br><br>{{Model3DViewer|0a06bc7829c747c8b4d42eae804b7a02}}
-->
|Performance=
{{AA Sidebar Warning Insert}}  
''Molotov'' superficially resembles the Tier V soviet cruiser ''[[Kirov]]'', and both ships do share many similar characteristics. Both have paper armor and cannot be relied upon to tank damage when found in unfavourable situations. Both have an average anti-aircraft suite, which could provide mediocre self-defence from aviation, at best. Furthermore, both cruisers exhibit good speed, which gives them the legs to move between destinations, but the large turning radius hampers any sense of maneuverability.  


The most notable trait of ''Molotov'' are the primary artillery. While they are the same rifles mounted on ''Kirov'', ''Molotov'' has improved ballistic characteristics than its Tier V predecessor; the ballistic characteristics are more similar to those of Tier IX Russian cruiser ''[[Dmitri Donskoi]]''.  Specifically, she has good fire chance, good AP alpha damage, and good shell velocity.  This allows her to reliably hit any straight-sailing ship at any distance; even nailing citadels against broadside cruisers.  As well, she has the volume of fire to deter any destroyer that gets too close, and harass any battleship that has over-extended.
===Pros===
* Pro 1
* Pro 2


''Molotov'' is a reliable secondary line support gunship that can provide effective counter-fire from the rear of an advancing flank, while the primary line ships are keeping the enemy ships busy, but this task is not easy.  Captains will need to have mastered good map/situational awareness and a decent sense of pre-planning to understand where to position their ''Molotov''; this can spell the difference between a feared gunship and a target for the enemy.
===Cons===
* Con 1
* Con 2


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Great speed of 36 knots.
* Fantastic gun handling characteristics and shell performance.
* Responsive rudder for a cruiser.


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
==Ship Stats==
* Fragile cruiser with light armor.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* AA capabilities are limited.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Secondary and Torpedo armament are too short-ranged to be effective.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Has a large turning radius.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
<br />
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 28400
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a Premium ship, ''Molotov'' doesn't have any upgrades to research.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 36.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 860
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 10.2
|}
</div>


|Upgrades=<!-- write text about best upgrades below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1''': {{Main Armaments Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 2''': {{Engine Room Protection}}
|-
* '''Slot 3''': {{AA Guns Modification 1}}
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 12.76
* '''Slot 4''':  {{Steering Gears Modification 1}}
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 6.02
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 7.12
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 6.02
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3 180mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 15.49
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 12.5
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 4.8
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 22.5
|}
</div>


{{Commander Skills 3 CR
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = 3 <!-- Grease the Gears -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = <!-- Swift Fish -->
|-
| rating13 = 1 <!-- Consumables Specialist -->
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
| rating14 = 3 <!-- Gun Feeder -->
|-
| rating15 = 3 <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
| rating16 = <!-- Last Stand -->
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 139
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 15.49 km || style="color:inherit;" | 140
|}
</div>


| rating21 = 3 <!-- Pyrotechnician -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = 1 <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Eye in the Sky -->
|-
| rating25 = 1 <!-- Priority Target -->
| style="color:inherit;" | • Name || style="color:inherit;" | HE-32
| rating26 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2500
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 13.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 920
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 97.5
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 30
|}
</div>


| rating31 = 3 <!-- Heavy HE and SAP Shells -->
| rating32 =  <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 1 <!-- Heavy AP Shells -->
| rating35 = 2 <!-- Superintendent -->
| rating36 = 3 <!-- Survivability Expert -->


| rating41 = 2 <!-- Top Grade Gunner -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = <!-- Outnumbered -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = <!-- Radio Location -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = <!-- Inertial Fuse for HE Shells -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | • Name || style="color:inherit;" | AP-32
| rating46 = <!-- AA Gunner -->
|-
}}
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 920
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 97.5
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 30
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PRPT015
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 70.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 40200
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.1
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 65
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.4%
|}
</div>


|Consumables=<!-- write text about selection of Consumables below -->
</div></div></div>
''{{#var:ship_name}}'' can equip the following consumables:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 1:'''  {{Damage Control Party}}
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 2:'''  {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 5.0
|}
</div>


The a choice between {{Hydroacoustic Search}} and {{Defensive AA Fire}} will predominantly fall upon the captain’s preferred play-style, as both only confer situational benefit at best.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | HE-56
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1x100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 895
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


|Camouflage={{Prem Ship Camo Insert|shiptier=6}}


|Signals=<!-- write text about best set of signals below -->
The choice of which [[Ship:Flags#List_of_Signals|signal flags]] to mount will confer to the individual preference of each captain, and are subject to great variation, although, some options will be highlighted. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) to increase fire chance to HE shells, which will synergize well with Demolition Expert. Captains should mount India Yankee ({{India Yankee|Size=18px}}) to decrease time to extinguish fires, November Foxtrot ({{November Foxtrot|Size=18px}}) to decrease reload time of consumables, and Sierra Mike ({{Sierra Mike|Size=18px}}) to increase ''Molotov''’s maximum speed.


{{Signal Flags
</div></div></div>
| November Echo Setteseven = 1
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| Mike Yankee Soxisix =  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| India X-Ray = 3
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Juliet Whiskey Unaone =  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| Victor Lima = 3
|-
| Hotel Yankee =
| style="color:inherit;" | 100 mm || style="color:inherit;" | 6 × 1
|-
| style="color:inherit;" | 45 mm || style="color:inherit;" | 6 × 1
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 12 × 1
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 2 × 4 + 4 × 1
|}


| November Foxtrot = 1
'''Continuous damage''' — average DPS within each action zone
| Sierra Mike = 3
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| India Delta =  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Juliet Yankee Bissotwo =  
|-
| India Yankee = 1
| style="color:inherit;" | Short-range || style="color:inherit;" | 49 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5
| Juliet Charlie = 1
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 178.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.2
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 24.5 || style="color:inherit;" | 90% || style="color:inherit;" | 4.0
|}


| X-Ray Papa Unaone =
'''Damage by shell explosions'''
| Sierra Bravo =  
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
 
|-
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
| style="color:inherit;" | 1 || style="color:inherit;" | 140 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.0
 
|}
</gallery>
</div>
|History=<!-- write text below -->
</div></div></div>
<div class="thumb tright">
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
{{AnnoWiki|content=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<h2>''{{#var:ship_name}}'', 1941</h2>
{| class="wikitable" style="margin:0; color:inherit; width:100%"
<h3>Construction</h3>
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
:Builder: Marti South; Nikolayev, Ukraine, USSR
|-
:Laid down: 14 January 1937
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2400
:Launched: 4 December 1939
|-
:Commissioned: 14 June 1941
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
----
|-
===Specifications===
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 3
:8,177tons displacement, standard
|-
:191.4m length
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
:17.7m beam
|}
:6.3m draft
----
====Machinery====
:6 oil-fired boilers, 2 geared turbines
----
====Performance====
:36.72 knots at 129,750 shaft horsepower
:4,220 nautical miles at 18 knots
----
====Armor====
:Main belt: 70mm main
:Decks: 70mm main
:Bulkheads: 70mm transverse
:Conning tower: 150mm side, 100mm top
:Barbettes and Turrets: 70mm barbette, 70mm face, 50mm side,<br>&nbsp;&nbsp;&nbsp;50mm rear, 70mm roof
----
====Armament====
=====Main=====
:Nine (3x3) 180mm B-1-P rifles
=====Secondary=====
:Six (6x1) 100mm B-34 dual-purpose guns
=====Anti-Aircraft=====
:Nine (9x1) 45mm 21-K AA guns
:Four (4x1) 12.7mm DShK AA machine guns
=====Torpedoes=====
:Six (2x3) 533mm torpedo tubes
(Original configuration upon completion)
----
====Aircraft====
:2 Beriev Be-4 seaplanes, 1 ZK-1 catapult
----
====Complement====
:963 officers and enlisted (1941)
}}
</div>
</div>
===Design===
</div></div></div>
''Molotov'' is one of the two ships of the Project-26bis cruisers, themselves an upgraded version of the similar Project-26 cruisers; the first light cruisers designed by the still new Soviet Navy. The country, still mostly incapable of designing and building such large capital ships, sought foreign help. With the cooperation of the Italian Navy, the Soviets used the plans for the modern ''Raimondo Montecuccoli-class'' cruisers and the machinery plans of the later ''Duca d’Aosta-class'' cruisers in designing and building the Project-26 ships.


With construction of ''Kirov'' and ''Voroshilov'' underway, Soviet designers sought to update the design in order to keep the class competitive with rival navies, and more so to attempt to build the new ships without foreign influence. 


Project-26bis cruisers had a newly designed forward superstructure, as sea trials proved that the previous design would conduct hull vibrations all the way up to where the fire-directing equipment was. A central-core design replaced the 4-legged design, which not only buffered the vibrations, but also improved the firing arcs of some of the Anti-aircraft weaponry, along with the superstructure change; the ships were given the latest fire-control systems, and ''Molotov'' in particular was the first Soviet ship to mount radar.
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PRSC506_Molotov_1943}}


Armor improvement was another aspect of the design update. Being light cruisers, the armor would never be a strong suit, but being of an early 1930s design, the armor on the Project-26 cruisers was exceptionally light. To rectify this deficiency, the Project-26bis cruisers had improved belt armor, improved bulkhead armor, and as well as improved barbette armor of the internal turret infrastructure.


The Project-26bis cruisers were larger than their predecessors, having a larger draft and a double bottom hull; an arrangement that allowed for increased range. Coupled with an all-native power plant that could generate more power than before – about 16,000 shaft horsepower more – resulting in a trial speed very close to the design specifications of 37 knots, despite an increase of displacement of an approximate 300 tons.
<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 142 hp/s)
* '''Slot 3:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
* '''Slot 4:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
}}


''Molotov'' was laid down at the Marti South, Nikolayev on 14 January 1937, and launched on 4 December 1939. After her sea trials, she was commissioned into the Navy on 14 June 1941.


===Service===
==Gallery==
Commissioned only months before the start of Operation Barbarossa, from the onset, ''Molotov's'' wartime career would involve supporting the ground troops and the fighting around the Crimean peninsula. Due to her being one of the few Soviet ships that carried radar set, she was instrumental in the defense of Sevastopol and later Tuapse; she provided critical early air warning for the defenders of both cities. In November of 1941 she was relocated to Feodosia to bombard the ongoing German assault, and in December, she returned to Sevastopol to unload the 386th Rifle Brigade, and pick up wounded and refugees from the beleaguered city; the first months a reflection of the roles she will continue to play.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


1942 commenced with ''Molotov'' assigned to bombardment duties in Feodosia and later the Kerch Peninsula to blunt the continued German offensives in those regions. Later during the spring and summer, ''Molotov'' made frequent trips to-and-from Sevastopol: unloading troops and picking up wounded. Her wartime contributions came to a halt when in August of 1942, her stern was blown off by torpedo bombers; the damage so severe she had to cannibalize parts from incomplete ships. With continued mounting losses to the Soviet Navy, Joseph Stalin forbade deployment of large capital warships unless absolutely necessary.
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Her postwar career commenced with the completion of her repair work of the damage she sustained during the war, and soon after was sent back for modernization in the early 1950s; she was refit with a plethora of different radar systems - along with improved AA guns and mounts - as she was assigned as a test-bed for the new radar gear. Her only action of note was her participation in the rescue of the crew of the battleship ''Novorossiysk'' after the latter exploded and sank. She spent the final years of her life as a training cruiser, until she was scrapped in 1972.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
File:Molotov-1.jpg|Side view of ''Molotov''.
File:Molotov1941-1942.jpg|''Molotov'' firing.


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[[Category:Ships of U.S.S.R.]]
{{VideoYT|o0mcNeiCTHw}}
[[Category:Cruisers]]
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[[Category:Tier VI ships]]
 
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<references />
# [https://en.wikipedia.org/wiki/Soviet_cruiser_Molotov Soviet cruiser ''Molotov'' - Wikipedia]
# [https://en.wikipedia.org/wiki/Kirov-class_cruiser ''Kirov''-class cruiser - Wikipedia]
# [https://worldofwarships.com/en/news/history/armada-molotov/ Armada: Molotov (no video) - News - World of Warships]
# [https://worldofwarships.com/en/news/general-news/premium-ship-spotlight-molotov/ Premium Ship Spotlight: Molotov - News - World of Warships]
# [https://worldofwarships.com/en/news/general-news/squall-line-molotov/ Squall Line: The Molotov's Merits - News - World of Warships]
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.5.4.2.
*Added to the store in Update 0.5.5.
*Update 0.5.6:
:*AA defenses were slightly improved.
:*Four 37mm 70-K AA mounts were added on top of her second and third main turrets. As a result, her average AA damage within the 3.2km (previously 2km) AA engagement area radius increased by 22 points (from 46 to 68 points).
**Added for sale for doubloons directly in the game client (before it was only available in the Premium store).
*Update 0.5.10:
**Added rotation of the Redut-K antenna.
*Update 0.5.7:
**Fixed a bug due to which in some cases the skill "Manual control of air defense fire" did not work.
*Update 0.6.1:
**Improved appearance with the use of special technology for improved rendering of thin elements (mainly rigging).
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 7.12 km.
*Update 0.6.13:
**Fire extinguishing time now 30 s instead of 60 s.
**Improved display of thin elements.
*Update 0.6.15:
**A bonus was added to the "Type 10" permanent camouflage - a 10% discount to the cost of post-battle maintenance.
*Update 0.7.10:
**The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
*Update 0.9.2:
**HE shell armor penetration increased from 29 mm to 30 mm.
*Update 0.9.6:
**The value of the in-game turning circle radius was changed to 860 m to correct prior discrepancy.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 4.95 km.
}}
 
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Revision as of 04:12, 30 June 2026


VI
4,500 doubloons

Molotov — U.S.S.R. Premium Tier VI Cruiser.

In 1937, the new Project 26bis received a modified superstructure, improved armor, and a new fire-control system. Built under this project, cruiser Molotov was commissioned in June 1941. During World War II, she repelled air attacks in Sevastopol, participated in the Kerch landing operation, and played a part in the defense of Sevastopol. After being hit by a German torpedo in 1942, Molotov was repaired in Poti and later transferred to the Black Sea Fleet.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1


Consumables