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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Mikoyan}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_ussr.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">V</span></div><div class="b-description-img_vehicle">[[File:Ship_PRSC515_Mikoyan.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">4,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.S.R. Premium Tier&nbsp;V [[Ship:Cruiser|Cruiser]].</p><p>In the summer of 1932, a Soviet commission was sent to Italy as part of naval cooperation to find a ship that would become the basis for a Soviet light cruiser project. Raimondo Montecuccoli was chosen as the prototype. The first draft design based on this ship provided six 180 mm guns. Eventually, the development of this project led to the emergence of the Project 26 cruiser.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
An atypical light cruiser, ''{{#var:ship_name}}'' combines the characteristics of ''[[Tallinn]]'' with her tech-tree counterpart ''[[Kotovsky]]''. While she plays similarly to the latter, she has her unique quirks.
* Pro 2


<h4>Hull</h4>
===Cons===
Sharing the same hull as ''Kotovsky'', ''{{#var:ship_name}}’s'' survivability is horrific. Her 35 mm main belt is laughably terrible, being easily penetrated by HE shells from battleships, and even the HE shells of German cruisers and secondaries. In addition, the belt extends far along her hull, allowing ships to easily hit her citadel. While the thin belt can be a blessing, being too thin to arm battleship AP shells at a flat angle, she shouldn’t try her luck. Her 13 mm bow and stern are overmatched by the 190 mm+ guns carried by most heavy cruisers in her tier spread. Her measly 21,000 HP pool is the worst of all Tier V cruisers, and even worse than some lower-tier cruisers. The best defense for ''{{#var:ship_name}}'' is not getting hit in the first place.
* Con 1
* Con 2


''{{#var:ship_name}}’s'' maneuverability is typical of a Russian cruiser. She can reach a high speed of 35.5 knots, but her large turning circle of 830 m leaves her vulnerable during turns. Her rudder shift is quite good, at 5.9 seconds. Unlike most Russian cruisers, ''{{#var:ship_name}}'' sports rather good concealment, reaching 10.4 km when fully specced. This gives her more breathing room in terms of picking her engagements.


<h4>Armament</h4>
==Ship Stats==
''{{#var:ship_name}}'' is armed with six 180 mm guns in three twin turrets. Her AP shells feature the best penetration of Tier V cruisers, high damage at 4,550, a short fuse time, and improved ricochet angles at 50-65°. Combined with their superb ballistics and long firing range, she can comfortably engage targets from afar. Her guns have a slow turret traverse, taking 22.5 seconds to rotate 180°, but great rearward firing angles, making her a decent kiter. The main flaw in ''{{#var:ship_name}}’s'' gunnery is her reload. Her guns have a long 13.2 s reload, making her damage output poor, especially that of her HE shells. While her HE shells have standard characteristics for their caliber (2,500 damage, 11% fire chance), her HE DPM is one of the worst of all Tier V cruisers, making AP her primary ammunition. Combined with a low gun count, captains should expect poor salvos from time to time.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 21000
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}’s'' secondaries are forgettable. With only four 100 mm guns, they pose little to no threat. If captains find themselves in the range to use their secondaries, it will often end poorly for them.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}’s'' torpedoes are a last ditch weapon. Mounting the same torpedoes as ''[[Kirov]]'' and ''Kotovsky'', they have average characteristics for their tier, save for their short range of only 4 km. They should only be used if ''{{#var:ship_name}}'' finds herself in a close-quarters fight, or to ambush unsuspecting opponents.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 35.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 830
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 7.7
|}
</div>


''{{#var:ship_name}}’s'' AA is laughable. Her DPS values are low across the board, and her range is limited to just 4 km. With no access to {{Defensive AA Fire}} or {{Catapult Fighter}}, her best defense against enemy aircraft is friendly AA cover.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 11.62
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 6.38
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 6.25
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 6.38
|}
</div>


''{{#var:ship_name}}'' carries two depth charges located in the rear, one dropped to the left and one to the right. Each depth charge deals up to 2,400, with a 10% fire chance and 15% flooding chance. Like most ships with ship-mounted depth charges, she should not actively use them against submarines unless she can do so without harm.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×2 180mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 16.2
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 11.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5.5
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 22.5
|}
</div>


<h4>Consumables</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' carries a standard {{Damage Control Party}}, {{Hydroacoustic Search}}, and {{Spotting Aircraft}}. The {{Spotting Aircraft}} will assist her in keeping her opponents at a distance. Though it may also be counterproductive, as her vertical dispersion will become even worse at the ranges her spotter allows her to engage at.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 144
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 16.2 km || style="color:inherit;" | 145
|}
</div>


<h4>Gameplay</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' is best played at long ranges. Using her great firing range and good AP shells, she can punish cruisers from afar, as well as get decent chunks on battleships. However, her dispersion can make this task difficult at times. Her abysmal survivability prevents her from getting into brawls except in limited situations. In those cases, captains should be prepared to use their torpedoes and other tools at their disposal, or they can expect a quick trip back to port.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | HE-33
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2500
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 11.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 920
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 109.2
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 30
|}
</div>


''{{#var:ship_name}}'' is essentially a one-trick pony. She really only excels at long ranges, but her gunnery doesn’t allow her to reach her peak performance at this role. She is a frustrating ship to play due to her poor damage output. Captains looking for ships excelling at long-range combat will find many other choices that do better at this role.


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Powerful AP shells with good damage and very high penetration
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Fairly comfortable ballistics, high shell velocity and flat arcs
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Equipped with torpedoes with very wide firing arcs
|-
* High top speed and good rudder shift
| style="color:inherit;" | • Name || style="color:inherit;" | AP-33
* Excellent main battery range, which can be further improved with the {{Spotting Aircraft}} consumable
|-
* Good concealment
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4650
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 920
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 114.66
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.022
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 50
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 65
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 30
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PRPT038
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 70.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 40200
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.1
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 64
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.4%
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
</div></div></div>
* Only six guns with a long reload, poor DPM
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Hilariously poor armor, the citadel belt is only 35mm thick and rises above the waterline
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Very low HP pool
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Very weak and short ranged AA suite
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Torpedoes are very short ranged
|-
* Massive turn radius, ''{{#var:ship_name}}'' bleeds a lot of speed during hard turns
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 4.3
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Main Battery:''' 
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Hull:'''  Upgrade to Hull (B) for XXX.  Research of this module unlocks progression to YYY.
|-
* '''Torpedoes:''' 
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
* '''Gun Fire Control System:'''  Upgrade to XXX for an extra 10% range on the main battery.
|-
* '''Propulsion:''' 
| style="color:inherit;" | • Name || style="color:inherit;" | HE-56
-->
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1x100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 895
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


<!-- FOR PREMIUM SHIPS: -->
As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 4 × 1
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 6 × 1
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 4 × 1
|}


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
'''Continuous damage''' — average DPS within each action zone
* '''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 2''': {{Engine Room Protection}} or {{Hydroacoustic Search Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* '''Slot 3''': {{Aiming Systems Modification 1}}
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 45.5 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 91 || style="color:inherit;" | 90% || style="color:inherit;" | 3.2
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 21 || style="color:inherit;" | 90% || style="color:inherit;" | 4.0
|}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 1 || style="color:inherit;" | 130 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.0
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2400
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


{{Commander Skills 3 CR
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 = 2 <!-- Grease the Gears -->
| rating12 =  <!-- Swift Fish -->
| rating13 = 1 <!-- Consumables Specialist -->
| rating14 = 3 <!-- Gun Feeder -->
| rating15 = 1 <!-- Incoming Fire Alert -->
| rating16 =  <!-- Last Stand -->


| rating21 =  <!-- Pyrotechnician -->
<!-- Add the ship code here to populate the upgrade table -->
| rating22 =  <!-- Fill the Tubes -->
{{Ship Upgrades Section|code=PRSC515_Mikoyan}}
| rating23 = 1 <!-- Consumables Enhancements -->
| rating24 = 1 <!-- Eye in the Sky -->
| rating25 = 3 <!-- Priority Target -->
| rating26 = <!-- Expert AA Marksman -->


| rating31 =  <!-- Heavy HE and SAP Shells -->
| rating32 =  <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 =  <!-- Heavy AP Shells -->
| rating35 = 3 <!-- Superintendent -->
| rating36 = 3 <!-- Survivability Expert -->


| rating41 = 2 <!-- Top Grade Gunner -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating42 = <!-- Outnumbered -->
{{Ship Consumables Section|consumables=
| rating43 =  <!-- Radio Location -->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
| rating44 =  <!-- Inertial Fuse for HE Shells -->
* '''Slot 2:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
| rating45 = 3 <!-- Concealment Expert -->
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
| rating46 =  <!-- AA Gunner -->
}}
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' can equip the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Hydroacoustic Search}} &ndash; 3 charges
* '''Slot 3:''' {{Spotting Aircraft}} &ndash; 4 charges


|Camouflage={{Prem Ship Camo Insert|shiptier=5}}
==Gallery==
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
 
| Juliet Charlie          = 2 <!-- No Detonate -->
| India Yankee            = <!-- -20% Fire duration -->
| Hotel Yankee            = 2 <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 
| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven= 1 <!-- +5% AA damage -->
| Sierra Mike            = 2 <!-- +5% speed -->
| November Foxtrot        = 2 <!-- -5% Consumables reload -->
| India Delta            =  <!-- +20% HP from Repair Party -->
 
| X-Ray Papa Unaone      = <!-- +15% Smoke Gen action time -->
| Sierra Bravo            = 2 <!-- +10% Hydro action time; -10% DFAA reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


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|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.S.S.R.]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier V ships]]
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[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game from Update 0.9.3.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/f1rvxi/st_soviet_cruisers/ Feb 10, 2020]</span>:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|8}} (April 17, 2020):
**AP shell ricochet check angle decreased from 55 to 50 degrees.
*{{WoWS DevBlog Link Insert|16}}:
**Main battery reload time increased from 12.5 to 13.2 s.
**Torpedo parameters changed:
*** Speed increased from 55 to 64 knots.
*** Range decreased from 8.0 to 4.0 km.
*** Detectability increased from 1.1 to 1.3 km.
}}
*Update 0.9.4:
**Mikoyan was made available for Soviet Tokens in the Armory, as part of the Soviet Cruisers event.
*Update 0.9.5:
**The 53-36 mod. 2 torpedo module was renamed to 53-36 mod. 1.
*Update 0.9.9:
**The artillery and free-look cameras were fixed.
*Update 0.9.11:
**Minor fixes to geometry and textures of the ship.
*Update 0.10.10:
**The secondary battery firing range was increased to 4.3 km.
*Update 0.11.8:
**Fixed the position of the Free Look and Artillery cameras for the ship.
*Update 13.1:
**Main battery dispersion forumla improved from that of Napoli to that of a standard cruiser.
**Main battery parameters changed:
***Reload time reduced 13.2 to 11 s.
***AP shell damage increased 4,550 to 4,650.
*Update 13.3:
**The number of bombs per Depth Charge drop increased from 4 to 6.
}}
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Revision as of 04:12, 30 June 2026


V
4,000 doubloons

Mikoyan — U.S.S.R. Premium Tier V Cruiser.

In the summer of 1932, a Soviet commission was sent to Italy as part of naval cooperation to find a ship that would become the basis for a Soviet light cruiser project. Raimondo Montecuccoli was chosen as the prototype. The first draft design based on this ship provided six 180 mm guns. Eventually, the development of this project led to the emergence of the Project 26 cruiser.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1


Consumables