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Admiral Makarov

Ship:Admiral Makarov

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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|Admiral Makarov}}
-->{{WoWs_Ship
__NOTOC____NOEDITSECTION__
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_ussr.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">VI</span></div><div class="b-description-img_vehicle">[[File:Ship_PRSC606_Admiral_Makarov.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">5,500 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.S.R. Premium Tier&nbsp;VI [[Ship:Cruiser|Cruiser]].</p><p>Light cruiser Nürnberg, a further development of the Königsberg- and Leipzig-class cruisers, was laid down in December 1933. The ship participated in the Spanish Civil War between 1936 and 1937, as well as in the annexation of Memel in 1939. During World War II, the cruiser participated in mine-laying operations and escorted transports to Norway. In 1945, the ship capitulated in the port of Copenhagen and was transferred to the Soviet Union as part of the war reparations. The ship served in the 32nd Cruiser Division under the name of Admiral Makarov.</p><p> </p></div>
In 1945, the German cruiser ''[[Nürnberg]]'' was ceded to the Soviet Union as war reparations. Subsequently, she was renamed and partially rearmed. During an upgrade that followed, the ship's automatic AA guns and other equipment were changed, but her rapid-fire main guns, which were quite powerful for a ship of her size, were retained.<br><br>''{{#var:ship_name}}'' was first released for Doubloons on 20 December 2017 for 6 weeks, then twice very briefly (2018 and 2020). During the Santa's Gifts event in December 2020, she was often the first ship obtained.  
<!-- <br><br>{{Model3DViewer|d596ee0691234f06bb070db26d0822c5}}-->


||Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
Veterans of Tier V and VI German cruisers ''[[Königsberg]]'' and ''[[Nürnberg]]'' will find ''{{#var:ship_name}}'' to be familiar.  This is hardly surprising since ''{{#var:ship_name}}'' is basically a Hull (C) ''Nürnberg'' with a few minor differences. 
* Pro 2


''{{#var:ship_name}}'' has a bit more stealth (lower detection radius) and a little bit less main battery range.  Her mid- and short-range anti-aircraft armament has been completely redone, and she now packs a lot more punch in her middle ring while losing virtually all of her short-range AA guns.  She has less overall AA than ''Nürnberg'', but she has more available in her outer two AA rings than  to hopefully thin out enemy bombers before they get too close.  Like ''Nürnberg''’s top hull, she does not have access to the {{Catapult Fighter}} consumable, but can choose between {{Defensive AA Fire}} and {{Hydroacoustic Search}}.  As this iteration of ''Nürnberg'' is Russian, she does not have access to the improved German version of Hydroacoustic Search.       
===Cons===
* Con 1
* Con 2


Like ''Nürnberg'', ''{{#var:ship_name}}'' has a few completely unique features. For instance, her two rear turrets fully traverse a 360° arc. This enables a captain to be completely angled towards an enemy ship, and change course while not having to worry about the rear turrets pointing the wrong direction.  In addition, the high explosive shells on ''{{#var:ship_name}}'' do not follow the normal HE penetration rules, where shells are capable of penetrating armor 1/6th their caliber. Instead, ''{{#var:ship_name}}'' follows the German cruiser HE penetration rule — which is 1/4th instead — and her HE shells will penetrate any armor less than 37mm thick. This basically equates to having the [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertial Fuse for HE Shells]] skill baked into the ship herself.   


''{{#var:ship_name}}''’s strengths are noteworthy, but so are her weaknesses.  While ''Nürnberg'' veterans may be used to it, her turret layout is still somewhat awkward and she is very lightly armored. Battleships can citadel her with ease at virtually all angles, and enemy heavy cruisers — such as ''[[Aoba]]'' or ''[[Molotov]]'' — salivate at the thought of catching ''{{#var:ship_name}}'' broadside with AP rounds in their barrels.  At very close range, players may actually want to sail broadside to battleships in an attempt to maximize over-penetrations due to the hull's narrow beam, but this will not work as well against cruisers.  Playing ''Makarov'' well requires careful positioning and extremely good situational awareness; she is not a ship that one can put into a risky situation and live to fight another day.  She'll reward cautious play, but will fold quickly under concentrated enemy fire.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 27000
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Good gun handling and shell speed makes her an ideal anti-destroyer ship.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Guns reload every 6 seconds, far faster than most of her peers at Tier VI.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Low shell arc and high muzzle velocity.
|-
* Surprising AP damage when it punches through.
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
* The 'X' and 'Y' turrets can rotate 360 degrees, making switching firing sides a snap.
|-
* Extremely good turning radius with speedy rudder shift time.
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
* Excellent HE shell pen.
|-
* Secondary guns have a 7% fire chance, compared to ''Nürnberg''s 4%
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Virtually a direct clone of Hull (C) ''Nürnberg,'' including the single torpedo launcher on each side.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* AA suite will still struggle to shoot down many airplanes unless {{Defensive AA Fire}} is active.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Loses access to German {{Hydroacoustic Search}} consumable.
|-
* Very little armor, making modules vulnerable to incapacitations and devastating citadel hits.
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.0
* Anaemic HE shell alpha.  
|-
* Despite her impressive 960m/s muzzle velocity, the shells are lightweight, and bleed energy quickly
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 720
<br />
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 9.9
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a Premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 12.06
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 5.52
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 5.99
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 5.52
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3 150mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 16.31
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 6.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 23.7
|}
</div>


|Upgrades=<!-- write text about best upgrades below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1''': {{Main Armaments Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 2''': {{Damage Control System Modification 1}}
|-
* '''Slot 3''': {{AA Guns Modification 1}}
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
* '''Slot 4''': {{Steering Gears Modification 1}}
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 145
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 16.31 km || style="color:inherit;" | 146
|}
</div>


This upgrade configuration increases the durability and power of ''{{#var:ship_name}}''’s anti-aircraft armament. For players who do not wish to specialize in anti-aircraft duties, {{Main Armaments Modification 1}} should be mounted in '''Slot 1''' and {{Aiming Systems Modification 1}} should be mounted in '''Slot 3'''.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 150 mm Spr.Gr. L/4.4 Kz.
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 960
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 45.5
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 38
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Adrenaline Rush, Pyrotechnician, and Concealment Expert. 


{{Commander Skills 3 CR
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = 3 <!-- Grease the Gears -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = <!-- Swift Fish -->
|-
| rating13 = 1 <!-- Consumables Specialist -->
| style="color:inherit;" | • Name || style="color:inherit;" | 150 mm P.Spr.Gr. L/3.7
| rating14 = 3 <!-- Gun Feeder -->
|-
| rating15 = 3 <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3900
| rating16 = <!-- Last Stand -->
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 960
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 45.5
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.025
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PRPT032
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 68.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 38100
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.2
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 64
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.27%
|}
</div>


| rating21 = 3 <!-- Pyrotechnician -->
</div></div></div>
| rating22 = <!-- Fill the Tubes -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating23 = 1 <!-- Consumables Enhancements -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating24 = <!-- Eye in the Sky -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating25 = 1 <!-- Priority Target -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating26 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 5.0
|}
</div>


| rating31 = 3 <!-- Heavy HE and SAP Shells -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 3 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = 1 <!-- Heavy AP Shells -->
|-
| rating35 = 2 <!-- Superintendent -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating36 = 3 <!-- Survivability Expert -->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 88 mm Spr.Gr.
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x88mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 15
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 7.0%
|}
</div>


| rating41 = 2 <!-- Top Grade Gunner -->
| rating42 =  <!-- Outnumbered -->
| rating43 =  <!-- Radio Location -->
| rating44 =  <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- AA Gunner -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' can equip the following consumables:
* '''Slot 1:'''  {{Damage Control Party}}
* '''Slot 2:'''  {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}


|Camouflage={{Prem Ship Camo Insert|shiptier=6}} 
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Signals=<!-- write text about best set of signals below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Recommended combat flags include Victor Lima ({{Victor Lima|Size=18px}}), India X-Ray ({{India X-Ray|Size=18px}}), Sierra Mike ({{Sierra Mike|Size=18px}}), and November Foxtrot ({{November Foxtrot|Size=18px}}). Captains who have equipped {{Defensive AA Fire}} should also equip November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) to maximize their AA.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 2900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 88 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 10 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 2 × 4
|}


{{Signal Flags
'''Continuous damage''' — average DPS within each action zone
| November Echo Setteseven = 1
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Mike Yankee Soxisix =  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| India X-Ray = 3
|-
| Juliet Whiskey Unaone =  
| style="color:inherit;" | Short-range || style="color:inherit;" | 28 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
| Victor Lima = 3
|-
| Hotel Yankee =
| style="color:inherit;" | Mid-range || style="color:inherit;" | 185.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 45.5 || style="color:inherit;" | 90% || style="color:inherit;" | 4.6
|}
 
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 1 || style="color:inherit;" | 150 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.6
|}
</div>
</div></div></div>


| November Foxtrot = 2
| Sierra Mike = 3
| India Delta =
| Juliet Yankee Bissotwo =
| India Yankee = 1
| Juliet Charlie = 1
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<!-- Add the ship code here to populate the upgrade table -->
File:MakStart.jpg
{{Ship Upgrades Section|code=PRSC606_Admiral_Makarov}}
File:MakTurret.jpg|''Admiral Makarov'', like ''[[Nürnberg]]'', has the ability to turn its rear turrets 360 degrees.
File:MakLight.jpg
File:MakShira.png|An enemy ''[[Shiratsuyu]]'' strays too close to the ''Admiral Makarov''.
File:MakCV.png
File:MakCV2.png|The final shot.
File:PCEE137_Admiral_Makarov.png|[[Ship:Flags#List_of_Ship_Flags|Flag]] of ''Admiral Makarov''. Given to players who purchased a special bundle containing ''Admiral Makarov''.
</gallery>


|History=<!-- write text below -->


<div class="thumb tright">
<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{AnnoWiki|content=
{{Ship Consumables Section|consumables=
<h2>''{{#var:ship_name}}'', 1946</h2>
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
===Construction===
* '''Slot 2:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 135 hp/s)
:Builder: Deutsche Werke; Kiel, Germany
* '''Slot 3:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
:Laid down: 4 November 1933
:Launched: 6 December 1934
:Commissioned: 2 November 1935
----
===Specifications===
:6,520 tons displacement, standard
:181.3m length
:16.4m beam
:4.9m draft
----
====Machinery====
:8 boilers, 3 turbines
----
====Performance====
:32 knots at 60,000 shaft horsepower
:2,400 nm at 13 knots
----
====Armor====
:Main belt: 18-152mm
:Decks: 20-25mm
:Turrets: 20-80mm
:Conning tower: 102mm
----
====Armament====
=====Main=====
:Nine (3x3) 150mm gun
=====Anti-Aircraft=====
:Eight (4x2) 88mm guns
:Eight (4x2) 37mm guns
:Eight (8x1) 20mm gun
=====Torpedoes=====
:Twelve (4x3) 533mm torpedo tubes
}}
}}
</div>
[[File:Nurnberg at Kiel 1939.png|none|thumb|x350px|link=|''Nürnberg'' at Kiel in early 1939 with a Heinkel HE 60 airplane on her catapult.]]


===History===


====Design====
==Gallery==
''[[Nürnberg]]'' was a German light cruiser of the ''Leipzig'' class built for the Kriegsmarine. She was named after the city of Nuremberg and had one sister ship, ''Leipzig''. ''Nürnberg'' was laid down in 1934, launched in December of that year, and completed in November 1935. She was armed with a main battery of nine (9) 15 cm (5.9-inch) guns in three triple turrets and could steam at a speed of 32 knots (59 km/h; 37 mph). ''Nürnberg'' was the longest-serving major warship of the Kriegsmarine, and the only one to see active service after the end of World War II, though not in a German navy.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


====Service====
<gallery>
In the late 1930s, ''Nürnberg'' took part in the non-intervention patrols during the Spanish Civil War without major incident. After the outbreak of World War II in September 1939, she was used to lay defensive minefields off the German coast.  She was thereafter used to escort offensive mine-layers in the North Sea until she was torpedoed by a British submarine in December 1939.  Once repaired, she was utilized as a training ship in the Baltic Sea for most of the rest of the war, apart from a short deployment to Norway from November 1942 to April 1943. In January 1945, she was assigned to mine-laying duties in the Skaggerak, but severe shortages of fuel permitted only one such operation.
</gallery>
</div></div></div>


After the end of the war, ''Nürnberg'' was seized by the Royal Navy and ultimately awarded to the Soviet Union as war reparations. In December 1945 a Soviet crew took over the ship, and the following month took her to Tallinn, Estonia where she was renamed ''Admiral Makarov''. She served in the Soviet Navy for a number of years, serving as the flagship of 8th Fleet until 1955, then transitioning to Kronstadt as a training cruiser.  She was decommissioned in February 1959 and broken up for scrap the following year.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<gallery>
File:Nürnberg (1934).jpg
File:Nurnberg 14m.jpg|Line-drawing of ''Nürnberg'' .
File:Bundesarchiv DVM 10 Bild-23-63-63, Leichter Kreuzer "Nürnberg".jpg|''Nürnberg'' before the war.
File:Nurnberg6.jpg|''Nürnberg‍''’​s forward gun turret in September 1940.
File:Cruiser Nuernberg underway May 1945.jpg|''Nürnberg'' underway in May 1945, escorted by RAF Coastal Command Liberator maritime patrol bombers.
File:Nürnberg1946Kiel.jpg|''Nürnberg'' in Kiel in 1946, after being ceded to the Soviet Union.
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.S.S.R.]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier VI ships]]
<references />
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
# [https://en.wikipedia.org/wiki/German_cruiser_N%C3%BCrnberg German cruiser ''Nürnberg'' - Wikipedia]
# [https://en.wikipedia.org/wiki/Leipzig-class_cruiser ''Leipzig''-class cruiser - Wikipedia]
{{WoWS Ship Changelog Insert|1=
*Available to supertesters in the game starting from Update 0.6.6.
*Update 0.6.9:
**The stern firing angle of the torpedo tubes was increased by 7 degrees. The aiming angles of the torpedo tubes are now symmetrical.
*First appeared on sale in August 2017.
*Update 0.6.11:
**A bug with the position of the cruiser in the "Naval Base" port was fixed.
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 5.99 km.
*Update 0.6.13:
**Fire extinguishing time now 30 s instead of 60 s.
**Improved display of thin elements.
*Update 0.6.15:
**A bonus was added to the Type 10 permanent camouflage: a 10% discount to the cost of post-battle maintenance.
*Update 0.7.10:
**The range of the Hydroacoustic Search consumable was unified: 4 km for detecting ships, 3 km for detecting torpedoes.
*Update 0.9.2:
**HE shell armor penetration increased from 37 mm to 38 mm.
**Deck armor increased from 16 mm to 25 mm.
*Update 0.9.5:
**Fixed a bug due to which the cruiser camouflage was different on the ship icon in the carousel and on the ship model in the port.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 4.95 km.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:13, 30 June 2026


VI
5,500 doubloons

Admiral Makarov — U.S.S.R. Premium Tier VI Cruiser.

Light cruiser Nürnberg, a further development of the Königsberg- and Leipzig-class cruisers, was laid down in December 1933. The ship participated in the Spanish Civil War between 1936 and 1937, as well as in the annexation of Memel in 1939. During World War II, the cruiser participated in mine-laying operations and escorted transports to Norway. In 1945, the ship capitulated in the port of Copenhagen and was transferred to the Soviet Union as part of the war reparations. The ship served in the 32nd Cruiser Division under the name of Admiral Makarov.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1


Consumables