|
|
| Line 1: |
Line 1: |
| <!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
| | {{#vardefine:ship_name|Zorkiy}} |
| <!-- Add |Ship=code for manual override -->
| | __NOTOC____NOEDITSECTION__ |
| {{WoWs_Ship | |
| |Promo=
| |
| |Anno=<!-- you can write below short description for the ship. It will replace the default one. --> | |
| Project 47 was a design of 4500-ton destroyers that were to be constructed for the Soviet Navy after the completion of the Kiev class. They were intended to function as destroyer leaders and were designed to be faster and more heavily armed than their predecessors.
| |
|
| |
|
| ''{{#var:ship_name}}'' was intended to be a 1950’s rearmament of the Project 47 design equipped with a modernized main battery, electronics suite, and torpedo tube set. | | <div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_ussr.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">11</span></div><div class="b-description-img_vehicle">[[File:Ship_PRSD111_Zorky.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">45,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] — U.S.S.R. Tech Tree Tier 11 [[Ship:Destroyer|Destroyer]].</p><p>After the end of World War II, the navy's leadership attempted to resume the development of an armored leader with dual-purpose artillery. Building on pre-war Project 47, work started in late 1945; however, lacking a process for ship steel welding, the project had to be canceled.</p><p> </p></div> |
|
| |
|
| |Performance=
| | ===Pros=== |
| {{AA Sidebar Warning Insert}}
| | * Pro 1 |
| <!--
| | * Pro 2 |
| Insert the PERFORMANCE SECTION below.
| |
| See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide]. -->
| |
|
| |
|
| <h4>The Ship</h4>
| | ===Cons=== |
| ''{{#var:ship_name}}'' is the Super Ship of the Russian gun boat destroyer line and continues the tradition of “Run and Gun” play style. She will immediately feel familiar to captains of ''[[Khabarovsk]]'' and ''[[Delny]]'', as she retains the same hull but receives an improved rudder, increased AA defenses, and longer ranged torpedoes.
| | * Con 1 |
| | * Con 2 |
|
| |
|
| Like Delny, her hull is better protected than most destroyers. Her bow and stern and portions of her side are 19mm thick. Her turrets are 12mm thick. Her increased armor is concentrated on her deck and the majority of her side. The hull plating under her main battery and side plating from superstructure to rear torpedo tubes is 50mm thick. This is enough to bounce any AP shells and can shatter HE from many cruisers. Most of her deck is 25mm thick and can shatter most destroyer HE shells and prevent overmatch from AP shells up to 380mm.
| |
|
| |
|
| ''{{#var:ship_name}}'' has a base speed of 43 knots with a 760m turning circle. Her rudder shift is 8 seconds and hitpool is 23,600. The hit point total can be further increased to 27,450 with <u>Survivability Expert</u>. Her base detectability is 9.7km which can be brought down to 8.7 km using <u>Concealment Expert</u> or {{Concealment System Modification 1}} or to 7.9 km if both are taken.
| | ==Ship Stats== |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Hit Points || style="color:inherit;" | 23600 |
| | |- |
| | | style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | — |
| | |} |
| | </div> |
|
| |
|
| <h4>Armament</h4> | | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Belt (mm) || style="color:inherit;" | — |
| | |- |
| | | style="color:inherit;" | • Deck (mm) || style="color:inherit;" | — |
| | |- |
| | | style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | — |
| | |- |
| | | style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | — |
| | |} |
| | </div> |
|
| |
|
| ''{{#var:ship_name}}'' uses 130 mm/60 BL-109A guns, an improved version of the guns found on Delny with excellent shell velocity and flat firing arcs. ''{{#var:ship_name}}'' has eight main main battery guns arranged in four twin mounts, two fore and two aft, with access to HE and AP shells. Her HE shell deals 1900 damage with a 10% fire chance. Her AP shell deals 2600 damage and has enough penetration to citadel lightly armored cruisers at close ranges. Her base reload is 5.3 seconds, slightly slower than Delny, with average HE and AP damage per minute values compared to other Tier X and Super destroyers.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 43.0 |
| | |- |
| | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 760 |
| | |- |
| | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 10.4 |
| | |} |
| | </div> |
|
| |
|
| Like other Russian destroyers, ‘’{{#var:ship_name}}’’ can easily engage targets at her maximum firing range using her excellent shell velocity and firing arcs. Her firing arcs are identical to Delny’s, decent at most angles and especially toward the rear. Her base firing range is 12.3km, average for destroyers but too low for her style of play, and she cannot take the Gun Fire Control System Modification 2 upgrade in her 6th upgrade slot. Captains should take <u>Main Battery and AA Expert</u> to increase it to 14.8km. The most notable feature of her main battery is her access to the burst fire ability. ‘’{{#var:ship_name}}’s’’ burst fire allows her main battery to be fired 3 times in 1 second intervals with a 50 percent increase to HE shell penetration. With burst fire enabled her HE penetration increases from 22mm to 33mm, enough to penetrate the hulls of most cruisers and the bow and stern of battleships. After using the burst fire ability she must wait 40 seconds before being able to fire again.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 9.7 |
| | |- |
| | | style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 3.96 |
| | |- |
| | | style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 4.06 |
| | |- |
| | | style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 3.96 |
| | |} |
| | </div> |
|
| |
|
| {{CombatCapability | | </div></div></div> |
| |name=Alternative Firing Mode | | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| |icon=BurstFireModule.png | | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| |description=Zorkiy can alternate between a regular firing mode and a '''Burst Fire''' firing mode. Firing the guns with the alternative firing mode enabled will fire 3 salvos in quick succession. This firing mode takes much longer to reload. | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| |requirements=Burst fire can be toggled on and off at will. | | |- |
| |effects= | | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×2 130mm |
| *HE shell armor penetration capacity: +50%
| | |- |
| *Reload time: 40 seconds
| | | style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 12.3 |
| *Interval between individual shots: 1 second
| | |- |
| *Number of bursts in a series: 3
| | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 5.3 |
| }}
| | |- |
| She carries 2 quintuple torpedo launchers. Unlike Dalarna and Yamagiri she does not have access to Alternative Torpedoes and only has one type of torpedo that she can launch. Her torpedoes have a speed of 60 knots and a range of 10 km. With a reload time of 131 seconds and 14,400 damage per torpedo they serve as effective weapons against all but the largest and healthiest battleships.
| | | style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 11.3 |
| | |- |
| | | style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 |
| | |} |
| | </div> |
|
| |
|
| <h4>Consumables</h4> | | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| ''{{#var:ship_name}}'' carries the same consumables as ''[[Delny]]'': {{Damage Control Party}}, the option of {{Smoke Generator}} or {{Repair Party}}, and {{Engine Boost}}. Most captains of ''{{#var:ship_name}}'' will choose to use the Repair Party over the Smoke Generator given her typical run and gun style of play. Her Repair Party heals up to 14% of her HP. Its effectiveness can be increased using the India Delta flag or <u>Survivability Expert</u> to increase the amount of HP healed back or by using <u>Superintendent</u> to give an additional charge. Her Engine Boost consumable will increase her speed by 8%, from 43 knots to 47 knots. This speed can make her a difficult target to hit at range for ships that have lofty shell arcs. While she does have a Smoke Generator that can be used in exchange for her heal it is generally not recommended to take due to her style of play and being fairly short in duration.
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| <h4>Anti-Aircraft</h4>
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| ''{{#var:ship_name}}'' carries short, mid, and long range anti-aircraft armament. Her short ranged AAA continuous damage is 35 with a range of 3.1km. Her mid ranged AAA continuous damage is 126 with a range of 4 km. Her long ranged AAA continuous damage is 140 and produces six flak bursts which can deal 1820 damage. Her AAA damage is not amazing but not completely ignorable either. Her best weapon against aircraft is whittling down incoming planes by focusing AA sectors while dodging attacks.
| | |- |
| <h4>Battle Performance</h4>
| | | style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion |
| ''{{#var:ship_name}}'' is the apex of the endurance run and gun style Russian Destroyer line. Her strengths at long range are easily apparent. Battleships and large cruisers are easy to lead and hit at any range thanks to high velocity and flat firing arcs. Agile light cruisers and destroyers are more difficult to hit at range, but experienced captains will still be able to damage them. Her small profile and excellent top speed make her a frustrating target to hit at range with all but the fastest shells. Captains should use her speed and firepower as much as possible. She excels in large open areas where she can take full advantage of her speed and maintain fire on targets that are not focusing on her or find it too difficult to return fire. When firing from afar, Burst Fire can be used to quickly set targets on fire that recently used their Damage Control Party.
| | |- |
| | | style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15 |
| | |- |
| | | style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0 |
| | |- |
| | | style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 107 |
| | |- |
| | | style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52 |
| | |- |
| | | style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90 |
| | |- |
| | | style="color:inherit;" | • Dispersion at 12.3 km || style="color:inherit;" | 107 |
| | |} |
| | </div> |
|
| |
|
| In most cases it is best to keep her away from enemy vessels larger than a destroyer. However if a captain is bold, they can rush into close range of a light cruiser or a destroyer before unleashing Burst Fire and quickly retreating to a safe distance. Properly executed this can remove significant amounts of HP from a DD or CL in short order. If a captain wishes to do this, they must be certain that the target will be spotted or be able to spot the target and retreat safely as her concealment is poor.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Name || style="color:inherit;" | HE-42 |
| | |- |
| | | style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1900 |
| | |- |
| | | style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 10.0% |
| | |- |
| | | style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950 |
| | |- |
| | | style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 33 |
| | |- |
| | | style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 22 |
| | |} |
| | </div> |
|
| |
|
| Her armor and speed allow her to hunt most DDs caught without support. She can trade well with most DDs, even ones that have superior damage per minute, by shattering most HE shells on her hull armor and can chase weak DDs down with her speed . She can shrug off some mistakes using her {{Repair Party}} but it should not be heavily relied upon.. Her torpedoes have enough range to fire from stealth and can be used against targets unaware of her presence, but are better used against targets approaching her as her window to stealth launch her torpedoes is narrow.
| |
|
| |
|
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Name || style="color:inherit;" | SAP-42 |
| | |- |
| | | style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2600 |
| | |- |
| | | style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950 |
| | |- |
| | | style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 33.4 |
| | |- |
| | | style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01 |
| | |- |
| | | style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45 |
| | |- |
| | | style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60 |
| | |- |
| | | style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10 |
| | |- |
| | | style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 22 |
| | |} |
| | </div> |
| | </div></div></div> |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1 |
| | |- |
| | | style="color:inherit;" | • Torpedo name || style="color:inherit;" | PRPT052 |
| | |- |
| | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 131.0 |
| | |- |
| | | style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 |
| | |- |
| | | style="color:inherit;" | • Damage || style="color:inherit;" | 40200 |
| | |- |
| | | style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3 |
| | |- |
| | | style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 60 |
| | |- |
| | | style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.2 |
| | |- |
| | | style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.4% |
| | |} |
| | </div> |
|
| |
|
| |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
| | </div></div></div> |
| * Thick side and deck plating able to shatter HE and bounce AP.
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| * Burst Fire ability, able to fire 3 salvoes in 3 seconds.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| * Good firing angles making the guns and torpedoes comfortable to use.
| | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" |
| * 10 km range for quintuple torpedo launchers
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS |
| * High base speed at 43 knots.
| | |- |
| | | style="color:inherit;" | 57 mm || style="color:inherit;" | 4 × 2 |
| | |- |
| | | style="color:inherit;" | 25 mm || style="color:inherit;" | 2 × 4 |
| | |} |
|
| |
|
| |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | | '''Continuous damage''' — average DPS within each action zone |
| * Long rudder shift and large turn circle for a destroyer
| | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" |
| * Poor concealment for a destroyer, 9.7 base and 7.9km at best
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) |
| * {{Smoke Generator}} is rarely used as it must be taken in place of {{Repair Party}}
| | |- |
| * Reliant on certain captain skills such as <u>Main Battery and AA Expert</u>
| | | style="color:inherit;" | Short-range || style="color:inherit;" | 35 || style="color:inherit;" | 95% || style="color:inherit;" | 3.1 |
| * Must wait 40 seconds to fire after using burst fire ability
| | |- |
| | | style="color:inherit;" | Mid-range || style="color:inherit;" | 126 || style="color:inherit;" | 100% || style="color:inherit;" | 4.0 |
| | |} |
| | </div> |
| | </div></div></div> |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Max damage || style="color:inherit;" | 2400 |
| | |- |
| | | style="color:inherit;" | • Number of charges || style="color:inherit;" | 2 |
| | |- |
| | | style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1 |
| | |- |
| | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0 |
| | |} |
| | </div> |
| | </div></div></div> |
|
| |
|
| |Research=<!-- write text about priority sequence of research below -->
| |
| As a Super Ship ship, ''{{#var:ship_name}}'' has no upgrades to research.
| |
|
| |
|
| |OptimalConfiguration=<!-- write some general text about selection of optimal configuration/builds below (optional)-->
| | <!-- Add the ship code here to populate the upgrade table --> |
| ''{{#var:ship_name}}'' should be tailored toward improving her firepower. As soon as possible her main gun range should be extended then her main battery reload brought down. Her torpedoes are less impactful and should hold less priority than her guns.
| | {{Ship Upgrades Section|code=PRSD111_Zorky}} |
|
| |
|
| |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
| |
|
| |
|
| The recommended upgrades are:
| | <!-- Consumables have to be tagged individually on a slot by slot basis --> |
| * '''Slot 1''': {{Main Armaments Modification 1}}
| | {{Ship Consumables Section|consumables= |
| * '''Slot 2''': {{Engine Room Protection}} '''or''' {{Engine Boost Modification 1}}
| | * '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown) |
| * '''Slot 3''': {{Aiming Systems Modification 1}}
| | * '''Slot 2:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 118 hp/s) '''or''' {{Smoke Generator}} (4 charges, 30.0s action, 120.0s cooldown) |
| * '''Slot 4''': {{Propulsion Modification 1}} '''or''' {{Steering Gears Modification 1}}
| | * '''Slot 3:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown) |
| * '''Slot 5''': {{Concealment System Modification 1}} '''or''' {{Steering Gears Modification 2}}
| |
| * '''Slot 6''': {{Main Battery Modification 3}}
| |
| <br />
| |
| In slot 5, {{Concealment System Modification 1}} is recommended for the increase to enemy dispersion. More experienced players may opt for {{Steering Gears Modification 2}} to help dodge incoming fire, but must remember ''{{#var:ship_name}}'s'' larger turning circle and resulting high surface detection.
| |
| |CommanderSkills=<!-- write text about best set of Commander Skills below -->
| |
| | |
| <!-- Where to get the Commander skills matrix for the type of ship
| |
| https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->
| |
| | |
| |Consumables=<!-- write text about selection of Consumables below -->
| |
| ''{{#var:ship_name}}'' equips the following consumables:
| |
| * '''Slot 1''': {{Main Armaments Modification 1}} | |
| * '''Slot 2''': {{Engine Room Protection}} '''or''' {{Engine Boost Modification 1}} | |
| * '''Slot 3''': {{Aiming Systems Modification 1}}
| |
| * '''Slot 4''': {{Propulsion Modification 1}}
| |
| * '''Slot 5''': {{Concealment System Modification 1}} '''or''' {{Steering Gears Modification 2}}
| |
| * '''Slot 6''': {{Main Battery Modification 3}} | |
| <br />
| |
| In slot 5, {{Concealment System Modification 1}} is recommended for the increase to enemy dispersion. More experienced players may opt for {{Steering Gears Modification 2}} to help dodge incoming fire, but must remember ''{{#var:ship_name}}'s'' larger turning circle and resulting high surface detection.
| |
| | |
| |CommanderSkills=<!-- write text about best set of Commander Skills below -->
| |
| ''{{#var:ship_name}}'' uses a playstyle that is almost the same as the remainder of the destroyers in the Russian Tech Tree and will use a very similar build. Below is a recommended build for ''{{#var:ship_name}}'' and the Italian Tech Tree destroyers. | |
| | |
| {{Commander Skills 3 DD
| |
| <!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->
| |
| | |
| | rating11 = 0 <!-- Grease the Gears -->
| |
| | rating12 = 1 <!-- Liquidator -->
| |
| | rating13 = 0 <!-- Consumables Specialist -->
| |
| | rating14 = 0 <!-- Gun Feeder -->
| |
| | rating15 = 1 <!-- Incoming Fire Alert -->
| |
| | rating16 = 3 <!-- Preventive Maintenance -->
| |
| | |
| | rating21 = 1 <!-- Demolition Expert -->
| |
| | rating22 = 1 <!-- Swift Fish -->
| |
| | rating23 = 1 <!-- Consumables Enhancements -->
| |
| | rating24 = 0 <!-- Extra-Heavy Ammunition (AP and ASW) -->
| |
| | rating25 = 2 <!-- Priority Target -->
| |
| | rating26 = 3 <!-- Last Stand -->
| |
| | |
| | rating31 = 2 <!-- Main Battery & AA Specialist -->
| |
| | rating32 = 1 <!-- Fill the Tubes -->
| |
| | rating33 = 2 <!-- Adrenaline Rush -->
| |
| | rating34 = 0 <!-- Inertial Fuse for HE Shells -->
| |
| | rating35 = 2 <!-- Superintendent -->
| |
| | rating36 = 3 <!-- Survivability Expert -->
| |
| | |
| | rating41 = 3 <!-- Main Battery & AA Expert -->
| |
| | rating42 = 0 <!-- Swift in Silence -->
| |
| | rating43 = 1 <!-- Radio Location -->
| |
| | rating44 = 2 <!-- Fearless Brawler -->
| |
| | rating45 = 1 <!-- Concealment Expert -->
| |
| | rating46 = 1 <!-- Dazzle -->
| |
| }} | | }} |
|
| |
|
| |Consumables=<!-- write text about selection of Consumables below -->
| |
| ''{{#var:ship_name}}'' equips the following consumables:
| |
| * '''Slot 1:''' {{Damage Control Party}} '''(Unlimited)'''
| |
| * '''Slot 2:''' {{Smoke Generator}} '''or''' {{Repair Party}} '''(3)'''
| |
| * '''Slot 3:''' {{Engine Boost}} '''(3)'''
| |
|
| |
|
| |Camouflage={{TT Ship Camo Insert|shiptier=11}}
| | ==Gallery== |
| | | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| |Signals=<!-- write text about best set of signals below -->
| |
| | |
| {{Signal Flags
| |
| <!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. --> | |
| | |
| | November Echo Setteseven = 1 <!-- +5% AA damage -->
| |
| | Mike Yankee Soxisix = 0 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| |
| | India X-Ray = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| |
| | Juliet Whiskey Unaone = 1 <!-- +15% flood, +5% you detonate -->
| |
| | Victor Lima = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| |
| | Hotel Yankee = 1 <!-- ram someone -->
| |
| | |
| | November Foxtrot = 2 <!-- -5% Consumables reload -->
| |
| | Sierra Mike = 3 <!-- +5% speed -->
| |
| | India Delta = 2 <!-- +20% HP from Repair Party -->
| |
| | Juliet Yankee Bissotwo = <!-- -20% flood duration -->
| |
| | India Yankee = <!-- -20% Fire duration -->
| |
| | Juliet Charlie = 3 <!-- No Detonate -->
| |
| | |
| | X-Ray Papa Unaone = 2 <!-- +15% Smoke Gen action time -->
| |
| | Sierra Bravo = <!-- +10% Hydro action time; -10% DAAF reload time -->
| |
| }}
| |
| | |
| |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
| |
|
| |
|
| | <gallery> |
| </gallery> | | </gallery> |
| | </div></div></div> |
|
| |
|
| |History=<!-- write text below -->
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| <div class="thumb tright"> | |
| {{AnnoWiki|content=
| |
| <h2>''{{#var:ship_name}}'', 19??</h2> | |
| ===Construction=== | |
| :Builder:
| |
| :Laid down:
| |
| :Launched:
| |
| :Commissioned:
| |
| ---- | |
| ===Specifications===
| |
| :? tons displacement, standard
| |
| :?m length
| |
| :?m beam
| |
| :?m draft (mean)
| |
| ----
| |
| ====Machinery====
| |
| :12 boilers, 3 turbines [e.g.]
| |
| ----
| |
| ====Performance====
| |
| :? knots at ? shaft horsepower
| |
| :?nm range at ? knots
| |
| ----
| |
| ====Armor====
| |
| :Main belt: ?mm
| |
| :Torpedo bulkhead: ?mm
| |
| :Decks: ?mm main, ?mm upper deck
| |
| :Turrets: ?mm
| |
| :Conning tower: ?mm
| |
| ----
| |
| ====Armament====
| |
| =====Main=====
| |
| :? (?x?) ?mm rifles
| |
| =====Secondary=====
| |
| :? (?x?) ?mm dual purpose? rifles
| |
| =====Anti-Aircraft=====
| |
| :? (?x?) ?mm guns
| |
| =====Torpedoes=====
| |
| :? (?x?) ?mm torpedo tubes
| |
| ----
| |
| ====Aircraft====
| |
| :Three (3) ? float planes, one catapult
| |
| }}
| |
| </div> | |
| | |
| |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
| |
|
| |
|
| | <gallery> |
| </gallery> | | </gallery> |
| | </div></div></div> |
|
| |
|
| |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
| | [[Category:Ships of U.S.S.R.]] |
| | | [[Category:Destroyers]] |
| |Ref= <!-- write below -->
| | [[Category:Tier 11 ships]] |
| <references />
| | <!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
| | |
| {{WoWS Ship Changelog Insert|1=
| |
| *Available for testing by all players in Ranked and Co-op battles during Update 0.10.10.
| |
| *From Update 0.11.0 also available for testing in Random battles.
| |
| {{WoWS Ship Testing Changes Insert|1=
| |
| *{{WoWS DevBlog Link Insert|231}}:
| |
| **Preliminary characteristics.
| |
| *{{WoWS DevBlog Link Insert|239}}:
| |
| **HE shell damage increased from 1,800 to 1,900.
| |
| **HE shell fire chance increased from 8 to 10%.
| |
| **Main battery 180° traverse time decreased from 9 to 7.2 s.
| |
| **HE shell penetration while using the alternate fire mode increased from +25 to +50%.
| |
| *{{WoWS DevBlog Link Insert|241}}:
| |
| **Alternate fire mode no longer affects main battery dispersion (from +25 to 0%).
| |
| *[[Ship:Update_0.10.11#Other_changes_and_improvements|Update 0.10.11]]:
| |
| **Fixed model and textures of the ship.
| |
| *[[Ship:Update_0.11.0#Other_Changes|Update 0.11.0]]:
| |
| **Small fixes to geometry and textures of the ship.
| |
| *[[Ship:Update_0.11.2#Game_Balance_Changes|Update 0.11.2]]:
| |
| **Alternate fire burst interval time increased from 0.8 to 1 s.
| |
| }}
| |
| *Update 0.11.3:
| |
| **Added to the Russian tech tree as a special ship unlocked once the player researches Tier 10 Destroyer Delny, then purchased for 45,000,000 credits.
| |
| *Update 0.11.4:
| |
| **Torpedo range increased from 8 to 10 km.
| |
| **Main battery reload time increased from 5 to 5.3 s.
| |
| *Update 13.1:
| |
| **Number of shots in burst firing mode decreased from 4 to 3.
| |
| }}
| |
| | |
| }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
| |