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{{#vardefine:ship_name|Numancia}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale on 24 August 2023 via random Dubloon bundles.


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_spain.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PSSC508_Numancia.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">11,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Spain Premium Tier&nbsp;VIII [[Ship:Cruiser|Cruiser]].</p><p>A variant of a "Washington Treaty" cruiser project proposed to the Spanish Navy by the Vickers-Armstrongs company, was based on the Emerald-class hull but equipped with seven 203 mm guns in one (bow) three-gun and two twin-gun turrets. To ensure space saving for the propulsion unit, a linear arrangement of the boiler and engine rooms was adopted. The ship was supposed to be faster than her original and have a catapult; however, preference was given to the project variant that became the basis for the Baleares class of ships.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
<!--
* Pro 2
Insert the PERFORMANCE SECTION below.
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->


{{CombatCapability
===Cons===
|name=Alternative Firing Modes
* Con 1
|icon=BurstFireModule.png
* Con 2
|description=Numancia can alternate between a regular firing mode and a '''Burst Fire''' firing mode. Firing the guns with the alternative firing mode enabled will fire 3 salvos in quick succession, with increased AP damage. This firing mode takes much longer to reload.
|requirements=Burst fire can be toggled on and off at will.
|effects=
* +25% AP shell damage
*Reload time: 42 seconds
*Interval between individual shots: 1 second
*Number of bursts in a series: 3
}}
 
<h4>The Ship</h4>
''{{#var:ship_name}}'' is a Tier VIII Spanish premium cruiser designed around the triple-salvo burst-fire mechanic. In exchange for excellent stealth and the ability to deliver twenty-one 203 mm shells within a 3 second window, ''{{#var:ship_name}}'' makes significant sacrifices in survivability, main battery damage per minute, mobility, and consumable utility. Unlike the fast and flexible jack-of-all-trades Spanish tech tree cruisers, ''{{#var:ship_name}}'' is better understood as a glass-cannon opportunist.
 
<h4>Armor and Survivability</h4>
Although her gun caliber makes her a heavy cruiser, ''{{#var:ship_name}}'s'' armor scheme and health pool are more akin to those of a light cruiser. Her 25 mm extremities and 27 mm upper belt armor will only resist overmatch from the smallest battleship armor-piercing shells; cruiser-caliber or larger high explosive shells will have no problem doing damage everywhere. The 38 mm deck armor may bounce AP shells, but ''{{#var:ship_name}}'s'' large superstructure means any incoming salvo is likely to do damage. Unlike the high-tier Spanish tech tree cruisers Andalucía and Castilla, ''{{#var:ship_name}}'' does not feature additional citadel protection in the form of an icebreaker bow or spaced armor plates. ''{{#var:ship_name}}'' captains should jealously guard their 34,500 base hit points — the ship is simply not designed to mitigate or recover incoming damage. 
 
<h4>Armament</h4>
''{{#var:ship_name}}'' features an unorthodox main battery arrangement of seven 203 mm guns, housed in one triple turret forwards and two double turrets aft. Unfortunately, the front turret cannot point more than 40° to the rear, so firing all guns while kiting is a risky proposition. Her HE shells deal above average damage for a Tier VIII cruiser, and are particularly noteworthy for their high 17% base fire chance. On paper, ''{{#var:ship_name}}'s'' AP shells are below average compared to her fellow heavy cruisers, featuring poor penetration, lackluster shell velocity, and middling damage. However, when used in burst-fire mode, the AP receives a +25% damage bonus, making them among the hardest hitting 203 mm AP shells in the game.
 
Overall, ''{{#var:ship_name}}'s'' low barrel count and mediocre reload of 11 seconds make her unsuited for sustained damage trading; in regular firing mode her damage per minute is among the worst at her tier. Resourceful captains will instead make use of the triple burst-fire to capitalize on opportunities, such as lighting multiple fires after a battleship has used its damage control, or delivering twenty-one high-alpha AP shells to punish an enemy cruiser showing broadside. When timed correctly, the outsized impact of three salvos in three seconds more than makes up for the subsequent 42 second reload.
 
''{{#var:ship_name}}'s'' main battery is supplemented by four triple torpedo launchers, two per side, with good firing arcs to both the front and the rear. The torpedoes themselves have a usable range of 8 km and a low detectability at 1.2 km, however they are slow at 59 knots and only do a little under 12,000 damage per hit. In practice, the fast 76 second reload makes them a spammable area-denial tool that synergizes well with ''{{#var:ship_name}}'s'' excellent stealth, useful for discouraging the enemy from trying to push into spotting range. On the other hand, the four twin 105 mm secondary guns with a modest 6.6 km range are unlikely to turn many engagements in her favor.
 
<h4>Concealment and Maneuverability</h4>
Given her poor armor and survivability, ''{{#var:ship_name}}'' must rely on her outstanding stealth to turn engagements in her favor. With the Concealment System Modification 1 upgrade and Concealment Expert skill, the Spanish premium has a surface detection of 8.4 km, which will allow her to outspot almost any cruiser in her matchmaking range. In matches with few destroyers or submarines, captains can even assume a spotting role for their team. The lurking menace of an unspotted ''{{#var:ship_name}}'s'' triple burst is a significant part of her battle impact — players should seek to preserve their stealth at all times.
 
Unlike the highly mobile Spanish tech tree heavy cruisers, ''{{#var:ship_name}}'s'' speed and maneuverability is middle of the pack for a Tier VIII cruiser. With a top speed of 33.5 knots and a rudder shift time of 9.2 seconds, there are few situations where her maneuverability gives her an advantage. Captains may wish to select the Outnumbered skill in order to situationally boost her top speed and the main battery accuracy.
 
<h4>Anti-Aircraft suite and Anti-Submarine Warfare</h4>
''{{#var:ship_name}}'' is not a cruiser that is comfortable playing against aircraft carriers and submarines. Although the long range DPS of 101.5 and 4 flak at 5.2 km is passable for her class and the two charges of 7 km ASW drops are standard for her tier, the tactical disadvantage of being spotted outweighs any damage that ''{{#var:ship_name}}'' could do in return. Captains should be mindful not to patrol in areas where incidental plane spotting is likely; if a carrier turns its attention to ''{{#var:ship_name}}'', the player should seek to drag the engagement into open water and as far from enemy guns as possible.
 
Against submarines, ''{{#var:ship_name}}'s'' excellent aerial concealment is a major advantage. With the upgrade and skill, her 5.2 km detection at periscope depth is barely more than her 5 km Hydroacoustic Search range, making close-range periscope-stalking risky. That said, patient submariners willing to surface spot ''{{#var:ship_name}}'' from a safe distance will cause more than enough headaches for her captain, even if they don't succeed in doing direct damage. ''{{#var:ship_name}}'' players should adjust their positioning and decision-making in matches with large numbers of planes or submarines to avoid becoming the center of attention.   


<h4>Battle Performance</h4>
''{{#var:ship_name}}'' excels at medium ranges as an opportunistic burst-fire support cruiser. Unlike the Spanish tech tree heavy cruisers which offer a more comfortable and forgiving experience, ''{{#var:ship_name}}'' captains must demonstrate heightened tactical awareness at all times — the ship's poor survivability offers little to no margin for error. The reward for mastering ''{{#var:ship_name}}'' is a stealth-assassination play style that is difficult to replicate on any other cruiser, where smart use of the triple burst can swing the outcome of engagements and whole matches.


==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 34500
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* High base HE fire chance of 17%.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Excellent 5,625 AP alpha damage with burst fire.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Fast torpedo reload with decent range and low detection.
|-
* Excellent surface and air concealment.
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
* Triple burst fire mechanic, firing 21 shells in three seconds with increased AP damage.
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Small hitpoint pool and light armor.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Low barrel count and mediocre reload.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Long burst fire cooldown punishes poor shots.
|-
* Torpedoes lack damage and speed.
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 33.5
* Weak Anti-Aircraft suite.
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 710
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 12.1
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 10.4
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 6.42
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 5.9
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 6.42
|}
</div>


|Research=
</div></div></div>
<!-- Check this! Some do.-->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3 203mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 15.2
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 11.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5.5
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 18.0
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 137
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 15.2 km || style="color:inherit;" | 138
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm HE 256 lb
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2850
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 17.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 814
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 116.1
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 34
|}
</div>


The recommended upgrades are:
* '''Slot 1''': {{Main Armaments Modification 1}}
* '''Slot 2''': {{Engine Room Protection}} '''or''' {{Hydroacoustic Search Modification 1}}
* '''Slot 3''':  {{Aiming Systems Modification 1}}
* '''Slot 4''':  {{Steering Gears Modification 1}} '''or''' {{Propulsion Modification 1}}
* '''Slot 5''':  {{Concealment System Modification 1}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{{Commander Skills 3 CR
{| class="wikitable" style="margin:0; color:inherit; width:100%"
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm AP 256 lb Mk I
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 814
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 116.1
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 34
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PSPT008
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 76.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 33200
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 59
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.2
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 1.96%
|}
</div>


| rating11 = 2 <!-- Grease the Gears -->
</div></div></div>
| rating12 = 1 <!-- Swift Fish -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating13 = <!-- Consumables Specialist -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating14 = 2 <!-- Gun Feeder -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating15 = 1 <!-- Incoming Fire Alert -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating16 = 2 <!-- Last Stand -->
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 6.6
|}
</div>


| rating21 = 1 <!-- Demolition Expert -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = 1 <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Eye in the Sky -->
|-
| rating25 = 3 <!-- Priority Target -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating26 = 1 <!-- Focus Fire Training -->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 105 mm Spr.Gr. Kz.
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x105mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 17.9
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 26
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


| rating31 =  <!-- Heavy HE and SAP Shells -->
| rating32 =  <!-- Enhanced Torpedo Explosive Charge -->
| rating33 =  <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Heavy AP Shells -->
| rating35 =  <!-- Superintendent -->
| rating36 = 3 <!-- Survivability Expert -->


| rating41 =  <!-- Top Grade Gunner -->
| rating42 = 2 <!-- Outnumbered -->
| rating43 = 3 <!-- Radio Location -->
| rating44 =  <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- AA Defense & ASW Expert -->
}}


<!-- Where to get the Commander skills matrix for the type of ship
</div></div></div>
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Consumables=<!-- write text about selection of Consumables below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' equips the following consumables:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 105 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 6 × 1
|}


* '''Slot 1''': {{Damage Control Party}}
'''Continuous damage''' — average DPS within each action zone
* '''Slot 2''': {{Hydroacoustic Search}} &ndash; 3 charges '''or''' {{Defensive AA Fire}} &ndash; 3 charges
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 3''': {{Catapult Fighter}} &ndash; 3 charges
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 45.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 35 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 101.5 || style="color:inherit;" | 90% || style="color:inherit;" | 5.2
|}


|Camouflage={{Prem Ship Camo Insert|shiptier=8}}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 4 || style="color:inherit;" | 1000 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.2
|}
</div>
</div></div></div>


|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
<!-- Add the ship code here to populate the upgrade table -->
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
{{Ship Upgrades Section|code=PSSC508_Numancia}}
| Juliet Charlie          = 2 <!-- No Detonate -->
| India Yankee            =  <!-- -20% Fire duration -->
| Hotel Yankee            =  <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = 3 <!-- +1/0.5% (160mm) fire, +5% you detonate -->


| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven= 1 <!-- +5% AA damage -->
| Sierra Mike            = 3 <!-- +5% speed -->
| November Foxtrot        = 1 <!-- -5% Consumables reload -->
| India Delta            =  <!-- +20% HP from Repair Party -->


| X-Ray Papa Unaone      =  <!-- +15% Smoke Gen action time -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Sierra Bravo            = 1 <!-- +10% Hydro action time;  -10% DFAA reload time -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 172.5 hp/s)
* '''Slot 3:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown) '''or''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown)
* '''Slot 4:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
</gallery>


|History=<!-- write text below --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div></div></div>


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Spain]]
{{VideoYT|NYAtJP5cJgg}}
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier VIII ships]]
<references />
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 12.6.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|444}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|459}}:
**Main battery firing range increased from 14.4 to 15.2 km.
}}
*Update 12.7:
**The Free Wind permanent camouflage was added.
**Fixed an error with the incorrect name of the ship's GFCS module.
*Update 13.1:
**Changed parameters of Burst Fire Mode:  
***Removed the increased shell dispersion debuff.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:16, 30 June 2026


VIII
11,000 doubloons

Numancia — Spain Premium Tier VIII Cruiser.

A variant of a "Washington Treaty" cruiser project proposed to the Spanish Navy by the Vickers-Armstrongs company, was based on the Emerald-class hull but equipped with seven 203 mm guns in one (bow) three-gun and two twin-gun turrets. To ensure space saving for the propulsion unit, a linear arrangement of the boiler and engine rooms was adopted. The ship was supposed to be faster than her original and have a catapult; however, preference was given to the project variant that became the basis for the Baleares class of ships.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1


Consumables