Welcome to Wargaming.net Wiki!
Variants
Navigation

Ship:Uganda

Jump to: navigation, search
imported>SirDixie:eu
m Signals added
 
Automated stats update via wiki pipeline
Line 1: Line 1:
<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Uganda}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=
|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->


|Performance=
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_commonwealth.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">VII</span></div><div class="b-description-img_vehicle">[[File:Ship_PUSC017_Uganda.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">5,700,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Commonwealth Tech Tree Tier&nbsp;VII [[Ship:Cruiser|Cruiser]].</p><p>Fiji-class light cruisers were built in Great Britain in two groups. The project combined good firepower, long operational range, and decent protection with minimal displacement. The second group of cruisers, to which Uganda belonged, had enhanced AA defenses at the cost of having fewer main battery turrets. During World War II, Uganda took part in the landings of Allied forces in Sicily and Italy. In the fall of 1944, she was transferred to the Royal Canadian Navy and later operated in the Pacific Ocean.</p><p> </p></div>
{{AA Sidebar Warning Insert}}
<!--
Insert the PERFORMANCE SECTION below.  
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide]. -->
''{{#var:ship_name}}'' fulfills the role of a second-line cruiser perfectly. She’s stealthy, has respectable firepower, long-range torpedoes, and consumables that allow her to play more aggressively than most light cruisers can. While she has all the right tools to be a threat to most vessels, she will undoubtedly have the most impact on the course of a battle by supporting her allies.  


===Pros===
* Pro 1
* Pro 2


'''Main Battery'''
===Cons===
* Con 1
* Con 2


At first glance, ''{{#var:ship_name}}'' might appear underwhelmingly mediocre for a Tier VII cruiser. Her [[Ship:Ammo#HE|high-explosive]] (HE) and [[Ship:Ammo#AP|armor-piercing]] (AP) damage-per-minute is decidedly average, and her low shell velocity results in high-arcing shells that can make leading targets a challenge. However, with a little practice, ''{{#var:ship_name}}'' will prove to be a reliable damage dealer.


For starters, her HE shells are actually quite decent: their 2100 hitpoints of damage and 25 mm penetration are nothing spectacular, but a moderate fire chance of 8% means that she is quite adept at starting fires aboard enemy vessels, particularly sluggish battleships. Slow shell velocities means that landing hits at range can be a struggle, but captains familiar with the ballistics of other mid- to high-tier light cruisers are likely to find her shell arcs quite comfortable. Her reload is comparatively quick for a Tier VII light cruiser.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Uganda (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Uganda (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 27100 || style="color:inherit;" | 31400
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


While they should not be the main source of ''{{#var:ship_name}}''’s damage output, her armor-piercing rounds can still cause significant damage. In most regards, the characteristics of her AP rounds are well below the average, including damage and shell velocity. However, there are two small beneficial qualities: her AP shells have one of the lowest drag coefficients and highest Krupp values of all her same-tier counterparts. While the differences these provide may be almost imperceptible, in practice these mean that ''{{#var:ship_name}}''’s shells retain both a relatively high shell velocity over longer ranges and good armor penetration capabilities compared to other light cruisers. This translates to retaining good damage output at longer ranges nearing her maximum range of 14.1 km, which means she can keep her opponents further away and still inflict reliable damage.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Uganda (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Uganda (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 31.5 || style="color:inherit;" | 31.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 600 || style="color:inherit;" | 600
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 15.7 || style="color:inherit;" | 11.2
|}
</div>


'''Torpedoes'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Uganda (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Uganda (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 11.17 || style="color:inherit;" | 11.17
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 6.44 || style="color:inherit;" | 6.44
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 5.4
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 6.44 || style="color:inherit;" | 6.44
|}
</div>


''{{#var:ship_name}}'' comes equipped with two triple torpedo launchers - one on each side. In most regards, they are the same torpedoes as can be found aboard her predecessors at Tier VI and V, with the same 62 knot speed and 15,433 hitpoint damage potential. They reload in the same 96 seconds, but unlike VI ''[[Ship:Hobart|Hobart]]'' and V ''[[Ship:Delhi|Delhi]]'', ''{{#var:ship_name}}'' can only launch 6 torpedoes at once instead of 8. This comes with a tradeoff of having a range of 12km, allowing them to be launched from stealth at unsuspecting targets. While these torpedoes can be used in a close-quarters combat to deliver a crushing blow, captains are forewarned to take an opponent’s torpedo damage reduction factor into account, as even landing all three torpedoes launched from one side of the ship is not likely to be sufficient enough to sink a vessel with most of its hitpoints still intact. Regardless, the ability to launch torpedoes at such long range grants ''{{#var:ship_name}}'' the ability to launch torpedoes in advance of engaging an opponent then turn and launch the torpedoes from the other side and possibly have time to reload her first launcher for a devastating strike as she sails past her opponent. That is, assuming her torpedo tubes haven’t been knocked out or destroyed in the meantime.  
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk VIII mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk VIII mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 3×3 152mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 14.36 || style="color:inherit;" | 15.8
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 5.6
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 10.7
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 30.0
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 132
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 14.36 km || style="color:inherit;" | 132
|}
</div>


'''Secondary Battery'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE 6crh Mk IV
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 841
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 44.445
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|}
</div>


In most cases, the secondary battery of a light cruiser (if a light cruiser even happens to be equipped with secondaries) is not worth mentioning. This is mostly the case with ''{{#var:ship_name}}'', except that they can be somewhat amusing in the rare chance that she finds herself in close-quarters combat. First, she has one of the best reloads of her same-tier counterparts at just 3 seconds. While the caliber is a humble 102 mm, their HE shells can penetrate 17 mm of armor. This means they can damage destroyer hull plating and the bow, stern, and superstructure plating of most cruisers and some battleships. That said, they are not worth investing valuable captain skill points into; they are simply a nice source of chip damage in the event that she finds herself in a brawl.


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm AP 6crh Mk IV
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2850
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 841
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 44.45
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.025
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PUPT010
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 96.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 43000
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.4
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 62
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.57%
|}
</div>


'''Survivability'''
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 5.6
|}
</div>


Typical of most light cruisers, ''{{#var:ship_name}}'' is effectively a floating citadel awaiting a devastating strike. She is covered in a mere 16mm of plating that can be overmatched by any battleship she will ever face, and her gigantic citadel extends far above the waterline. She has no torpedo damage reduction to speak of and a below-average pool of 31,400 hitpoints means that she must utilize her maneuverability and situational awareness to avoid taking torpedoes in the first place. She lacks a {{Repair Party}} consumable, so there is no way for her to recover lost hitpoints throughout the course of a battle. Instead, she must utilize her {{Crawling Smoke Generator}} to break contact with the enemy and stay concealed while pummeling them with shells.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 102 mm HE 35 lb
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x102mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 811
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>




'''Maneuverability'''


In terms of speed and handling, ''{{#var:ship_name}}'' comes in behind her counterparts. She has a placid 31.5 knot top speed and is slow to reach her top speed. Fortunately, she can boast an excellent 600 meter turning radius and 8.6 second rudder shift that can make her feel quite nimble. Her better-than-average surface detection radius of 11.2 km means that careful management of island cover and her smokescreens will allow her to remain concealed.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 2700
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Uganda (A)'''


'''Consumables'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 102 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 2 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 3 × 4
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 11 × 1
|}


''{{#var:ship_name}}'' is equipped with a standard {{Damage Control Party}} consumable and does not have access to a {{Repair Party}}. Her 31,400 hitpoints is all she has access to, so captains are advised to mitigate incoming damage as much as possible. She also has access to a choice between {{Hydroacoustic Search}} and {{Defensive AA Fire}} consumables; the former is useful for spotting torpedoes and enemy vessels, while the latter can temporarily boost her AAA fire by 50% and increase her flak damage by 300%.  
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 94.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 126 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 52.5 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


Her most valuable consumable is the {{Crawling Smoke Generator}}, which allows her to move at 1/4 speed while remaining concealed. The obvious benefit is that it allows her to reposition while supporting her team, avoiding the common “torpedo magnet” effect typical of most stationary smokescreens. While it may not grant the same level of flexibility as the high-speed smokescreen typical of the tech tree [[Ship:Ships_of_Italy|Italian heavy cruisers]], it lasts significantly longer, thereby providing longer periods of protection.  
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 2 || style="color:inherit;" | 340 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
|}


Lastly, ''{{#var:ship_name}}'' is equipped with a longer-ranged version of the {{Submarine Surveillance}} consumable, which can be used to spot enemy submarines at or below periscope depth within a 7 km radius for herself and her allies. Such a consumable is very rare amongst cruisers, and can prove an exceptionally useful tool to support allied vessels.
'''Uganda (B)'''


{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 102 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 3 × 4
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 2 × 4
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 4 × 2 + 7 × 1
|}


'''Anti-Aircraft Defenses'''
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 119 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 140 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 52.5 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


''{{#var:ship_name}}''’s anti-aircraft suite is below-average for her tier. She has abysmal long-range damage-per-second despite her decent 5.8 km range, and her medium-range damage output is definitely mediocre, once again despite a fairly good range. Her short-range aura deals average damage-per-second. She only generates 2 flak bursts with low potential damage.  
'''Damage by shell explosions'''
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
 
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
'''ASW'''
|-
 
| style="color:inherit;" | 2 || style="color:inherit;" | 340 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
As previously mentioned, ''{{#var:ship_name}}'' is one of the few Tier VII cruisers that has access to the {{Submarine Surveillance}} consumable. When a submarine’s location is known or suspected to be within 7 km of her, she can activate this consumable to expose the submarine’s location to her teammates. Unlike her same-tier counterparts, she is able to have up to three charges of the Airstrike depth charges accumulated, which grants her a theoretically higher probability of successfully landing hits on the enemy submarine. In exchange, she has slightly lower depth charge damage, blast radius, and fire chance values. Each airstrike flight drops one depth charge each, dealing a maximum 2700 damage over a blast radius of 300 m with a 16% chance of fire.
|}
</div>
</div></div></div>




'''Battle Performance'''
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PUSC017_Uganda}}


''{{#var:ship_name}}'' is best kept at long range, supporting her teammates in any way she can. Her {{Crawling Smoke Generator}}, {{Hydroacoustic Search}}/DFAA, and {{Submarine Surveillance}} consumables grant her the flexibility to be relevant even when facing superior enemy forces. She excels at causing damage over time to larger, slower targets, usually from the safety of island cover or her smokescreen. It is best to start the match by playing as a second-line support ship, then moving in closer as the match progresses to put pressure on capture points and support friendly destroyers and/or submarines. The occasional torpedo launched down a channel, although optimistic, may get lucky and hit an unsuspecting vessel.


 
<!-- Consumables have to be tagged individually on a slot by slot basis -->
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
{{Ship Consumables Section|consumables=
* Decent fire-starting potential
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* Long-range torpedoes
* '''Slot 2:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
* Fast-firing secondary guns!
* '''Slot 3:''' {{Smoke Generator}} (3 charges, 102.0s action, 160.0s cooldown)
* Excellent turning radius and good rudder shift
* '''Slot 4:''' {{Submarine Surveillance}} (3 charges, 20.0s action, 120.0s cooldown)
* Access to {{Submarine Surveillance}} consumable and 3 charges of ASW airstrike
* '''Slot 5:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 135.5 hp/s)
 
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Below-average HP pool
* Poor (typical) light cruiser armor scheme
* High-arcing shells
* Poor AAA
 
|Research=<!-- write text about priority sequence of research below -->
Researchable upgrades for ''{{#var:ship_name}}'':  
# '''Hull:'''  Upgrade to Hull (B) for improved survivability and maneuverability. Research of this module unlocks progression to ''[[Auckland]]''.
# '''Gun Fire Control System:''' Upgrade to Mk VII mod. 2 for an extra 10% range on the main battery.  
 
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration/builds below (optional)-->
 
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
 
The recommended upgrades are:
* '''Slot 1'''{{Main Armaments Modification 1}}
* '''Slot 2'''{{Engine Room Protection}}
* '''Slot 3'''{{Aiming Systems Modification 1}}
* '''Slot 4'''{{Propulsion Modification 1}}
 
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 
<!-- Where to get the Commander skills matrix for the type of ship
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->
 
{{Commander Skills 3 CR
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->
 
| rating11 = 3 <!-- Grease the Gears -->
| rating12 = 0 <!-- Swift Fish -->
| rating13 = 1 <!-- Consumables Specialist -->
| rating14 = 3 <!-- Gun Feeder -->
| rating15 = 2 <!-- Incoming Fire Alert -->
| rating16 = 1 <!-- Last Stand -->
 
| rating21 = 1 <!-- Demolition Expert -->
| rating22 = 0 <!-- Fill the Tubes -->
| rating23 = 3 <!-- Consumables Enhancements -->
| rating24 = 0 <!-- Eye in the Sky -->
| rating25 = 3 <!-- Priority Target -->
| rating26 =  <!-- Focus Fire Training -->
 
| rating31 = 1 <!-- Heavy HE and SAP Shells -->
| rating32 = 0 <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Heavy AP Shells -->
| rating35 = 3 <!-- Superintendent -->
| rating36 = 2 <!-- Survivability Expert -->
 
| rating41 = 3 <!-- Top Grade Gunner -->
| rating42 =  <!-- Outnumbered -->
| rating43 = 2 <!-- Radio Location -->
| rating44 = 0 <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- AA Defense & ASW Expert -->
}}
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Defensive AA Fire}} &ndash; 3 charges '''or''' {{Hydroacoustic Search}} &ndash; 3 charges
* '''Slot 3:''' {{Crawling Smoke Generator}} &ndash; 3 charges
* '''Slot 4:''' {{Submarine Surveillance}} &ndash; 3 charges
|Camouflage={{TT Ship Camo Insert|shiptier=7}}
|Signals=<!-- write text about best set of signals below -->
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| Juliet Charlie          = 3 <!-- No Detonate -->
| India Yankee            =  <!-- -20% Fire duration -->
| Hotel Yankee            =  <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven= 1 <!-- +5% AA damage -->
| Sierra Mike            = 2 <!-- +5% speed -->
| November Foxtrot        = 1 <!-- -5% Consumables reload -->
| India Delta            = 0 <!-- +20% HP from {{Repair Party}} -->
| X-Ray Papa Unaone      = 3 <!-- +15% Smoke Gen action time -->
| Sierra Bravo            = 3 <!-- +10% Hydro action time;  -10% DFAA reload time -->
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Commonwealth]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier VII ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|449}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|511}}:
**Main battery reload time increased from 6.5 to 7.1 s.
**Range of the Depth Charge Airstrike decreased from 9 to 8 km.
***Other ASW parameters changed to be as announced in {{WoWS DevBlog Link Insert|505}}.
**Added {{Submarine Surveillance}} with parameters similar to Auckland.
**Removed torpedo protection.
*{{WoWS DevBlog Link Insert|512}}:
**Stock Gun Fire Control System firing range reduced from 14.4 to 14.1 km.
**Researchable Gun Fire Control System firing range reduced from 15.8 to 15.5 km.
*{{WoWS DevBlog Link Insert|519}}:
**Main battery reload time reduced from 7.1 to 6.6 s.
}}
*Update 13.2:
**Available from sequential bundle #6 of the Commonwealth Cruisers Early Access event (for 900 Commonwealth Tokens).
*Introduced into the game as a researchable ship in Update 13.4
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:16, 30 June 2026


VII
5,700,000

Uganda — Commonwealth Tech Tree Tier VII Cruiser.

Fiji-class light cruisers were built in Great Britain in two groups. The project combined good firepower, long operational range, and decent protection with minimal displacement. The second group of cruisers, to which Uganda belonged, had enhanced AA defenses at the cost of having fewer main battery turrets. During World War II, Uganda took part in the landings of Allied forces in Sicily and Italy. In the fall of 1944, she was transferred to the Royal Canadian Navy and later operated in the Pacific Ocean.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1


Consumables