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{{#vardefine:ship_name|Atlântico}}
__NOTOC____NOEDITSECTION__


<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_pan_america.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Premium"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PVSB508_Atlantico.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">17,500 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Pan-America Premium Tier&nbsp;VIII [[Ship:Battleship|Battleship]].</p><p>During the development of the future Rio de Janeiro, Brazil was offered several dozen projects. One proposal came from Admiral de Basellar to install 240 mm secondary battery guns on the battleship, which was a bold step in terms of shipbuilding at that time. In response to this idea, Tennyson-d'Eincourt developed Project 686—a battleship with eight 405 mm guns placed in four turrets and a battleship with six 240 mm guns in three turrets. Despite support from de Basellar, the project was never implemented. Atlântico is a variant of the further development of the Brazilian battleship with more focus placed on increasing her firepower.</p><p> </p></div>
<!-- Add |Ship=code for manual override -->
{{WoWs_Ship
|Promo=
|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
<!--
* Pro 2
Insert the PERFORMANCE SECTION below.
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide]. -->
<h4>Summary</h4>
''{{#var:ship_name}}'' is a Pan-American battleship of British design. She is the first Pan-American battleship in the game and features a large main battery of small caliber guns, a unique heavy secondary battery, slow speed, and a turtleback armor layout.
<h4>Armor</h4>
''{{#var:ship_name}}'' is a decently armored battleship, with a 32mm fore and aft end deck armor and side plating. Her 32mm bow allows ''{{#var:ship_name}}'' to bounce any AP shell in her matchmaking spread with a caliber less than 457mm. ''{{#var:ship_name}}’s'' bow is further protected by a lower 102mm and 152mm plate that extends below the waterline. The side of her turtleback features a 356mm plate along the waterline, which is the main belt protecting ''{{#var:ship_name}}’s'' citadel, and a slightly lighter 305mm plate above the 356mm plate. Her upper armor belt has 152mm plating that extends to the deck which is 51mm thick. ''{{#var:ship_name}}’s'' has a small, spread out superstructure with 19mm plating, standard for most superstructures at her tier and higher.
<h4>Armament</h4>
''{{#var:ship_name}}'' is a battleship meant for mid range engagements. She is armed with 5 twin mounted turrets carrying 381mm guns. Her guns are average for the tier, with a 1.8 sigma, but lack the ability to overmatch 27mm of armor found on most high tier cruisers due to their small size. To put ''{{#var:ship_name}}'' further at a disadvantage, she is only armed with AP shells, so she cannot start fires on angled targets without using her secondaries. Her AP shells have an alpha damage of 10700, one of the lowest at tier VIII. ''{{#var:ship_name}}’s'' stock range is 18.6km which is on the lower end of gun ranges for tier VIII, further emphasizing the close to mid range playstyle of the ship.


''{{#var:ship_name}}’s'' main strength in close range combat is her secondary battery. They have improved accuracy and a max range of 11.3km. While she mounts 10 single 127mm guns, ''{{#var:ship_name}}'' stands out compared to other secondary focused battleships by featuring 8 twin mount 234mm turrets, with the same guns as the main battery of ''[[Cheshire]]''. With most of the same characteristics as ''[[Cheshire]]’s'' main armament, they are able to deal a max damage of 3850 and can penetrate 51mm of armor.
===Cons===
* Con 1
* Con 2


Battleships, cruisers, and destroyers alike will feel the focus of ''{{#var:ship_name}}’s'' heavy secondaries. When combined with her main battery, ''{{#var:ship_name}}'' makes a very powerful close quarters battleship.


<h4>Anti-Aircraft</h4>
==Ship Stats==
''{{#var:ship_name}}'' features one of the stronger AA armaments at Tier VIII. She features a wide variety of armaments, mostly covering the short and mid ranges. Her long range AA guns reach out to 5.8km, and deal 95 hp of continuous damage. The mid range AA deals a strong 336 in continuous damage and has a range of 3.5km. ''{{#var:ship_name}}’s'' short range AA deals a slightly stronger 343 hp of continuous damage and range of 2km. Her long range AA is further reinforced by 5 flak explosions that deal 1400hp of damage, overall making ''{{#var:ship_name}}'' a solid AA platform that allows players to deal with enemy planes themselves, and support allied ships.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<h4>Battle Performance</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}’s'' slow speed of 25 knots and low main battery range of 18.6km means positioning is the key to being effective in battle. Using her strengths to her advantage, ''{{#var:ship_name}}'' should be played in close to mid range engagements. Players should use her low concealment, which can top out at 11.52km, to get closer to enemy targets to use the secondary battery. ''{{#var:ship_name}}'' should position herself to ambush targets that are broadside due to the lack of overmatch on her main battery. The 234mm secondary battery allows ''{{#var:ship_name}}’s'' secondaries to penetrate heavily armored ships and provide more than just a chance to start fires at close range. To make ''{{#var:ship_name}}'' even more effective in combat, she is equipped with American improved {{Damage Control Party}} which allows ''{{#var:ship_name}}'' to be immune from fire and flooding for 20 seconds without upgrades.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 60100
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


While ''{{#var:ship_name}}'' may take some time and careful positioning to be effective in battle due to her slow speed, limited ammo choice, and small caliber main battery, she is one of the strongest close range-focused ships at Tier VIII with her heavy secondaries, strong AA, and strong armor layout.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 800
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 19.5
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Powerful secondary battery with improved accuracy and range.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Long action time on {{Damage Control Party}}.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Decent concealment maxing at 11.52km.
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 14.22
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 13.42
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 5×2 381mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 18.55
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 30.0
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Small main battery with lack of overmatch capability.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Armed with AP only on the main guns.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Slow reload on the 234mm secondary guns.
|-
* Top speed of 25 knots without upgrades.
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 10 × range(km) + 60
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.8
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 245
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 110
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 160
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 210
|-
| style="color:inherit;" | • Dispersion at 18.55 km || style="color:inherit;" | 246
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
As a Premium Ship,  ''{{#var:ship_name}}'' does not have any modules to research.




|OptimalConfiguration=<!-- write some general text about selection of optimal configuration/builds below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}’s'' stands out from the rest of the secondary focused battleships by having good concealment but a long reload time on her {{Repair Party}}. With this in mind, ''{{#var:ship_name}}'' is more effective with ''Concealment Expert'' and ''Fire Prevention'' for her secondary 4th tier commander skills over ''Emergency Repair Expert''.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 381 mm AP Mk XXIIb SC
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 10700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 804
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 879
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 64
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.6
|}
</div>


The recommended upgrades are:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{ Main Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{ Damage Control System Modification 1 }}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''': {{ Secondary Battery Modification 1}}
|-
* '''Slot 4''': {{ Damage Control System Modification 2}}
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
* '''Slot 5''':  {{ Concealment System Modification 1}}
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 234 mm HE 6 CRH
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1.0x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x234mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 4.8
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3850
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 761
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 59
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 21.0%
|}
</div>


{{Commander Skills 3 BB
<!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->
| rating11 = X <!-- Gun Feeder -->
| rating12 =  <!-- Demolition Expert +1% fire + ASW -->
| rating13 =  <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF -->
| rating14 =  <!-- Emergency Repair Specialist -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 3 <!-- Preventive Maintenance -->


| rating21 = 3 <!-- Grease the Gears -->
</div></div></div>
| rating22 = <!-- Inertial Fuse for HE Shells -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating23 = 2 <!-- Brisk - +10% while unspotted -->
| rating24 = 1 <!-- Vigilance - +25% torp detect range, +7% TPS -->
| rating25 = <!-- Priority Target -->
| rating26 =  <!-- AA Defense and ASW Expert - +10% damage -->


| rating31 = <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = 3 <!-- Long-Range Secondary Battery Shells - +20% range -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 2 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = 3 <!-- Basics of Survivability -->
|-
| rating35 = <!-- Improved Repair Part Readiness -->
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10
| rating36 = <!-- Focus Fire Training - sector reinf. & Airstrike-->
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 10 × 1
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 4 × 4 + 12 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 16 × 2 + 20 × 1
|}


| rating41 = <!-- Furious - buff for being on fire-->
'''Continuous damage''' — average DPS within each action zone
| rating42 = 3 <!-- Manual Secondary Battery Aiming -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating43 = 1 <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating44 = <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 343 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
| rating46 = 3 <!-- Fire Prevention Expert -->
|-
}}
| style="color:inherit;" | Mid-range || style="color:inherit;" | 336 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 94.5 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}


'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 5 || style="color:inherit;" | 1200 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot :''' {{Repair Party}}


|Camouflage=<!-- write text about useful camouflage below -->
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PVSB508_Atlantico}}


|Camouflage={{Prem Ship Camo Insert|shiptier=8}}


|Signals=<!-- write text about best set of signals below -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (20.0s action, 80.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 300.5 hp/s)
}}


{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->


| November Echo Setteseven = <!-- +5% AA damage -->
==Gallery==
| Mike Yankee Soxisix = 3 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| India X-Ray        = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 0 <!-- +15% flood, +5% you detonate -->
| Victor Lima        = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        = 1 <!-- ram someone -->
 
| November Foxtrot =  <!-- -5% Consumables reload -->
| Sierra Mike      = 2 <!-- +5% speed -->
| India Delta      = 3 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 3 <!-- -20% flood duration -->
| India Yankee    = 3 <!-- -20% Fire duration -->
| Juliet Charlie  = 3 <!-- No Detonate -->
 
| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
| Sierra Bravo      = 0 <!-- +10% Hydro action time; -10% DAAF reload time -->
 
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
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|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


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|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Pan-America]]
 
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier VIII ships]]
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[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.11.0.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|252}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|275}}:
**Removed the Hydroacoustic Search consumable.
**Main Battery AP shells' fuse delay, ricochet angles, and arming threshold all adjusted to standard values for Tier 8 Battleships:
*** Fuse time decreased from 0.050 to 0.033 s.
*** AP shells' ricochet check angle decreased from 60 to 45 degrees.
*** AP shells' guaranteed ricochet angle decreased from 67.5 to 60 degrees.
*** Arming threshold increased from 21 to 64 mm.
**Secondary battery accuracy parameters changed:
*** 127 mm guns: improved to the level of German battleships.
*** 234 mm guns: improved to the level of Georgia and German battlecruisers.
*** Shells' air drag increased: as a result, the shells take longer to reach a target and fly at a higher trajectory.
*{{WoWS DevBlog Link Insert|288}}:
**Main battery reload time increased from 28 to 29 s.
**Maximum damage of AP shells decreased from 11,700 to 10,700.
*{{WoWS DevBlog Link Insert|293}}:
**Main battery reload time increased from 29 to 30 s.
*Update 0.11.2:
**Minor fixes to geometry and textures of the ship.
*{{WoWS DevBlog Link Insert|307}}:
**234 mm secondary battery shells were changed (these changes put them in line with the RN heavy cruiser HE shells, which they did not match):
*** Maximum damaged increased from 3,350 to 3,850.
*** Armor penetration increased from 39 to 59 mm.
**Main battery firing range increased from 17.4 to 18.6 km.
}}
*First available for completing all 22 stages of the Clydebank Dockyard in April 2022.
*Update 0.11.3:
**Fixed an error that prevented Victor Lima and India X-Ray signals from being shown as recommended.
*Update 0.11.9:
**Minor fixes to geometry and textures of the ship.
*Update 13.3:
**Fixed textures and geometry for the New Year permanent camouflage for the ship.
}}
 
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Revision as of 04:18, 30 June 2026


VIII
17,500 doubloons

Atlântico — Pan-America Premium Tier VIII Battleship.

During the development of the future Rio de Janeiro, Brazil was offered several dozen projects. One proposal came from Admiral de Basellar to install 240 mm secondary battery guns on the battleship, which was a bold step in terms of shipbuilding at that time. In response to this idea, Tennyson-d'Eincourt developed Project 686—a battleship with eight 405 mm guns placed in four turrets and a battleship with six 240 mm guns in three turrets. Despite support from de Basellar, the project was never implemented. Atlântico is a variant of the further development of the Brazilian battleship with more focus placed on increasing her firepower.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1


Consumables