Welcome to Wargaming.net Wiki!
Variants
Navigation

Ship:Almirante Grau

Jump to: navigation, search
imported>SirDixie:eu
m Protected "Ship:Almirante Grau" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
 
Automated stats update via wiki pipeline
Line 1: Line 1:
<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Almirante Grau}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale on 12 May 2023.


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_pan_america.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PVSC508_Almirante_Grau.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">13,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Pan-America Premium Tier&nbsp;VIII [[Ship:Cruiser|Cruiser]].</p><p>The flagships of the Peruvian Navy traditionally bear the name of Admiral Miguel Grau Seminario, with a total of five such ships in history. The third ship bearing this name was purchased from the Netherlands in 1973. Cruiser De Ruyter was laid down in 1939 in Schiedam and completed after the war according to a modified project, which included dual-purpose main battery guns and modern radar equipment. Almirante Grau had been the flagship of the Peruvian Navy for 45 years. At the time of her decommissioning, the ship was the last artillery cruiser belonging to any navy.</p><p> </p></div>


|Performance=
===Pros===
* Pro 1
* Pro 2


{{AA Sidebar Warning Insert}}
===Cons===
<!--
* Con 1
Insert the PERFORMANCE SECTION below.
* Con 2
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->


''{{#var:ship_name}}'' is a premium Tier VIII Pan-American cruiser.  Like other Pan-American cruisers, she has access to a special combat instruction, which heavily shapes her tactics.  However, ''{{#var:ship_name}}'''s combat instruction is somewhat unique:  Unlike the tech tree line, she does not need to land main battery hits to prepare &mdash; ''{{#var:ship_name}}'' merely needs to remain undetected for 50 seconds. The effect of the instructions is also unusual - Rather than improving the cooldown of consumables, ''{{#var:ship_name}}'' receives 30 seconds during which guns reload three times faster than normal.


''{{#var:ship_name}}'''s other noteworthy feature is her anti-aircraft defenses - she boasts among the strongest AA suites in the game, at any tier, handily out-damaging even Tier X ships, thanks to her excellent base damage numbers and access to the {{Defensive AA Fire}} consumable.  She can easily fend off lower and even-tier planes, (sometimes before they can even attack) and even Tier X squadrons will take heavy losses if attacking her or flying too close.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 33900
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


<h4>Hull:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 700
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 11.9
|}
</div>


Much like the ''De Zeven Provinciën'' that it is based on, ''{{#var:ship_name}}'' is an exceptionally light cruiser. Her armor plating is average, and her HP pool only 33,900, meaning that she can not survive much concentrated fire. Her turning maneuverability is slightly better than ''De Zeven Provinciën'', but like her sister, her top speed is capped at only 32 knots.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 11.9
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 8.52
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 5.92
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 8.52
|}
</div>


That being said though, for having such mediocre defenses, ''{{#var:ship_name}}'' is a surprisingly survivable ship. Many AP shells will overpenetrate, and the submerged citadel is difficult to hit reliably. While captains should still avoid showing their broadside to enemies for extended periods, being spotted is far less likely to be a death sentence the way it is for other light cruisers such as ''Minotaur'' or ''Jinan''.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×2 152mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 16.06
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 7.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 8.6
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 22.5
|}
</div>


''{{#var:ship_name}}'' also benefits from being extremely narrow.  When pointing directly towards or away from an enemy, she presents a very small profile, causing many shells to simply miss. She also has quite good concealment for a cruiser - Fully built for it, her detection radius is only 9.6km by sea, and 6.9km by air. (Which exactly matches the range of her anti-aircraft guns.)
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 143
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 16.06 km || style="color:inherit;" | 144
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE Brisantgranaat
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2150
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 11.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 46
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 30
|}
</div>


<h4>Armament:</h4>


The guns on ''{{#var:ship_name}}'' are fairly disappointing at first glance. Eight 152mm guns, mounted in four twin turrets, they are hurt by their reload time of seven seconds. The shell velocity is also on the low side, causing the shells to arc significantly, and giving them a max range of only 16km. While the high arc can be useful for attacking from behind islands, it also significantly increases the difficulty in hitting fast-moving, targets at range.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm AP Pantsergranaat
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 46.7
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.025
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 57 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 8 × 1
|}


The HE rounds have a respectable 11% fire chance, but the AP struggles to penetrate heavily armored targets.  On the upside though, all of the guns can rotate the full 360 degrees, which gives captains a lot of flexibility in maneuvering, while still maintaining full firepower.
'''Continuous damage''' — average DPS within each action zone
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
All of this changes, however, when ''{{#var:ship_name}}'''s unique combat instruction is active. For 30 seconds, her guns fire at triple speed, significantly increasing her damage.  During this mode, she can easily out-damage anything at her tier, and is a threat to anything within range.  Even well-angled targets will take heavy damage from a barrage of HE shells, and multiple fires are all but guaranteed.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
 
|-
 
| style="color:inherit;" | Mid-range || style="color:inherit;" | 672 || style="color:inherit;" | 90% || style="color:inherit;" | 4.0
<h4>Anti-Aircraft:</h4>
|}
 
</div>
''{{#var:ship_name}}'''s anti-aircraft defenses are also quite formidable.  She has the same (exceptional) anti-aircraft mounts as ''De Zeven Provinciën'', but unlike her sister ship, also has access to the {{Defensive AA Fire}} consumable.  This allows ''{{#var:ship_name}}'' to boost her already top-tier anti-aircraft defenses into something incredible.  Even higher tier carriers will suffer significant losses if they attack, and anything even or lower tier is likely to lose the entire squadron.  (In extreme cases, sometimes before they even have a chance to attack.)
</div></div></div>
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
While ''{{#var:ship_name}}'' does possess flack batteries, the bulk of her threat to aircraft comes from the continuous damage AA mounts.  While technically they can damage planes as far as 6.9k, the full damage only applies to planes that make the mistake of flying within 4km of her.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
 
{| class="wikitable" style="margin:0; color:inherit; width:100%"
 
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
<h4>Anti-Submarine:</h4>
|-
 
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2000
The anti-submarine weapons of ''{{#var:ship_name}}'' are basic, ship-launched basic depth charges.  While ''{{#var:ship_name}}'''s maneuverability and narrow profile give her at least a fighting chance to dodge torpedoes, submarine hunting is usually better left to ships with access to plane-based ASW.
|-
 
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
 
|-
<h4>Consumables:</h4>
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
 
|-
In addition to the standard {{Damage Control Party}}, ''{{#var:ship_name}}'' has access to three charges each of {{Defensive AA Fire}} and {{Hydroacoustic Search}}. The {{Hydroacoustic Search}} has 5km detection range for ships, and 3.5km range for spotting torpedoes.
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
 
|}
 
</div>
<h4>Play Style:</h4>
</div></div></div>
 
Due to the nature of her unique combat instructions, ''{{#var:ship_name}}'' plays extremely well as a hit-and-run ambusher.  A full concealment build is highly recommended, given how much her power depends on going dark and recharging her combat instructions.  Because she lacks any ability to heal, it is important to conserve health as much as possible.  Staying near islands and cover is important.
 
The best situation for ''{{#var:ship_name}}'' is one where she can attack freely for the full 30 seconds of combat instruction, without receiving return fire.  The most common ways to accomplish this are either by attacking over an island or from within smoke provided by an ally.


When such opportunities are not available, ''{{#var:ship_name}}'' does best when she can isolate a large target in such a way that the rest of the enemy team cannot shoot her.  (By taking partial cover behind an island, or similar.)  Attacking ships that are already engaged with a teammate is also a good approach.


In general, when combat instruction is not active, ''{{#var:ship_name}}'' should retreat, go dark, and wait for it to recharge if possible.  (Unless the enemy is close enough to death that she can finish it off with her lackluster normal DPM.)  Combat instruction is such a huge increase in damage that it is almost always worth holding fire and letting it recharge.  As a result, ''{{#var:ship_name}}'' captains should try to remain near islands when possible, and keep a general eye on the location of enemy destroyers, to make sure they can break visibility when needed.
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PVSC508_Almirante_Grau}}




{{CombatCapability
<!-- Consumables have to be tagged individually on a slot by slot basis -->
|name=Immediate Main Battery Reload
{{Ship Consumables Section|consumables=
|icon=GrauCombatInstruction.png
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
|description=Almirante Grau is equipped with the '''Immediate Main Battery Reload''' combat instruction, which provides a reduction to the main battery reload time. It can be activated after staying undetected for 50 seconds.
* '''Slot 2:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 169.5 hp/s)
|requirements=Can only be used after staying undetected.<br>Interval: 5 s <br>Progress per interval: 10%
* '''Slot 3:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
|effects=
* '''Slot 4:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown)
*Main battery reload time: -66%
*Action time: 30 seconds
}}
}}


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Good concealment
* High damage output while combat instruction is active
* Incredible anti-aircraft defense
* Underwater citadel is very difficult to hit
* Decent maneuverability
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Below-average guns while outside of combat instruction
* Weak Armor
* Modest HP Pool
* No way to recover lost health
* Low speed
|Research=
<!-- Check this!  Some do.-->
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
==Gallery==
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
The recommended upgrades are:
* '''Slot 1''':  {{Main Armaments Modification 1}}
* '''Slot 2''':  {{Engine Room Protection}} '''or''' {{Defensive AA Fire Modification 1}}
* '''Slot 3''':  {{Aiming Systems Modification 1}}
* '''Slot 4''':  {{Propulsion Modification 1}} '''or''' {{Steering Gears Modification 1}}
* '''Slot 5''':  {{Concealment System Modification 1}}
 
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
{{Commander Skills 3 CR
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->
 
| rating11 = <!-- Grease the Gears -->
| rating12 = 0 <!-- Swift Fish -->
| rating13 = 2 <!-- Consumables Specialist -->
| rating14 = <!-- Gun Feeder -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 2 <!-- Last Stand -->
 
| rating21 = 1 <!-- Demolition Expert -->
| rating22 = 0 <!-- Fill the Tubes -->
| rating23 = 1 <!-- Consumables Enhancements -->
| rating24 = 0 <!-- Eye in the Sky -->
| rating25 = 2 <!-- Priority Target -->
| rating26 = 3 <!-- Focus Fire Training -->
 
| rating31 = 1 <!-- Heavy HE and SAP Shells -->
| rating32 = 0 <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 0 <!-- Heavy AP Shells -->
| rating35 = 2 <!-- Superintendent -->
| rating36 = 3 <!-- Survivability Expert -->
 
| rating41 =  <!-- Top Grade Gunner -->
| rating42 =  <!-- Outnumbered -->
| rating43 =  <!-- Radio Location -->
| rating44 =  <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 = 3 <!-- AA Defense & ASW Expert -->
}}
 
<!-- Where to get the Commander skills matrix for the type of ship
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->
 
|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
 
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Hydroacoustic Search}} &ndash; 3 charges
* '''Slot 3:''' {{Defensive AA Fire}} &ndash; 3 charges
 
|Camouflage={{Prem Ship Camo Insert|shiptier=8}}
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| Juliet Charlie          = 3 <!-- No Detonate -->
| India Yankee            =  <!-- -20% Fire duration -->
| Hotel Yankee            = 2 <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = 3 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 
| Juliet Whiskey Unaone  = 0 <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    = 0 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven= 3 <!-- +5% AA damage -->
| Sierra Mike            = 3 <!-- +5% speed -->
| November Foxtrot        = 2 <!-- -5% Consumables reload -->
| India Delta            = 0 <!-- +20% HP from Repair Party -->
 
| X-Ray Papa Unaone      = 0 <!-- +15% Smoke Gen action time -->
| Sierra Bravo            = 2 <!-- +10% Hydro action time; -10% DFAA reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Pan-America]]
{{VideoYT|3UHSc1SlHiU}}
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier VIII ships]]
<references />
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 12.1.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|407}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|410}}:
**Main battery reload time increased from 4.5 to 7 s.
**Changes to Combat Instructions:
***Bonus to reload time increased from 20% to 66%.
***Removed bonuses to ship speed and acceleration rate.
***Duration reduced from 60 to 30 s.
***The Combat Instructions meter now fills by 10% every 5 seconds the ship remains undetected.
***The progress bar starts to decay 30 seconds after being detected by the enemy.
***Decay rate set to 10% for every 5 seconds the ship remains detected.
*{{WoWS DevBlog Link Insert|413}}:
**The Repair Party consumable has been removed.
**The Hydroacoustic Search and Defensive AA Fire consumables have been moved to separate slots (Unlisted change).
}}
*Update 12.3:
**The Ancient Totem permanent camouflage was added.
**Initially available starting 12 May 2023, as part of the Inca Trail event. During the event, Almirante Grau was available as 1 of 68 random bundles in the Armory for 50 Inca Tokens each, as well as in the Premium Shop.
*Update 12.4:
**The textures and geometry of the ship have been changed.
*Update 13.3:
**The number of bombs per Depth Charge drop increased from 6 to 10.
*Update 13.4:
**Fixed the Combat Instructions description for the ship.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:18, 30 June 2026


VIII
13,000 doubloons

Almirante Grau — Pan-America Premium Tier VIII Cruiser.

The flagships of the Peruvian Navy traditionally bear the name of Admiral Miguel Grau Seminario, with a total of five such ships in history. The third ship bearing this name was purchased from the Netherlands in 1973. Cruiser De Ruyter was laid down in 1939 in Schiedam and completed after the war according to a modified project, which included dual-purpose main battery guns and modern radar equipment. Almirante Grau had been the flagship of the Peruvian Navy for 45 years. At the time of her decommissioning, the ship was the last artillery cruiser belonging to any navy.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1


Consumables