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Ship:Svea

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{{Template:WoWs_Ghost_Ship
{{#vardefine:ship_name|Svea}}
|shipname=Svea
__NOTOC____NOEDITSECTION__
|shipcode=PWSC710_Svea
|nation=europe
<!-- nations are japan, usa, ussr, uk, germany, europe, pan_asia, france, commonwealth, italy, pan_america, netherlands, spain (case sensitive) -->
|shipclass=Cruiser
<!-- classes are Destroyer, Battleship, Cruiser, AirCarrier, Submarine (case sensitive) -->
|shiptier=10
<!-- enter a number from 1 to 10, 10 for supers -->
|ancestorship=
|childship=
<!-- ancestor and child must be ship codes -->
|researchcost=
|purchasecost=Special
|status=2
<!-- 0=techtree, 1=premium, 2=special -->
|anno=A hypothetical design of a light cruiser armed with dual-purpose automatic 152 mm guns. She is an enlarged version of the Swedish Tre Kronor-class cruisers. The ship's primary purpose is to support destroyer operations.
|promo=''Svea'' was first released for sale on 4 August 2024, and is available in the Armory for 30,000 Steel{{Steel}}&thinsp;.


|hitpoints=33,600
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_europe.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Special"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PWSC710_Svea.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">31,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Europe Special Tier&nbsp;X [[Ship:Cruiser|Cruiser]].</p><p>A hypothetical design of a light cruiser armed with dual-purpose automatic 152 mm guns. She is an enlarged version of the Swedish Tre Kronor-class cruisers. The ship's primary purpose is to support destroyer operations.</p><p> </p></div>
|maximumspeed=34
|turningcircle=720
|ruddershifttime=8.6
|surfaceconcealment=11.5
|aerialconcealment=8.5


|mainbatteryname=152 mm/53 Model 1942 in a turret
===Pros===
|mainbatterylayout=1 x 3 / 2 x 2
* Pro 1
|mainbatteryreload=4.5
* Pro 2
|mainbatteryturntime=7.2
|mainbatteryrange=16.5
|mainbatterydispersion=139


|shell1type=HE
===Cons===
|shell1name=152 mm HE M1942
* Con 1
|shell1damage=2,200
* Con 2
|shell1firechance=11
|shell1velocity=900
|shell1weight=46


|shell2type=AP
|shell2name=152 mm AP M1942
|shell2damage=3,000
|shell2velocity=900
|shell2weight=46.7


|torpedolaunchername=533 mm Quad
==Ship Stats==
|torpedolaunchercount=2 x 4
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
|torpedoreload=70
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|torpedoturntime=7.2
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|torpedorange=13.5
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|torpedospeed=86
|-
|torpedoconcealment=1,800
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 33600
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


|secondarybatteryrange=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|secondarybatterytype=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|secondarygun1=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|secondarygun1count=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|secondarygun1rof=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|secondarygun1damage=
|-
|secondarygun1velocity=
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 34.0
|secondarygun1firechance=
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 720
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 11.2
|}
</div>


|secondarygun2=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|secondarygun2count=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|secondarygun2rof=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|secondarygun2damage=
|-
|secondarygun2velocity=
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 11.5
|secondarygun2firechance=
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 8.52
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 5.63
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 8.52
|}
</div>


|secondarygun3=
</div></div></div>
|secondarygun3count=
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|secondarygun3rof=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|secondarygun3damage=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|secondarygun3velocity=
|-
|secondarygun3firechance=
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3 152mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 15.2
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 4.5
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 13.3
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|}
</div>


|secondarygun4=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|secondarygun4count=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|secondarygun4rof=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|secondarygun4damage=
|-
|secondarygun4velocity=
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|secondarygun4firechance=
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 128
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 128
|-
| style="color:inherit;" | • Dispersion at 15.2 km || style="color:inherit;" | 129
|}
</div>


|aagun1name=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|aagun1count=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|aagun2name=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|aagun2count=
|-
|aagun3name=
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE M1942
|aagun3count=
|-
|aagun4name=
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2200
|aagun4count=
|-
|longrange=
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 11.0%
|longdps=
|-
|midrange=
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|middps=
|-
|shortrange=
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 46
|shortdps=
|-
|flakrange=
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 30
|flakcount=
|}
|flakdamage=
</div>


|Performance=*


|Pros=*
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm AP M1942
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 46.7
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.025
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PWPT029
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 70.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 29400
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 86
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.8
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 1.73%
|}
</div>


|Cons=*
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Research=As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 15 × 1
|}


|OptimalConfiguration=
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 644 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|}
</div>
</div></div></div>


|Upgrades=


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
<!-- Add the ship code here to populate the upgrade table -->
* '''Slot 1''': 
{{Ship Upgrades Section|code=PWSC710_Svea}}
* '''Slot 2''': 
* '''Slot 3''': 
* '''Slot 4''': 
* '''Slot 5''': 
* '''Slot 6''': 


|CommanderSkills={{Commander Skills 3 CR
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->


| rating11 =  <!-- Grease the Gears -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating12 =  <!-- Swift Fish -->
{{Ship Consumables Section|consumables=
| rating13 =  <!-- Consumables Specialist -->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
| rating14 =  <!-- Gun Feeder -->
* '''Slot 2:''' {{Repair Party}} (3 charges, 14.0s action, 80.0s cooldown, 336 hp/s)
| rating15 =  <!-- Incoming Fire Alert -->
* '''Slot 3:''' {{Smoke Generator}} (6 charges, 10.0s action, 70.0s cooldown)
| rating16 =  <!-- Last Stand -->
* '''Slot 4:''' {{Engine Boost}} (3 charges, 60.0s action, 120.0s cooldown)
 
| rating21 =  <!-- Demolition Expert -->
| rating22 =  <!-- Fill the Tubes -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 =  <!-- Eye in the Sky -->
| rating25 =  <!-- Priority Target -->
| rating26 =  <!-- Focus Fire Training -->
 
| rating31 =  <!-- Heavy HE and SAP Shells -->
| rating32 =  <!-- Enhanced Torpedo Explosive Charge -->
| rating33 =  <!-- Adrenaline Rush -->
| rating34 =  <!-- Heavy AP Shells -->
| rating35 =  <!-- Superintendent -->
| rating36 =  <!-- Survivability Expert -->
 
| rating41 = <!-- Top Grade Gunner -->
| rating42 =  <!-- Outnumbered -->
| rating43 =  <!-- Radio Location -->
| rating44 =  <!-- Inertial Fuse for HE Shells -->
| rating45 =  <!-- Concealment Expert -->
| rating46 =  <!-- AA Defense & ASW Expert -->
}}
}}


|Camouflage={{Prem Ship Camo Insert|shiptier=10}}


|Signals=
==Gallery==
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| Juliet Charlie          =  <!-- No Detonate -->
| India Yankee            = <!-- -20% Fire duration -->
| Hotel Yankee            =  <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            =  <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 
| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven=  <!-- +5% AA damage -->
| Sierra Mike            =  <!-- +5% speed -->
| November Foxtrot        =  <!-- -5% Consumables reload -->
| India Delta            =  <!-- +20% HP from Repair Party -->
 
| X-Ray Papa Unaone      = <!-- +15% Smoke Gen action time -->
| Sierra Bravo            = <!-- +10% Hydro action time; -10% DFAA reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Europe]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier X ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 13.6.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|539}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|548}}:
**Main battery firing range reduced from 16.5 to 15.2 km.
**Detectability range by sea increased from 11.1 to 11.5 km.
***All other detectability ranges adjusted accordingly.
}}
*Update 13.8:
**Available for purchase in the Armory for 30,000 Steel.
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:20, 30 June 2026


X
31,000 doubloons

Svea — Europe Special Tier X Cruiser.

A hypothetical design of a light cruiser armed with dual-purpose automatic 152 mm guns. She is an enlarged version of the Swedish Tre Kronor-class cruisers. The ship's primary purpose is to support destroyer operations.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables