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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Klas Horn}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_europe.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">IV</span></div><div class="b-description-img_vehicle">[[File:Ship_PWSD104_Klas_Horn.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">709,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Europe Tech Tree Tier&nbsp;IV [[Ship:Destroyer|Destroyer]].</p><p>Planning to strengthen its fleet, the Swedish government began negotiations with the United States on the acquisition of several "flush-deck" destroyers. The purchase never took place, but their design formed the basis of the Ehrensköld-class destroyers laid down in 1924. Further development in 1929 resulted in two ships of an improved design being laid down—Klas Horn and Klas Uggla. The lead ship of the Klas Horn series was built at the Kockums shipyard in Malmö. In September 1941, due to an explosion at a military base, both destroyers suffered significant damage and sank. Klas Uggla was not restored and was decommissioned, while Klas Horn was raised and repaired using parts from her sister ship.</p><p> </p></div>
[[File:sweden2.png|50px|frameless|right|link=]]Planning to strengthen its fleet, the Swedish government began negotiations with the United States on the acquisition of several "flush-deck" destroyers. The purchase never took place, but their design formed the basis of the Ehrensköld-class destroyers laid down in 1924. Further development in 1929 resulted in two ships of an improved design being laid down - Klas Horn and Klass Uggla. The lead ship of the Klas Horn series was built at the Kochums shipyard in Malmö. In September 1941, due to an explosion at a military base, both destroyers suffered signidicant damage and sank. Klas Uggla was not restored and was decommissioned, while Klas Horn was raised and repaired using parts from her sister ship.


|Performance= {{AA Sidebar Warning Insert}}
===Pros===
<!-- write text about performance in battles below -->
* Pro 1
<!--
* Pro 2
PERFORMANCE SECTION GUIDELINES
1.  Write a brief intro paragraph of 1-3 sentences.
2.  Write 1-3 paragraphs of "meat".  Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever.  Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. 
3.  Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
-->


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
===Cons===
*
* Con 1
*
* Con 2
*  
*  


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
*
*
*
*


|Research=<!-- write text about priority sequence of research below -->
==Ship Stats==
<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Main Battery:''' 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Hull:'''  Upgrade to Hull (B) for XXX.  Research of this module unlocks progression to YYY.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Torpedoes:''' 
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Klas Horn (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Klas Horn (B)
* '''Gun Fire Control System:'''  Upgrade to XXX for an extra 10% range on the main battery.
|-
* '''Propulsion:''' 
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 7900 || style="color:inherit;" | 8000
-->
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


<!-- FOR PREMIUM SHIPS:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Klas Horn (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Klas Horn (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 37.8 || style="color:inherit;" | 37.8
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 500 || style="color:inherit;" | 500
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 3.9 || style="color:inherit;" | 2.8
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Klas Horn (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Klas Horn (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 6.62 || style="color:inherit;" | 6.62
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 2.64 || style="color:inherit;" | 2.64
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 2.43
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 2.64 || style="color:inherit;" | 2.64
|}
</div>


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
</div></div></div>
* '''Slot 1''': {{Main Armaments Modification 1}}
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 2''': {{Engine Room Protection}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SUO Mk 4 Mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SUO Mk 4 Mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 3×1 120mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 8.61 || style="color:inherit;" | 9.47
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 7.5
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 8
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 18.0
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 79
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 8.61 km || style="color:inherit;" | 80
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm HE M1924
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1600
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 7.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 800
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 20
|}
</div>


{{Commander Skills 3 DD
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 =  <!-- Grease the Gears -->
| rating12 =  <!-- Liquidator -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 2 <!-- Preventive Maintenance -->


| rating21 = <!-- Pyrotechnician -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = 2 <!-- Swift Fish -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = 2 <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Extra-Heavy AP Shells -->
|-
| rating25 = <!-- Priority Target -->
| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm AP M1924
| rating26 = 2 <!-- Last Stand -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 800
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 20
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PWPT011
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 55.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 16500
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.4
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 95.0%
|}
</div>


| rating31 =  <!-- Main Battery & AA Specialist -->
</div></div></div>
| rating32 = 2 <!-- Fill the Tubes -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating33 = 2 <!-- Adrenaline Rush -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating34 = <!-- Inertial Fuse for HE Shells -->
'''Klas Horn (A)'''
| rating35 =  <!-- Superintendent -->
| rating36 = <!-- Survivability Expert -->


| rating41 = <!-- Main Battery & AA Expert -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating42 = 2 <!-- Swift in Silence -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| rating43 = <!-- Radio Location -->
|-
| rating44 = <!-- Fearless Brawler -->
| style="color:inherit;" | 40 mm || style="color:inherit;" | 2 × 1
| rating45 = 2 <!-- Concealment Expert -->
|}
| rating46 =  <!-- Dazzle -->
}}


'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 24.5 || style="color:inherit;" | 100% || style="color:inherit;" | 2.5
|}


|Consumables=<!-- write text about selection of Consumables below -->
'''Klas Horn (B)'''
''{{#var:ship_name}}'' can equip the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Engine Boost}} &ndash; 3 charges


{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 2 × 1
|}


|Camouflage={{TT Ship Camo Insert|shiptier=4}}
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 38.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|}
</div>
</div></div></div>


|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
<!-- Add the ship code here to populate the upgrade table -->
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
{{Ship Upgrades Section|code=PWSD104_Klas_Horn}}


| Juliet Charlie          =  <!-- No Detonate -->
| India Yankee            =  <!-- -20% Fire duration -->
| Hotel Yankee            =  <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            =  <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->


| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Mike Yankee Soxisix    = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
{{Ship Consumables Section|consumables=
| November Echo Setteseven=  <!-- +5% AA damage -->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
| Sierra Mike            =  <!-- +5% speed -->
* '''Slot 2:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
| November Foxtrot        =  <!-- -5% Consumables reload -->
}}
| India Delta            =  <!-- +20% HP from Repair Party -->


| X-Ray Papa Unaone      =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo            =  <!-- +10% Hydro action time;  -10% DFAA reload time -->
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Europe]]
 
[[Category:Destroyers]]
|Ref= <!-- write below -->
[[Category:Tier IV ships]]
# [https://en.wikipedia.org/wiki/Klas-class_destroyer ''Klas''-class destroyer - Wikipedia]
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
<references />
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.9.0.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/e6lbhb/st_european_destroyers/ Dec 5, 2019]</span>:
**Preliminary characteristics.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/egbh2n/st_test_ships_changes/ Dec 27, 2019]</span>:
**Turret firing angles changed to prevent crossing over the ship's superstructure (details not listed).
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/emrb57/st_changes_to_european_destroyers_and_marceau/ Jan 10, 2020]</span>:
**Main battery reload time decreased from 6.5 to 5.5 s.
**Detectability ranges decreased:
*** By ships from 7.12 to 6.32 km.
*** After firing main guns in smoke from 2.54 to 2.25 km.
*** By aircraft from 2.76 to 2.45 km.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/f0a56y/st_changes_to_test_ships_and_devonshire/ Feb 7, 2020]</span>:
**Turret traverse speed decreased from 10 to 8 degrees per second.
**Torpedo tube reload time increased from 55 to 59 s.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/f7c9jh/st_changes_to_test_ships/ Feb 21, 2020]</span>:
**Main battery reload time increased from 5.5 to 6.1 s.
**Torpedo range decreased from 9 to 8 km.
**Detectability range by ships increased from 6.32 to 6.82 km. Other detectability ranges increased in accordance with it.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/fed4es/st_changes_to_test_ships/ Mar 6, 2020]</span>:
**Main battery reload time increased from 6.1 to 7.5 s.
**Maximum HE shell damage decreased from 1,700 to 1,600.
**HE shell fire chance decreased from 8 to 7%.
**Torpedo parameters changed:
*** Maximum damage decreased from 7,533 to 6,200.
*** Torpedo speed decreased from 65 to 60 knots.
*** Torpedo tubes reload time decreased from 59 to 55 s.
}}
*Introduced as a researchable ship in Update 0.9.3.
*Update 0.9.5:
**Minor changes to geometry and textures.
*Update 0.9.11:
**Fixed geometry and textures of the ship.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:20, 30 June 2026


IV
709,000

Klas Horn — Europe Tech Tree Tier IV Destroyer.

Planning to strengthen its fleet, the Swedish government began negotiations with the United States on the acquisition of several "flush-deck" destroyers. The purchase never took place, but their design formed the basis of the Ehrensköld-class destroyers laid down in 1924. Further development in 1929 resulted in two ships of an improved design being laid down—Klas Horn and Klas Uggla. The lead ship of the Klas Horn series was built at the Kockums shipyard in Malmö. In September 1941, due to an explosion at a military base, both destroyers suffered significant damage and sank. Klas Uggla was not restored and was decommissioned, while Klas Horn was raised and repaired using parts from her sister ship.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection


Consumables