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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Skåne}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_europe.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">VII</span></div><div class="b-description-img_vehicle">[[File:Ship_PWSD107_Skane.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">5,500,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Europe Tech Tree Tier&nbsp;VII [[Ship:Destroyer|Destroyer]].</p><p>Concurrently with the construction of the Visby-class destroyers, Swedish shipbuilders planned to build larger ships capable of competing on equal terms with foreign large destroyers. The main technical novelty was to be the main battery artillery—it was planned to be dual-purpose and housed in turret mounts. One option was a project with a standard displacement of 1,800 tons. There were plans to build four large destroyers. The design process continued and later culminated in the appearance of the Öland-class destroyers.</p><p> </p></div>
[[File:sweden2.png|50px|frameless|right|link=]]The design of a destroyer armed with dual-purpose main battery artillery. The ship served as a prototype for the Swedish Öland-class destroyers that were commissioned after World War II.


|Performance={{AA Sidebar Warning Insert}}
===Pros===
''{{#var:ship_name}}'' is the Tier VII European destroyer for the tech tree that introduces a standard configuration that continues through the end of the line to Tier X ''[[Halland]]''.  While her predecessor ''[[Vasteras]]'' embodies pre-war design, ''{{#var:ship_name}}'' is a preliminary war-time design with an overall configuration that was realized in post-war destroyers built a decade later. While ''{{#var:ship_name}}'' loses one main battery turret, the remaining two dual turrets are quick firing with more than double the rate of fire and are also dual purpose for good AA capability.
* Pro 1
* Pro 2


''{{#var:ship_name}}'s'' torpedoes are fast with a quick reload and range out to 12 km (with the Torped M1943 module).  Their alpha damage is low, a trait that applies to the entire European destroyer line.
===Cons===
* Con 1
* Con 2


''{{#var:ship_name}}'' has significantly improved AA compared to lower tier members of the European destroyer line, in particular the improved range, but like any destroyer she still can be severely damaged by carrier aircraft, particularly due to her low HP and the absence of a smoke generator. She must be careful when sailing out of range of friendly AA support.


European ''Halland'' branch tech tree destroyers lack smoke to break detection or the hydroacoustic search capabilities that counteract the dangers of sitting in smoke.  Instead, their captains must learn to use their superb maneuverability (and terrain) to dodge enemy fire and ultimately break contact. Rather than seizing caps or yoloing large ships, destroyer hunting, especially though ambush, seems to be their best mission. While ''{{#var:ship_name}}'s'' concealment isn't great, with a 10 point commander she can achieve 6.2km detectability.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Skåne (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Skåne (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 12100 || style="color:inherit;" | 13000
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


Overall game play is similar to ''Vasteras''. ''{{#var:ship_name}}'s'' captain must carefully manage detection, plan ahead for disengaging, and engage only when favorable. She will use her torpedoes to weaken and harass enemy ships, especially enemy ships in smoke, while remembering that the low alpha will probably require additional damage to secure a kill. Her superior rate-of-fire can gun down other destroyers at her tier, especially if she has a hit point advantage, and can finish off wounded destroyers or even cruisers.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


In many games, ''{{#var:ship_name}}'' can be a winning factor when played wisely, and she provides training and experience that will carry all the way to Tier X.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Skåne (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Skåne (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 35.0 || style="color:inherit;" | 35.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 610 || style="color:inherit;" | 610
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 5.8 || style="color:inherit;" | 4.2
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Good maneuverability
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Fast 80kn Torp speed, once upgraded and using Mod slot 3; TTM1.  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Skåne (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Skåne (B)
* Fast firing guns
|-
* Great AA and very usable concealment.
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 6.86 || style="color:inherit;" | 6.86
* Fast 59 sec Torpedo reload
|-
* 12km Torpedo Range (10km stock)
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 3.24 || style="color:inherit;" | 3.24
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 2.51
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 3.24 || style="color:inherit;" | 3.24
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
</div></div></div>
* Torpedoes suffer from previous ships low torpedo alpha - Even a full 6 torpedo salvo may not destroy a same-tier target.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Low hit points.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* No access to smoke generator.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SUO Mk 7 Mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SUO Mk 7 Mod. 2
* Few options to disengage if you get caught out of position.
|-
* Rifle DPM can at times feel lacking due to HE shells having only 20mm of Pen and 7% base fire chance.
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 2×2 120mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 9.16 || style="color:inherit;" | 10.08
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 3.2
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 18.8
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 18.0
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Hull(B): 14% increase to Health (+0900pts); gain a whopping 25% continuous damage to Med range AA(+18dmg/s) while losing ~7dmg/s across both of the Short and Long AA ranges. Upgrading the Hull also reduces rudder-shift time by 1 sec.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Torpedoes: Torpedoes gain +2km range to the already comfortable 10km as well as an impressive +12 knots to speed, providing a net reduction to enemy reaction time despite the increased torpedo detectability range.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Gun Fire Control System: Leave until last for the 10% increase to main battery range.
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 83
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 9.16 km || style="color:inherit;" | 84
|}
</div>


<!-- FOR PREMIUM SHIPS:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm HE M1942
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 7.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 23.5
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 20
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm AP M1942
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2150
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 23.5
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 20
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PWPT004 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PWPT005
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1 || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PWPT004 || style="color:inherit;" | PWPT005
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 59.0 || style="color:inherit;" | 59.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 20500 || style="color:inherit;" | 20500
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3 || style="color:inherit;" | 0.4
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 65 || style="color:inherit;" | 76
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.4 || style="color:inherit;" | 1.6
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 1.19% || style="color:inherit;" | 1.19%
|}
</div>


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
</div></div></div>
* '''Slot 1''': {{Main Armaments Modification 1}}
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 2''': {{Engine Room Protection}}
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 3''': {{Torpedo Tubes Modification 1}}
'''Skåne (A)'''
* '''Slot 4''':  {{Propulsion Modification 1}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 3 × 1
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 4 × 2
|}


{{Commander Skills 3 DD
'''Continuous damage''' — average DPS within each action zone
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating11 = <!-- Grease the Gears -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating12 = 2 <!-- Liquidator -->
|-
| rating13 = <!-- Consumables Specialist -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 42 || style="color:inherit;" | 95% || style="color:inherit;" | 2.5
| rating14 = <!-- Gun Feeder -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | Mid-range || style="color:inherit;" | 49 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
| rating16 = 3 <!-- Preventive Maintenance -->
|}


| rating21 =  <!-- Pyrotechnician -->
'''Skåne (B)'''
| rating22 = 2 <!-- Swift Fish -->
| rating23 = 1 <!-- Consumables Enhancements -->
| rating24 =  <!-- Extra-Heavy AP Shells -->
| rating25 =  <!-- Priority Target -->
| rating26 = 3 <!-- Last Stand -->


| rating31 = <!-- Main Battery & AA Specialist -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating32 = 2 <!-- Fill the Tubes -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| rating33 = 2 <!-- Adrenaline Rush -->
|-
| rating34 = <!-- Inertial Fuse for HE Shells -->
| style="color:inherit;" | 40 mm || style="color:inherit;" | 3 × 2
| rating35 = <!-- Superintendent -->
|-
| rating36 = 3 <!-- Survivability Expert -->
| style="color:inherit;" | 25 mm || style="color:inherit;" | 4 × 2
|}


| rating41 = <!-- Main Battery & AA Expert -->
'''Continuous damage''' — average DPS within each action zone
| rating42 = 2 <!-- Swift in Silence -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating43 = <!-- Radio Location -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating44 = <!-- Fearless Brawler -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 38.5 || style="color:inherit;" | 95% || style="color:inherit;" | 2.5
| rating46 = <!-- Dazzle -->
|-
}}
| style="color:inherit;" | Mid-range || style="color:inherit;" | 66.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2000
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' can equip the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Engine Boost}}
* '''Slot 3:''' {{Repair Party}}


|Camouflage=<!-- write text about useful camouflage below -->
<!-- Add the ship code here to populate the upgrade table -->
{{Prem Ship Camo Insert|shiptier=7}}
{{Ship Upgrades Section|code=PWSD107_Skane}}


|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| November Echo Setteseven =  <!-- +5% AA damage -->
{{Ship Consumables Section|consumables=
| Mike Yankee Soxisix =   <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
| India X-Ray        =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
* '''Slot 2:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
| Juliet Whiskey Unaone = 3 <!-- +15% flood, +5% you detonate -->
* '''Slot 3:''' {{Repair Party}} (3 charges, 10.0s action, 80.0s cooldown, 121 hp/s)
| Victor Lima        = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
}}
| Hotel Yankee        =  <!-- ram someone -->


| November Foxtrot = 2 <!-- -5% Consumables reload -->
| Sierra Mike      = 2 <!-- +5% speed -->
| India Delta      = 2 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| India Yankee    =  <!-- -20% Fire duration -->
| Juliet Charlie  = 3 <!-- No Detonate -->


| X-Ray Papa Unaone = <!-- +15% Smoke Gen action time -->
==Gallery==
| Sierra Bravo      =  <!-- +10% Hydro action time;  -10% DAAF reload time -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Europe]]
 
[[Category:Destroyers]]
|Ref= <!-- write below -->
[[Category:Tier VII ships]]
<references/>
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.9.0.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/e6lbhb/st_european_destroyers/ Dec 5, 2019]</span>:
**Preliminary characteristics.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/emrb57/st_changes_to_european_destroyers_and_marceau/ Jan 10, 2020]</span>:
**Number of charges of the Repair Party consumable increased from 1(2) to 2(3).
**Main battery reload time decreased from 3.5 to 2.8 s.
**Detectability ranges decreased:
*** By ships from 7.66 to 6.86 km.
*** After firing main guns in smoke from 2.75 to 2.44 km.
*** By planes from 3.52 to 3.15 km.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/f7c9jh/st_changes_to_test_ships/ Feb 21, 2020]</span>:
**Main battery reload time increased from 2.8 to 3.2 s.
**Torpedo tubes reload time increased from 55 to 59 s.
**Detectability range by ships increased from 6.86 to 7.06 km. Other detectability ranges increased in accordance with it.
}}
*Introduced in Update 0.9.2 for European tokens in the Armory.
*Introduced into the game as a researchable ship in Update 0.9.3.
**Basic torpedo modules are now researchable. The characteristics of the new base module are similar to the characteristics of the researchable torpedo module of the destroyer of the previous tier.
*Update 0.9.4:
**Minor fixes to textures and ship model.
*Update 0.11.7:
**The special (early access) permanent camouflage was renamed to "Traditions of the North".
*Update 13.3:
**The number of bombs per Depth Charge drop increased from 10 to 12.
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Revision as of 04:20, 30 June 2026


VII
5,500,000

Skåne — Europe Tech Tree Tier VII Destroyer.

Concurrently with the construction of the Visby-class destroyers, Swedish shipbuilders planned to build larger ships capable of competing on equal terms with foreign large destroyers. The main technical novelty was to be the main battery artillery—it was planned to be dual-purpose and housed in turret mounts. One option was a project with a standard displacement of 1,800 tons. There were plans to build four large destroyers. The design process continued and later culminated in the appearance of the Öland-class destroyers.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1


Consumables