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{{#vardefine:ship_name|Halland}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_europe.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PWSD110_Halland.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">20,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Europe Tech Tree Tier&nbsp;X [[Ship:Destroyer|Destroyer]].</p><p>The construction of the second pair of Öland-class ships was canceled, and in 1951, destroyers Halland and Småland were laid down according to an improved project. The ships' displacement grew by 50%, and they received more advanced anti-aircraft and radio-technical weapons, as well as new main battery guns. The lead ship, Halland, was launched in 1952 and entered service in 1955. In 1966, the destroyers were equipped with Robot-08 anti-ship missiles. With the decommissioning of the Tre Kronor-class cruisers, the Halland-class destroyers became the largest ships in the Swedish Navy.</p><p> </p></div>
[[File:sweden2.png|50px|frameless|right|link=]]The largest and most powerful destroyers in the Swedish Navy. Their main advantages were their powerful AA defenses and extremely rapid-firing main battery artillery.


|Performance=<!-- write text about performance in battles below -->
===Pros===
<!--
* Pro 1
PERFORMANCE SECTION GUIDELINES
* Pro 2
1.  Write a brief intro paragraph of 1-3 sentences.
2.  Write 1-3 paragraphs of "meat".  Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever.  Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. 
3.  Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
-->
{{AA Sidebar Warning Insert}}
''Halland'' is the pinnacle of the pan-European destroyer line, continuing the line's unique concept of the smoke-less torpedo-focused destroyer. Captains who have played the previous Pan-European destroyers will be right at home when playing the ''Halland''.


Like her predecessor ship, ''Halland'' shares many of their same strengths and weaknesses. Though her base HP pool is mediocre, this is compensated by her access to {{Repair Party}}. With the right ship upgrades and captain setup, ''Halland'' can effectively have up to ~38,000 HP assuming all 4 heals are used efficiently. This is very important as Halland does not carry {{Smoke Generator}} and typically takes more damage when disengaging. The heals allow Halland to remain a threat into the late game when many other DDs are low on consumables or at critical health.
===Cons===
* Con 1
* Con 2


While Halland isn't considered a gunboat DD, her 4x 120mm guns still output considerable damage, actually having higher HE DPM than most DDs (at least on paper). Unlike the previous Pan European DDs, Halland's turrets have reasonably fast turret traverse rates. These traits allow Halland to fight DDs at close range in a pinch. In these scenarios, her low gun range actually works to her advantage. If the enemy DD breaks detection and no other enemy ship is within her low gun bloom detection, then she can drop detection immediately. At longer ranges, her poor gun performance becomes apparent with long shell travel time and short-range. Due to her lack of access to {{Smoke Generator}}, it is generally ill-advised to rely on her guns outside of fighting other non-gunboat DDs.


As the highest tiered Pan-European tech tree DD, ''Halland'' has access to the best of the Pan-EU torpedoes. Though they have the lowest damage, they are the fastest torps in the game with good range and relatively fast reload times. She even gets access to a "Super-Narrow" spread like the other Pan-EU DDs. These traits combine to make ''Halland'' one of the most consistent and effective torpedo DDs in the game.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 19200
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


Like other high tier Pan-EU DDs, ''Halland'' carries an extremely effective anti-air suite. With {{Defensive AA Fire}} active, ''Halland'' has the most powerful AA of any DD in the game, capable of swatting down waves of attack planes without breaking a sweat. Better yet, she can turn her AA off and ambush planes with her small aerial detection radius. All but the most skilled carrier players will fear her AA capabilities.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


'''Halland''' 's maneuverability at best is considered acceptable. Though she has a relatively tight turning radius, she is one of the slowest DDs in the game. Some faster cruisers and even a few BBs can match her pace or even outrun her. Still, this is enough for ''Halland'' players to rely on their respectable turning ability to evade shells.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 35.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 660
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 5.6
|}
</div>


When properly outfitted, ''Halland'' 's concealment can be lowered to a respectable 6.0km. This is competitive with all but the IJN torpedo-focused DDs, Gearing equipped with her legendary upgrade, and a few other DDs with very low surface detection. ''Halland'' 's detection is low enough for her to perform the traditional DD roles, including spotting for her team, fighting other DDs, and contesting capture points.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 7.39
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 3.38
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 2.73
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 3.38
|}
</div>


'''Playstyle'''
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2×2 120mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 10.45
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 30
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|}
</div>


''Halland'' plays very similarly to her lower-tier counterparts in the line; a smokeless torpedo-focused DD who can defend herself from other DDs and CVs. ''Halland'' 's torps trade raw damage for consistency; though they are unlikely to kill enemies in 1 strike, the numerous fast torps can whittle down enemies or at least force them to stay on their toes. Even enemy DDs may find her torps difficult to dodge due to their sheer speed. These torps are her main offensive weapon, so it is recommended to invest heavily in them to land more torpedo hits. Though her guns have potential, ''Halland'' 's lack of smoke makes it difficult for her to trade efficiently against anything bigger than another DD. That being said, ''Halland'' can bully other isolated non-gunboat DDs due to her respectable firepower. If possible, ''Halland'' players should force favorable engagements with other DDs as their heal allows them to attrition most other DDs to death. Basically, ''Halland'' 's goal is to win the spotting advantage for her team by killing other DDs with her fast torpedoes and effective guns. If this isn't possible, she can harass enemy capital ships with her long-range torpedoes and screen enemy torpedoes for her own. When playing near capture points, ''Halland'' should save her torpedoes for when the enemy DD smokes. A well-timed torpedo attack on a vulnerable DD can net you both a kill and control of the capture point.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 93
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 10.45 km || style="color:inherit;" | 93
|}
</div>


What really makes ''Halland'' truly shine is during CV matches. Unlike other DDs, CVs are usually reluctant to focus ''Halland'' due to her formidable AA suite. They will lose a lot of planes even during successful runs. Whereas other DDs have to play more cautiously, ''Halland'' can play somewhat more similar to a non-CV match, potentially allowing for better torpedo angles or more aggressive plays in certain situations. She can also provide effective AA cover for her allies. Keep in mind CVs will spot her when AA is active, so try to avoid being spotted in a vulnerable position. It is not an effective trade if you exchange half your health to enemy surface ships for an entire enemy attack squad.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm HE M1950
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1750
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 825
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 23.5
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 20
|}
</div>


Overall, ''Halland'' is a potent DD. Easy to play with her long-range torps, but is difficult to master because of her lack of smoke and the unforgiving nature of the Tier X metagame. Those who take the time to learn ''Halland'' 's strengths and weaknesses will be rewarded with a strong versatile ship with an answer for almost every situation.


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Good main gun DPM and fire chance
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Torpedoes have great range and speed, and reload quickly
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Access to an extra narrow torpedo spread
|-
* Access to the {{Defensive AA Fire}} consumable, in a separate slot
| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm AP M1950
* Strongest AA capabilities of any techtree destroyer
|-
* {{Repair Party}} consumable is in its own slot
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2100
* Decent concealment
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 825
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 23.5
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 20
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PWPT010
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 100.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 29400
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 86
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.8
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 1.73%
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
</div></div></div>
* No {{Smoke Generator}}
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Short main battery range
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Only four main guns, per-salvo damage is low
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* Per-torpedo damage is very low, and their detectability very high
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
* Large size and no armour, easily hit and damaged
|-
* Awful mobility - top speed is low, and the ship is very sluggish
| style="color:inherit;" | 40 mm || style="color:inherit;" | 6 × 1
* Depth charges are launched in front of the ship, can make dealing with enemy submarines tricky
|-
| style="color:inherit;" | 57 mm || style="color:inherit;" | 1 × 2
|}


|Research=<!-- write text about priority sequence of research below -->
'''Continuous damage''' — average DPS within each action zone
<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Main Battery:''' 
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* '''Hull:'''  Upgrade to Hull (B) for XXX.  Research of this module unlocks progression to YYY.
|-
* '''Torpedoes:''' 
| style="color:inherit;" | Mid-range || style="color:inherit;" | 346.5 || style="color:inherit;" | 100% || style="color:inherit;" | 4.0
* '''Gun Fire Control System:'''  Upgrade to XXX for an extra 10% range on the main battery.  
|}
* '''Propulsion:''' 
</div>
-->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2000
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


<!-- FOR PREMIUM SHIPS:
As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PWSD110_Halland}}


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
<!-- Consumables have to be tagged individually on a slot by slot basis -->
* '''Slot 1''': {{Main Armaments Modification 1}}
{{Ship Consumables Section|consumables=
* '''Slot 2''': {{Engine Room Protection}}
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
* '''Slot 3''': {{Torpedo Tubes Modification 1}}
* '''Slot 2:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
* '''Slot 4''': {{Propulsion Modification 1}}
* '''Slot 3:''' {{Repair Party}} (3 charges, 14.0s action, 80.0s cooldown, 192 hp/s)
* '''Slot 5''': {{Concealment System Modification 1}}
* '''Slot 4:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown)
* '''Slot 6''': {{Torpedo Tubes Modification 2}}
 
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 
{{Commander Skills 3 DD
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 =  <!-- Grease the Gears -->
| rating12 = 1 <!-- Liquidator -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 2 <!-- Preventive Maintenance -->
 
| rating21 = 1 <!-- Pyrotechnician -->
| rating22 = 2 <!-- Swift Fish -->
| rating23 = 1 <!-- Consumables Enhancements -->
| rating24 =  <!-- Extra-Heavy AP Shells -->
| rating25 =  <!-- Priority Target -->
| rating26 = 2 <!-- Last Stand -->
 
| rating31 =  <!-- Main Battery & AA Specialist -->
| rating32 = 3 <!-- Fill the Tubes -->
| rating33 = 2 <!-- Adrenaline Rush -->
| rating34 =  <!-- Inertial Fuse for HE Shells -->
| rating35 = 2 <!-- Superintendent -->
| rating36 = 2 <!-- Survivability Expert -->
 
| rating41 =  <!-- Main Battery & AA Expert -->
| rating42 = 2 <!-- Swift in Silence -->
| rating43 = 1 <!-- Radio Location -->
| rating44 =  <!-- Fearless Brawler -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- Dazzle -->
}}
}}




==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Consumables=<!-- write text about selection of Consumables below -->
<gallery>
''{{#var:ship_name}}'' can equip the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Engine Boost}}
* '''Slot 3:''' {{Repair Party}}
* '''Slot 4:'''{{Defensive AA Fire}}
 
|Camouflage={{TT Ship Camo Insert|shiptier=10}}
 
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
| November Echo Setteseven = 3 <!-- +5% AA damage -->
| Mike Yankee Soxisix =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray        =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 2 <!-- +15% flood, +5% you detonate -->
| Victor Lima        = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        =  <!-- ram someone -->
 
| November Foxtrot = 2 <!-- -5% Consumables reload -->
| Sierra Mike      = 3 <!-- +5% speed -->
| India Delta      = 3 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| India Yankee    =  <!-- -20% Fire duration -->
| Juliet Charlie  = 3 <!-- No Detonate -->
 
| X-Ray Papa Unaone =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo      = 1 <!-- +10% Hydro action time;  -10% DAAF reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
===In-game historical inaccuracies===
* In game, Halland carries 2 quintuple torpedo tubes. However, Halland only ever carried 2 quadruple torpedo tubes or (after a refit in the 60s) a quintuple tube as well as a triple tube with a Saab Robot 08 missile launcher on top of it.
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Europe]]
 
[[Category:Destroyers]]
|Ref= <!-- write below -->
[[Category:Tier X ships]]
# [https://en.wikipedia.org/wiki/Halland-class_destroyer ''Halland''-class destroyer - Wikipedia]
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
<references/>
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.9.0.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/e6lbhb/st_european_destroyers/ Dec 5, 2019]</span>:
**Preliminary characteristics.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/emrb57/st_changes_to_european_destroyers_and_marceau/ Jan 10, 2020]</span>:
**Number of charges of the Repair Party consumable increased from 1(2) to 2(3).
**Main battery reload time decreased from 2.5 to 2.0 s.
**Detectability ranges decreased:
*** By ships from 8.92 to 7.62 km.
*** After firing main guns in smoke from 3.32 to 2.73 km.
*** By aircraft from 3.95 to 3.38 km.
**Torpedo tube reload time decreased from 110 to 100 s.
**Surveillance Radar consumable removed and replaced with the Defensive AA Fire consumable.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/f0a56y/st_changes_to_test_ships_and_devonshire/ Feb 7, 2020]</span>:
**Mid-range AA range decreased from 5 to 4 km.
**Continuous damage of the mid-range AA zone increased from 340 to 347 damage per second.
**Continuous damage of the long-range AA zone increased from 140 to 144 damage per second.
}}
*Update 0.9.3:
**Added to the tech tree.
**Minor fixes to textures and ship model.
*Update 0.9.4:
**Minor fixes for textures and ship model.
*Update 0.11.1:
**Minor corrections to geometry and textures of the ship.
*Update 0.11.6:
**Torpedo damage was accidentally increased from 10,700 to 11,467.
*Update 0.11.7:
**Torpedo damage was decreased from 11,467 to 10,700 to rectify accidental change.
*Update 0.11.7:
**The special (early access) permanent camouflage was renamed to "Traditions of the North".
*Update 0.11.11:
**Forward firing angles over the bow improved. Halland's guns can now shoot directly forward at a distance of 7 km or less.
*Update 12.2:
*The King of the Sea — Viking permanent camouflage was added.
*Update 12.3:
**Added the "Advanced Mechanical Maintenance" unique upgrade in Slot 6, available in the Research Bureau for 19,200 Research Points, with the following parameters:
***Increases HP recovery efficiency when using the Repair Party consumable from 50 to 75%.
***Increases the ship's maximum speed by 8% while the Engine Boost consumable is active.
***All consumables gain one additional charge.
*Update 12.7:
**Fixed an error that caused the tooltips in the Port and in battle to not show the effects from the bonuses of the unique upgrade for the ship.
}}
 
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Revision as of 04:20, 30 June 2026


X
20,000,000

Halland — Europe Tech Tree Tier X Destroyer.

The construction of the second pair of Öland-class ships was canceled, and in 1951, destroyers Halland and Småland were laid down according to an improved project. The ships' displacement grew by 50%, and they received more advanced anti-aircraft and radio-technical weapons, as well as new main battery guns. The lead ship, Halland, was launched in 1952 and entered service in 1955. In 1966, the destroyers were equipped with Robot-08 anti-ship missiles. With the decommissioning of the Tre Kronor-class cruisers, the Halland-class destroyers became the largest ships in the Swedish Navy.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2
Advanced Mechanical Maintenance


Consumables