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{{#vardefine:ship_name|Dalarna}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=
|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->


|Performance=
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_europe.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">11</span></div><div class="b-description-img_vehicle">[[File:Ship_PWSD111_Dalarna.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">45,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Europe Tech Tree Tier&nbsp;11 [[Ship:Destroyer|Destroyer]].</p><p>According to the plans for the development of the Swedish Navy, the main tactical unit was to be a squadron of several destroyers with a leader. Cruisers of the Tre Kronor class acted as leaders, but in the mid to late 1940s, an alternative was considered to build a special squadron leader. In 1947, three draft designs were submitted for consideration, implying a standard displacement of 2,400, 3,000, and 4,660 tons. The 3,000-ton leader project provided for the installation of three 120 mm twin-gun mounts and two torpedo launchers.</p><p> </p></div>
{{AA Sidebar Warning Insert}}
<!--
Insert the PERFORMANCE SECTION below.  
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide]. -->
{{CombatCapability
|name=Alternative Torpedoes
|icon=AlternativeTorpedoModule.png
|description=Dalarna can switch between '''Alternate Torpedo-Types''' in battle.
|requirements=Alternative torpedo mode can be toggled at will.
|effects=
*Torpedo-type switching time: 5 seconds
*Torped M1947 mod 2: 86knts, 15km range, 10700 damage
*Torped M1927 mod 1: 70knts, 8km range, 17500 damage
}}


''Dalarna'' is the supership of the original Pan-European destroyer line. She shares similar characteristics to ''[[Ship:Halland|Halland]]'', including identical torpedo armaments, Swedish Anti-Aircraft capabilities, and good concealment. She also gains the Alternative Torpedo-Types mechanic to switch torpedoes in battle.
===Pros===
* Pro 1
* Pro 2


<h4>Armament:</h4>
===Cons===
* Con 1
* Con 2


''Dalarna'' carries six 120 mm guns housed in three double turrets. These guns have a short range of 11.2 km and have a reload time of 2.8 seconds. The turrets on ''Dalarna'' are decently fast, with a 180-degree turn time of 7.2 seconds. Her shells are identical to ''Halland'' — 1,750 damage, 20 mm of penetration, 8% fire chance for her HE, and 2,100 maximum damage for her AP. Like the previous tech tree Pan-European destroyers, her shells have long flight times and high arcs. While the damage per minute is not terrible, her guns should primarily be used for self defense or for farming from behind cover, as she lacks disengagement tools such as a {{Smoke Generator}}.


''Dalarna'' carries ten torpedoes in two quintuple launchers. These torpedoes have both a very fast speed and a long 15km range, but a low alpha damage of 10,700. Her torpedoes reload very quickly to offset this, with a 69-second reload time when fully built for torpedoes. She also features the Alternative Torpedo-Types mechanic, which allows her to switch torpedoes in battle, at the cost of 5 seconds in switching time. The alternative torpedoes have a shorter range of 8 km, but deal a higher 17,500 damage. To offset this, the torpedoes do not go as fast as the 15 km option. As a Pan-European destroyer, she gets a super narrow spread as an option for her torpedoes.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 20300
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


<h4>Hull:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 36.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 720
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 5.8
|}
</div>


''Dalarna'' has an average health pool of 20,300, and a base speed of 36 knots. It is recommended to always take the commander skill Survivability Expert, as it bumps her HP to a healthy 24,150. Her maneuverability is poor, with a mediocre 4.4-second rudder shift and a large 720-meter turning radius. Her concealment is good, with a minimum concealment of 6.1 km.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 7.51
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 3.9
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 2.78
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 3.9
|}
</div>


While ''Dalarna'' is the Supership successor to ''Halland'', her hull is much longer in size. Combined with her poor maneuverability, she is an easy target to hit, and is susceptible to torpedoes if not careful.  
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×2 120mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 11.15
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 2.8
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 21.4
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 98
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 11.15 km || style="color:inherit;" | 99
|}
</div>


<h4>Consumables:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''Dalarna'' comes with the {{Repair Party}} consumable, which has 3 charges that each heal for 14% of her maximum HP. In addition, she also gets access to the {{Defensive AA Fire}} consumable, which increases continuous damage and flak damage. As ''Dalarna'' lacks disengagement tools, her heals and AA damage boost help her mitigate damage and plane spotting.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
Her {{Engine Boost}} is standard, providing an 8% increase to her maximum speed, with a 120-second action and cooldown time.  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm HE M1950
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1750
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 825
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 23.5
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 20
|}
</div>




<h4>Anti-Aircraft:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm AP M1950
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 825
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 23.5
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 20
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PWPT026 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PWPT027
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1 || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PWPT026 || style="color:inherit;" | PWPT027
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 90.0 || style="color:inherit;" | 90.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 29400 || style="color:inherit;" | 49200
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.5 || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 86 || style="color:inherit;" | 70
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.8 || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 1.73% || style="color:inherit;" | 2.96%
|}
</div>


''Dalarna'' carries one of the best Anti-Aircraft capabilities of any super destroyer. She has good long- and short-range AA DPS (210 and 378 respectively), with 9 flak. The addition of the Defensive AA Fire consumable increases her DPS and flak damage further. The biggest strength of ''Dalarna''’s Anti-Aircraft is the ability to stay dark and activate Defensive AA Fire once she is spotted by planes, trapping said planes in her Anti-Aircraft aura. However, it is important to note that ''Dalarna'' is a very big destroyer, and can be easily hit with bombs and torpedoes dropped from planes.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 5 × 1
|-
| style="color:inherit;" | 57 mm || style="color:inherit;" | 2 × 2
|}


'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 378 || style="color:inherit;" | 100% || style="color:inherit;" | 4.0
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2000
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


<h4>Battle Performance:</h4>
''Dalarna'' serves the role of a torpedo destroyer with added survivability, with her Repair Party and decent guns. Her torpedoes are good at denying key areas and attacking large targets with their good speed and reload time.
While her armaments are similar to that of ''Halland'' (with the addition of the Alternative Torpedo-Types mechanic), it is important to note that ''Dalarna'' has worse maneuverability, and can struggle to dodge torpedoes and maneuver during knife fights. While not her primary role, ''Dalarna'' can contest key areas with the use of her concealment. Players should always reverse into cap circles and be ready to maneuver away from torpedoes, radar, and planes.
The addition of the Alternative Torpedo-Types mechanic allows ''Dalarna'' to deal heavy damage to unaware targets at closer ranges. However, due to the low range of these torpedoes, players must be careful about nearby radar cruisers, submarines, and planes that can spot ''Dalarna'' easily.
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Fast torpedo reload
* Access to the Alternative Torpedo-Types Mechanic
* Good concealment
* Access to {{Repair Party}}
* Access to {{Engine Boost}}
* Access to {{Defensive AA Fire}}


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<!-- Add the ship code here to populate the upgrade table -->
* Large target
{{Ship Upgrades Section|code=PWSD111_Dalarna}}
* Poor shell velocity
* Low main battery range
* Mediocre rudder shift time
* Poor turning radius


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration/builds below (optional)-->
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
The recommended upgrades are:
* '''Slot 1''': {{Main Armaments Modification 1}}
* '''Slot 2''': {{Engine Room Protection}} '''or''' {{Engine Boost Modification 1}}
* '''Slot 3''': {{Torpedo Tubes Modification 1}}
* '''Slot 4''': {{Propulsion Modification 1}}
* '''Slot 5''': {{Concealment System Modification 1}}
* '''Slot 6''': {{Torpedo Tubes Modification 2}} 
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
{{Commander Skills 3 DD
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->
| rating11 =  <!-- Grease the Gears -->
| rating12 =  <!-- Liquidator -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 3 <!-- Preventive Maintenance -->
| rating21 =  <!-- Demolition Expert -->
| rating22 = 2 <!-- Swift Fish -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 =  <!-- Extra-Heavy Ammunition (AP and ASW) -->
| rating25 =  <!-- Priority Target -->
| rating26 = 3 <!-- Last Stand -->
| rating31 =  <!-- Main Battery & AA Specialist -->
| rating32 = 2 <!-- Fill the Tubes -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 =  <!-- Inertial Fuse for HE Shells -->
| rating35 = 1 <!-- Superintendent -->
| rating36 = 3 <!-- Survivability Expert -->
| rating41 =  <!-- Main Battery & AA Expert -->
| rating42 =  <!-- Swift in Silence -->
| rating43 = 2 <!-- Radio Location -->
| rating44 =  <!-- Fearless Brawler -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- Dazzle -->


<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
* '''Slot 2:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
* '''Slot 3:''' {{Repair Party}} (3 charges, 14.0s action, 80.0s cooldown, 203 hp/s)
* '''Slot 4:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown)
}}
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Engine Boost}} - 3 charges
* '''Slot 3:''' {{Repair Party}} - 3 charges
* '''Slot 4:''' {{Defensive AA Fire}} - 3 charges
|Camouflage={{TT Ship Camo Insert|shiptier=11}}


|Signals=<!-- write text about best set of signals below -->
==Gallery==
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
 
| Juliet Charlie          = 3 <!-- No Detonate -->
| India Yankee            = 1 <!-- -20% Fire duration -->
| Hotel Yankee            = 1 <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 
| Juliet Whiskey Unaone  = 2 <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven= 2 <!-- +5% AA damage -->
| Sierra Mike            = 3 <!-- +5% speed -->
| November Foxtrot        = 1 <!-- -5% Consumables reload -->
| India Delta            = 3 <!-- +20% HP from Repair Party -->
 
| X-Ray Papa Unaone      = <!-- +15% Smoke Gen action time -->
| Sierra Bravo            = <!-- +10% Hydro action time; -10% DFAA reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Europe]]
 
[[Category:Destroyers]]
|Ref= <!-- write below -->
[[Category:Tier 11 ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.11.6.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|331}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|343}}:
**Main battery reload time increased from 2 to 3 s.
**Main battery firing range reduced from 12.3 to 11.1 km.
**Maximum alternative torpedo range reduced from 10 to 8 km.
**Switching to alternative torpedoes time reduced from 10 to 5 s.
*{{WoWS DevBlog Link Insert|349}}:
**Maximum alternative torpedo damage increased from 14,400 to 17,500.
***Chance to cause flooding increased from 240% to 296%.
*{{WoWS DevBlog Link Insert|351}}:
**Main battery reload time decreased from 3 to 2.8 s.
}}
*Update 0.11.8:
**Available in limited Early Access as part of a Lighthouse Auction event, as a single-price auction with 500 ships available across all servers. The winning bid was 250,000,000 credits. Lots were delivered to winners on October 3, 2022.
*Update 0.11.10:
**Minor fixes to the geometry and textures of the ship.
*Update 0.11.11:
**Added to the European tech tree as a special ship unlocked once the player reaches Tier 10 destroyer Halland, then purchased for credits.
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Revision as of 04:20, 30 June 2026


11
45,000,000

Dalarna — Europe Tech Tree Tier 11 Destroyer.

According to the plans for the development of the Swedish Navy, the main tactical unit was to be a squadron of several destroyers with a leader. Cruisers of the Tre Kronor class acted as leaders, but in the mid to late 1940s, an alternative was considered to build a special squadron leader. In 1947, three draft designs were submitted for consideration, implying a standard displacement of 2,400, 3,000, and 4,660 tons. The 3,000-ton leader project provided for the installation of three 120 mm twin-gun mounts and two torpedo launchers.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables