Ship:Stord
imported>SirDixie:eu m Protected "Ship:Stord" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) |
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{{#vardefine:ship_name|Stord}} | |||
__NOTOC____NOEDITSECTION__ | |||
| | <div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_europe.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">VI</span></div><div class="b-description-img_vehicle">[[File:Ship_PWSD206_Stord.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">3,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] — Europe Tech Tree Tier VI [[Ship:Destroyer|Destroyer]].</p><p>With the outbreak of World War II, Great Britain started the mass construction of destroyers in batches of eight. As a rule, all of them had four single-gun mounts with 102–120 mm guns and one or two quadruple-tube torpedo launchers. Two of them were transferred to the Norwegian Navy and received the names "Stord" and "Svenner." Stord entered service in September 1943. In 1943 and 1944, she participated in operations in the North Atlantic and escorted polar convoys. During the Battle of the North Cape, Stord was involved in sinking German battleship Scharnhorst. In 1944, the destroyer participated in covering the landings in Normandy, then returned to escorting convoys heading for the U.S.S.R. After the war, Stord became the flagship of the Norwegian Navy.</p><p> </p></div> | ||
===Pros=== | |||
* Pro 1 | |||
* Pro 2 | |||
===Cons=== | |||
* Con 1 | |||
* Con 2 | |||
==Ship Stats== | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Stord (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Stord (B) | |||
|- | |||
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 11600 || style="color:inherit;" | 11900 | |||
|- | |||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | — | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | — | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Stord (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Stord (B) | |||
|- | |||
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 36.8 || style="color:inherit;" | 36.8 | |||
|- | |||
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 590 || style="color:inherit;" | 590 | |||
|- | |||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 5.5 || style="color:inherit;" | 3.9 | |||
|} | |||
</div> | |||
< | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Stord (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Stord (B) | |||
|- | |||
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 7.0 || style="color:inherit;" | 7.0 | |||
|- | |||
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 3.16 || style="color:inherit;" | 3.16 | |||
|- | |||
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 2.57 | |||
|- | |||
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 3.16 || style="color:inherit;" | 3.16 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SUO Mk 6 Mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SUO Mk 6 Mod. 2 | |||
|- | |||
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 4×1 120mm | |||
|- | |||
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 10.0 || style="color:inherit;" | 11.0 | |||
|- | |||
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 4.0 | |||
|- | |||
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 15 | |||
|- | |||
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 18.0 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion | |||
|- | |||
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15 | |||
|- | |||
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0 | |||
|- | |||
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 90 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm HE | |||
|- | |||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700 | |||
|- | |||
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0% | |||
|- | |||
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 808 | |||
|- | |||
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 22.68 | |||
|- | |||
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 20 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1 | |||
|- | |||
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PWPT017 | |||
|- | |||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 75.0 | |||
|- | |||
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 | |||
|- | |||
| style="color:inherit;" | • Damage || style="color:inherit;" | 20500 | |||
|- | |||
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.2 | |||
|- | |||
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 72 | |||
|- | |||
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.6 | |||
|- | |||
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 1.19% | |||
|} | |||
</div> | |||
< | </div></div></div> | ||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
'''Stord (A)''' | |||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS | |||
|- | |||
| style="color:inherit;" | 40 mm || style="color:inherit;" | 1 × 2 | |||
|- | |||
| style="color:inherit;" | 20 mm || style="color:inherit;" | 4 × 1 | |||
|} | |||
'''Continuous damage''' — average DPS within each action zone | |||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | |||
|- | |||
| style="color:inherit;" | Short-range || style="color:inherit;" | 49 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0 | |||
|- | |||
| style="color:inherit;" | Mid-range || style="color:inherit;" | 35 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5 | |||
|} | |||
''Stord'' | '''Stord (B)''' | ||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS | |||
|- | |||
| style="color:inherit;" | 40 mm || style="color:inherit;" | 1 × 2 | |||
|- | |||
| style="color:inherit;" | 20 mm || style="color:inherit;" | 4 × 2 | |||
|} | |||
'''Continuous damage''' — average DPS within each action zone | |||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | |||
|- | |||
| style="color:inherit;" | Short-range || style="color:inherit;" | 84 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0 | |||
|- | |||
| style="color:inherit;" | Mid-range || style="color:inherit;" | 35 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2500 | |||
|- | |||
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2 | |||
|- | |||
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1 | |||
|- | |||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<!-- Add the ship code here to populate the upgrade table --> | |||
{{Ship Upgrades Section|code=PWSD206_Stord}} | |||
| | |||
<!-- Consumables have to be tagged individually on a slot by slot basis --> | |||
{{Ship Consumables Section|consumables= | |||
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown) | |||
* '''Slot 2:''' {{Smoke Generator}} (3 charges, 20.0s action, 160.0s cooldown) | |||
* '''Slot 3:''' {{Engine Boost}} (4 charges, 90.0s action, 90.0s cooldown) | |||
}} | }} | ||
==Gallery== | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<gallery> | |||
</gallery> | </gallery> | ||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div class=" | |||
<h2> | |||
</div> | |||
< | |||
<gallery> | |||
</gallery> | </gallery> | ||
</div></div></div> | |||
[[Category:Ships of Europe]] | |||
[[Category:Destroyers]] | |||
[[Category:Tier VI ships]] | |||
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | |||
Revision as of 04:21, 30 June 2026
Stord — Europe Tech Tree Tier VI Destroyer.
With the outbreak of World War II, Great Britain started the mass construction of destroyers in batches of eight. As a rule, all of them had four single-gun mounts with 102–120 mm guns and one or two quadruple-tube torpedo launchers. Two of them were transferred to the Norwegian Navy and received the names "Stord" and "Svenner." Stord entered service in September 1943. In 1943 and 1944, she participated in operations in the North Atlantic and escorted polar convoys. During the Battle of the North Cape, Stord was involved in sinking German battleship Scharnhorst. In 1944, the destroyer participated in covering the landings in Normandy, then returned to escorting convoys heading for the U.S.S.R. After the war, Stord became the flagship of the Norwegian Navy.
Pros
- Pro 1
- Pro 2
Cons
- Con 1
- Con 2
Ship Stats
Hull Information
Main Battery
Torpedoes
AA Defense
Depth Charges
Compatible Upgrades
| Slot 1 |
|||||
|---|---|---|---|---|---|
| Slot 2 |
|||||
| Slot 3 |
|||||
| Slot 4 |
Consumables
- Slot 1: Damage Control Party
(5.0s action, 40.0s cooldown) - Slot 2: Smoke Generator
(3 charges, 20.0s action, 160.0s cooldown) - Slot 3: Engine Boost
(4 charges, 90.0s action, 90.0s cooldown)
