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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Split}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first available via early access on 24 May 2023, and later became researchable on 19 July 2023.


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_europe.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PWSD208_Split.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">9,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Europe Tech Tree Tier&nbsp;VIII [[Ship:Destroyer|Destroyer]].</p><p>In the 1930s, by order of the Yugoslav Navy, French specialists designed a large destroyer based on Le Fantasque. The boiler-and-turbine plant and gun fire-control system were purchased in the U.K. and France, respectively. Split, a ship named after the city where she was built, was laid down in 1939 and was to be armed with five Czechoslovak-produced 140 mm guns. In 1941, the city of Split was captured by the Italians, who decided to complete the construction of the ship. In 1943, the destroyer was renamed Spalato and launched. After the capitulation of Italy, the ship was grounded in the port. In 1948, Yugoslavia resumed work on the ship, but receiving weapons from Czechoslovakia was no longer possible, and Split was eventually completed with British-American weapons instead. The ship entered service in 1958, immediately becoming the navy's flagship.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}''Split'' is the Tier VIII tech tree ship for the second European destroyer line. She carries larger caliber guns than her predecessors, and gains access to the {{Template:Surveillance Radar}} consumable.
* Pro 1
* Pro 2


==== Main Battery ====
===Cons===
''Split'''s main battery consists of five quick-firing 140 mm guns in single turrets. Her HE shells deal respectable damage, and have a high fire chance. Their comfortable ballistics make them easy to use, and due to their high rate of fire and damage, they pose a threat to most enemy destroyers. However, despite the larger caliber, the penetration is too low to damage cruiser and battleship plating. Her range leaves something to be desired, and she has no access to AP or SAP.
* Con 1
* Con 2


Most enemy destroyers should be wary of ''Split'''s firepower. Although she is not among the best gunboats, she is still very capable of self-defense. However, captains should not be too aggressive; she cannot sustain prolonged firefights without smoke or solid cover, and her turret traverse is too slow to respond to immediate threats. Her guns should be used for opportunistic attacks against enemies with low health or from a position of safety.


==== Torpedoes ====
==Ship Stats==
When her guns cannot be used, ''Split'' also has a moderate torpedo armament. Her six underwhelming torpedoes pale in comparison to other Tier VIII destroyers, but they have the range to be launched from stealth and have high speed and quick reload. Due to the low damage and quantity of torpedoes, care should be taken before committing to a close-range attack; many full-health opponents will survive a full torpedo salvo, leaving ''Split'' in an undesirably vulnerable position.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Split (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Split (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 13400 || style="color:inherit;" | 16600
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


The torpedoes can be utilized to cause floods, which may prompt enemies to use their Damage Control Party, leaving them vulnerable to fires. They can also be useful while kiting, although they have narrow and awkward firing angles.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


==== Other Armament ====
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''Split'''s ASW is relatively average, and she is neither a small nor a particularly stealthy destroyer. These factors, plus her relatively low depth charge damage, mean that loitering long enough to destroy a submarine with depth charges can make her an easy target. Do not rush at a healthy submarine expecting to score a quick kill.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Split (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Split (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 38.0 || style="color:inherit;" | 38.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 640 || style="color:inherit;" | 640
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 7.1 || style="color:inherit;" | 5.1
|}
</div>


On paper, ''Split'''s AA is decent, but in reality it does little to deter aerial attacks. It has enough damage to quickly shoot down fighters and may score some kills while under attack, but it cannot prevent damage from determined aerial attackers.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Split (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Split (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 8.51 || style="color:inherit;" | 8.51
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 3.76 || style="color:inherit;" | 3.76
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 3.59
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 3.76 || style="color:inherit;" | 3.76
|}
</div>


==== Survivability ====
</div></div></div>
''Split'' has moderate HP, good speed and poor concealment. But she is a reasonably large destroyer with no notable armor, making it easy for enemies to hit and damage her with no way to repair any damage.  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SUO Mk 8 Mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SUO Mk 8 Mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 5×1 140mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 10.27 || style="color:inherit;" | 11.3
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 3.4
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 17.6
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 18.0
|}
</div>


''Split'' is fast and somewhat agile for her size, but her acceleration is poor. Her generous gun angles can help her fire while kiting if she must fight in the open, but this should be avoided; her ability to fight effectively relies on properly using her consumables.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 92
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 10.27 km || style="color:inherit;" | 92
|}
</div>


==== Consumables ====
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''Split'' is equipped with the standard Damage Control Party consumable, and additionally has a {{Template:Smoke_Generator}}, an {{Template:Engine_Boost}} with a short cooldown and a {{Template:Surveillance Radar}} with good range and fast reload but very short duration.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 140 mm HE
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2000
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 10.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 840
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 39.9
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 23
|}
</div>


The smoke generator is an invaluable tool for concealing her presence while firing, making it harder for enemies to return fire. The radar's short duration and fast cooldown mean it is better suited to regularly checking her surroundings rather than keeping an enemy spotted long enough to destroy it.


When used together, ''Split'' can reverse a situation of being out-spotted by concealing herself with smoke and revealing the enemy with radar. Although the radar only lasts a moment, any enemy destroyer close enough to detect ''Split'' is within radar range.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PWPT015
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 60.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 29400
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 76
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.6
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 1.73%
|}
</div>


==== Performance ====
</div></div></div>
Playing ''Split'' to her full potential can be challenging. Using her guns and torpedoes almost always means putting herself in risky situations. She can be a cumbersome destroyer that struggles when caught unaware by her opponents. All her weapons have workable range, but captains must be aware of any long-range enemy radar which is increasingly common at her tier. Without AP shells, she also lacks the potential bursts of damage AP can cause. Captains should always bear in mind that they are limited to the HE shells and their low penetration before opening fire.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Split (A)'''


Managing interactions with enemy destroyers and submarines can be key to success with ''Split'', as they will generally spot her before she spots them. While it is tempting to radar in response and counterattack, ''Split'' rarely profits from such aggressive moves and cannot recover from mistakes easily. Her radar can provide her with intel, meanwhile, she can attack from a distance using smoke and torpedoes until more favorable circumstances arise.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 8 × 1
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 6 × 2
|}


In the opening minutes of a battle, ''Split'' can concentrate on spotting, confident that she can detect anything that might out-spot her while still avoiding reckless combat. Chip away at enemies with fires and floods, and use her speed and armament to attack more isolated enemies as the battle progresses.
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 59.5 || style="color:inherit;" | 95% || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 140 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|}


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
'''Split (B)'''
* High rate of fire
* High fire chance
* Good ballistics
* Quick-reloading, fast-moving torpedoes which can be fired from stealth
* Access to {{Template:Smoke_Generator}}
* Fast, with access to {{Template:Engine_Boost}} with reduced reload time
* Access to {{Template:Surveillance_Radar}} with good range and fast reload


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* Only moderate hitpoints with no {{Template:Repair_Party}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
* Large target
|-
* Only has HE shells
| style="color:inherit;" | 40 mm || style="color:inherit;" | 8 × 2
* Low HE penetration
|-
* Slow turret traverse with short main battery range
| style="color:inherit;" | 15 mm || style="color:inherit;" | 6 × 1
* Low torpedo damage, with short torpedo range
|}
* Weak AA defenses
* Extremely short Surveillance Radar duration


|Research=
'''Continuous damage''' — average DPS within each action zone
<!-- Check this! Some do.-->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
Researchable upgrades for ''{{#var:ship_name}}'':  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
# '''Hull:'''  Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to ''[[Lambros Katsonis]]''.
|-
# '''Gun Fire Control System:'''  Upgrade to SUO Mk 8 Mod. 2 for an extra 10% range on the main battery.
| style="color:inherit;" | Short-range || style="color:inherit;" | 59.5 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
 
|-
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
| style="color:inherit;" | Mid-range || style="color:inherit;" | 189 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2500
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->


The recommended upgrades are:
<!-- Add the ship code here to populate the upgrade table -->
* '''Slot 1''': {{Template:Main_Armaments_Modification_1}}
{{Ship Upgrades Section|code=PWSD208_Split}}
* '''Slot 2''': {{Template:Engine_Room_Protection}}
* '''Slot 3''': {{Template:Aiming_Systems_Modification_1}} or {{Template:Torpedo_Tubes_Modification_2}}
* '''Slot 4''': {{Template:Propulsion_Modification_1}}
* '''Slot 5''': {{Template:Concealment_System_Modification_1}}


The choice between {{Template:Aiming_Systems_Modification_1}} or {{Template:Torpedo_Tubes_Modification_2}} comes down to whether a captain would rather have 7% improved main battery dispersion or 5% faster moving torpedoes. Both of these stats are already quite good on ''Split'', making both a viable option. A more passive captain might prefer to optimize her torpedoes with speed and survivability, whereas captains who prefer to pick fights with enemy DDs would benefit from the improved gun dispersion.


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Commander Skills 3 DD
{{Ship Consumables Section|consumables=
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
 
* '''Slot 2:''' {{Smoke Generator}} (3 charges, 20.0s action, 160.0s cooldown)
| rating11 =2  <!-- Grease the Gears -->
* '''Slot 3:''' {{Engine Boost}} (4 charges, 90.0s action, 90.0s cooldown)
| rating12 =1  <!-- Liquidator -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 = <!-- Gun Feeder -->
| rating15 =1 <!-- Incoming Fire Alert -->
| rating16 =3  <!-- Preventive Maintenance -->
 
| rating21 =2  <!-- Demolition Expert -->
| rating22 =1  <!-- Swift Fish -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 =  <!-- Extra-Heavy Ammunition (AP and ASW) -->
| rating25 =2 <!-- Priority Target -->
| rating26 =3 <!-- Last Stand -->
 
| rating31 =2  <!-- Main Battery & AA Specialist -->
| rating32 =  <!-- Fill the Tubes -->
| rating33 =3 <!-- Adrenaline Rush -->
| rating34 =1  <!-- Inertial Fuse for HE Shells -->
| rating35 =2  <!-- Superintendent -->
| rating36 =3  <!-- Survivability Expert -->
 
| rating41 =3  <!-- Main Battery & AA Expert -->
| rating42 =  <!-- Swift in Silence -->
| rating43 =1  <!-- Radio Location -->
| rating44 =1  <!-- Fearless Brawler -->
| rating45 =3  <!-- Concealment Expert -->
| rating46 =  <!-- Dazzle -->
}}
}}


<!-- Where to get the Commander skills matrix for the type of ship
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->


|Consumables=<!-- write text about selection of Consumables below -->
==Gallery==
''{{#var:ship_name}}'' equips the following consumables:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Smoke Generator}} &ndash; 3 charges
* '''Slot 3:''' {{Engine Boost}} &ndash; 4 charges - Faster consumable reload than average
* '''Slot 3:''' {{Surveillance Radar}} &ndash; 4 charges - Long range, fast reload, short duration
 
|Camouflage={{TT Ship Camo Insert|shiptier=8}}
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| Juliet Charlie          =3  <!-- No Detonate -->
| India Yankee            = <!-- -20% Fire duration -->
| Hotel Yankee            =  <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            =3  <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            =3  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 
| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven=  <!-- +5% AA damage -->
| Sierra Mike            =3  <!-- +5% speed -->
| November Foxtrot        =2  <!-- -5% Consumables reload -->
| India Delta            = <!-- +20% HP from Repair Party -->
 
| X-Ray Papa Unaone      =1  <!-- +15% Smoke Gen action time -->
| Sierra Bravo            =  <!-- +10% Hydro action time; -10% DFAA reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Europe]]
 
[[Category:Destroyers]]
|Ref= <!-- write below -->
[[Category:Tier VIII ships]]
<references />
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{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 12.2.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|417}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|422}}:
**Fixed incorrect progression of ASW armament parameters:
***Depth charge damage increased from 1,700 to 2,400.
*{{WoWS DevBlog Link Insert|429}}:
**AP shells have been removed.
*{{WoWS DevBlog Link Insert|433}}:
**Torpedo range increased from 6 to 8 km.
*{{WoWS DevBlog Link Insert|441}}:
**Detectability range by sea reduced from 9.5 to 8.9 km.
***Detectability range after firing main battery guns in smoke reduced from 4.1 to 3.8 km.
***Detectability range by air increased from 3.2 to 3.9 km.
**Torpedo reload time reduced from 75 to 68 s.
**Torpedo range increased from 8 to 8.5 km.
*{{WoWS DevBlog Link Insert|446}}:
**Detectability range by sea reduced:= from 8.9 to 8.5 km.
***All other types of detectability reduced accordingly.
}}
*Update 12.4:
**Available as the reward for Stage 40 of the 12.4 Premium Battle Pass.
**The Golden Age permanent camouflage was added.
*Introduced into the game as a researchable ship in Update 12.6.
*Update 13.1:
**Main battery reload time reduced from 4.0 to 3.6 s.
*Update 13.3:
**Depth Charge damage increased from 2,400 to 2,500.
}}
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Revision as of 04:21, 30 June 2026


VIII
9,000,000

Split — Europe Tech Tree Tier VIII Destroyer.

In the 1930s, by order of the Yugoslav Navy, French specialists designed a large destroyer based on Le Fantasque. The boiler-and-turbine plant and gun fire-control system were purchased in the U.K. and France, respectively. Split, a ship named after the city where she was built, was laid down in 1939 and was to be armed with five Czechoslovak-produced 140 mm guns. In 1941, the city of Split was captured by the Italians, who decided to complete the construction of the ship. In 1943, the destroyer was renamed Spalato and launched. After the capitulation of Italy, the ship was grounded in the port. In 1948, Yugoslavia resumed work on the ship, but receiving weapons from Czechoslovakia was no longer possible, and Split was eventually completed with British-American weapons instead. The ship entered service in 1958, immediately becoming the navy's flagship.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1


Consumables