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| | {{#vardefine:ship_name|Gdańsk}} |
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| | __NOTOC____NOEDITSECTION__ |
| {{WoWs_Ship
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| |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
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| ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY.
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| |Anno=<!-- you can write below short description for the ship. It will replace the default one. --> | | <div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_europe.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PWSD210_Gdansk.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">20,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] — Europe Tech Tree Tier X [[Ship:Destroyer|Destroyer]].</p><p>Poland aimed to achieve naval superiority through quality rather than quantity, and they designed large destroyers capable of countering light cruisers to this end. In the late 1930s, several projects for such ships were being considered in Gdynia. The Mogador-class destroyers were suitable for the purpose as they were comparable to light cruisers in certain parameters and outmatched them in others (for example, in speed). Had ships of this class been built in France, the destroyers that survived the war would have been reequipped in the 1950s and 1960s with Soviet air defense systems, radars, and torpedoes.</p><p> </p></div> |
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| |Performance=
| | ===Pros=== |
| {{AA Sidebar Warning Insert}}
| | * Pro 1 |
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| | * Pro 2 |
| Insert the PERFORMANCE SECTION below.
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| See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->
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| Sailing into the top spot in the second European destroyer line, ''{{#var:ship_name}}'' is the pinnacle of the longer range gunboat/occasional destroyer hunter play style developed through ''[[Split]]'' and ''[[Lambros Katsonis]]''. Representing a fictional what-if where Poland ordered a destroyer from France based on ''[[Mogador]]'', ''{{#var:ship_name}}'' has more in common with her French high-tier cousins than her European counterparts.
| | ===Cons=== |
| | * Con 1 |
| | * Con 2 |
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| As with the preceding destroyers, she only has access to HE shells.
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| ==== Armament ==== | | ==Ship Stats== |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Hit Points || style="color:inherit;" | 24400 |
| | |- |
| | | style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | — |
| | |} |
| | </div> |
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| ''{{#var:ship_name}}'' carries seven guns in three twin and one single turret, with her third turret able to rotate 360°. Her 12 km main battery range is average for a Tier X destroyer but low for a gunboat, with the same excellent ballistics found on ''[[Mogador]]'' and ''[[Kléber]]''. While her French tech-tree cousins focus on burst damage with their longer reload and Main Battery Reload Booster, ''{{#var:ship_name}}''’s faster reload focuses on continuous damage. She also shares ''Kléber''’s terrible 18-second turret traverse, one of the worst at Tier X and faster only than ''[[Shimakaze]]''’s glacial traverse. ''{{#var:ship_name}}'' also has terrible firing angles to both the front and rear, requiring a lot of broadside to get all guns on target.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Belt (mm) || style="color:inherit;" | — |
| | |- |
| | | style="color:inherit;" | • Deck (mm) || style="color:inherit;" | — |
| | |- |
| | | style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | — |
| | |- |
| | | style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | — |
| | |} |
| | </div> |
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| ''{{#var:ship_name}}''’s HE shells are effectively identical to ''Kléber''’s, with high damage and decent fire chance for her tier. Combined with her fast 3.7-second base reload, she has some of the highest sustained DPM of all Tier X destroyers with the second highest fires set per minute behind ''[[Vampire II]]''. With her flat ballistics, she can comfortably engage targets out to her maximum range.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 41.2 |
| | |- |
| | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 810 |
| | |- |
| | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 6.9 |
| | |} |
| | </div> |
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| In addition to her main battery, ''{{#var:ship_name}}'' also carries ten torpedoes in two centerline quintuple mounts. Like ''[[Halland]]''’s, they are fast at 86 knots, with a quick reload and low damage. They have a much shorter range at just 10 km, but she can still torpedo from stealth. Between the shorter range and her impressive main battery performance, ''{{#var:ship_name}}''’s torpedoes are more of a secondary armament compared to ''Halland''’s, but they are still very useful for crippling or killing destroyers when they hit.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 9.07 |
| | |- |
| | | style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 4.71 |
| | |- |
| | | style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 3.86 |
| | |- |
| | | style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 4.71 |
| | |} |
| | </div> |
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| ''{{#var:ship_name}}''’s ASW armament is rather underwhelming. She carries two sets of depth charges, which reload in 40 seconds each. Each set drops 12 depth charges, which deal up to 2400 damage per charge with a low flooding and fire chance. Her ASW defenses are identical to ''[[Grozovoi]]''’s.
| | </div></div></div> |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×2 139mm |
| | |- |
| | | style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 12.0 |
| | |- |
| | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 3.7 |
| | |- |
| | | style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 16.2 |
| | |- |
| | | style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 18.0 |
| | |} |
| | </div> |
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| Like the preceding destroyers, ''{{#var:ship_name}}'' only has access to HE shells. In most situations her HE is enough to fight destroyers and farm cruiser and battleship superstructure, but AP is still useful for extra damage against larger broadside targets, especially close and mid range cruisers. Without AP, she will struggle to kill a broadside cruiser quickly if she can’t land some torpedoes.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion |
| | |- |
| | | style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15 |
| | |- |
| | | style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0 |
| | |- |
| | | style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 105 |
| | |- |
| | | style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52 |
| | |- |
| | | style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90 |
| | |- |
| | | style="color:inherit;" | • Dispersion at 12 km || style="color:inherit;" | 105 |
| | |} |
| | </div> |
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| ==== Consumables ==== | | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Name || style="color:inherit;" | 139 mm HE OEA Mle 1928 |
| | |- |
| | | style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2000 |
| | |- |
| | | style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 10.0% |
| | |- |
| | | style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 840 |
| | |- |
| | | style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 39.9 |
| | |- |
| | | style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 23 |
| | |} |
| | </div> |
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| For the most part, ''{{#var:ship_name}}''’s consumable suite is fairly normal for a destroyer, with a standard Damage Control Party, Smoke Generator, and Engine Boost. But as with her predecessors, her unique Surveillance Radar sets her apart.
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| Her Smoke Generator has a 20 second action time, 97 second dispersion time (slightly longer than ''Lambros Katsonis''), and normal 160 second cooldown. Her Engine Boost has a shorter action and cooldown time than most destroyers at 90 seconds each, and has an extra charge than most destroyers.
| | </div></div></div> |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1 |
| | |- |
| | | style="color:inherit;" | • Torpedo name || style="color:inherit;" | PWPT013 |
| | |- |
| | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 106.0 |
| | |- |
| | | style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 |
| | |- |
| | | style="color:inherit;" | • Damage || style="color:inherit;" | 30600 |
| | |- |
| | | style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3 |
| | |- |
| | | style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 86 |
| | |- |
| | | style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.6 |
| | |- |
| | | style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 1.8% |
| | |} |
| | </div> |
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| Surveillance Radar is uncommon on a destroyer, and ''{{#var:ship_name}}''’s is even more unique. It has a 9 km range, which matches even her base surface concealment range and means enemy destroyers that spot her will risk getting detected in return. Its 60 second cooldown is very short for any radar consumable, but it’s only active for 10 seconds. Gdańsk has four charges by default, one more than other radar-carrying destroyers.
| | </div></div></div> |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS |
| | |- |
| | | style="color:inherit;" | 57 mm || style="color:inherit;" | 5 × 4 |
| | |- |
| | | style="color:inherit;" | 25 mm || style="color:inherit;" | 2 × 4 |
| | |} |
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| ==== Maneuverability ==== | | '''Continuous damage''' — average DPS within each action zone |
| | | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" |
| ''{{#var:ship_name}}'' is fast in a straight line, but sluggish when turning. She has a top speed of 41.2 knots, which can be increased to 46.7 knots with the Sierra Mike signal and her Engine Boost consumable. She is one of the fastest destroyers at Tier X, although the French destroyers, ''[[Khabarovsk]]'' and ''[[Delny]]'', and ''[[Attilio Regolo]]'' (when using her Emergency Engine Power consumable) will outpace her.
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) |
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| Although she has a high top speed, her 5.3 second rudder shift is slow, and her 810 m turning circle is one of the worst in her tier. She can reach a cap or run away quickly, but can’t dodge well.
| | | style="color:inherit;" | Short-range || style="color:inherit;" | 238 || style="color:inherit;" | 100% || style="color:inherit;" | 4.0 |
| | | |- |
| ==== Survivability ==== | | | style="color:inherit;" | Mid-range || style="color:inherit;" | 38.5 || style="color:inherit;" | 95% || style="color:inherit;" | 3.1 |
| | | |} |
| ''{{#var:ship_name}}'' is a large ship, with a large health pool to match. Her 24,400 base HP (27,900 with <u>Survivability Expert</u>) is one of the largest at Tier X. She can outlast many of her destroyer opponents, and still have enough health left for the next fight. But as a large destroyer, she presents a large (and easy to hit) target. She is much larger than ''Mogador'', and lacks the special saturation mechanic of her French cousin. Like most destroyers, she’s coated in 19 mm armor everywhere, so any shell that hits will deal damage. Compared to ''Halland'', her smokescreen can help her avoid damage, but she lacks ''Halland''’s heal to recover any damage she does take.
| | </div> |
| | | </div></div></div> |
| As expected for a ship her size, she also has poor concealment. Even with the concealment module and <u>Concealment Expert</u>, her surface concealment is still 7.35 km, one of the worst in her tier. Her aerial (and periscope) detection is also poor at 3.82 km. Almost every enemy destroyer will outspot her, and if her radar isn’t available, she will struggle to spot them in return.
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| | | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| Combined with her poor maneuverability, ''{{#var:ship_name}}''’s large size means torpedoes are a bigger threat compared to other destroyers. Players must be careful when entering a cap or sitting in smoke, as she may not be able to dodge torpedoes coming in from the side.
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Max damage || style="color:inherit;" | 2500 |
| | |- |
| | | style="color:inherit;" | • Number of charges || style="color:inherit;" | 2 |
| | |- |
| | | style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 2 |
| | |- |
| | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0 |
| | |} |
| | </div> |
| | </div></div></div> |
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| ==== Anti-aircraft ====
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| Like her French cousins, ''{{#var:ship_name}}'' is one of the few high tier destroyers with no long-range defenses. She has a slightly above average reach on her mid-range mounts at 4 km, with decent continuous damage. She has an extended 3.1 km short-range aura like the Russian destroyers, but her short-range damage is terrible. As she has no long-range mounts, she produces no flak.
| | <!-- Add the ship code here to populate the upgrade table --> |
| | {{Ship Upgrades Section|code=PWSD210_Gdansk}} |
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| Unlike ''Mogador'' and ''Kléber'', her AA range exceeds her aerial detection range, but just barely. She has decent mid-range defenses, but doesn’t come anywhere near ''Halland''’s plane-killing potential. She will shoot down a few planes, but can’t deter attacks by herself. Allied air cover is essential if she attracts an enemy carrier’s attention.
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| ==== Battle performance ====
| | <!-- Consumables have to be tagged individually on a slot by slot basis --> |
| | | {{Ship Consumables Section|consumables= |
| Although sailing under the European flag, ''{{#var:ship_name}}'' plays more like a French destroyer than her counterparts in the other European line. Her Surveillance Radar and high DPM allow her to get in close and fight enemy destroyers, and her large health pool means she can likely outlast her opponent. But like ''[[Mogador]]'' and ''[[Kléber]]'', she will spend more of her time gunboating from long range rather than knife fighting her opponents, where her ability to dodge incoming fire is essential to staying alive.
| | * '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown) |
| | | * '''Slot 2:''' {{Smoke Generator}} (3 charges, 20.0s action, 160.0s cooldown) |
| The combination of smoke and stealth radar seems like a major threat to enemy destroyers, but the short radar duration limits its effectiveness. If she triggers her radar before slowing down, it will be on cooldown by the time she’s concealed by her smokescreen. And slowing down before deploying smoke or activating her radar can give the enemy destroyer enough warning to start running away.
| | * '''Slot 3:''' {{Engine Boost}} (4 charges, 90.0s action, 90.0s cooldown) |
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| Players should focus on killing enemy destroyers when spotted, but otherwise use her comfortable ballistics and speed or smoke to farm cruisers and battleships. She can easily reposition around the map as needed, but should avoid being too aggressive with her poor maneuverability. Her HE is good enough for farming superstructures of anything larger than a destroyer, but without AP she lacks the punch to quickly kill a broadsiding cruiser.
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| |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
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| * Large health pool
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| * Good ballistics
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| * Fast main battery reload
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| * Fast torpedoes
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| * Fast
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| * Smoke Generator and Surveillance Radar consumables in separate slots
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| * Surveillance Radar range exceeds concealment range
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| |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
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| * Large target
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| * Slow turret traverse
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| * Only has HE shells
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| * No long range AA defenses
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| * Poor agility
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| * Poor concealment
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| * Very short Surveillance Radar duration
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| |Research=
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| <!-- Check this! Some do.-->
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| As a top-tier ship, ''{{#var:ship_name}}'' has no module upgrades to research.
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| |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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| Like other long-range gunboats, ''{{#var:ship_name}}'' should prioritize upgrades and skills that increase her survivability and main battery performance. Although she flies the European flag in game, she shares more in common with ''[[Mogador]]'' and ''[[Kléber]]'' than her European tech tree counterparts. As such, her ideal build is closer to that of her French cousins or other European gunboats like ''[[Småland]]'' or ''[[Ragnar]]'' rather than her tech tree counterparts in the ''[[Halland]]'' line.
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| |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |
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| The recommended upgrades are:
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| * '''Slot 1''': {{Main Armaments Modification 1}} | |
| * '''Slot 2''': {{Engine Room Protection}} '''or''' {{Surveillance Radar Modification 1}} '''or''' {{Engine Boost Modification 1}} | |
| * '''Slot 3''': {{Aiming Systems Modification 1}} | |
| * '''Slot 4''': {{Propulsion Modification 1}} '''or''' {{Steering Gears Modification 1}}
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| * '''Slot 5''': {{Concealment System Modification 1}}
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| * '''Slot 6''': {{Main Battery Modification 3}} '''or''' {{Gun Fire Control System Modification 2}}
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| In Slot 2, the coal {{Surveillance Radar Modification 1}} upgrade can be particularly useful if available. Although it only extends her Surveillance Radar duration by 2 seconds, that extra time allows her to get an extra shot off before or as the enemy destroyer goes dark.
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| In Slot 6, players can opt for the {{Gun Fire Control System Modification 2}} upgrade if they want even more main battery range (or to use in place of the four-point <u>Main Battery and AA Expert</u> skill), but {{Main Battery Modification 3}} is still the recommended option to further increase her already impressive DPM.
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| |CommanderSkills=<!-- write text about best set of Commander Skills below -->
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| {{Commander Skills 3 DD
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| <!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->
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| | rating11 = 2 <!-- Grease the Gears -->
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| | rating12 = <!-- Liquidator -->
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| | rating13 = 0 <!-- Consumables Specialist -->
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| | rating14 = 0 <!-- Gun Feeder -->
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| | rating15 = 1 <!-- Incoming Fire Alert -->
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| | rating16 = 3 <!-- Preventive Maintenance -->
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| | rating21 = 1 <!-- Demolition Expert -->
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| | rating22 = <!-- Swift Fish -->
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| | rating23 = 1 <!-- Consumables Enhancements -->
| |
| | rating24 = <!-- Extra-Heavy Ammunition (AP and ASW) -->
| |
| | rating25 = 1 <!-- Priority Target -->
| |
| | rating26 = 3 <!-- Last Stand -->
| |
| | |
| | rating31 = 1 <!-- Main Battery & AA Specialist -->
| |
| | rating32 = <!-- Fill the Tubes -->
| |
| | rating33 = 3 <!-- Adrenaline Rush -->
| |
| | rating34 = <!-- Inertial Fuse for HE Shells -->
| |
| | rating35 = 2 <!-- Superintendent -->
| |
| | rating36 = 3 <!-- Survivability Expert -->
| |
| | |
| | rating41 = 2 <!-- Main Battery & AA Expert -->
| |
| | rating42 = <!-- Swift in Silence -->
| |
| | rating43 = 1 <!-- Radio Location -->
| |
| | rating44 = 2 <!-- Fearless Brawler -->
| |
| | rating45 = 3 <!-- Concealment Expert -->
| |
| | rating46 = <!-- Dazzle -->
| |
| }} | | }} |
|
| |
|
| <!-- Where to get the Commander skills matrix for the type of ship
| |
| https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->
| |
|
| |
| |Consumables=<!-- write text about selection of Consumables below -->
| |
| ''{{#var:ship_name}}'' equips the following consumables:
| |
|
| |
|
| * '''Slot 1:''' {{Damage Control Party}}
| | ==Gallery== |
| * '''Slot 2:''' {{Smoke Generator}} – 3 charges
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| * '''Slot 3:''' {{Engine Boost}} – 4 charges
| |
| * '''Slot 3:''' {{Surveillance Radar}} – 4 charges
| |
| | |
| Note that ''{{#var:ship_name}}''’s Surveillance Radar has a very short action time, but also features a fast cooldown.
| |
| | |
| |Camouflage={{TT Ship Camo Insert|shiptier=10}}
| |
| |Signals=<!-- write text about best set of signals below -->
| |
| | |
| {{Signal Flags
| |
| <!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. --> | |
| | Juliet Charlie = 3 <!-- No Detonate -->
| |
| | India Yankee = <!-- -20% Fire duration -->
| |
| | Hotel Yankee = <!-- ram someone -->
| |
| | Juliet Yankee Bissotwo = <!-- -20% flood duration -->
| |
| | Victor Lima = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| |
| | India X-Ray = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| |
| | |
| | Juliet Whiskey Unaone = 1 <!-- +15% flood, +5% you detonate -->
| |
| | Mike Yankee Soxisix = 0 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| |
| | November Echo Setteseven= 1 <!-- +5% AA damage -->
| |
| | Sierra Mike = 3 <!-- +5% speed -->
| |
| | November Foxtrot = 2 <!-- -5% Consumables reload -->
| |
| | India Delta = 0 <!-- +20% HP from Repair Party -->
| |
| | |
| | X-Ray Papa Unaone = 2 <!-- +15% Smoke Gen action time -->
| |
| | Sierra Bravo = 0 <!-- +10% Hydro action time; -10% DFAA reload time -->
| |
| }}
| |
| | |
| |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
| |
|
| |
|
| | <gallery> |
| </gallery> | | </gallery> |
| | </div></div></div> |
|
| |
|
| |History=<!-- write text below -->
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| <div class="thumb tright"> | |
| {{AnnoWiki|content=
| |
| <h2>''{{#var:ship_name}}'', 19??</h2> | |
| ===Construction=== | |
| :Builder:
| |
| :Laid down:
| |
| :Launched:
| |
| :Commissioned:
| |
| ---- | |
| ===Specifications===
| |
| :? tons displacement, standard
| |
| :?m length
| |
| :?m beam
| |
| :?m draft (mean)
| |
| ----
| |
| ====Machinery====
| |
| :12 boilers, 3 turbines [e.g.]
| |
| ----
| |
| ====Performance====
| |
| :? knots at ? shaft horsepower
| |
| :?nm range at ? knots
| |
| ----
| |
| ====Armor====
| |
| :Main belt: ?mm
| |
| :Torpedo bulkhead: ?mm
| |
| :Decks: ?mm main, ?mm upper deck
| |
| :Turrets: ?mm
| |
| :Conning tower: ?mm
| |
| ----
| |
| ====Armament====
| |
| =====Main=====
| |
| :? (?x?) ?mm rifles
| |
| =====Secondary=====
| |
| :? (?x?) ?mm dual purpose? rifles
| |
| =====Anti-Aircraft=====
| |
| :? (?x?) ?mm guns
| |
| =====Torpedoes=====
| |
| :? (?x?) ?mm torpedo tubes
| |
| ----
| |
| ====Aircraft====
| |
| :Three (3) ? float planes, one catapult
| |
| }}
| |
| </div> | |
| | |
| |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
| |
|
| |
|
| | <gallery> |
| </gallery> | | </gallery> |
| | </div></div></div> |
|
| |
|
| |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
| | [[Category:Ships of Europe]] |
| | | [[Category:Destroyers]] |
| |Ref= <!-- write below -->
| | [[Category:Tier X ships]] |
| <references />
| | <!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
| | |
| {{WoWS Ship Changelog Insert|1=
| |
| *Available for testing by supertesters in the game starting from Update 12.2.
| |
| {{WoWS Ship Testing Changes Insert|1=
| |
| *{{WoWS DevBlog Link Insert|417}}:
| |
| **Preliminary characteristics.
| |
| *{{WoWS DevBlog Link Insert|422}}:
| |
| **Smoke screen dispersion time increased from 93 to 97 s.
| |
| *{{WoWS DevBlog Link Insert|429}}:
| |
| **AP shells have been removed.
| |
| *{{WoWS DevBlog Link Insert|433}}:
| |
| **Torpedo range increased from 7.5 to 9 km.
| |
| *{{WoWS DevBlog Link Insert|441}}:
| |
| **Detectability range by sea reduced from 9.5 to 9.1 km.
| |
| ***Detectability range after firing main battery guns in smoke reduced from 4.1 to 3.7 km.
| |
| ***Detectability range by air increased from 4.4 to 4.7 km.
| |
| **Torpedo reload time reduced from 116 to 106 s.
| |
| **Torpedo range increased from 9 to 10 km.
| |
| }}
| |
| *Update 12.4:
| |
| **Available from last bundle out of 9 in the European Destroyers event. This bundle cost 20,000 doubloons, and to unlock ''{{#var:ship_name}}'' on the first day of the patch cost players up to 84,000 doubloons.
| |
| **The Golden Age permanent camouflage was added.
| |
| *Update 12.5:
| |
| **Fixed the geometry and textures of the ship.
| |
| *Introduced into the game as a researchable ship in Update 12.6.
| |
| *Update 13.3:
| |
| **Depth Charge damage increased from 2,400 to 2,500.
| |
| }}
| |
| }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
| |