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{{#vardefine:ship_name|Ragnar}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->''{{#var:ship_name}}'' was first released 11 August 2021 with Update 0.10.7 and is available in the Armory for {{Steel}}&thinsp;27,000 Steel.


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_europe.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Special"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PWSD710_Ragnar.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">31,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Europe Special Tier&nbsp;X [[Ship:Destroyer|Destroyer]].</p><p>The main tactical unit of the Swedish fleet was to be a squadron of several destroyers. Tre Kronor-class cruisers acted as squadron leaders, but in the 1940s, the construction of a special squadron leader was considered. On March 21, 1947, three draft designs were presented, with a standard displacement of 2,400, 3,000, and 4,660 tons. The largest of the three projects was lightly armored and armed with two twin-gun mounts housing 152 mm dual-purpose guns.</p><p> </p></div>


|Performance={{AA Sidebar Warning Insert}}
===Pros===
''{{#var:ship_name}}'' enters the Armory nominally as a replacement for ''[[Småland]]''.  While she does incorporate some elements of ''Småland's'' play style, she is more akin to ''[[Elbing]]'' and ''[[Friesland]]'' than her premium predecessor at Tier X.
* Pro 1
* Pro 2


''{{#var:ship_name}}'' has an array of tools that maker her a superb destroyer-hunter.  For starters, ''{{#var:ship_name}}'' is better-armored than most destroyers.  Her hull is made up of 25mm of plate between the barbettes, which gives her the capability to shatter most incoming high explosive rounds of 149mm and below.  Destroyer captains that find themselves in a gunfight with an opposing ''{{#var:ship_name}}'' are likely to be a bit taken aback by her ability to shrug off incoming damage from their main battery guns as a result of this quirk of construction.  Further enhancing her survivability is her 30,000 point health pool (with the Survivability Expert skill) - nearly equal to some Tier X light cruisers - and her access to the [[Repair Party]] consumable.  Rounding things out is ''{{#var:ship_name}}''’s [[Surveillance Radar]].  With a 7.5km range - equivalent to her lowest achievable surface detection - and a 25-second duration, she can quickly counter-spot ships that spot her on the surface. 
===Cons===
* Con 1
* Con 2


To punish destroyers that she spots, ''{{#var:ship_name}}'' mounts light cruiser guns on a destroyer hull.  Similar to German destroyer leader ''Elbing'', ''{{#var:ship_name}}'' comes equipped with 152mm guns: four rifles that reload every 3.4 seconds.  While a straight damage-per-minute comparison seems to leave ''{{#var:ship_name}}'' at the back of the pack, the reality is that she outperforms what the raw numbers might suggest.  Her ability to bully opposing destroyers with her rate of fire and health pool is unique in World of Warships.  When not picking on opposing destroyers, ''{{#var:ship_name}}'' can sit at longer ranges and use her HE to light fires on enemy cruisers and battleships; her 11% fire chance per shell is best-in-tier amongst Tier X destroyers. 


Everything isn't sunshine and roses, of course. Like ''Friesland'' before her, ''{{#var:ship_name}}'' relies wholly on her main battery for damage; she has no torpedoes.  Her huge health pool and armor advantage mean that she has an inflated surface detection radius to help balance her out against opposing destroyers; similar to ''Elbing'', she is best played as a second-line destroyer, backing up friendly destroyers with better detection in their efforts to fight over capture zones.  Unlike most high-tier European destroyers, ''{{#var:ship_name}}'' has no long-range anti-aircraft aura to speak of.  Her mid-range aura is quite strong, but enemy planes that press home an attack against her are virtually guaranteed to survive to drop their ordnance due to her lack of flak.  Additionally, her large hull size and below-average rudder shift time means that she handles poorly at best.  Players familiar with how ''[[Harugumo]]'' handles will understand what they're up against in this department when considering purchasing ''{{#var:ship_name}}''. 
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 26500
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


In summary, ''{{#var:ship_name}}'' marries the all-gun destroyer play style of ''Friesland'' to the health pool of ''Elbing'' and adds ''Småland''’s radar.  She's a highly specialized ship, exceptionally good at bullying most opposing destroyers and capable of harassing enemy cruisers and battleships.  Played well, she is a nightmare for opposing destroyer captains to deal with.  Lacking access to smoke and with her poor handling, however, she can be focused off the board by a coordinated enemy team if she finds herself in a bad position. 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Powerful main guns with a relatively fast 3.4s reload, great ballistics, and her HE pens 30mm of armor.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Tightest main battery dispersion in the game, similar to ''Elbing's'' destroyer branch.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Huge health pool with access to {{Repair Party}}.
|-
* 7.5km range {{Surveillance Radar}} gives ''{{#var:ship_name}}'' the ability to defend and push other destroyers off of capture zones.
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 35.0
* 25mm armor amidships will shatter most destroyer-caliber HE shells fired at her.
|-
* Difficult to hit with {{Emergency Engine Power}} active.
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 770
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 7.3
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Sluggish handling when {{Emergency Engine Power}} is not active.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Large and relatively easy to hit.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* No burst damage to speak of due to a lack of torpedoes, similar to ''[[Friesland]]'' and ''[[Groningen]]''.
|-
* Split turrets. Loss of a turret halves her firepower.
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 9.27
* Additional armor means that she will eat more full penetration damage from opposing destroyer captains who learn to fire AP shells at her when broadside.
|-
* Long surface and aerial detection range.
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 4.71
* No [[Smoke Generator]].
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 4.21
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 4.71
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
</div></div></div>
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2×2 152mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 13.0
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 3.4
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 17.6
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|}
</div>


|OptimalConfiguration=There are two potential build priorities for ''{{#var:ship_name}}'', one as a destroyer hunter-killer, the other as a long-range harasser of heavier ships. For the former, maximize her stealth, radar, and damage-per minute.  Strengthening her survivability is important, too, but her health pool is already larger than most of the destroyers she may encounter.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Elbing dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 3.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 32
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 50
|-
| style="color:inherit;" | • Dispersion at 13 km || style="color:inherit;" | 60
|}
</div>


To be effective against heavier ships she will need more range and better shell penetration.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE M1942
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2200
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 11.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 46
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 30
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{Surveillance Radar Modification 1}} (special)&nbsp;'''<nowiki>*</nowiki>'''
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''': {{Aiming Systems Modification 1}}
|-
* '''Slot 4''': {{Propulsion Modification 1}}
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm AP M1942
* '''Slot 5''': {{Concealment System Modification 1}}
|-
* '''Slot 6''': {{Main Battery Modification 3}} '''or''' {{Gun Fire Control System Modification 2}}&nbsp;'''<nowiki>*</nowiki>'''
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 46.7
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.025
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 57 mm || style="color:inherit;" | 2 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 12 × 1
|}


Most of ''{{#var:ship_name}}''’s upgrade choices are fairly self-explanatory. Players have a difficult choice in '''Slot 2''' between {{Engine Boost Modification 1}}, {{Surveillance Radar Modification 1}}, and {{Engine Room Protection}}; Surveillance Radar Mod 1 earns the recommendation here because it best fits ''{{#var:ship_name}}''’s primary role as a destroyer killer. 
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 668.5 || style="color:inherit;" | 100% || style="color:inherit;" | 4.0
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2000
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


The other tough choice comes in '''Slot 6''' between Main Battery Modification 3 (reload) and Gun Fire Control System Mod 2 (range).  Players wishing to focus on anti-destroyer duties should equip the former; those looking for more of a generalist build should take the latter, giving her the range to harass larger enemy ships. 


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<!-- Add the ship code here to populate the upgrade table -->
Most of the tough choices for ''{{#var:ship_name}}''’s commander skills come in Tiers 3 and 4.  While <u>Adrenaline Rush</u>, <u>Superintendent</u>, and <u>Survivability Expert</u> are almost mandatory, a valid case can be made for <u>Main Battery & AA Specialist</u> as well.  <u>Concealment Expert</u> remains the most important Tier 4 skill, but both <u>Fearless Brawler</u> and <u>Main Battery & AA Expert</u> are worthy of consideration if building out a commander that is meant to be capable of long-range harassment of heavier enemy ships. 
{{Ship Upgrades Section|code=PWSD710_Ragnar}}


{{Commander Skills 3 DD
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 =  <!-- Grease the Gears -->
| rating12 = 0 <!-- Liquidator -->
| rating13 = 0 <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 3 <!-- Preventive Maintenance -->


| rating21 = 1 <!-- Demolition Expert -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating22 = 0 <!-- Swift Fish -->
{{Ship Consumables Section|consumables=
| rating23 = 3 <!-- Consumables Enhancements -->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
| rating24 = 1 <!-- Extra-Heavy AP Shells -->
* '''Slot 2:''' {{Repair Party}} (2 charges, 14.0s action, 80.0s cooldown, 265 hp/s)
| rating25 = 1 <!-- Priority Target -->
* '''Slot 3:''' {{Engine Boost}} (2 charges, 60.0s action, 180.0s cooldown)
| rating26 = 3 <!-- Last Stand -->
 
| rating31 = 2 <!-- Main Battery & AA Specialist -->
| rating32 = 0 <!-- Fill the Tubes -->
| rating33 = 2 <!-- Adrenaline Rush -->
| rating34 = 1 <!-- Inertial Fuse for HE Shells -->
| rating35 = 3 <!-- Superintendent -->
| rating36 = 3 <!-- Survivability Expert -->
 
| rating41 = 1 <!-- Main Battery & AA Expert -->
| rating42 = 1 <!-- Swift in Silence -->
| rating43 = 1 <!-- Radio Location -->
| rating44 = 1 <!-- Fearless Brawler -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- Dazzle -->
}}
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Repair Party}} - 2 charges
* '''Slot 3:''' {{Surveillance Radar}} - 2 charges
* '''Slot 4:''' {{Emergency Engine Power}} - 2 charges
|Camouflage={{Prem Ship Camo Insert|shiptier=10}}
|Signals=<!-- write text about best set of signals below -->
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| November Echo Setteseven = 2 <!-- +5% AA damage -->
| Mike Yankee Soxisix =  0 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray        =  2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 0 <!-- +15% flood, +5% you detonate -->
| Victor Lima        =  1 <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        =    <!-- ram someone -->
| November Foxtrot = 2 <!-- -5% Consumables reload -->
| Sierra Mike      = 3 <!-- +5% speed -->
| India Delta      = 2 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| India Yankee    =  <!-- -20% Fire duration -->
| Juliet Charlie  = 3 <!-- No Detonate -->


| X-Ray Papa Unaone = <!-- +15% Smoke Gen action time -->
==Gallery==
| Sierra Bravo      = 0 <!-- +10% Hydro action time; -10% DAAF reload time -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<gallery>
Camouflage_PWES511_Ragnar_Dragon_Ship.jpeg|Ragnar with “Dragon Ship” camouflage
Update-0113-Dusky_Owl_Ragnar.jpeg|Ragnar with “Dusky Owl” camouflage
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Europe]]
 
[[Category:Destroyers]]
|Ref= <!-- write below -->
[[Category:Tier X ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.10.5.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|152}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|168}}:
**Main battery reload time decreased from 4 to 3.5 s.
**With the release of Update 0.10.6:
*** Action time of the Surveillance Radar consumable increased from 20 to 30 s.
*** The main battery turrets can now rotate 360 degrees.
*{{WoWS DevBlog Link Insert|178}}:
**Detectability range by sea increased from 8.5 to 9.5 km. Other detectability ranges increased changed accordingly.
**Main battery reload time decreased from 3.5 to 3 s.
**Main battery accuracy increased to the improved destroyer dispersion formula.
**Engine Boost consumable replaced with the Emergency Engine Power consumable with the following settings:
*** Number of charges: 3.
*** Cooldown time: 180 s.
*** Action time: 60 s.
*** Speed bonus: +30%.
*{{WoWS DevBlog Link Insert|179}}:
**Main battery reload time increased from 3 to 3.2 s.
**Detectability range by sea increased from 9.46 to 9.56 km. Other detectability ranges increased accordingly.
*{{WoWS DevBlog Link Insert|187}}:
**Detectability range by submarines increased from 4.2 to 4.7 km.
**Number of charges of the Repair Party, Surveillance Radar, and Emergency Engine Power consumables decreased from 3 to 2.
}}
*Update 0.10.7:
**Available for purchase in the Armory for 27,000 Steel.
*Update 0.11.1:
**Minor corrections to geometry and textures of the ship.
*Update 0.11.2:
**The Dragon Ship permanent camouflage was added for purchase for 10 Ranked Tokens in the Armory.
*Update 0.11.3:
**The Dusty Owl permanent camouflage was added for purchase for 3 Clan Tokens in the Armory.
*Update 0.11.4:
**Main battery reload time increased from 3.2 to 3.4 s.
*Update 0.11.5:
**A bug that caused the caliber of the ship's main battery to be displayed incorrectly in port was fixed.
*Update 12.0:
**Fixed the characteristics of the ship's AA defenses:
***Damage by medium-range AA guns reduced from 673 to 669.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:21, 30 June 2026


X
31,000 doubloons

Ragnar — Europe Special Tier X Destroyer.

The main tactical unit of the Swedish fleet was to be a squadron of several destroyers. Tre Kronor-class cruisers acted as squadron leaders, but in the 1940s, the construction of a special squadron leader was considered. On March 21, 1947, three draft designs were presented, with a standard displacement of 2,400, 3,000, and 4,660 tons. The largest of the three projects was lightly armored and armed with two twin-gun mounts housing 152 mm dual-purpose guns.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables