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{{#vardefine:ship_name|Fushun}}
{{WoWs_Ship
__NOTOC____NOEDITSECTION__
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_pan_asia.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">VI</span></div><div class="b-description-img_vehicle">[[File:Ship_PZSD106_Fu_Shun.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">2,990,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Pan-Asia Tech Tree Tier&nbsp;VI [[Ship:Destroyer|Destroyer]].</p><p>Project 7 destroyer Rezkij was initially laid down at Plant No. 198 in Mykolaiv, then sent by rail to Vladivostok and laid down again in August 1938 at Dalzavod. She participated in the Soviet-Japanese War in the final stages of World War II. In 1954, together with destroyer Rekordny, she was transferred to the People's Republic of China and became part of the PLA Navy as Fushun.</p><p> </p></div>
[[File:Wows flag China.png|50px|frameless|right|link=]]Soviet ''[[Gnevny]]''-class destroyer ''Rezkiy'' (Резкий), that was transferred to the People's Republic of China Navy in 1954. She was fast and her main battery artillery was powerful enough for a ship of her type.
<!-- <br><br>{{Model3DViewer|5828fe39b3324d2aa4d131e2168169a2}}-->


|Performance=<!-- write text about performance in battles below -->
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
''{{#var:ship_name}}'' is a destroyer that excels at mixed combat. Equipped with decent torpedoes, great guns, and good speed, she is able to flex around the battlefield with ease, and fight any number of targets.  Captains who have played ''[[Anshan]]'' or ''[[Gnevny]]'' feel right at home in this destroyer.
* Pro 2


The guns perform as one might expect from a Russian built destroyer: good velocity, damage, and shell arcs.  These traits — plus her {{Smoke Generator}} — allow the captain to fire away at enemy ships either from cover or open water.  Captains should note the turret traverse speed of her guns. They have a slow turn rate of 6 degrees per second, making the Expert Marksman [[Ship:Commander|captain skill]], almost a necessity. However the rest of her traits more than make up for the cons.
===Cons===
* Con 1
* Con 2


''{{#var:ship_name}}''’s torpedoes are the Pan-Asian standard deep water torpedoes. They have good range, damage, and speed, allowing the captain plenty of target options when it comes to firing them.  Her AA is weak, and is the main weakness of the ship, so aircraft should be avoided at all costs.  Her speed is great, putting her on par with some of the fastest at tier, the Sierra Mike ({{Sierra Mike|Size=18px}}) signal flag can get it up to 39.9 knots.


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
==Ship Stats==
* Excellent guns with good ballistics make shooting at range simple.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Good torpedo range allows sneaky torpedo hits.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Has good speed allowing quick getaways, or running down an enemy.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Fushun (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Fushun (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 12000 || style="color:inherit;" | 14100
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Deep water torpedoes that are incapable of damaging destroyers.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Slow turret traverse almost necessitating Expert Marksman.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Inability of her torpedoes means knife fights are to be avoided.
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Hull:'''  Upgrade to Hull (B) for more health, better anti-aircraft armament, and a slight improvement in rudder shift time. Research of this module unlocks progression to ''[[Gadjah Mada]]''.  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Fushun (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Fushun (B)
* '''Torpedoes:'''  Upgraded torpedoes offer additional range in exchange for slightly less damage and a longer reload time.
|-
* '''Gun Fire Control System:'''  Upgrade to GFCS VI mod. 2 for an extra 10% range on the main battery.
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 38.0 || style="color:inherit;" | 38.0
Hull (B) is the best option to sink early experience gains into. After that, invest in the torpedo upgrade for extra range.  The GFCS upgrade can be saved for last.
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 610 || style="color:inherit;" | 610
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 6.4 || style="color:inherit;" | 4.6
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Fushun (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Fushun (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 6.81 || style="color:inherit;" | 6.81
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 2.86 || style="color:inherit;" | 2.86
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 2.67
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 2.86 || style="color:inherit;" | 2.86
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
</div></div></div>
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
*'''Slot 1''': {{Main Armaments Modification 1}} keeps the guns and torpedo tubes active and firing.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
*'''Slot 2''': {{Engine Room Protection}} destroyers need their engines, this keeps it going longer.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | GFCS VI mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | GFCS VI mod. 2
*'''Slot 3''': {{Aiming Systems Modification 1}} decreases the dispersion and speeds up the torpedo tube traverse.
|-
*'''Slot 4''': {{Steering Gears Modification 1}} speeds up the rudder shift allowing faster zig-zags. '''OR''' {{Propulsion Modification 1}} for a quicker acceleration from a stop.
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 4×1 130mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 10.81 || style="color:inherit;" | 11.89
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 5.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 12
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 30.0
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Key skills for ''{{#var:ship_name}}'' commanders include a standard destroyer core build with Priority Target, Last Stand, Demolition Expert, and Concealment Expert. From there the captains best option in skills to take a full gunnery focused build of Basic Firing Training, Advanced Firing Training, and Expert Marksman considering her close resemblance to the ''[[Ship:Gnevny|Gnevny]]'' or ''[[Ship:Anshan|Anshan]]''.  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 96
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 10.81 km || style="color:inherit;" | 96
|}
</div>


{{Commander Skills 3 DD
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = <!-- Grease the Gears -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = <!-- Liquidator -->
|-
| rating13 = <!-- Consumables Specialist -->
| style="color:inherit;" | • Name || style="color:inherit;" | 130 mm HE-46
| rating14 = <!-- Gun Feeder -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1900
| rating16 = 2 <!-- Preventive Maintenance -->
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 7.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 870
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 33.4
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 22
|}
</div>


| rating21 =  <!-- Demo Expert-->
| rating22 = 2 <!-- Swift Fish -->
| rating23 = 2 <!-- Consumables Enhancements -->
| rating24 =  <!-- Extra-Heavy AP Shells -->
| rating25 =  <!-- Priority Target -->
| rating26 = 2 <!-- Last Stand -->


| rating31 = <!-- Main Battery & AA Specialist -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = 2 <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 2 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = <!-- Inertial Fuse for HE Shells -->
|-
| rating35 = <!-- Superintendent -->
| style="color:inherit;" | • Name || style="color:inherit;" | 130 mm AP-46
| rating36 = <!-- Survivability Expert -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 870
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 33.5
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 22
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PZPT013 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PZPT015
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1 || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PZPT013 || style="color:inherit;" | PZPT015
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 73.0 || style="color:inherit;" | 73.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 46800 || style="color:inherit;" | 40200
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.2 || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 62 || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 0.8 || style="color:inherit;" | 0.8
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 3.41% || style="color:inherit;" | 2.9%
|}
</div>


| rating41 =  <!-- Main Battery & AA Expert -->
</div></div></div>
| rating42 = 2 <!-- Swift in Silence -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating43 = <!-- Radio Location -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating44 = <!-- Fearless Brawler -->
'''Fushun (A)'''
| rating45 = 2 <!-- Concealment Expert -->
| rating46 = <!-- Dazzle -->
}}


{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 4 × 1
|}


|Consumables=<!-- write text about selection of Consumables below -->
'''Continuous damage''' — average DPS within each action zone
''{{#var:ship_name}}'' can equip the following consumables:
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 1:''' {{Damage Control Party}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* '''Slot 2:''' {{Smoke Generator}}
|-
* '''Slot 3:''' {{Engine Boost}}
| style="color:inherit;" | Mid-range || style="color:inherit;" | 73.5 || style="color:inherit;" | 100% || style="color:inherit;" | 2.5
|}


|Camouflage=<!-- write text about useful camouflage below -->
'''Fushun (B)'''


{{TT Ship Camo Insert|shiptier=6}}
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 4 × 2
|}


|Signals=<!-- write text about best set of signals below -->
'''Continuous damage''' — average DPS within each action zone
A Russian-based destroyer with good firepower, ''{{#var:ship_name}}'' makes good use of flags such as India X-Ray ({{India X-Ray|Size=18px}}), Victor Lima ({{Victor Lima|Size=18px}}) to up the fire chance of the guns, and the ever useful Sierra Mike ({{Sierra Mike|Size=18px}}) to increase the top speed. Other useful signals include <!-- Juliet Charlie ({{Juliet Charlie|Size=18px}}), to keep the ship from exploding out from under the captain, and--> November Foxtrot ({{November Foxtrot|Size=18px}}) for lowering the consumable recharge time.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 94.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| Charlie Kilo          = 3 <!-- + HP -->
| India Yankee          =  <!-- -20% Fire duration -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| Hotel Yankee          = 1 <!-- ram someone -->
| Victor Lima          = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray          =  <!-- +1/0.5% (160mm) fire -->
| Juliet Whiskey Unaone = 3 <!-- +15% flood chance -->


| Mike Yankee Soxisix  = 0 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
<!-- Add the ship code here to populate the upgrade table -->
| November Echo Setteseven = <!-- +5% AA damage -->
{{Ship Upgrades Section|code=PZSD106_Fu_Shun}}
| Sierra Mike          = 3 <!-- +5% speed -->
| November Foxtrot      = 2 <!-- -5% Consumables reload -->
| India Delta          = 0 <!-- +20% HP from Repair Party -->
| X-Ray Papa Unaone    = 2 <!-- +15% Smoke Gen action time -->
| Sierra Bravo          = 0 <!-- +10% Hydro action time;  -10% DAAF reload time -->
}}




|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<!-- Consumables have to be tagged individually on a slot by slot basis -->
File:Fushun dumping torps.jpg|''{{#var:ship_name}}'' dumps torpedoes at the enemy.
{{Ship Consumables Section|consumables=
File:Fushun's torpedoes on the way.jpg
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
File:Fushun steaming ahead.jpg
* '''Slot 2:''' {{Smoke Generator}} (5 charges, 30.0s action, 100.0s cooldown)
File:Fushun and Aigle.jpg|''{{#var:ship_name}}'' sails with an allied ''[[Aigle]]''.
* '''Slot 3:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
File:Fushun from the stern.jpg
}}
File:Fushun executing a turn to starboard.jpg
File:Fushun bow on.jpg
File:Fushun guns at the ready.jpg|''{{#var:ship_name}}'' stands with weapons at the ready.
</gallery>


<!--
|History=
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', YEAR</h2>
===Construction===
:FABRICATION YARD;CITY, COUNTRY
:Laid down: DD MONTH YEAR
:Launched: DD MONTH YEAR
:Commissioned: DD MONTH YEAR
----
===Specifications===
:XX tons displacement, standard
:XXm length
:XXm beam
:XXm draft
----
====Machinery====
:
----
====Performance====
:XX knots at XX shaft horsepower
:XX nm at XX knots
----
====Armament====
=====Main=====
:
=====Anti-aircraft=====
:
:
=====Torpedoes=====
:
----
====Aircraft====
=====Total=====
:
=====Fighters=====
:
===== Bombers=====
:
}}</div>


===History===
==Gallery==
Original Name: ''Rezkiy Резкий'' (Brusque)<br />
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
Launched: 1940<br />
Completed: 1942<br />
Fate: sold to China 1954 as ''FuShun''
====Design====


====Service====
<gallery>
</gallery>
</div></div></div>


-->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<gallery>
File:Фушунь (бывший Резкий).jpg|''Rezkiy'' now renamed to ''Fushun'' at anchor in her final configuration.
File:Резкий.jpeg|''Rezkiy'' in her Russian service.
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Pan-Asia]]
 
[[Category:Destroyers]]
|Ref= <!-- write below -->
[[Category:Tier VI ships]]
# [https://en.wikipedia.org/wiki/Soviet_destroyer_Rezky_(1940) Soviet destroyer ''Rezky'' (1940) - Wikipedia]
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
# [https://en.wikipedia.org/wiki/Gnevny-class_destroyer ''Gnevny''-class destroyer - Wikipedia]
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.6.10.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid05Y3qZvjzgoQehPhLGCVip9hyS2Suij6uVE1KTvLqgXrTc1Q7F6ZW8VUMPbURxyCRl November 9, 2017]</span>:
**The Smoke Generator consumable was adjusted:
***The action time was decreased from 40 to 30 s.
***The dispersal time was increased from 60 to 70 s.
***The consumable cooldown was increased from 90 to 120 s, and from 60 to 80 s for the premium version.
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0xfDL6ZYtrMpbRgFHCadRc3gCJZZ6qtY8rUVQmks4m8kP3dRW5EhGa2fW5pWSfQaVl November 23, 2017]</span>:
**Base torpedo launchers were added to the ship, similar to those of the preceding ship's top torpedo launchers.
**Torpedo launchers that were previously mounted became the new top option, and needed to be researched.
}}
*Introduced in Update 0.6.14.
*Update 0.6.15:
**A bonus was added to the "Type 16" permanent camouflage - a 10% discount to the cost of post-battle maintenance.
*Update 0.7.1:
**Disabled national voiceovers for the ship. Now, even if the national voiceover is selected, the voiceover of the player's region or the selected sound mode in the settings will be played.
*Update 0.7.6:
**The reload time of the Smoke Generator consumable was increased from 120 to 150 seconds (from 80 to 100 seconds for improved consumable).
*Update 0.9.6:
**Fixed geometry and textures.
*Update 0.10.10:
**Minor fixes to geometry and textures of the ship.
*Update 13.3:
**The number of bombs per Depth Charge drop increased from 6 to 10.
**Depth Charge damage increased from 1,700 to 2,100.
}}
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Revision as of 04:24, 30 June 2026


VI
2,990,000

Fushun — Pan-Asia Tech Tree Tier VI Destroyer.

Project 7 destroyer Rezkij was initially laid down at Plant No. 198 in Mykolaiv, then sent by rail to Vladivostok and laid down again in August 1938 at Dalzavod. She participated in the Soviet-Japanese War in the final stages of World War II. In 1954, together with destroyer Rekordny, she was transferred to the People's Republic of China and became part of the PLA Navy as Fushun.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1


Consumables