Welcome to Wargaming.net Wiki!
Variants
Navigation

Ship:Chung Mu

Jump to: navigation, search
imported>SirDixie:eu
m Removed references to Juliet Charlie signal.
 
Automated stats update via wiki pipeline
Line 1: Line 1:
<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Chung Mu}}
{{WoWs_Ship
__NOTOC____NOEDITSECTION__
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_pan_asia.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">IX</span></div><div class="b-description-img_vehicle">[[File:Ship_PZSD109_Chung_Mu.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">13,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Pan-Asia Tech Tree Tier&nbsp;IX [[Ship:Destroyer|Destroyer]].</p><p>Fletcher-class ship USS Erben was built at the shipyard of Bath Iron Works. She participated in the war in the Pacific, covering the landing of American troops on Tarawa, the Marshall Islands, New Guinea, and the Mariana Islands, as well as guarding aircraft carriers in the battle in the Philippine Sea. In 1945, she participated in the landing on Okinawa. During the war, the ship earned six battle stars. Between 1946 and 1951, she was placed in reserve but rejoined the fleet during the Korean War. In the 1950s, she served in the U.S. 7th Fleet. In May 1963, the ship was sold to the Republic of Korea and joined its fleet as Chung Mu.</p><p> </p></div>
[[File:Korea.png|50px|frameless|right|link=]]A former U.S. Navy ''[[Fletcher]]''-class destroyer (USS ''Erben'', DD-631) that was transferred to the Republic of Korea Navy in 1963. The ship carried good armament and had enhanced AA capabilities.


|Performance=<!-- write text about performance in battles below -->
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
Players familiar with Tier IX American destroyer ''[[Fletcher]]'' will be at home in ''Chung Mu'', as most of the important characteristics of both ships are extremely similar. 
* Pro 2


While ''Chung Mu'' retains the excellent close range firepower of ''[[Fletcher]]'', she has the Pan-Asian line signature weapon — deep water torpedoes — and has access to the unique Pan-Asian {{Smoke Generator}} and {{Surveillance Radar}}.  Consequently, ''Chung Mu'' is uniquely dangerous to both cruisers, battleships, and the occasional aircraft carrier.  While ''Chung Mu'' is entirely capable of contesting capture points just like her American sister, her inability to damage destroyers with her torpedoes hampers her ability to control enemy destroyer access to those capture points. Rather, ''Chung Mu'' excels at cooperative flanking, where she can easily destroy distracted cruisers and battleships.
===Cons===
Her most important upgrade from ''[[Hsienyang]]'' is gaining access to [[Ship:Upgrades#Tier_IX.2B_Equipment_.28Slot_6.29|Upgrade Slot 6]], allowing captains to customize their ''Chung Mu'' into builds that befit their preferred play style for the ship. 
* Con 1
* Con 2


Players will be tempted to exchange the {{Smoke Generator}} for {{Surveillance Radar}}, but the radar's modest range and duration makes it difficult to employ effectively in the absence of smoke.  As such, the radar consumable is best used by experienced players or those working in a division, as the consumable requires the close cooperation of allies to take advantage of the targets thus spotted.


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
==Ship Stats==
* Excellent close range main battery firepower.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Good AA capabilities.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Good maneuver profile, especially when in top configuration.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Good concealment values.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Chung Mu (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Chung Mu (B)
* Powerful torpedoes with excellent detection values.
|-
* Access to radar consumable.
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 14800 || style="color:inherit;" | 17100
* Smoke screen can be made to operate nearly continuously with proper captain skills, and signal flags.
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Poor main battery muzzle velocity.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Incapable of damaging destroyers with torpedoes.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Radar is short-ranged and short-lived.
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Hull:'''  Upgrade to Hull (B) for a bump in AA, more health, and a faster rudder shift time. Research of this module unlocks progression to ''[[Yueyang]]''.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Chung Mu (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Chung Mu (B)
* '''Torpedoes:'''  ''{{#var:ship_name}}''’s upgraded torpedo module is one of the best investments out there, as it provides a moderate bump up damage but a 20% increase in speed. 
|-
* '''Gun Fire Control System:'''  Upgrade to Mk9 mod. 2 for an extra 10% range on the main battery.  
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 38.0 || style="color:inherit;" | 38.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 620 || style="color:inherit;" | 620
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 5.1
|}
</div>


Captains will want to prioritize Hull (B) first, as the extra range provided by the fire control module is far less important than the extra hit points and better rudder shift of the B hull. The improved torpedoes should come next; the increase to main battery range should be saved for last or skipped entirely.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Chung Mu (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Chung Mu (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 6.98 || style="color:inherit;" | 6.98
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 3.24 || style="color:inherit;" | 3.24
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 2.68
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 3.24 || style="color:inherit;" | 3.24
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk9 mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk9 mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 5×1.0 127mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 11.04 || style="color:inherit;" | 12.14
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 3.5
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 17.1
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 5.3
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1''': {{Main Armaments Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 2''': {{Engine Room Protection}} <nowiki>*</nowiki>
|-
* '''Slot 3''': {{Aiming Systems Modification 1}}
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
* '''Slot 4''': {{Propulsion Modification 1}}
|-
* '''Slot 5''': {{Concealment System Modification 1}}
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
* '''Slot 6''': See below.
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 97
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 11.04 km || style="color:inherit;" | 98
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 24.5
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|}
</div>


Upgrade recommendations for '''Slots 1, 3, 4''', and '''5''' are fairly easy to make; captains who equip {{Surveillance Radar}} instead of {{Smoke Generator}} are encouraged to equip special upgrade {{Surveillance Radar Modification 1}} in '''Upgrade Slot 2'''.  The upgrade chosen for '''Upgrade Slot 6''' — and the corresponding commander skills — will separate one ''{{#var:ship_name}}'' from another. 


'''Torpedo Build:''' Captains wishing to focus their ''{{#var:ship_name}}'' as a torpedo boat will opt for {{Torpedo Tubes Modification 2}} in Upgrade Slot 6. This lowers her torpedo reload to only 103.7 seconds (down from 122 seconds). If her commander invests in the Level 3 commander skill Torpedo Armament Expertise, the reload time drops to a scant 93 seconds. Given how hard her torpedoes hit and how fast they travel, this configuration of ''{{#var:ship_name}}'' can give even the vaunted Japanese destroyers a run for their money in the torpedo damage category. 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm AP/SC Mk38
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 21
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PZPT019 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PZPT021
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2 || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PZPT019 || style="color:inherit;" | PZPT021
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 117.0 || style="color:inherit;" | 117.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 46600 || style="color:inherit;" | 50300
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3 || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 59 || style="color:inherit;" | 64
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 0.7 || style="color:inherit;" | 0.8
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 3.4% || style="color:inherit;" | 3.69%
|}
</div>


'''Main Battery (Maximum Rate of Fire) Build:''' Another solid choice for ''{{#var:ship_name}}'' in Upgrade Slot 6 is {{Main Battery Modification 3}}.  When coupled with Level 3 commander skill Basic Firing Training, her rate of fire increases significantly.  In this configuration, the reload time on her main battery guns drops to 2.6 seconds (from a base of 3.3 seconds).
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Chung Mu (A)'''


'''Main Battery (Maximum Range) Build:'''  Some captains prefer to maximize the range of ''{{#var:ship_name}}''’s main battery guns utilizing {{Gun Fire Control System Modification 2}} in the final upgrade slot.  While this pushes her main battery range out to 15.0 km, landing shells on all but the slowest, largest ships at such range is incredibly difficult. 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 3 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 6 × 1
|}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
'''Continuous damage''' — average DPS within each action zone
The following captain skills are useful for ''Chung Mu''. Skills with a single star are objectively useful, but two and three star options are far superior.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 52.5 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 70 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|}


Regardless of other choices, ''{{#var:ship_name}}'' commanders are strongly encouraged invest in either Priority Target or Preventative Maintenance at Level 1, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Level 4.  Where points go after that depends on how captains wish to play the ship.
'''Chung Mu (B)'''


A '''Torpedo Build''' ''{{#var:ship_name}}'' will want to invest in Torpedo Armament Expertise at Level 3, whereas a '''Main Battery Build''' ''{{#var:ship_name}}'' will want to pick up Basic Firing Training — and probably Demolition Expert — instead.  Captains concerned about enemy aircraft could opt for Advanced Firing Training or Manual Fire Control for AA Armament.  The latter is the better option, as ''{{#var:ship_name}}'' will run most of the time with her anti-aircraft guns disabled in order to avoid detection (making the additional AA range less valuable). 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 1 × 4 + 2 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 6 × 2
|}


{{Commander Skills 3 DD
'''Continuous damage''' — average DPS within each action zone
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating11 = <!-- Grease the Gears -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating12 = <!-- Liquidator -->
|-
| rating13 = <!-- Consumables Specialist -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 91 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
| rating14 = <!-- Gun Feeder -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | Mid-range || style="color:inherit;" | 77 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
| rating16 = 2 <!-- Preventive Maintenance -->
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


| rating21 =  <!-- Pyrotechnician -->
| rating22 = 2 <!-- Swift Fish -->
| rating23 = 2 <!-- Consumables Enhancements -->
| rating24 =  <!-- Extra-Heavy AP Shells -->
| rating25 =  <!-- Priority Target -->
| rating26 = 2 <!-- Last Stand -->


| rating31 =  <!-- Main Battery & AA Specialist -->
<!-- Add the ship code here to populate the upgrade table -->
| rating32 = 2 <!-- Fill the Tubes -->
{{Ship Upgrades Section|code=PZSD109_Chung_Mu}}
| rating33 = 2 <!-- Adrenaline Rush -->
| rating34 =  <!-- Inertial Fuse for HE Shells -->
| rating35 = <!-- Superintendent -->
| rating36 =  <!-- Survivability Expert -->


| rating41 =  <!-- Main Battery & AA Expert -->
 
| rating42 = 2 <!-- Swift in Silence -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating43 = <!-- Radio Location -->
{{Ship Consumables Section|consumables=
| rating44 =  <!-- Fearless Brawler -->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
| rating45 = 2 <!-- Concealment Expert -->
* '''Slot 2:''' {{Smoke Generator}} (5 charges, 30.0s action, 100.0s cooldown)
| rating46 =  <!-- Dazzle -->
* '''Slot 3:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
* '''Slot 4:''' {{Torpedo Reload Booster}} (2 charges, 1.0s action, 300.0s cooldown)
}}
}}




|Consumables=<!-- write text about selection of Consumables below -->
==Gallery==
''{{#var:ship_name}}'' can equip the following consumables:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Smoke Generator}} '''or''' {{Surveillance Radar}}
* '''Slot 3:''' {{Engine Boost}}
* '''Slot 4:''' {{Torpedo Reload Booster}}
 
|Camouflage=<!-- write text about useful camouflage below -->
 
{{TT Ship Camo Insert|shiptier=9}}
 
|Signals=<!-- write text about best set of signals below -->
Captains who have opted for a '''Torpedo Build''' ''{{#var:ship_name}}''  will want to equip a Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}) [[Ship:Flags#Signals|signal]] in order to maximize potential damage from torpedo hits.  Throwing on a Sierra Mike ({{Sierra Mike|Size=18px}}) signal will further boost her excellent speed and allow her to move around the map more quickly as needed.  November Foxtrot ({{November Foxtrot|Size=18px}}) is recommended, if available.  '''Main Battery Build''' ''{{#var:ship_name}}'' captains should also consider Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) signals to maximize the fire chance of her main battery shells.


{{Signal Flags
<gallery>
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| Charlie Kilo          = 3 <!-- + HP -->
| India Yankee          = 1 <!-- -20% Fire duration -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| Hotel Yankee          = 1 <!-- ram someone -->
| Victor Lima          = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray          = 2 <!-- +1/0.5% (160mm) fire -->
| Juliet Whiskey Unaone = 3 <!-- +15% flood chance -->
 
| Mike Yankee Soxisix  =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven = 2 <!-- +5% AA damage -->
| Sierra Mike          = 3 <!-- +5% speed -->
| November Foxtrot      = 3 <!-- -5% Consumables reload -->
| India Delta          =  <!-- +20% HP from Repair Party -->
| X-Ray Papa Unaone    =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo          =  <!-- +10% Hydro action time;  -10% DAAF reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
File:CMStart.jpg
File:CMBroadside.jpg
File:CMDodges.jpg
File:CMTorps.jpg
File:CMTorpwall.jpg
File:CMYamHit.jpg
File:CMTorpKill.jpg
</gallery>
</gallery>
</div></div></div>


|History=
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
The Chung Mu was the first destroyer of the Republic of Korea navy. It was given by the USN on May 16th, 1963 and retired in 1993. The ship served in multiple anti-spy missions around South Korea after the Korean war, as North Korean spies frequently tried to infiltrate through the sea. Over 31 years of its service, the ship destroyed 6 North Korean spy ships.
===Historical Inaccuracies===
* ''Chung Mu'' had only one set of torpedo tubes when she was transferred to South Korea. Her amidships torpedoes had been replaced by two quad 40mm Bofors guns after 1945. This configuration can be found on ''[[Kidd]]''.


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<gallery>
File:Erben launch.jpg|The launch of USS ''Erben'' (DD-631) at Bath Iron Works, Maine, 28 October 1942.
File:Erben - Sept 1945.jpg|''Erben'' underway in September 1945.
File:USS Erben (DD-631) underway the 1950s.jpg|''Erben'' underway in the 1950s. 
File:DesRon17.jpg|Destroyer Squadron 17 (DesRon17), San Diego, California, March 1955.  ''Erben'' is second from the left in the front row.
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Pan-Asia]]
 
[[Category:Destroyers]]
|Ref= <!-- write below -->
[[Category:Tier IX ships]]
# [https://en.wikipedia.org/wiki/USS_Erben_(DD-631) USS ''Erben'' (DD-631) - Wikipedia]
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
# [https://en.wikipedia.org/wiki/Fletcher-class_destroyer ''Fletcher''-class destroyer - Wikipedia]
<br />
 
{{WoWS Ship Changelog Insert|1=
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid02ig7GY8EaR9mWkJ3FT4kndfJV9iWVYHBLY8YnuZ5gRicK8GoZnwRfaix3jbUYKK8sl October 10, 2017]</span>:
**Surveillance Radar consumable action time was increased from 12 to 17 s.
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid02R5YKfRsneENesDUagzFznQveFhjByP97a82EELUUjxp26MigFW6akQrkNA4z6M1Hl November 9, 2017]</span>:
**Surveillance Radar Modification 1 can now be mounted.
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid05Y3qZvjzgoQehPhLGCVip9hyS2Suij6uVE1KTvLqgXrTc1Q7F6ZW8VUMPbURxyCRl November 9, 2017]</span>:
**The Smoke Generator consumable was adjusted:
***The action time was decreased from 40 to 30 s.
***The dispersal time was increased from 60 to 70 s.
***The consumable cooldown was increased from 90 to 120 s, and from 60 to 80 s for the premium version.
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0xfDL6ZYtrMpbRgFHCadRc3gCJZZ6qtY8rUVQmks4m8kP3dRW5EhGa2fW5pWSfQaVl November 23, 2017]</span>:
**Base torpedo launchers were added to the ship, similar to those of the preceding ship's top torpedo launchers.
**Torpedo launchers that were previously mounted became the new top option, and needed to be researched.
}}
*Available for testing by supertesters in the game starting from Update 0.6.10.
*Introduced in Update 0.6.14.
*Update 0.7.1:
**Disabled national voiceovers for the ship. Now, even if the national voiceover is selected, the voiceover of the player's region or the selected sound mode in the settings will be played.
*Update 0.7.6:
**The reload time of the Smoke Generator consumable was increased from 120 to 150 s (from 80 to 100 s for improved consumables).
*Update 0.7.7:
**For 127mm AP / SC Mk38 armor-piercing shells, the fuse detonation time was decreased from 0.03 to 0.01 s.
*Update 0.8.6:
**Main battery reload time increased from 3.3 to 3.5 s.
**Researchable torpedo tubes' reload time increased from 106 to 122 s.
*Update 0.9.1:
**The speed of stock torpedoes increased from 55 to 56 knots.
**Stock torpedo tubes reload time decreased from 122 to 119 s.
**The speed of researchable torpedoes increased from 66 to 67 knots.
**Researchable torpedo tubes reload time decreased from 122 to 119 s.
*Update 0.9.2:
**Torpedo tubes reload time decreased from 119 to 117 s.
*Update 0.10.4:
**The range of stock torpedoes was increased from 9.2 to 9.5 km.
**Stock torpedo speed increased from 56 to 59 knots.
*Update 0.11.4:
**Torpedo Reload Boost consumable added
*** Number of consumable charges: 2
*** Reload time: 300 s.
*Update 0.11.6:
**Minor fixes to model and textures of the ship.
*Update 0.11.7:
**Fixed incorrect display of AA mounts when using the Turtle Ship permanent camouflage.
*Update 13.3:
**The number of bombs per Depth Charge drop increased from 12 to 14.
**Depth Charge damage increased from 1,700 to 2,100.
*Update 13.4:
**Researchable torpedo parameters changed:
***Maximum damage reduced from 19,033 to 17,967.
***Torpedo speed reduced from 67 to 64 knots.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:24, 30 June 2026


IX
13,000,000

Chung Mu — Pan-Asia Tech Tree Tier IX Destroyer.

Fletcher-class ship USS Erben was built at the shipyard of Bath Iron Works. She participated in the war in the Pacific, covering the landing of American troops on Tarawa, the Marshall Islands, New Guinea, and the Mariana Islands, as well as guarding aircraft carriers in the battle in the Philippine Sea. In 1945, she participated in the landing on Okinawa. During the war, the ship earned six battle stars. Between 1946 and 1951, she was placed in reserve but rejoined the fleet during the Korean War. In the 1950s, she served in the U.S. 7th Fleet. In May 1963, the ship was sold to the Republic of Korea and joined its fleet as Chung Mu.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables